Doran’s Shield

Doran’s Shield

Component 450 gold Sells for 180 gold

Stats

Health 110
HP Regen 0.8

Patch History

V14.19
  • Removed: Enduring Focus no longer triggers from large monsters. Undocumented: Tooltip updated to no longer trigger from large monsters, but the effect will still trigger from large monsters.(bug)
V14.6
  • Now limited to 1 Starter item instead of 1 Doran item.
V14.1
  • New: Cost: 450. Stats: 110 health, 4 health regeneration per 5 seconds. Unique Passive - Enduring Focus: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by ranged champions or when triggered by area of effect, damage over time, or proc. Basic attacks deal Champions killed from outside standard Attack range5 bonus physical damage on-hit against minions. Limited to 1 Doran item.
  • Old: Cost: 450. Stats: 110 health, 4 health regeneration per 5 seconds. Unique Passive - Endure: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by ranged champions or when triggered by area of effect, damage over time, or proc. Unique Passive - Focus: Basic attacks deal Champions killed from outside standard Attack range5 bonus physical damage on-hit against minions. Limited to 1 Doran item.
V13.20
  • Health increased to 110 from 80.
  • Endure health regeneration increased to 0 − 45 (based on current missing health) from 0 − 40.
  • Limited to 1 Doran item.
V13.4
  • Health regeneration reduced to 4 from 6.
V11.5
  • Bug Fix: Ranged champions now properly benefit from the Endure passive (upon taking single target damage).
  • Undocumented/Bug Fix: Melee and Ranged champions now properly benefit from the Endure passive (upon taking area damage or damage over time).
V10.25
  • Enabled on Nexus Blitz.
V10.24
  • Updated icon.
V10.23 - November 12th Hotfix
  • Bug Fix: Bonus damage to minions is no longer lost on death.
V10.23
  • Updated icon.
  • New: Cost: 450. Stats: 80 health. Unique Passive - Focus: Basic attacks deal Champions killed from outside standard Attack range5 bonus physical damage on-hit against minions. Unique Passive - Recovery: Restores 6 health every 5 seconds. Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects.
  • Old: Cost: 450. Stats: 80 health, 6 health per 5 seconds. Passive: Basic attacks deal an additional Champions killed from outside standard Attack range5 physical damage to minions on-hit. Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 − 40 (based on current missing health) over 8 seconds. Regeneration is reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT, or proc effects.
V9.23
  • Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).
  • Regeneration duration reduced to 8 seconds from 10.
  • New Effect: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects.
V8.23
  • Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.
V7.12
  • Cost increased to 450 from 400.
V7.9
  • Cost reduced to 400 from 450.
  • Removed Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
  • New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
  • New Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
V6.12
  • Removed from Howling Abyss.
V5.22
  • Cost increased to 450 from 440.
V5.4
  • Bug Fix: Fixed a bug where it wouldn't block any damage from spells.
V4.20
  • New Effect: Now additionally reduces single-target spell damage by 8.
V4.3
  • Health reduced to 80 from 100.
  • Health regeneration reduced to 6 from 10.
V3.8
  • Cost reduced to 440 from 475.
  • Health regeneration increased to 10 from 8.
  • Removed: +5 armor.
  • Passive changed to block 8 damage from champion basic attacks from 6.
V3.01
  • Health regen increased to 8 from 5.
V1.0.0.152
  • Health reduced to 100 from 120.
  • Armor reduced to 5 from 10.
  • Health regeneration reduced to 5 from 8.
  • New Unique Passive: Blocks 6 damage from champion basic attacks.
V1.0.0.111
  • Armor increased to 10 from 8.
  • Health regeneration reduced to 8 from 10.
V1.0.0.110
  • Cost increased to 475 from 435.
  • Health regeneration increased to 10 from 8.
V0.9.25.24
  • Health regeneration reduced to 8 from 10.
V0.9.22.7
  • Now sells back for 50% from 70%.
  • Armor reduced to 8 from 10.
  • Cost reduced to 435 from 475.
  • Health reduced to 130 from 150.
  • Tier: Basic item.
  • Cost: 475.
  • Stats: +150 health, +10 armor, +10 health regeneration per 5 seconds.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.