Removed: Enduring Focus no longer triggers from large monsters. Undocumented: Tooltip updated to no longer trigger from large monsters, but the effect will still trigger from large monsters.(bug)
V14.6
Now limited to 1 Starter item instead of 1 Doran item.
V14.1
New: Cost: 450. Stats: 110 health, 4 health regeneration per 5 seconds. Unique Passive - Enduring Focus: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by ranged champions or when triggered by area of effect, damage over time, or proc. Basic attacks deal Champions killed from outside standard Attack range5 bonus physical damage on-hit against minions. Limited to 1 Doran item.
Old: Cost: 450. Stats: 110 health, 4 health regeneration per 5 seconds. Unique Passive - Endure: After taking damage from a champion or large monster, gain health regeneration equal to 0 − 45 (based on current missing health) health over 8 seconds. Reduced to「 66% effectiveness 」「 0 − 29.7 (based on current missing health) 」 if owned by ranged champions or when triggered by area of effect, damage over time, or proc. Unique Passive - Focus: Basic attacks deal Champions killed from outside standard Attack range5 bonus physical damage on-hit against minions. Limited to 1 Doran item.
V13.20
Health increased to 110 from 80.
Endure health regeneration increased to 0 − 45 (based on current missing health) from 0 − 40.
Limited to 1 Doran item.
V13.4
Health regeneration reduced to 4 from 6.
V11.5
Bug Fix: Ranged champions now properly benefit from the Endure passive (upon taking single target damage).
Undocumented/Bug Fix: Melee and Ranged champions now properly benefit from the Endure passive (upon taking area damage or damage over time).
V10.25
Enabled on Nexus Blitz.
V10.24
Updated icon.
V10.23 - November 12th Hotfix
Bug Fix: Bonus damage to minions is no longer lost on death.
V10.23
Updated icon.
New: Cost: 450. Stats: 80 health. Unique Passive - Focus: Basic attacks deal Champions killed from outside standard Attack range5 bonus physical damage on-hit against minions. Unique Passive - Recovery: Restores 6 health every 5 seconds. Unique Passive - Endure: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 − 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects.
Old: Cost: 450. Stats: 80 health, 6 health per 5 seconds. Passive: Basic attacks deal an additional Champions killed from outside standard Attack range5 physical damage to minions on-hit. Unique Passive: After taking damage from an enemy champion, gain health regeneration equal to 0 − 40 (based on current missing health) over 8 seconds. Regeneration is reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT, or proc effects.
V9.23
Bonus health regeneration increased to 0 − 40 (based on current missing health) from 0 − 30 (based on current missing health).
Regeneration duration reduced to 8 seconds from 10.
New Effect: Regeneration is now 66% effective for ranged champions or when triggered by AoE, DoT, or proc effects.
V8.23
Bonus health regeneration over 10 seconds changed to 0 − 30 (based on missing health) from 20.
V7.12
Cost increased to 450 from 400.
V7.9
Cost reduced to 400 from 450.
Removed Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
New Effect: Basic attacks deal an additional 5 physical damage to minions on hit.
New Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
V6.12
Removed from Howling Abyss.
V5.22
Cost increased to 450 from 440.
V5.4
Bug Fix: Fixed a bug where it wouldn't block any damage from spells.
V4.20
New Effect: Now additionally reduces single-target spell damage by 8.
V4.3
Health reduced to 80 from 100.
Health regeneration reduced to 6 from 10.
V3.8
Cost reduced to 440 from 475.
Health regeneration increased to 10 from 8.
Removed: +5 armor.
Passive changed to block 8 damage from champion basic attacks from 6.
V3.01
Health regen increased to 8 from 5.
V1.0.0.152
Health reduced to 100 from 120.
Armor reduced to 5 from 10.
Health regeneration reduced to 5 from 8.
New Unique Passive: Blocks 6 damage from champion basic attacks.
V1.0.0.111
Armor increased to 10 from 8.
Health regeneration reduced to 8 from 10.
V1.0.0.110
Cost increased to 475 from 435.
Health regeneration increased to 10 from 8.
V0.9.25.24
Health regeneration reduced to 8 from 10.
V0.9.22.7
Now sells back for 50% from 70%.
Armor reduced to 8 from 10.
Cost reduced to 435 from 475.
Health reduced to 130 from 150.
Tier: Basic item.
Cost: 475.
Stats: +150 health, +10 armor, +10 health regeneration per 5 seconds.
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