Hearthbound Axe

Hearthbound Axe

Epic 1,200 gold Sells for 840 gold

Stats

Attack Damage 20
Attack Speed 20%

Build Path

Built from

Upgrades into

Patch History

V14.19
  • Total cost reduced to 1200 from 1300. Combine cost reduced to 250 from 300.
  • No longer builds into Experimental Hexplate.
V14.11
  • No longer builds into Statikk Shiv.
V14.10
  • New Recipe: Long Sword + Dagger + Long Sword + 300 = 1300. Old Recipe: Dagger + Long Sword + Dagger + 200 = 1150.
  • Attack damage increased to 20 from 15.
  • Attack speed reduced to 20% from 25%.
  • Now builds into Kraken Slayer, Statikk Shiv, Terminus.
V14.6
  • Total cost reduced to 1150 from 1200. Combine cost reduced to 200 from 250.
  • Attack damage reduced to 15 from 20.
V14.3
  • No longer builds into Guinsoo's Rageblade.
V14.2
  • Now builds into Experimental Hexplate.
  • No longer builds into Phantom Dancer.
V14.1
  • New Recipe: Dagger + Long Sword + Dagger + 250 = 1200. Old Recipe: Long Sword + Dagger + Long Sword + 100 = 1100.
  • Attack speed increased to 25% from 15%.
  • Removed Unique Passive - Nimble: Basic attacks grant Champions killed 5s before or after using Chronobreak (R)( 20 / 10) bonus movement speed for 2 seconds.
  • No longer builds into Stridebreaker and Wit's End.
  • Now builds into Guinsoo's Rageblade.
V13.10
  • New Recipe: Long Sword + Dagger + Long Sword + 100 = 1100. Old Recipe: Dagger + Long Sword + 350 = 1000.
  • Attack damage increased to 20 from 15.
  • Now builds into Phantom Dancer.
V12.3
  • Total cost reduced to 1000 from 1100. Combine cost reduced to 350 from 450.
V10.24
  • Updated icon.
V10.23 - Added
  • Recipe: Dagger + Long Sword + 450 = 1100.
  • Stats: 15 attack damage, 15% attack speed.
  • Unique Passive - Nimble: Basic attacks grant Champions killed 5s before or after using Chronobreak (R)( 20 / 10) bonus movement speed for 2 seconds.
  • Builds Into: Stridebreaker, Trinity Force, Wit's End.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.