Quicksilver Sash

Quicksilver Sash

Epic 1,300 gold Sells for 910 gold

Stats

Magic Resist 30

Build Path

Built from

Upgrades into

Patch History

V14.15
  • Combine cost increased to 900 from 850. Total cost unchanged.
V14.8
  • No longer cleanses Mordekaiser's Realm of Death.
V14.1
  • No longer builds into Silvermere Dawn.
V10.23
  • Updated icon.
  • Now builds into Silvermere Dawn.
  • Active no longer removes airborne effects.
  • Limited to 1 Quicksilver item.
V6.9
  • Unique Active - Quicksilver now only cleanses Crowd control debuffs.
V5.22
  • Combine cost increased to 850 from 750. Total cost increased to 1300 from 1250.
V4.20
  • Replaced Negatron Cloak in recipe with Null-Magic Mantle.
  • Combine cost reduced to 750 from 830.
  • Item cost reduced to 1250 from 1550.
  • Magic resistance reduced to 30 from 45
V3.02
  • Combine cost reduced to 830 from 850.
  • Item cost reduced to 1550 from 1660.
V1.0.0.152
  • Item cost increased to 1660 from 1640.
  • Combine cost reduced to 850 from 900.
  • Used in new item recipe: Mercurial Scimitar.
V1.0.0.142
  • Combine gold cost increased to 900 from 700.
  • Magic resist reduced to 48 from 56.
V1.0.0.126
  • Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip.
V1.0.0.123
  • Effect is now Unique.
V1.0.0.120
  • Cooldown reduced to 90 from 105 seconds.
V1.0.0.111
  • Magic resistance increased to 56 from 48.
V1.0.0.103
  • Cooldown reduced to 105 seconds from 120 seconds.
  • Fixed a bug that allowed it to be affected by cooldown reduction.
V1.0.0.82
  • Cooldown reduced to 120 seconds from 150 seconds.
  • Combine cost reduced to 700 from 900.
V1.0.0.61 - Added
  • Quicksilver Sash Recipe: Negatron Cloak 900. +50 Magic resistance. Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.