World Atlas

World Atlas

Component 400 gold Sells for 160 gold

Stats

Health 30

Patch History

V14.6
  • Quest upgrade threshold reduced to 400 from 500.
  • Gold from minions reduced to 15 from 20.
  • Gold from damage reduced to ( 22 / 20) from ( 30 / 28).
  • Now limited to 1 Starter item instead of 1 Support / Jungle item.
V14.5
  • Bug Fix: Minion execute passive can now properly be triggered to grant gold and consume a quest stack if the nearby allied champion was on the very edge of the item's range.
V14.4
  • Quest recharge timer increased to 20 seconds from 18.
  • First charge timer reduced to 1:50 from 2:08.
  • Removed: No longer provides bonus stacks if purchased later in the game.
  • Bug Fix: Passive no longer appears to trigger despite not doing so if the allied champion was at the edge of the item's passive range.
V14.3
  • Bug Fix: Executed minions no longer counts toward the reduced gold penalty.
V14.2
  • New Effect: Minion gold penalty now accounts for all champions that have a Support item, instead of each individual user. Additionally, every champion with a Support item now contributes towards hitting the minion penalty.
V14.1 - Added
  • Cost: 400.
  • Stats: 30 health, 25% base health regeneration, 25% base mana regeneration, 3 per 10 seconds.
  • Unique Passive - Quest: Grants a charge every 18 seconds, up to 3 charges. When an allied champion is within 1050 units of you, consume a charge in two ways: Kill a minion by any means, granting you 20 and the nearest allied champion kill gold. Damaging a minion below Champions killed with Comeuppance (R)below ( 50% / 30%) of its maximum health executes it. Damage an enemy champion or structure with a basic attack or ability, up to one per attack or cast, granting you ( 30 / 28).
  • Earn 500 through this quest to automatically upgrade to Runic Compass, gaining the Warding active with 3 wards in stock.
  • Passive: Receive diminishing gold from excessive minion kills.
  • Limited to 1 Support / Jungle item.
  • Caption: "Seek, and you shall find."

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.