Executioner’s Calling

Executioner’s Calling

Component 800 gold Sells for 560 gold

Stats

Attack Damage 15

Build Path

Built from

Upgrades into

Patch History

V14.1
  • Unique passive renamed to Grievous Wounds from Rend.
V13.7
  • New Effect: Now applies Grievous Wounds even if the damage dealt was completely mitigated by a shield.
V13.1b
  • Grievous Wounds strength increased to 40% from 25%.
  • Attack damage reduced to 15 from 20.
V12.11
  • Grievous Wounds strength reduced to 25% from 30%.
  • Attack damage increased to 20 from 15.
V12.10
  • Grievous Wounds strength reduced to 30% from 40%.
V11.8
  • New Effect: Is now called out in chat to notify when the item is purchased.
V11.1
  • Grievous Wounds duration increased to 3 seconds from 2.
V10.23
  • Updated icon.
  • New: Recipe: Long Sword + 450 = 800. Stats: 15 attack damage. Unique Passive - Rend: Dealing Champions killed from outside standard Attack rangephysical damage applies 40% Grievous Wounds to champions for 2 seconds. Builds Into: Chempunk Chainsword, Mortal Reminder.
  • Old: Recipe: Long Sword + 450 = 800. Stats: 15 attack damage. Unique Passive - Executioner: Champions killed from outside standard Attack rangePhysical damage inflicts Grievous Wounds on enemy champions for 3 seconds. Builds Into: Mortal Reminder.
V5.22
  • Re-added Recipe: Long Sword + 450 = 800. Stats: +15 attack damage. Unique Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. Build into: Mortal Reminder.
V4.21
  • Removed from the game.
V4.20
  • Removed from Summoner's Rift.
V3.14
  • Combine cost increased to 740 from 700. Total cost unchanged.
V3.02
  • Critical strike chance increased to 20% from 15%.
V1.0.0.152
  • Total cost increased to 1900 from 1350. Combine cost increased to 700 from 500.
  • Removed: +18% life steal.
  • New Effect: Grants 25 attack damage.
  • Removed Active: For the next 10 seconds, your damage against enemy champions applies Grievous Wounds, reducing the target's healing and regeneration by 50% for 8 seconds (20 second cooldown).
  • Unique Passive - Executioner's Mark: Damage applies Executioner's Mark on the target dealing 4 damage per second for 8 seconds.
  • New Unique Passive: Basic attacks inflict Grievous Wounds on enemy champions for 1.5 seconds.
V1.0.0.97
  • Removed: Removing stealth when used.
V1.0.0.86
  • New Effect: Healing reduction is now named Grievous Wounds.
  • Healing reduction duration increased to 8 seconds from 7.
  • Active cooldown reduced to 20 seconds from 45.
V1.0.0.79
  • Active cooldown reduced to 45 seconds from 60.
V1.0.0.75
  • Removed: Executioner's Mark's 65% reduced healing on the target.
  • New Effect: Executioner's Mark's damage over time can now hit minions.
  • New Active: For the next 10 seconds, your damage against enemy champions reduces the target's healing and regeneration by 50% for 7 seconds (60 second cooldown).
V1.0.0.74
  • Executioner's Mark duration reduced to 8 seconds from 12.
V1.0.0.61
  • Life steal increased to 18% from 15%.
  • Executioner's Mark duration increased to 12 seconds from 8 seconds.
  • Executioner's Mark healing reduction increased to 65% from 40%.
  • New Effect: Executioner's Mark now deals 4 damage per second for the duration, for a total of 48 damage.
V0.9.25.34
  • Recipe cost reduced to 750 from 950.
V0.9.22.15
  • Added Recipe: ? + 950 = ? Stats: +15% life steal, +15% critical strike chance. Unique Passive - Executioner's Mark: Damage applies Executioner's Mark on the target reducing the target's healing by 40% for 8 seconds.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.