Combine cost increased to 400 from 350. Total cost unchanged.
V14.10
Total cost reduced to 1600 from 1700. Combine cost reduced to 350 from 450.
V14.6
Total cost reduced to 1700 from 1800. Combine cost reduced to 450 from 550.
V14.2
Bug Fix: Upgrading to Banshee's Veil while the passive is on cooldown now properly transfers the timer.
V14.1
New Recipe: Null-Magic Mantle + Amplifying Tome + Amplifying Tome + 550 = 1800. Old Recipe: Null-Magic Mantle + Amplifying Tome + 115 = 1000.
Ability power increased to 40 from 20.
Magic resistance increased to 30 from 25.
New Unique Passive - Annul: Grants a spell shield that blocks the next hostile ability (60 second cooldown, restarts upon taking damage from champions).
Removed Unique Passive - Adaptive: Killing a unit grants Champions that have been made a Vessel by Test of Spirit (E)0.3 bonus magic resistance, up to a maximum of 9 at 30 unit kills.
Limited to 1 Annul item.
V11.6
Ability power reduced to 20 from 25.
Bonus magic resistance per stack reduced to 0.3 from 0.5. Maximum bonus magic resistance reduced to 9 from 15.
V11.3
Total cost reduced to 1000 from 1200. Combine cost reduced to 115 from 315.
Unique Passive - Adaptive: New Effect: Killing a unit grants Champions that have been made a Vessel by Test of Spirit (E)0.5 bonus magic resistance, up to a maximum of 15. Old Effect: Every 60 seconds gain Champions that have been made a Vessel by Test of Spirit (E)3 bonus magic resistance, stacking up to 5 times for a maximum of 15. Taking Damage mitigated with Shifting Sands (E)magic damage from champions reduces the time it takes to gain the magic resistance equal to 5% of damage taken in seconds.
V10.23 - Added
Recipe: Null-Magic Mantle + Amplifying Tome + 315 = 1200.
Stats: 25 ability power, 25 magic resistance.
Unique Passive - Adaptive: Every 60 seconds gain Champions that have been made a Vessel by Test of Spirit (E)3 bonus magic resistance, stacking up to 5 times. Taking Damage mitigated with Shifting Sands (E)magic damage from champions reduces the time it takes to gain magic resistance equal to 5% of damage taken in seconds.
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