Warden’s Mail

Warden’s Mail

Component 1,000 gold Sells for 700 gold

Stats

Armor 40

Build Path

Built from

Upgrades into

Patch History

V14.19
  • Rock Solid damage base reduction increased to 15 from 5.
  • Removed: Rock Solid damage reduction no longer scales with Champions killed with Comeuppance (R)3.5 per 1000 maximum health.
V13.8
  • Maximum damage reduction on affected damage instances reduced to 20% of the total damage from 40%.
  • Undocumented: Now only triggers on the first damage instance for every cast instance, preventing increased effectiveness against single attacks with multiple instances such as Ashe's Ranger's Focus, Camille's Precision Protocol or Zeri's Burst Fire. This can now result in lower effectiveness against these attacks due to the maximum reduction becoming 40% of said first damage instance.
V11.12
  • Bug Fix: Fixed the tooltip to properly count blocked damage from the Rock Solid passive.
V11.11
  • New Effect: Now has a base basic damage reduction of 5.
  • Basic damage reduction health ratio reduced to Champions killed with Comeuppance (R)3.5 per 1000 health from 5.
  • Tooltip now shows how much Rock Solid damage has been blocked.
V10.23
  • Updated icon.
  • New: Recipe: Cloth Armor + Cloth Armor + 400 = 1000. Stats: 40 armor. Unique Passive - Rock Solid: Reduce incoming damage from basic attacks by 5 per Champions killed with Comeuppance (R)1000 maximum health, capped at 40% of the attack's damage. Builds Into: Frozen Heart, Randuin's Omen.
  • Old: Recipe: Cloth Armor + Cloth Armor + 400 = 1000. Stats: 40 armor. Unique Passive - Cold Steel: When hit by basic attacks, cripples source's attack speed by 15% for 1 second. Builds Into: Frozen Heart, Randuin's Omen, Thornmail.
V7.14
  • Added to recipe for Thornmail.
V6.3
  • Total cost reduced to 1000 from 1100. Combine cost reduced to 400 from 500.
V5.22
  • Armor reduced to 40 from 45.
V5.16
  • Total cost increased to 1100g from 1050. Combine cost unchanged.
V4.20
  • New Recipe: Cloth Armor + Cloth Armor + 450 = 1050 Old Recipe: Chain Vest + 280 = 1000
  • Armor reduced to 45 from 50.
V4.18
  • Attack speed reduction increased to 15% from 10%.
V4.10
  • Attack speed slow on being hit reduced to 10% from 15%.
V4.5
  • New Recipe: Chain Vest + 280 = 1000 Old Recipe: Cloth Armor + Cloth Armor + 400 = 1000
V4.2
  • Fixed a bug where Tibbers, Voidlings, and Spiderlings were not being affected by the slow.
V3.10
  • Passive slow duration reduced to 1 second from 1.5.
  • Cost reduced to 1000 from 1100.
V3.04
  • Attack speed reduction reduced to 15% from 20%.
V1.0.0.152
  • New Recipe: Cloth Armor + Cloth Armor + 500 = 1100 Old Recipe: Chain Vest + Rejuvenation Bead + 400 = 1350
  • No longer grants health regen.
  • Passive slow changed: Movement speed slow removed; now only slows the attacker's attack speed. Chance to slow increased to 100% from 20%. Attack speed slow amount reduced to 20% from 35%.
  • Added to item recipe for Frozen Heart.
V1.0.0.107
  • Armor reduced to 50 from 60.
  • Health regeneration per 5 reduced to 20 from 25.
V1.0.0.96
  • Fixed a bug where Warden's Mail was not slowing attack speeds.
V1.0.0.82
  • Recipe changed: Cloth Armor removed.
  • Armor reduced to 60 from 81.
  • Slow reduced to 35% from 40%.
  • Movement and attack speed debuff increased to 60% from 50%.
  • Movement and attack speed debuff increased to 50% from 40%.
  • Reworked
  • Warden's Mail proc no longer deals damage and stuns for 1 second; it now slows movement and attack speeds by 40% for 3 seconds.
  • Stun modified to 1 second to all units from 0.5 seconds against ranged units only.
  • Fixed a bug that caused Warden's Mail to get bonus damage from ability power.
  • Warden's Mail 30% chance to take half damage changed to a 20% chance on being hit to deal 40 damage and stun the attacker for 1 second (0.5 seconds if ranged).
  • Passive ability changed.

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.