Randuin’s Omen

Randuin’s Omen

Legendary 2,700 gold Sells for 1,890 gold

Stats

Health 350
Armor 75

Build Path

Built from

Best win rate champions

Top 20 champions with the highest win rate using this item

# Champion Role Win Rate Pick Rate
1 Jungle 60.1% 14.7%
2 Top 57.8% 14.8%
3 Top 57.5% 9.8%
4 Top 55.9% 9.0%
5 Jungle 55.6% 9.1%
6
Zac Zac
Jungle 55.3% 16.3%
7 Top 54.5% 9.3%
8 Jungle 54.5% 11.2%
9 Jungle 54.4% 7.3%
10 Top 54.3% 6.5%
11 ADC 53.9% 11.3%
12 Top 53.8% 19.1%
13 Top 53.4% 9.2%
14 Top 53.3% 9.9%
15 Jungle 53.3% 11.5%
16 Jungle 53.0% 7.1%
17 Top 52.7% 9.3%
18 Top 52.4% 11.9%
19 Top 52.3% 6.7%
20 Top 52.2% 6.4%

Patch History

V14.10
  • Health reduced to 350 from 400.
  • Armor increased to 75 from 55.
  • Removed Unique Passive - Rock Solid: Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 Champions killed with Comeuppance (R)(+ 3.5 per 1000 maximum health), maximum 20% reduction each.
  • Humility cooldown increased to 90 seconds from 60.
  • Humility slow increased to 70% from 55%.
V14.1
  • Armor reduced to 55 from 60.
  • Critical Resilience critical strike damage reduction increased to 30% from 25%.
V13.19
  • Total cost reduced to 2700 from 3000. Combine cost reduced to 800 from 1100.
V13.14
  • Critical strike damage reduction increased to 25% from 20%.
V13.8
  • Maximum damage reduction on affected damage instances reduced to 20% of the total damage from 40%.
V13.7
  • Bug Fix: Rock Solid no longer reduces the true damage dealt by Kraken Slayer's Bring It Down.
V13.1
  • Undocumented/Bug Fix: No longer counts as a Cooldown Reduction item to the filters in the Item Shop.
V12.22
  • New Recipe: Warden's Mail + Giant's Belt + 1100 = 3000. Old Recipe: Warden's Mail + Cloth Armor + Kindlegem + 600 = 2700.
  • Ability haste reduced to 0 from 10.
  • Armor reduced to 60 from 90.
  • Health increased to 400 from 250.
  • Humility slow reduced to 55% from 99%.
  • Humility slow duration increased to 2 seconds from 0.25.
  • Removed: Humility no longer reduces the target's Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage by 10% and Champions killed with Noxian Guillotine (R)critical strike damage by 20% for 4 seconds.
  • New Unique Passive - Critical Resilience: Reduces incoming critical strike damage by 20%.
V12.11
  • Armor increased to 90 from 80.
  • Undocumented: Now only triggers on the first damage instance for every cast instance, preventing increased effectiveness against single attacks with multiple instances such as Ashe's Ranger's Focus, Camille's Precision Protocol or Zeri's Burst Fire. This can now result in lower effectiveness against these attacks due to the maximum reduction becoming 40% of said first damage instance.
V11.12
  • Bug Fix: Fixed the tooltip to properly count blocked damage from the Rock Solid passive.
V11.11
  • New Effect: Now has a base basic damage reduction of 5.
  • Basic damage reduction health ratio reduced to Champions killed with Comeuppance (R)3.5 per 1000 health from 5.
V10.23
  • Updated icon.
  • New: Recipe: Warden's Mail + Cloth Armor + Kindlegem + 600 = 2700. Stats: 80 armor, 250 health, 10 ability haste. Unique Active - Humility: Slow nearby enemies by 99% for 0.25 seconds and reduce their Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage by 10% and Champions killed with Noxian Guillotine (R)critical strike damage by 20% for 4 seconds (60 second cooldown). Unique Passive - Rock Solid: Reduce incoming damage from basic attacks by 5 per Champions killed with Comeuppance (R)1000 maximum health, capped at 40% of the attack's damage. Limited to 1 Randuin's Omen.
  • Old: Recipe: Warden's Mail + Giant's Belt + 900 = 2900. Stats: 70 armor, 400 health. Unique Passive: -20% critical strike damage taken from basic attacks. Unique Passive - Cold Steel: When hit by basic attacks, cripples source's attack speed by 15% for 1 second. Unique Active: Slows all enemy units within 500 units range by 55% for 2 seconds (60 second cooldown).
V9.13
  • Armor increased to 70 from 60.
V7.14
  • New Recipe: Giant's Belt + Warden's Mail + 900 = 2900 Old Recipe: Ruby Crystal + Warden's Mail + Ruby Crystal + 1000 = 2900
  • Health increased to 400 from 350.
V7.9
  • New Recipe: Ruby Crystal + Warden's Mail + Ruby Crystal + 1000 = 2900 Old Recipe: Warden's Mail + Giant's Belt + 900 = 2900
  • Health reduced to 350 from 500.
  • Reduced damage taken from critical strikes increased to 20% from 10%.
  • Active slow increased to 55% from 35%.
  • Active slow duration reduced to 2 seconds from 4.
V6.3
  • Total cost reduced to 2900 from 3000. Combine cost unchanged.
  • Health increased to 500 from 450.
V5.22
  • Combine cost increased to 900 from 600. Total cost increased to 3000 from 2700.
  • Health increased to 450 from 400.
V5.16
  • New icon.
  • Total cost reduced to 2700 from 2850. Combine cost unchanged.
  • Health reduced to 400 from 500.
  • Armor reduced to 60 from 70.
  • New Passive: 10% reduced damage from Critical strikes. This affects the total damage dealt by a critical strike, not an additive 10% reduction in their critical strike damage.
  • Active slow duration changed to a flat 4 seconds from 2 (+0.5% armor) Champions that have been made a Vessel by Test of Spirit (E)(+0.5% magic resistance) seconds.
V4.20
  • Combine cost reduced to 800 from 1000. Total cost reduced to 2850 from 3000.
V4.18 (error)
  • Attack speed reduction incorrectly shown to increase to 15% from 10%.
V4.10
  • Attack speed slow on being hit reduced to 10% from 15%.
  • Movement speed slow on being hit removed.
V4.2
  • Fixed a bug where Tibbers, Voidlings, and Spiderlings were not being affected by the slow.
V3.10
  • Total cost reduced to 3000 from 3100. Combine cost unchanged.
  • Passive slow duration reduced to 1 second from 1.5.
V3.04
  • Attack speed reduction reduced to 15% from 20%.
V1.0.0.152
  • New recipe: Giant's Belt + Warden's Mail + 1000 = 3100.
  • Item cost increased to 3100 from 3075.
  • Combine cost increased to 1000 from 600.
  • Health increased to 500 from 350.
  • Armor reduced to 70 from 75.
  • Health regen removed.
  • Cooldown reduction removed.
  • Cold Steel passive changed: Chance to slow increased to 100% from 20%. Slow duration reduced to 1.5 seconds from 3. Attack speed slow reduced to 20% from 35%. Movement speed slow reduced to 10% from 35%.
  • Active duration increased to 2 + (1% armor) + Champions that have been made a Vessel by Test of Spirit (E)(1% magic resistance) seconds from 1 + (0.5% armor) + Champions that have been made a Vessel by Test of Spirit (E)(0.5% magic resistance) seconds.
V1.0.0.139
  • Tooltip now updates dynamically.
  • Fixed a bug where the tooltip stated the incorrect slow duration.
V1.0.0.122
  • New effect: Now grants assists if using its active helps get a kill.
V1.0.0.116
  • New recipe: Warden's Mail + Heart of Gold + Cloth Armor + 600g Old recipe: Warden's Mail + Heart of Gold + 600g
  • Armor increased to 75 from 55.
V1.0.0.115
  • Total cost reduced to 2775 from 2925. Combine cost unchanged.
  • Armor reduced to 55 from 80.
  • Health increased to 350 from 300.
V1.0.0.111
  • Cooldown reduction reduced to 5% from 8%.
V1.0.0.107
  • Armor reduced to 80 from 90.
  • Cooldown reduction reduced to 8% from 15%.
V1.0.0.100
  • Tooltip updated to state the correct slow amount.
V1.0.0.97
  • Fixed a bug where the active effect was not unique.
V1.0.0.96
  • Fixed a bug where Randuin's Omen was not slowing attack speeds.
V1.0.0.83 added
  • Recipe: Warden's Mail + Heart of Gold + 600 = 2925
  • Stats: 300 health, +90 armor, +25 health regeneration per 5 seconds
  • Unique Passive: 15% cooldown reduction
  • Unique Active: Slows movement speed and attack speed of surrounding units by 35% for 1 + (0.5% armor) + Champions that have been made a Vessel by Test of Spirit (E)(0.5% magic resistance) seconds (60 second cooldown).

Item stats

The raw statistics the item grants, as listed in the game data for the current patch, next to its total cost and sell price shown above.

Passive and active effects are not turned into numbers here: two items with the same lines can play very differently once their passives are taken into account.

Build path

The components this item is built from, and the items it can be upgraded into, taken from the game's recipe data for the current patch.

Each icon links to the item page. The gold cost of the finished item is the sum of its components plus a combine cost, which is why buying components first never costs more than saving up.

Best win rate champions

The champions with the highest win rate when they buy this item on the current patch, with their main role and the share of their games where they build it (pick rate).

A high win rate with a low pick rate often means a niche build that works in specific games, or simply a small sample. The safest reads are the lines where both figures are high: the item is both common and effective on that champion.

Patch history

Changes made to this item, patch by patch, most recent first, as published in the official patch notes.

Cost, stat and passive changes all move the win rates above: when a figure jumps between two patches, look here first.