Gnar

Gnar Build

the Missing Link

Role: Top Pick Rate: 3.7% Win Rate: 50.50%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Blade
Health Potion
Core
Plated Steelcaps Plated Steelcaps
Trinity Force Trinity Force
Black Cleaver Black Cleaver
Late
Sterak's Gage
Randuin's Omen
Thornmail

Runes

Most Played
Precision
Fleet Footwork
Fleet Footwork 64.3% · 50.5% WR
Triumph
Triumph 74.2% · 50.2% WR
Legend: Alacrity
Legend: Alacrity 85.4% · 50.3% WR
Last Stand
Last Stand 71.7% · 50.3% WR
Resolve
Overgrowth
Overgrowth 12.3% · 49.2% WR
Bone Plating
Bone Plating 11.2% · 48.9% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Fleet Footwork
Fleet Footwork 64.3% · 50.5% WR
Absorb Life
Absorb Life 12.3% · 50.6% WR
Legend: Alacrity
Legend: Alacrity 85.4% · 50.3% WR
Last Stand
Last Stand 71.7% · 50.3% WR
Resolve
Overgrowth
Overgrowth 12.3% · 49.2% WR
Bone Plating
Bone Plating 11.2% · 48.9% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.34%
Bronze Bronze 44.46%
Silver Silver 46.60%
Gold Gold 48.51%
Platinum Platinum 48.97%
Emerald Emerald 49.98%
Diamond Diamond 49.75%
Master Master 50.59%
Grandmaster Grandmaster 54.12%
Challenger Challenger 55.33%
All Elos All Elos 50.08%

Best Counters and Matchups for Gnar

See all counters for Gnar

Top 5 Counters Against Gnar

Zed
42.1% WR -4.5%
Sylas
45.0% WR -3.8%
Cassiopeia
Cassiopeia Matchup detail
45.4% WR -1.7%
Malphite
Malphite Matchup detail
46.0% WR -0.8%
Shen
46.8% WR -0.5%

Top 5 Best Matchups for Gnar

Malzahar
Malzahar Matchup detail
57.0% WR +7.9%
Smolder
56.9% WR +1.8%
Volibear
Volibear Matchup detail
56.7% WR +7.8%
Twisted Fate
Twisted Fate Matchup detail
55.5% WR +4.3%
Swain
55.3% WR +6.4%

Patch History

V14.18
  • Stats Base attack damage increased to 60 from 57. Undocumented: Mega Gnar base attack damage increased to 66 from 63.
V14.11
  • Stats Attack damage growth increased to 3.2 from 3.
  • Mega Gnar stats Undocumented: Attack damage growth increased to 5.7 from 5.5.
  • Boomerang Throw AD ratio increased to Champions stunned with Pyromania (P)125% AD from Champions stunned with Pyromania (P)115% AD.
V14.9
  • Stats Mega Gnar selection radius reduced to 140 units from 180.
V13.17
  • Boulder Toss Base damage increased to 45 / 90 / 135 / 180 / 225 from 25 / 70 / 115 / 160 / 205.
  • Wallop Base damage increased to 45 / 75 / 105 / 135 / 165 from 25 / 55 / 85 / 115 / 145.
V12.23
  • Boomerang Throw Bug Fix: When the boomerang is about to return, it no longer veers off in an unexpected direction if a movement command from the caster was issued right before that occurs.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
  • Stats Base health reduced to 540 from 580. Health regeneration growth reduced to 1.25 from 1.75.
V12.11
  • Hop Bug Fix: Attack speed bonus is now properly granted even if the dash was interrupted.
V12.10
  • Stats Base health increased to 580 from 510. Health growth increased to 79 from 65. Armor growth increased to 3.7 from 2.5. Magic resistance growth increased to 1.3 from 0.5.
  • Mega Gnar stats Base health increased to 680 from 610. Health growth increased to 122 from 108. Armor growth increased to 6.7 from 5.5. Magic resistance growth increased to 4.8 from 4.
V11.13
  • Rage Gene Bug Fix: Fixed a bug where Mega Gnar's base attack damage was inconsistent with its tooltip.
V11.12
  • General Adjusted splash artwork for El León Gnar.
  • Stats Base attack damage reduced to 57 from 59.
  • Mega Gnar stats Undocumented: Base attack damage reduced to 63 from 65.
V11.8
  • Hyper Bonus movement speed changed to 20 / 40 / 60 / 80% (based on GNAR!'s rank) from 30 / 45 / 60 / 75% (based on GNAR!'s rank).
V11.7 - March 31st Hotfix
  • Wallop Bug Fix: Fixed a bug where it wouldn't damage or stun enemies.
V11.6
  • Hyper Base damage reduced to 0 / 10 / 20 / 30 / 40 from 10 / 20 / 30 / 40 / 50.
V11.1
  • Boulder Toss Base damage increased to 25 / 70 / 115 / 160 / 205 from 5 / 45 / 85 / 125 / 165. Slow increased to 30 / 35 / 40 / 45 / 50% from 15 / 20 / 25 / 30 / 35%.
  • Hyper Bug Fix: Basic attacks properly apply stacks when his Rage bar is full.
  • Hop Bonus attack speed duration increased to 6 seconds from 4.
  • Crunch Dash range increased to 675 units from 600.
V10.14
  • General Recommended items now includes jungle items if the player has Smite equipped.
V10.13
  • Hop Bonus attack speed increased to 40 / 45 / 50 / 55 / 60% from 20 / 30 / 40 / 50 / 60%. Bonus attack speed duration increased to 4 seconds from 3.
V10.11
  • General Adjusted splash artwork for El León Gnar.
V10.9
  • Boulder Toss Cooldown refund increased to 70% from 60%.
  • Crunch Base damage increased to 80 / 115 / 150 / 185 / 220 from 50 / 85 / 120 / 155 / 190.
V10.8
  • Hyper Indicator added to show empowerment timer.
  • Hop Indicator added to show empowerment timer.
V10.4
  • Stats Base movement speed increased to 335 from 325.
  • Rage Gene Mini Gnar bonus movement speed reduced to 0 − 20 (based on level) from 10 − 30 (based on level).
  • Hyper Damage cap against monsters increased to 300 at all ranks from 100 / 150 / 200 / 250 / 300.
  • GNAR! Bonus AD ratio increased to Champions stunned with Pyromania (P)50% bonus AD from 20%. AP ratio increased to 100% AP from 50% AP.
V9.24b
  • Boulder Toss AD ratio increased to Champions stunned with Pyromania (P)140% AD from Champions stunned with Pyromania (P)120% AD.
  • Wallop Base damage increased to 25 / 55 / 85 / 115 / 145 from 25 / 45 / 65 / 85 / 105.
V9.16
  • Boomerang Throw Undocumented: No longer refunds full cooldown if the returning Boomerang is grabbed at maximum range.
  • Hop Bug Fix: Can no longer change the direction of Hop after transforming through GNAR! before bouncing on a minion.
V9.13
  • Crunch Undocumented: When used to transform into Mega Gnar the spell no longer does its area of effect in the first landing location, regardless whether a target is hopped off of or not.(bug)
V9.8
  • GNAR! Cooldown reduced to 90 / 60 / 30 seconds from 120 / 100 / 80.
V9.6
  • Wallop Cooldown reduced to 7 seconds at all ranks from 15 / 13 / 11 / 9 / 7.
V9.4
  • Rage Gene Mega Gnar armor growth increased to 5.5 from 4.5. Mega Gnar magic resistance growth increased to 4 from 2.
V8.15
  • SSG Gnar Bug Fix: Now properly listed as World Champions: 2017 in the Skins Collections tab.
V8.4
  • Boomerang Throw Base on-catch cooldown reduction reduced to 40% from 45%.
  • Hop Base damage increased to 50 / 85 / 120 / 155 / 190 from 20 / 60 / 100 / 140 / 180.
  • GNAR! Removed: Passively increasing Boomerang Throw on-catch cooldown reduction to 50 / 55 / 60%.
V8.1
  • Super Galaxy Gnar Bug Fix: Transformation to and from Mega Gnar has been visually changed to remove a seizure risk.
V7.22
  • Stats Base attack damage increased to 59 from 51. Base armor increased to 32 from 23. Mega Gnar base attack damage increased to 65 from 57. Mega Gnar base armor increased to 36 from 26.5.
V7.18
  • Stats Base health reduced to 510 from 540.
V7.13 June 28th Hotfix
  • Hop Bug Fix: When Mini Gnar Hops off another unit, he can no longer change the direction of his jump by casting Boomerang Throw.
V7.13
  • Boomerang Throw Base damage increased to 5 / 45 / 85 / 125 / 165 from 5 / 35 / 65 / 95 / 125.
  • Crunch Range increased to 600 from 475.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Dino Gnar and Gentleman Gnar Boulder Toss Bug Fix: Mega Gnar's boulder replacements no longer visually disappear earlier than intended.
V7.6
  • Mega Gnar Stats Base health regeneration reduced to 4.5 from 6.5. Health regeneration growth reduced to 1.75 from 3.
  • Mini Gnar Stats Base health regeneration increased to 4.5 from 2.5. Health regeneration growth increased to 1.75 from 0.5.
  • Crunch Bug Fix: Mega Gnar can now queue another spell during Crunch's cast time.
V7.3
  • Hop Bug Fix: No longer instantly kills champions when Hopping from one corner of Camille's The Hextech Ultimatum to another.
V6.22
  • Hop Bug Fix: Snow Day Gnar's Hop bouncing audio has been fixed when Gnar stomps on friendly targets.
V6.18
  • Hyper Base damage reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
  • Hop / Crunch Cooldown increased to 22 / 19.5 / 17 / 14.5 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
V6.13
  • Rage Gene Mini-Gnar bonus range increased to 400 − 500 (based on level) from 400 − 485 (based on level).
  • Boomerang Throw Return boomerang distance increased to 3000 from 2500.
  • Hyper Base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
V6.12
  • General Bug Fix: Restored warning particles when Snow Day Gnar and Gentleman Gnar are about to transform.
  • Hop Bug Fix: Snow Day Gnar's Hop attack speed buff particles no longer cut off at certain angles.
V6.5
  • Stats ' Mini Gnar' Base attack damage increased to 51 from 48.
  • Rage Gene Bug Fix: Now accurately displays the amount of bonus range Gnar gets over Mega Gnar.
  • GNAR! Bug Fix: Fixed a bug where minions and monsters tossed by GNAR! would receive damage after a brief delay rather than upon landing.
V5.23
  • Mega Gnar's Stats Attack range increased to 175 from 150.
V5.3
  • Rage Gene 'Tired' debuff duration increased to 15 from 13. Mega gnar duration decreased to 15 from 19 seconds (as a note, the tooltip originally said 15 seconds, but it was actually 19 seconds).
V5.1
  • Boomerang Throw Cooldown refund on catch reduced to 45% from 60%.
  • GNAR! Now passively increases Boomerang Throw's cooldown refund on catch to 50/55/60%.
V4.20
  • Stats Base health increased to 540 from 539.2. Base armor reduced to 23 from 23.2. Base health regeneration reduced to 2.125 from 5.
  • Rage Gene All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range. Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game. Bonus movement speed increased to 10-30 from 10-25.
  • Boomerang Throw Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170. AD scaling increased to Champions stunned with Pyromania (P)(+115% AD) from Champions stunned with Pyromania (P)(+100% AD). Damage-collision width reduced to 55 from 60.
  • Boulder Toss Base damage reduced to 5 / 45 / 85 / 125 / 165 from 10 / 50 / 90 / 130 / 170. AD scaling increased to Champions stunned with Pyromania (P)(+120% AD) from Champions stunned with Pyromania (P)(+115% AD).
  • Hyper Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45. Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.
  • Wallop Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.
V4.16
  • GNAR! Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice). Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.
V4.15
  • General Recommended items have been updated.
  • Stats Base health regen increased to 5 per 5 seconds from 3.
  • Rage Gene Fixed a bug where Gnar wouldn't gain bonus health immediately upon transformation.
  • Boomerang Throw Outgoing missile width increased to 60 from 45. Return missile width increased to 75 from 70. Minimum missile speed increased to 1400 from 1000. Boomerang's return logic has been improved to better track Gnar. Boomerang's return particles have been improved.
  • Boulder Toss Missile speed increased to 2100 from 2000. Missile width increased to 90 from 80. The delay before picking up boulders off the ground reduced to 0.3 seconds from 0.5 seconds. Now checks to for enemy champions that are very close to Gnar's center point when he casts (and now hits them). Now deals area of effect damage in a small radius on landing if it hits no enemies.
  • Wallop Fixed a bug where enemies could sometimes cast spells when Wallop's stun was overlapped with GNAR!'s stun.
  • GNAR! Now has a 50% AP scaling. Casting time reduced to 0.4 seconds from 0.5 seconds. Fixed a bug where GNAR!'s knockback ministun (not the wall stun) would sometimes be removed too early.
V4.14
  • Added.

Recommended build

What players actually run on Gnar on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Gnar's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Gnar struggles against the most, and the five it beats most often, on the current patch.

Percentages are Gnar's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Gnar, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.