Shen

Shen Build

the Eye of Twilight

Role: Top Pick Rate: 3.8% Win Rate: 52.85%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Shield
Health Potion
Core
Titanic Hydra Titanic Hydra
Plated Steelcaps Plated Steelcaps
Dusk and Dawn Dusk and Dawn
Late
Thornmail

Runes

Most Played
Resolve
Grasp of the Undying
Grasp of the Undying 97.9% · 52.4% WR
Shield Bash
Shield Bash 97.2% · 52.4% WR
Second Wind
Second Wind 87.9% · 52.5% WR
Overgrowth
Overgrowth 64.6% · 53.7% WR
Resolve
Approach Velocity
Approach Velocity 0.1% · 46.2% WR
Biscuit Delivery
Biscuit Delivery 0.1% · 52.8% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Grasp of the Undying
Grasp of the Undying 97.9% · 52.4% WR
Shield Bash
Shield Bash 97.2% · 52.4% WR
Second Wind
Second Wind 87.9% · 52.5% WR
Overgrowth
Overgrowth 64.6% · 53.7% WR
Resolve
Approach Velocity
Approach Velocity 0.1% · 46.2% WR
Biscuit Delivery
Biscuit Delivery 0.1% · 52.8% WR
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.30%
Bronze Bronze 47.57%
Silver Silver 48.81%
Gold Gold 50.76%
Platinum Platinum 51.45%
Emerald Emerald 51.95%
Diamond Diamond 52.16%
Master Master 53.21%
Grandmaster Grandmaster 55.69%
Challenger Challenger 58.05%
All Elos All Elos 52.24%

Best Counters and Matchups for Shen

See all counters for Shen

Top 5 Counters Against Shen

Zed
46.2% WR -0.4%
Aurora
47.3% WR -1.9%
Garen
48.2% WR +1.5%
Kled
48.7% WR +1.9%
Heimerdinger
Heimerdinger Matchup detail
48.9% WR +1.6%

Top 5 Best Matchups for Shen

Smolder
61.6% WR +6.7%
Naafiri
60.2% WR +12.5%
Master Yi
Master Yi Matchup detail
59.0% WR +9.4%
Sylas
58.5% WR +9.7%
Maokai
57.5% WR +8.9%

Patch History

V14.18
  • Ki Barrier Base shield increased to 47 − 120 (based on level) from 47 − 101 (based on level). Health ratio increased to Champions killed with Comeuppance (R)13% bonus health from 12%.
V14.6
  • Ki Barrier Cooldown refund increased to 4 − 7.5 (based on level) seconds from 4 − 7.5 (based on level). Now scales linearly instead of at breakpoints.
V14.2
  • Stats Base attack damage increased to 64 from 60.
V13.20
  • Spirit's Refuge Bug Fix: Now properly blocks the on-hit damage dealt by Kraken Slayer's Bring It Down and Stormrazor's Bolt.
V12.15
  • Shadow Dash Energy restore increased to 30 / 40 / 50 (based on level) from 30 / 35 / 40 (based on level).
V12.10
  • Stats Base health increased to 610 from 540. Health growth increased to 99 from 85. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
  • Ki Barrier Shield health ratio reduced Champions killed with Comeuppance (R)12% bonus health from 14%.
  • Stand United Minimum base shield reduced to 130 / 290 / 450 from 140 / 320 / 500. Minimum shield health ratio reduced to Champions killed with Comeuppance (R)16% bonus health from 17.5%.
V12.2
  • Twilight Assault Empowered health ratio reduced to Champions killed with Comeuppance (R)4 / 4.5 / 5 / 5.5 / 6% maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
V11.20
  • Ki Barrier Base shield reduced to 50 − 101 (based on level) from 60 − 111 (based on level).
V11.18
  • Ki Barrier Bug Fix: Block effect now properly takes priority over shield mitigations.
V11.12
  • General Adjusted splash artwork for TPA Shen.
V11.9
  • Stand United Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525. Maximum base shield reduced to 224 / 512 / 800 from 280 / 560 / 840. New Effect: Shield now scales with Champions killed with Comeuppance (R)17.5% bonus health, increased up to 28% based on target's missing health.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.25
  • Spirit's Refuge Bug Fix: No longer blocks Katarina's Daggers, Shunpo, and Death Lotus.
V10.18
  • Ki Barrier Base shield reduced to 60 − 111 (based on level) from 70 − 121 (based on level).
V10.16
  • Stand United Bug Fix: Documented 10.15 mid-patch hotfix below
V10.15 Hotfix
  • Stand United Undocumented: Cast now properly clears the item shop's Undo history.
V10.15
  • Ki Barrier Base shield increased to 70 − 121 (based on level) from 50 − 101 (based on level).
V10.13
  • Surgeon Shen Updated visual effects.
V10.6
  • Twilight Assault Damage cap against monsters increased to 120 / 140 / 160 / 180 / 200 from 75 / 100 / 125 / 150 / 175.
V9.16
  • Twilight Assault Increased health ratio increased to Champions killed with Comeuppance (R)5 / 5.5 / 6 / 6.5 / 7% of his target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
  • Shadow Dash Base damage increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
V9.9
  • Stats Attack speed growth increased to 3% from 2%.
  • Shadow Dash Bonus health ratio increased to Champions killed with Comeuppance (R)15% of his bonus health from 12%.
V9.6
  • Twilight Assault Base damage increased to 10 − 40 (based on level) from 5 − 30 (based on level).
  • Stand United Bug Fix: Fixed a bug where he was not saying his signature wind-up voiceover when casting the ability.
V9.4
  • General Bootless walk animation added.
V8.20
  • General Adjusted splash artwork for TPA Shen.
V8.17
  • General Adjusted splash artwork for TPA Shen.
V8.15
  • General Adjusted splash artwork for Surgeon Shen.
V8.14
  • Twilight Assault Spirit Blade collision slow reduced to 15 / 20 / 25 / 30 / 35% from 35% at all ranks.
V7.24
  • Twilight Assault Base damage reduced to 5 − 30 (based on level) from 15 − 40 (based on level).
V7.22
  • Stats New: Now has +15% bonus attack speed at level 1. Base armor increased to 34 from 25.
V7.9
  • Twilight Assault Removed: Empowered attacks counting as spell hits.
V7.8
  • Twilight Assault Removed: Empowered attack dealing 30 / 50 / 70 / 90 / 110 bonus magic damage to non-champions. New Effect: Empowered attack now deal an additional 15 − 40 (based on level) magic damage. New Effect: Empowered attack against monsters deals double damage, 30 − 80 (based on level) magic damage, but is still capped.
  • Shadow Dash Energy cost reduced to 150 from 180. Width increased to 120 from 100.
  • Stand United Cooldown increased to 200 / 180 / 160 seconds from 180 / 150 / 120. Base shield value reduced to 175 / 350 / 525 from 250 / 550 / 850. New Effect: Shield now increases by 1% for every Champions killed with Comeuppance (R)1% of target's missing health, up to 280 / 560 / 840 total shield at Champions killed with Comeuppance (R)40% health.
V6.23
  • Stats Armor growth increased to 3 from 2.6. Health growth increased to 85 from 73.
V6.18
  • Ki Barrier Shield health reduced to 50 − 101 (based on level) from 52 − 120 (based on level).
  • Twilight Assault Maximum health damage reduced to 2 / 2.5 / 3 / 3.5 / 4% from 3 / 3.5 / 4 / 4.5 / 5%. Enhanced maximum health damage reduced to 4 / 4.5 / 5 / 5.5 / 6% from 5 / 5.5 / 6 / 6.5 / 7%.
V6.15
  • Stats Base health regen reduced to 8.5 from 10.
V6.5
  • Stand United Clarity: Ally shield visibility while Shen channels increased. Clarity: The targeted ally's screen is now color-tinted while Shen channels. Bug Fix: Channeling through Chronoshift's revive.
V6.4
  • Shadow Dash New Effect: Taunts neutral monsters
V6.2 - Rework
  • Visual Update Complete visual upgrade across all skins. New splash artwork for Frozen Shen, Yellow Jacket Shen, Surgeon Shen, Blood Moon Shen and Warlord Shen. Adjusted splash artwork for Original Shen.
  • Stats Base health reduced to 540 from 570.8 Health growth reduced to 73 from 85. Base health regen increased to 10 from 8.37 Health regen growth increased to 0.75 from 0.55 Armor growth reduced to 2.6 from 4. Base attack damage reduced to 60 from 60.17 Base attack damage growth reduced to 3 from 3.375 Attack speed growth reduced to 2% from 3.4 Maximum energy increased to 400 from 200. Movement speed increased to 340 from 335.
  • Ki Barrier - New I Shen shields himself from 52 − 120 (based on level) Champions killed with Comeuppance (R)(+ 14% bonus health) damage for 2.5 seconds whenever he activates Twilight Assault / Shadow Dash, or upon completing Spirit's Refuge / Stand United. The cooldown is reduced by 4 − 7.5 (based on level) seconds whenever his abilities affect an allied or enemy champion. Cooldown: 10 seconds Shen is accompanied by an immobile, untargetable Spirit Blade connected to him by a tether. The Spirit Blade remains idle on the ground unless commanded to move or forced to move to Shen's current location when they get too far apart.
  • Twilight Assault - New Q Shen calls his Spirit Blade to himself, slowing all enemies along its tether that are facing away from him by 35% for 2 seconds, as well as empowering his next three basic attacks to deal Champions killed with Comeuppance (R)3 / 3.5 / 4 / 4.5 / 5% (+ 1.5% per 100 AP) of target's maximum health bonus damage. If at least one enemy champion was caught in the tether the bonus damage is increased 「 by Champions killed with Comeuppance (R)2% (+ 0.5% per 100 AP) of target's maximum health 」「 to Champions killed with Comeuppance (R)5 / 5.5 / 6 / 6.5 / 7% (+ 2% per 100 AP) of target's maximum health 」 and Shen also gains Champions hit with Martial Cadence (P)50% attack speed for those attacks. Non-champions take 30 / 50 / 70 / 90 / 110 bonus damage. Cost: 140 / 130 / 120 / 110 / 100 energy Cooldown: 8 / 7.25 / 6.5 / 5.75 / 5 seconds
  • Spirit's Refuge - New W Shen primes his Spirit Blade for 2 seconds, causing it to project a protective zone around it for 1.75 seconds if he or an allied champion move nearby. Once the zone is active, all allies within the area gain 100% dodge chance for the duration. Cost: 40 energy Cooldown: 18 / 16.5 / 15 / 13.5 / 11 seconds
  • Shadow Dash Energy refund is now a Passive component. Shen recovers 30 / 35 / 40 (based on level) energy whenever he deals damage with Twilight Assault / Shadow Dash. Removed: Damage reduction from taunted enemies. Energy cost increased to 180 at all ranks from 100 / 95 / 90 / 85 / 80. Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 16 / 14 / 12 / 10 / 8. Removed: (+ 50% AP) ratio New Effect: Champions killed with Comeuppance (R)(+ 12% bonus health) ratio
  • Stand United AP ratio reduced to (+ 130% AP) from (+ 135% AP) Cooldown changed to 180 / 150 / 120 seconds from 180 / 160 / 120. Clarity: The Spirit Blade will arrive with Shen.

Recommended build

What players actually run on Shen on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Shen's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Shen struggles against the most, and the five it beats most often, on the current patch.

Percentages are Shen's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Shen, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.