Master Yi

Master Yi Build

the Wuju Bladesman

Role: Jungle Pick Rate: 6.7% Win Rate: 53.47%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Gustwalker Hatchling
Core
Kraken Slayer Kraken Slayer
Gluttonous Greaves Gluttonous Greaves
Guinsoo's Rageblade Guinsoo's Rageblade
Late
Experimental Hexplate
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 60.4% · 51.8% WR
Triumph
Triumph 61.1% · 51.8% WR
Legend: Alacrity
Legend: Alacrity 60.4% · 51.8% WR
Coup de Grace
Coup de Grace 54.3% · 51.3% WR
Inspiration
Cosmic Insight
Cosmic Insight
Magical Footwear
Magical Footwear
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Hail of Blades
Hail of Blades 38.6% · 53.1% WR
Sudden Impact
Sudden Impact 38.4% · 53.1% WR
Sixth Sense
Sixth Sense 10% · 53.7% WR
Relentless Hunter
Relentless Hunter 5.6% · 53.5% WR
Inspiration
Cash Back
Cash Back
Triple Tonic
Triple Tonic
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.63%
Bronze Bronze 48.70%
Silver Silver 50.15%
Gold Gold 50.55%
Platinum Platinum 50.97%
Emerald Emerald 51.83%
Diamond Diamond 52.24%
Master Master 54.25%
Grandmaster Grandmaster 56.59%
Challenger Challenger 55.94%
All Elos All Elos 52.21%

Best Counters and Matchups for Master Yi

See all counters for Master Yi

Top 5 Counters Against Master Yi

Rek'Sai
45.9% WR -0.5%
Cho'Gath
Cho'Gath Matchup detail
47.4% WR +0.5%
Rammus
47.8% WR +2.4%
Trundle
48.5% WR +0.6%
Ivern
48.6% WR +1.2%

Top 5 Best Matchups for Master Yi

Gwen
65.6% WR +15.4%
Poppy
61.4% WR +11.6%
Dr. Mundo
Dr. Mundo Matchup detail
61.0% WR +12.4%
Tryndamere
Tryndamere Matchup detail
61.0% WR +11.9%
Zed
59.4% WR +7.7%

Patch History

V14.23
  • Highlander
  • Bonus attack speed Increased to 25 /45 /65% from 25/35/45%
V14.12
  • Alpha Strike Bonus monster damage reduced to 65 / 90 / 115 / 140 / 165 from 75 / 100 / 125 / 150 / 175.
  • Meditate Cooldown increased to 10 seconds from 9. Initial damage reduction reduced to 70% from 90%.
V14.11
  • Stats Health growth increased to 105 from 100. Attack speed growth increased to 2.5% from 2%. Attack damage growth increased to 2.5 from 2.2. Armor growth increased to 4.7 from 4.2.
V14.9
  • Double Strike Bug Fix: The double strike attack no longer incorrectly consumes an additional Hail of Blades stack.
  • Wuju Style Base damage reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50.
V14.2
  • Highlander Bug Fix: Now properly resists the slow application from Ahri's Charm.
V13.21
  • Wuju Style Cooldown reduced to 14 seconds from 18.
V13.10
  • Highlander Bug Fix: Passive cooldown refund SFX on Inkshadow Master Yi is no longer audible in the fog of war. Bug Fix: Casting Alpha Strike after activating the ability on Inkshadow Master Yi no longer leaves behind a champion after-image VFX.
V13.9
  • Wuju Style Bug Fix: Chosen Master Yi's light saber no longer disappears after casting it and dying then respawning prior to the ability's cooldown ending.
  • Highlander Bug Fix: Chosen Master Yi's sword VFX no longer disappears during the effect.
V12.22
  • Stats Base mana regeneration reduced to 7.25 from 7.26.
  • Alpha Strike Bug Fix: No longer sometimes causes monsters to attack him but deal no damage.
V12.19
  • Stats Attack damage growth reduced to 2.2 from 2.5.
  • Wuju Style Bonus AD ratio reduced to Champions stunned with Pyromania (P)30% bonus AD from 35%.
V12.15
  • Wuju Style Cooldown increased to 18 seconds at all ranks from 18 / 17 / 16 / 15 / 14.
V12.13 - July 13th Hotfix
  • Stats Base attack damage reduced to 65 from 66. Attack damage growth reduced to 2.5 from 3.
  • Alpha Strike Cooldown increased to 20 / 19.5 / 19 / 18.5 / 18 seconds from 18 / 17.5 / 17 / 16.5 / 16.
  • Meditate Damage reduction reduced to 45 / 47.5 / 50 / 52.5 / 55% from 60 / 62.5 / 65 / 67.5 / 70%.
V12.13
  • Stats Attack range increased to 175 units from 125.
  • Alpha Strike New Effect: Can now choose where to reposition near the initial target after the effect ends by choosing a direction around them, by default he will be placed in front of them.
  • Meditate Cooldown reduced to 9 seconds from 28. Mana cost reduced to 40 from 50. New Effect: Now costs Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range6% maximum mana per second while channeling. New Effect: Damage reduction is now increased to 90% for the first 0.5 seconds of the channel. Damage reduction linger increased to 0.5 seconds from 0.25. Bug Fix/Undocumented: Damage reduction now also lingers when the channel's duration ends, rather than only when the channel is cancelled. Bug Fix/Undocumented: Damage reduction during the linger no longer has greater effectiveness against turrets and lesser effectiveness against other units.
V12.11
  • Stats Health growth reduced to 100 from 106.
  • Wuju Style Base bonus true damage reduced to 30 / 35 / 40 / 45 / 50 from 30 / 38 / 46 / 54 / 62.
V12.10
  • Stats Base health increased to 669 from 599. Health growth increased to 106 from 92. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
V12.9
  • Alpha Strike Bug Fix: SFX is no longer sometimes audible to enemies from the fog of war.
  • Highlander Bonus attack speed reduced to 25 / 35 / 45% from 25 / 45 / 65%.
V12.5 - March 9th Hotfix
  • Stats Base health increased to 599 from 550.
  • Wuju Style Base bonus true damage increased to 30 / 38 / 46 / 54 / 62 from 30 / 37 / 44 / 51 / 58.
  • Highlander Cooldown changed to 85 seconds at all ranks from 100 / 90 / 80.
V12.5 - March 4th Hotfix
  • Stats Base health reduced to 550 from 599.
  • Alpha Strike AD ratio reduced to Champions stunned with Pyromania (P)50% AD from Champions stunned with Pyromania (P)60% AD. Critical strike bonus damage AD ratio reduced to Champions stunned with Pyromania (P)(17.5% + 6.125%) AD from Champions stunned with Pyromania (P)(30% + 10.5%) AD. Subsequent hits critical strike bonus damage AD ratio reduced to Champions stunned with Pyromania (P)(4.375% + 1.53125%) AD from Champions stunned with Pyromania (P)(7.5% + 2.625%) AD. On-hit modifier reduced to 75% from 100%. Subsequent hit on-hit modifier reduced to 18.75% from 25%.
  • Wuju Style Base bonus true damage reduced to 30 / 37 / 44 / 51 / 58 from 30 / 38 / 46 / 54 / 62.
  • Highlander Cooldown changed to 100 / 90 / 80 seconds from 85 at all ranks.
V12.5
  • Alpha Strike Base damage changed to 30 / 60 / 90 / 120 / 150 from 25 / 60 / 95 / 130 / 165. AD ratio reduced to Champions stunned with Pyromania (P)60% AD from Champions stunned with Pyromania (P)90% AD. Critical strike bonus damage AD ratio reduced to Champions stunned with Pyromania (P)(30% + 10.5%) AD from Champions stunned with Pyromania (P)(54% + 18.9%) AD. Subsequent hits critical strike bonus damage AD ratio reduced to Champions stunned with Pyromania (P)(7.5% + 2.625%) AD from Champions stunned with Pyromania (P)(13.5% + 4.725%) AD. New Effect: Cooldown reduction per basic attack now scales down with ability haste. New Effect: Now applies on-hit effects, reduced to 25% for subsequent hits. Does not apply Alpha Strike's cooldown reduction or stack Double Strike.
  • Wuju Style Base bonus true damage reduced to 30 / 38 / 46 / 54 / 62 from 30 / 40 / 50 / 60 / 70. New Effect: Duration is now paused during Alpha Strike. New Effect: Can now be cast during Alpha Strike.
  • Highlander New Effect: Duration is now paused during Alpha Strike. New Effect: Can now be cast during Alpha Strike.
V11.11
  • Alpha Strike AD ratio reduced to Champions stunned with Pyromania (P)90% AD from Champions stunned with Pyromania (P)100% AD. Critical strike bonus damage AD ratio reduced to Champions stunned with Pyromania (P)54% AD from Champions stunned with Pyromania (P)60% AD.
  • Wuju Style Base bonus true damage increased to 30 / 40 / 50 / 60 / 70 from 20 / 30 / 40 / 50 / 60.
V11.5
  • Wuju Style Base bonus true damage increased to 20 / 30 / 40 / 50 / 60 from 18 / 26 / 34 / 42 / 50.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1. Base health increased to 599 from 598.56.
  • Alpha Strike Cooldown increased to 18 / 17.5 / 17 / 16.5 / 16 seconds from 18 / 17 / 16 / 15 / 14.
V10.8
  • Highlander Bonus attack speed reduced to 25 / 45 / 65% from 30 / 55 / 80%.
V10.7
  • Highlander Bug Fix: No longer cancels basic attack animation.
V10.6
  • General Recommended items updated.
V10.3
  • Double Strike Undocumented: No longer consumes a stack of Hail of Blades on-hit.
V9.21
  • Double Strike Bug Fix: Double Strike now properly triggers on-attack effects.
V9.16
  • Alpha Strike Bug Fix: Basic attack immediately following his Alpha Strike now properly grants an additional stack of Conqueror or Electrocute.
V9.15
  • Double Strike Undocumented: Can now critically strike structures.
V9.12
  • Double Strike Bug Fix: Fixed a bug where stacks were lasting 3 seconds instead of 4.
V9.11 - May 30th Hotfix
  • Alpha Strike Repeated strike damage increased to 25% from 15%.
V9.11
  • Stats No longer has 0.054 additional attack speed at level one.
  • Alpha Strike Repeated strike damage reduced to 15% from 25%.
V9.10
  • Alpha Strike Removed: No longer has a 0.1-second cast time. New Effect: If Master Yi has struck less then the maximum amount of targets and there are no eligible targets nearby, he strikes the same target for 25% damage before checking again. These minor strikes deal damage instantly. New Effect: Duration is now always 0.8 seconds, rather than depending on the number of targets.
  • Meditate Removed No longer has a 0.05-second cast time.
  • Wuju Style Removed: No longer gains Champions stunned with Pyromania (P)10% bonus AD while off cooldown.
  • Highlander Bonus movement speed changed to 35 / 45 / 55% bonus movement speed from 25 / 35 / 45% multiplicative movement speed.
V9.8
  • Highlander New Effect: While active, Master Yi is now ghosted.
V9.1
  • Highlander New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.24
  • Double Strike Bug Fix: Basic attack no longer cancels if Double Strike's stack counter expires mid-attack.
V8.17
  • Meditate Cooldown reduced to 28 seconds from 35. Damage reduction increased to 60 / 62.5 / 65 / 67.5 / 70% from 50 / 55 / 60 / 65 / 70%. Turret damage reduction increased to 30 / 31.25 / 32.5 / 33.75 / 35% from 25 / 27.5 / 30 / 32.5 / 35%.
V8.13
  • Alpha Strike Removed: No longer deals 75 / 100 / 125 / 150 / 175 bonus damage to minions. Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
V8.11
  • Stats Base attack damage reduced to 66 from 68. New: Now has 8% bonus attack speed at level 1.
V8.4
  • Alpha Strike Bug Fix: Using Alpha Strike while being alone will no longer cause Dragon to knock back and Baron to start healing.
V8.3
  • Stats Base health regeneration reduced to 7.5 from 7.592.
  • Alpha Strike Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Wuju Style Bonus true damage increased to 18 / 26 / 34 / 42 / 50 from 14 / 23 / 32 / 41 / 50. Active bonus AD ratio increased to Champions stunned with Pyromania (P)35% bonus AD from 25%.
V7.23
  • PROJECT: Yi Bug Fix: Ring VFX during his taunt no longer disappear when moving the camera away and back.
V7.22
  • Stats Base attack damage increased to 68 from 60.04. Base armor increased to 33 from 24.04.
V7.20
  • Eternal Sword Yi Alpha Strike Bug Fix: SFX are no longer audible when he is hit during Meditate.
V7.12
  • PROJECT: Yi Bug Fix: Death VFX now correctly play during his death animation.
V7.11
  • Chosen Master Yi Bug Fix: Restored missing sound effects during joke.
V7.9
  • Cosmic Blade Master Yi Bug Fix: Fixed a Mac bug causing Meditate and Highlander visual effects to flicker rapidly in some situations.
V7.8
  • PROJECT: Yi Meditate Bug Fix: Now displays the correct particles during Meditate, not his base skin particles.
V7.5
  • Double Strike Bug Fix: Fixed a bug where if it killed a champion, the second hit could hit nearby invisible champions.
V7.2
  • Double Strike New Effect: If Double Strike's first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows).
  • Meditate New Effect: Channeling Meditate pauses the durations of Wuju Style and Highlander. New Effect: Now grants Master Yi one stack of Double Strike per second while channeling.
V6.24
  • Double Strike Bug Fix: Fixed a bug where Guinsoo's Rageblade dealt damage to Master Yi on Double Strike's second hit.
  • Alpha Strike Now determines Master Yi's ending position when damage is dealt, rather than 0.05 seconds beforehand. In other words, Master Yi more reliably ends up next to his target if the target Flashes at the end of Alpha Strike. (Alpha Strike duration unchanged)
V6.23
  • Alpha Strike Bug Fix: Fixed a bug causing the cooldown to sometimes not display properly.
V6.22
  • Alpha Strike Bug Fix: Now properly charges Statikk Shiv's passive.
V6.21
  • Double Strike Bug Fix: Fixed a bug where Master Yi would not critically strike monsters after Double Striking them at certain attack speeds.
  • Alpha Strike Bug Fix: Dying during Alpha Strike will properly play Master Yi's death animation, placing him where Alpha Strike was portraying him to be. New Effect: Minimum untargetability of 0.25 seconds. Bug Fix: Fixed a bug where Alpha Strike could sometimes fail to cast but still go on cooldown, and be unable to be reset by basic attacking until Master Yi cast Alpha Strike again. New Effect: Alpha Strike now also grants vision of where Master Yi will strike on his next bounce. Alpha Strike won't place Master Yi on top of Baron Nashor if it is the primary target. Meditate is no longer momentarily locked out after a failed Alpha Strike cast. Master Yi now becomes eligible for assists as soon as Alpha Strike visually bounces to a target (even though damage is only applied at the end of the animation).
  • Wuju Style Bug Fix: Fixed a bug where Wuju Style's passive attack damage bonus wasn’' counting toward the Champions stunned with Pyromania (P)25% bonus AD scaling of its active effect if Wuju Style was cast immediately as its cooldown expired.
V6.10
  • Meditate Per-second AP ratio increased to (+ 25% AP) from (+ 15% AP).
  • Wuju Style Active bonus true damage increased to 14 / 23 / 32 / 41 / 50 from 12 / 19 / 26 / 33 / 40.
V6.8
  • Highlander Cooldown increased to 85 from 75 Duration reduced to 7 seconds from 10 On-kill/on-assist duration extension increased to 7 seconds from 4.
V6.7
  • General Splash artwork for Ionia Master Yi, Samurai Yi and Headhunter Master Yi updated to the Chinese art.
V6.6
  • Wuju Style Active bonus true damage increased to 12 / 19 / 26 / 33 / 40 from 10 / 15 / 20 / 25 / 30. AD ratio changed to Champions stunned with Pyromania (P)(+ 25% Bonus AD) from Champions stunned with Pyromania (P)(+ 10 / 12.5 / 15 / 17.5 / 20% AD).
V5.24
  • Meditate Tooltip updated to display correct per-second (+ 15% AP) ratio instead of (+ 30% AP).
V5.20
  • General New splash artwork for Assassin Master Yi and Chosen Master Yi.
V5.17
  • General New Effect: Master Yi dances faster the more total movement speed he has.
  • Alpha Strike Bug Fix: Cooldown not being reduced by Double Strike or Sated Devourer's Phantom Hit.
V4.13
  • General Splash artwork for Chosen Master Yi updated to the Chinese art.
V4.5
  • Stats Armor increased to 19 from 15
V3.13
  • Alpha Strike Bug Fix: In-flight projectiles incorrectly dropping after becoming untargetable.
  • Meditate Mana cost reduced to 50 at all ranks from 50 / 65 / 80 / 95 / 110.
V3.10a
  • Stats Attack speed per level reduced to 2% from 2.75.
  • Double Strike Bug Fix: Second strike damaging targets even when Master Yi is blinded.
  • Meditate Damage reduction increased to 50 / 55 / 60 / 65 / 70% from 40 / 45 / 50 / 55 / 60.
  • Wuju Style Passive bonus attack damage changed to 10% at all ranks from 7 / 9 / 11 / 13 / 15.
  • Highlander Cooldown reduction changed to 70% on kill or assists from 18 seconds on-kill and 9 on-assist.
V3.10
  • General New voice-over.
  • Stats Health per level increased to 92 from 86. Base mana reduced to 180 from 199. Mana per level increased to 42 from 36. Base armor reduced to 15 from 16.3. Armor per level reduced to 3 from 3.7. Attack speed per level reduced to 2.75% from 2.98%.
  • Double Strike New: Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike. Old: After 7 basic attacks, Master Yi will strike his next target twice (if the first strike doesn't kill the target). The second strike triggers on-hit effects (including Double Strike's attack counter) and can critically strike.
  • Alpha Strike New: Master Yi becomes untargetable and dashes to up to 4 units, dealing 25 / 60 / 95 / 130 / 165 Champions hit with Bandage Toss (Q) at greater than 75% of max range(+1.0 total attack damage) Champions killed from outside standard Attack rangephysical damage and 75 / 100 / 125 / 150 / 175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total attack damage. Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks. Old: Active: Master Yi blinks to a target enemy, dealing magic damage to it and up to three other enemies within a small range of the target, with a 50% chance to deal additional damage to minions and monsters. Master Yi is untargetable for Alpha Strike's duration, appearing at the initial target's location after the effect ends. If the initial target dies before Alpha Strike ends, Master Yi reappears at his original location instead. Magic damage: 100 / 150 / 200 / 250 / 300 (+100% AP). Additional damage to monsters: 260 / 320 / 380 / 440 / 500 Mana cost increased to 70 / 80 / 90 / 100 / 110 from 60 / 70 / 80 / 90 / 100. Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 18 / 16 / 14 / 12 / 10.
  • Meditate New: Master Yi channels for 4 seconds, gaining 40 / 45 / 50 / 55 / 60 damage reduction and healing for 30 / 50 / 70 / 90 / 110 Damage to champions with Center of the Universe (P)(+0.3 ability power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets. Old: Active: Master Yi channels for 5 seconds, gaining increased armor, health regeneration, and magic resistance while channeling. Master Yi also heals at the beginning and end (if it lasts for the full 5 seconds) of the channel. Bonus armor/ magic resist: 100 / 150 / 200 / 250 / 300 Bonus health regeneration per second: 40 / 70 / 100 / 130 / 160 (+40% AP) Maximum heal: 200 / 350 / 500 / 650 / 800 (+200% AP)
  • Wuju Style New: Passive: Master Yi gains 7 / 9 / 11 / 13 / 15 attack damage. Active: Master Yi deals 10 / 15 / 20 / 25 / 30 Champions hit with Bandage Toss (Q) at greater than 75% of max range(+0.1 / 0.125 / 0.15 / 0.175 / 0.2 total attack damage) Skillshots dodged with Void Surge (Q) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown. Old: Passive: Master Yi gains 15 / 20 / 25 / 30 / 35 attack damage. Active: For 10 seconds, Master Yi has increased attack damage equal to double the passive bonus. Mana cost reduced to 0 from 40. Cooldown reduced to 18 / 17 / 16 / 15 / 14 from 25 / 23 / 21 / 19 / 17.
  • Highlander New: Passive: when Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists) Active: grants Master Yi 30 / 55 / 80 attack speed and 20 / 32.5 / 45 movement speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds. Old: Active: For several seconds, Master Yi gains 40% increased movement speed, increased attack speed, and immunity to movement speed slows (but remains vulnerable to other forms of crowd control). Killing a champion during Highlander will restore all of Master Yi's cooldowns, and each assist during Highlander will restore half of his base cooldowns. Increased attack speed: 40 / 60 / 80 Duration: 8 / 10 / 12 seconds
V3.5
  • Double Strike Trigger speed changed to scale with Master Yi's attack speed from 0.6 seconds at all times. Bug Fix: Second strike critically striking turrets.
V3.02
  • Alpha Strike Bug Fix: Displaying as off cooldown when on it.
V3.01
  • Meditate Total heal increased to 200 / 350 / 500 / 650 / 800 from 140 / 280 / 420 / 560 / 700. Total AP ratio reduced to (+ 200% AP) from (+ 400% AP). Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 70 / 80 / 90 / 100 / 110.
V1.0.0.153
  • Alpha Strike Initial cast time reduced. Bonus minion damage chance changed to 50% at all ranks from 20 / 30 / 40 / 50 / 60. Bonus minion damage changed to 260 / 320 / 380 / 440 / 500 from 400 at all ranks.
  • Meditate Initial cast time reduced.
  • Wuju Style. Cooldown reduced to 25 / 23 / 21 / 19 / 17 seconds from 25 at all ranks.
V1.0.0.152
  • General New splash artwork for Original Master Yi.
  • Stats Movement speed increased to 355 from 330.
V1.0.0.139
  • Meditate Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
  • Highlander Bug Fix: Assists not reducing Alpha Strike's cooldown. Duration increased to 8 / 10 / 12 seconds from 6 / 9 / 12.
V1.0.0.133
  • Meditate Bug Fix: Tooltip displaying incorrect AP ratio (lower than intended).
V1.0.0.132
  • General Splash artwork for Assassin Master Yi updated to the Chinese art.
  • Alpha Strike Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
  • Highlander Mana cost reduced to 100 from 120.
V1.0.0.126
  • Highlander Bug Fix: Immunity to Ethereal Chains's rooting while active.
V1.0.0.123
  • Alpha Strike New Effect: Master Yi can activate Wuju Style and Highlander while untargetable. New Effect: Master Yi will attempt to attack the target champion once he reappears.
V1.0.0.118
  • Alpha Strike Blinking updated for consistency when near walls (to avoid Master Yi reappearing on the other side of a jungle camp).
V1.0.0.104
  • Chosen Master Yi Bug Fix: Missing sword glow.
V1.0.0.100
  • Alpha Strike Removed: Casting while rooted.
  • Wuju Style Tooltip updated.
V1.0.0.96
  • Chosen Master Yi New Effect: Sword glows.
V1.0.0.86
  • Double Strike Bug Fix: Death recap display.
  • Alpha Strike Animation delay reduced.
  • Meditate Animation delay reduced.
V1.0.0.85
  • Stats Attack range increased to 125 from 100.
  • Double Strike Trigger changed to every 7th basic attack from 10%.
  • Alpha Strike Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 at all ranks. Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 105 / 120 / 135 / 150. Cast time reduced. Speed increased.
  • Meditate Cooldown reduced to 35 seconds from 45. Tick rate increased to every 0.5 seconds from every 1. Heal reduced to 140 / 280 / 420 / 560 / 700 from 150 / 300 / 500 / 750 / 1100. Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 80 / 100 / 120 / 140 / 160. Bonus resistances increased to 100 / 150 / 200 / 250 / 300 from 30 at all ranks.
  • Wuju Style Cooldown reduced to 25 seconds from 30.
  • Highlander New Effect: Assists on enemy champions reduce Master Yi's basic abilities' cooldown by 50%.
V1.0.0.70
  • Highlander Bonus attack speed stacking changed to additive from multiplicative. Bonus attack speed increased to 40 / 60 / 80% from 30 / 50 / 70. Bonus movement speed stacking changed to additive from multiplicative.
V0.9.25.34
  • Double Strike Trigger chance reduced to 10% from 12.
  • Alpha Strike Range reduced to 600 from 650.
V0.9.22.16
  • Alpha Strike Bug Fix: Master Yi dying when targeting Baron Nashor and having Guardian Angel active.
V0.9.22.15
  • Stats Health increased to 530 from 480. Health per level reduced to 86 from 88. Attack damage increased to 55.7 from 48.7. Attack damage per level increased to 3.1 from 1.775. Movement speed increased to 330 from 325.
V0.9.22.7
  • Stats Movement speed increased to 325 from 320.
  • Meditate New Effect: Master Yi gains 30 bonus armor and 30 bonus magic resistance for the duration.
V0.8.22.115
  • Alpha Strike Bug Fix: Master Yi sometimes canceling attack commands after reappearing.
  • Highlander Bonus movement speed increased to 40% from 30 (to accommodate for movement speed soft capping).
  • Alpha Strike New Effect: Master Yi reappears on his target's location.
  • Double Strike Trigger chance reduced to 12% from 15.
  • Wuju Style Passive bonus attack damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30. Active bonus attack damage reduced to double the passive one from triple. Mana cost increased to 40 from 25. Cooldown reduced to 30 seconds from 40.
  • Alpha Strike Cooldown increased to 18 seconds from 16.
  • Highlander Bonus attack speed changed to 30 / 50 / 70% from 25 / 50 / 75. Bonus movement speed reduced to 30% from 35.
  • Gameplay Update Alpha Strike Moved to Q from R. New Effect: Has a chance to deal bonus damage to minions hit. Meditate Heal reduced to 150 / 300 / 500 / 750 / 1100 from 150 / 350 / 600 / 900 / 1250. Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180. Cooldown reduced to 45 seconds from 60. Wuju Style Removed: Cost per attack, bonus attack speed. New Effect: Passively grants Master Yi bonus attack damage. New Effect: Upon activation Master Yi gains triple the bonus attack damage but loses the passive one for the duration. Highlander Moved to R from Q. New Effect: Grants Master Yi bonus attack speed and bonus movement speed for the duration. New Effect: Master Yi is immune to slows for the duration. New Effect: For the duration, kills on enemy champions refresh all basic ability cooldowns.
  • Double Strike Trigger chance changed to 15% from 12 / 16 / 20.
  • General Recommended items updated
  • Highlander Duration reduced to 3 / 4 / 5 / 6 / 7 seconds from 4 / 5 / 6 / 7 / 8. Removed: Cleansing Soul Shackles.
  • Meditate Channel duration reduced to 5 seconds from 6 New Effect: Master Yi heals when he finishes channeling. Tooltip updated.
  • Alpha Strike Removed: Bypassing invulnerability ( Intervention).
  • Highlander Bug Fix: Incorrectly cleansing Debilitating Poison.
  • General Recommended items updated.
  • Meditate Cooldown increased to 60 seconds from 50.
  • Alpha Strike Base damage increased to 150 / 250 / 350 from 50 / 125 / 200.
  • Highlander Removed: Cleansing Rune Prison. Bug Fix: Bonus movement speed stacking incorrectly (stacking type changed).
  • Alpha Strike Bounce range increased to 600 from 400. Bug Fix: Enemy Highlander not cleansing the slow.
  • Alpha Strike New Effect: Slows all targets hit by 60% for 4 / 5 / 6 seconds. Base damage reduced to 50 / 125 / 200 from 200 / 300 / 400.
  • Highlander Removed: Cleansing roots ( Rune Prison). Cooldown changed to 20 seconds at all ranks from 30 / 26 / 22 / 18 / 14.
  • Meditate Tooltip updated
  • Meditate Heal changed to 50 / 100 / 150 / 200 / 250 per second from Champions killed with Comeuppance (R)2 / 4 / 6 / 8 / 10% maximum health. Cost changed to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
  • Alpha Strike Damage changed to 200 / 300 / 400 Champions stunned with Pyromania (P)(+ 100% AD) from Champions stunned with Pyromania (P)300% AD. Cooldown reduced to 90 seconds at all ranks from 210 / 150 / 120. Bug Fix: Doing more damage than intended. Bug Fix: Critically striking.
  • Double Strike Bug Fix: Not triggering when attacking inhibitors.
  • Meditate Channel duration reduced to 8 seconds from 10. Cooldown reduced to 50 seconds from 60.
  • Wuju Style Base damage increased to 15 / 20 / 25 / 30 / 35 from 10 / 15 / 20 / 25 / 30. Bonus attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30. Mana cost reduced to 4 from 5.
  • Alpha Strike Target bounces changed to 10 at all ranks. New Effect: Damage to champions has an AD ratio. Mana cost reduced to 150 at all ranks from 150 / 175 / 200. Cooldown changed to 150 / 120 / 90 seconds from 140 / 120 / 100.
  • General Bug Fix: Basic attack timing.
  • Meditate Tooltip updated.
  • Wuju Style Tooltip updated.
  • Alpha Strike Tooltip updated.

Recommended build

What players actually run on Master Yi on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Master Yi's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Master Yi struggles against the most, and the five it beats most often, on the current patch.

Percentages are Master Yi's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Master Yi, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.