Rammus

Rammus Build

the Armordillo

Role: Jungle Pick Rate: 1.8% Win Rate: 53.93%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Gustwalker Hatchling
Health Potion
Core
Thornmail Thornmail
Plated Steelcaps Plated Steelcaps
Sunfire Aegis Sunfire Aegis
Late
Jak'Sho, The Protean
Protoplasm Harness
Randuin's Omen

Runes

Most Played
Resolve
Aftershock
Aftershock 98.6% · 54.1% WR
Font of Life
Font of Life 96.3% · 54% WR
Conditioning
Conditioning 97.6% · 54% WR
Unflinching
Unflinching 87.9% · 54% WR
Precision
Triumph
Triumph 0.6% · 50% WR
Legend: Alacrity
Legend: Alacrity 0.5% · 53.9% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Aftershock
Aftershock 98.6% · 54.1% WR
Font of Life
Font of Life 96.3% · 54% WR
Conditioning
Conditioning 97.6% · 54% WR
Overgrowth
Overgrowth 10.4% · 54.1% WR
Precision
Legend: Alacrity
Legend: Alacrity 0.5% · 53.9% WR
Triumph
Triumph 0.6% · 50% WR
Attack Speed
Attack Speed
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 48.32%
Bronze Bronze 52.24%
Silver Silver 53.26%
Gold Gold 52.93%
Platinum Platinum 53.70%
Emerald Emerald 54.26%
Diamond Diamond 53.66%
Master Master 53.22%
Grandmaster Grandmaster 56.34%
Challenger Challenger 42.86%
All Elos All Elos 53.98%

Best Counters and Matchups for Rammus

See all counters for Rammus

Top 5 Counters Against Rammus

Rek'Sai
48.0% WR +1.6%
Skarner
48.5% WR +0.1%
Trundle
48.7% WR +0.7%
Aatrox
49.1% WR +1.8%
Lillia
49.3% WR +1.5%

Top 5 Best Matchups for Rammus

Quinn
62.5% WR +11.8%
Volibear
Volibear Matchup detail
61.0% WR +13.1%
Talon
58.4% WR +10.2%
Master Yi
Master Yi Matchup detail
58.3% WR +10.8%
Warwick
57.9% WR +12.3%

Patch History

V14.9
  • General Adjusted splash artwork for Sweeper Rammus.
V14.7
  • General Adjusted splash artwork for Guardian of the Sands Rammus.
V14.2
  • Defensive Ball Curl Bug Fix: No longer interrupts attack windups when the effect ends.
V13.22
  • Defensive Ball Curl Base bonus armor increased to 40 from 30.
V13.21
  • Powerball Base damage reduced to 80 / 110 / 140 / 170 / 200 from 100 / 125 / 150 / 175 / 200.
  • Defensive Ball Curl Base bonus armor reduced to 30 from 35. Armor ratio reduced to 35 / 45 / 55 / 65 / 75% total armor from 40 / 50 / 60 / 70 / 80%.
V13.7
  • Defensive Ball Curl Increased armor reduced to 40 / 50 / 60 / 70 / 80% from 40 / 55 / 70 / 85 / 100%.
V13.5
  • Stats Attack damage growth increased to 2.75 from 3.5.
  • Powerball Base damage reduced to 100 / 125 / 150 / 175 / 200 from 100 / 130 / 160 / 190 / 220.
V13.1 - January 12th Hotfix
  • Stats Base health increased to 675 from 614. Base attack damage increased to 55 from 53. Base armor increased to 40 from 36.
  • Defensive Ball Curl Base bonus armor increased to 35 from 25.
V13.1
  • Stats Base attack damage reduced to 53 from 56. Base health reduced to 614 from 634.
  • Defensive Ball Curl Base bonus armor reduced to 25 from 40. Increased armor reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%. New Effect: Resistance ratios now factor in flat resistances from Defensive Ball Curl.
V12.23 - December 14th Hotfix
  • Defensive Ball Curl Base bonus armor reduced to 40 from 50. Base bonus magic resistance reduced to 10 from 15. Cooldown increased to 7 seconds from 6.
V12.22 - November 17th Hotfix
  • Defensive Ball Curl Base bonus armor increased to 50 from 40. Base bonus magic resistance increased to 15 from 10.
V12.22
  • Stats Base mana regeneration increased to 7.85 from 7.84.
V12.20
  • Defensive Ball Curl Removed: No longer slows himself for 30% while active.
  • Soaring Slam Dash speed growth increased to 110% from 105%.
V12.19
  • Defensive Ball Curl Undocumented: Increased resistances no longer apply to the flat bonus.
V12.15
  • Soaring Slam Cooldown changed to 90 seconds at all ranks from 110 / 95 / 80. Cast range increased to 800 units from 600. Dash range growth increased to 150% from 130%. Minimum dash speed increased to 900 from 700. Maximum dash speed increased to 2000 from 1800.
V12.10
  • Stats Base health increased to 634 from 564. Health growth increased to 94 from 80. Armor growth increased to 5.5 from 4.3. Magic resistance growth increased to 2.05 from 1.25.
V11.13
  • Powerball Bug Fix: Fixed a bug where the SFX volume was affected by his VO.
V11.12
  • Defensive Ball Curl Base bonus armor increased to 40 from 30.
  • Soaring Slam Cooldown reduced to 110 / 95 / 80 seconds from 130 / 110 / 90.
V11.11
  • Soaring Slam Bug Fix: No longer deals its damage instantly when cast at point zero.
V11.8 - April 15th Hotfix
  • Powerball Bug Fix: Rammus' movement speed no longer increases much more quickly than intended when using the Powerball right after casting Predator.
V11.8
  • General Updated visual effects.
  • Powerball Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 135 / 170 / 205 / 240.
  • Defensive Ball Curl New Effect: Basic attacks now extend its duration by 0.4 seconds, up to a maximum of 4 additional seconds.
  • Frenzying Taunt Taunt and bonus attack speed duration reduced to 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
  • Soaring Slam Renamed to Soaring Slam from Tremors. Active: Rammus leaps to the target location with immunity to crowd control, and upon impact he deals 100 / 175 / 250 (+ 60% AP) magic damage to nearby enemies and slows them by 15 / 17.5 / 20% for 1.5 seconds. Enemies in the center take increased damage if Soaring Slam was cast further than 600 units, capped at 1700 units with 50% increased damage. If Soaring Slam is cast while channeling Powerball, enemies within the center of the impact are also knocked up for 0.75 seconds and take Powerball's collision damage. Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards. Rammus' impact causes 3 aftershocks to burst from the area over 3.5 seconds. Each aftershock deals 20 / 30 / 40 (+ 10% AP) magic damage to enemies within the area and applies the initial slow, which stacks up to 4 times. Soaring Slam's damage applies to and is doubled against structures. Soaring Slam's minimum cast range is 600 units and is also equal to Champions killed 5s before or after using Chronobreak (R)130% of his average movement speed over the past 1 second. Soaring Slam's center radius is 200 units and its slam and aftershock radius are 400 units. Cooldown increased to 130 / 110 / 90 seconds from 100 / 80 / 60.
V11.5
  • Stats Health growth reduced to 80 from 95.
V11.3
  • Frenzying Taunt Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1. Base health reduced to 564 from 564.48. Base attack damage increased to 56 from 55.88.
V10.5
  • Stats Attack speed ratio reduced 0.625 from 0.656.
V10.4
  • Stats Base attack speed increased to 0.656 from 0.625. Attack speed ratio increased to 0.656 from 0.625.
V9.24
  • Stats Health growth increased to 95 to 86.
  • Frenzying Taunt Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
V9.14
  • Powerball Bug Fix: Can no longer be interrupted by CC effects while under the effects of Edge of Night, Banshee's Veil, or Morgana's Black Shield.
V9.13 - June 27th Hotfix
  • Defensive Ball Curl Bug Fix: Empowered damage now properly triggers Hunter's Talisman.
  • Spiked Shell Bug Fix: Empowered damage now properly triggers Hunter's Talisman.
V9.11
  • Spiked Shell Bonus magic damage changed to 10 at all levels from 8 − 20 (based on level).
  • Tremors Base damage per second reduced to 30 / 60 / 90 from 40 / 80 / 120.
V9.7
  • Guardian of the Sands Rammus Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.6
  • Tremors New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.1
  • Powerball New Effect: Ability icon HUD now shows the remaining duration of the ability.
  • Defensive Ball Curl New Effect: Ability icon HUD now shows the remaining duration of the ability.
  • Tremors New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.24
  • Guardian of the Sands Rammus Bug Fix: Recall SFX are no longer heard globally if he is in vision.
V8.16
  • Defensive Ball Curl Armor ratio increased to 60 / 70 / 80 / 90 / 100% armor from 50 / 60 / 70 / 80 / 90%. Magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)30 / 35 / 40 / 45 / 50% magic resistance from 25 / 30 / 35 / 40 / 45%.
V8.9
  • Powerball Bug Fix: Rammus Bot no longer becomes dormant while in Powerball.
  • Defensive Ball Curl Base armor increased to 30 from 20.
V8.3
  • Stats Base health regeneration increased to 8 from 7.924.
V7.24b
  • Stats Removed: +15% bonus attack speed at level 1.
V7.24
  • Powerball Bug Fix: No longer loses the additional base armor he received in V7.22 when using Powerball or Defensive Ball Curl.
V7.23
  • Stats Base armor reduced to 36 from 40.
V7.22
  • Stats New: Now has +15% bonus attack speed at level 1. Base armor increased to 40 from 31.384.
V7.21
  • Defensive Ball Curl Bonus armor ratio increased to 50 / 60 / 70 / 80 / 90% from 50 / 55 / 60 / 65 / 70%. Bonus magic resistance reduced to 10 from 20. Bonus magic resistance ratio reduced to 25 / 30 / 35 / 40 / 45% from 50 / 55 / 60 / 65 / 70%.
V7.14
  • Defensive Ball Curl Self-slow reduced to 30% from 60%. Bug Fix: Now properly increases the size of Iceborn Gauntlet's slow zone.
V7.13
  • General New Effect: Dance animation speed now increases with movement speed.
V7.10
  • Spiked Shell Removed: Grants 25% of his armor as bonus attack damage. New Effect: Basic attacks deals 8 − 20 (based on level) (+ 10% armor) bonus magic damage amplified by 50% to 12 − 30 (based on level) (+ 15% armor) bonus magic damage while Defensive Ball Curl is active.
  • Powerball Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10. Duration reduced to 6 seconds from 7. New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels. Maximum movement speed changed to 150 − 235 (based on level)% from 155%. Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300. Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%. Slow duration reduced to 1 second from 2. Undocumented: Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80. Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent. Bug Fix: Rammus can now interact with Plants during Powerball
  • Defensive Ball Curl Cooldown reduced to 6 seconds from 14. Bonus armor changed to 20 (+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120. Bonus magic resistance changed to 20 Champions that have been made a Vessel by Test of Spirit (E)(+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120. New Effect: Now slows Rammus by 60% during the effect. New Effect: Can be toggled off early. Damage when attacked changed to Spiked Shell's damage from 25 / 35 / 45 / 55 / 65 (+ 10% armor).
  • Frenzying Taunt Renamed Frenzying Taunt from Puncturing Taunt. Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25. New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt. New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
  • Tremors Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195. AP ratio reduced to 20% AP from 30% AP. New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%. New Effect: Deals double damage to structures. Damage against structure per second increased to 80 / 160 / 240 (+ 40% AP) from 65 / 130 / 195 (+ 30% AP).
V6.15
  • Powerball Bug Fix: Displacement stun lasting longer than intended.
V6.8
  • General New splash artwork for Original Rammus.
V6.7
  • General Splash artwork for Molten Rammus and Freljord Rammus updated to the Chinese art.
  • Tremors Cooldown increased to 100 / 80 / 60 seconds from 60 at all ranks.
V5.24
  • Powerball Collision radius reduced to 225 from 325. Slow duration reduced to 2 seconds from 3. Pathfinding updated to have Rammus go through units (rather than around them) while active.
V5.16
  • Stats Armor growth increased to 4.3 from 3.8.
  • Defensive Ball Curl Base return damage increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
V5.6
  • General New ability icons.
  • Powerball Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 80 / 90 / 100 / 110.
V4.20
  • Powerball Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 10 at all ranks.
  • Puncturing Taunt Armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
V4.17
  • Powerball Effects changed to persist for 1 second after switching to Defensive Ball Curl from ending instantly.
  • Defensive Ball Curl Effects changed to persist for 1 second after switching to Powerball from ending instantly.
V4.16
  • General New lore.
V4.13
  • General Splash artwork for Chrome Rammus updated to the Chinese art.
V4.5
  • Stats Base armor increased to 25 from 21.
V3.15
  • Defensive Ball Curl Removed: Being able to reactivate to end the effects early (cooldown begins on-cast) Can still be done by using Powerball.
  • Puncturing Taunt Duration changed to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.5 / 2 / 2.5 / 3. Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
  • Tremors Mana cost reduced to 100 from 120.
V3.13
  • Texture Update
V3.7
  • Puncturing Taunt Removed: Being able to target minions.
V1.0.0.152
  • Stats Base health regeneration increased to 8 from 6. Base armor increased to 25 from 21. Movement speed increased to 335 from 310.
V1.0.0.144
  • Stats Magic resistance per level increased to 1.25 from 0.
V1.0.0.142
  • Powerball Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 80 / 90 / 100 / 110 / 120. Cast time reduced. Movement delay after collision reduced.
  • Defensive Ball Curl Mana cost reduced to 40 from 50.
V1.0.0.136
  • Stats Base armor reduced to 20.8 from 24.8. Base attack damage reduced to 53.5 from 58.8.
  • Powerball New Effect: Right-clicking while active moves Rammus close enough to hit his target.
V1.0.0.134
  • Defensive Ball Curl Bonus resistances reduced to 40 / 60 / 80 / 100 / 120 from 50 / 75 / 100 / 125 / 150.
V1.0.0.133
  • General Dance updated to make Rammus actually rotate around his center axis when on his back.
V1.0.0.132
  • Powerball Duration reduced to 7 seconds from 8. Initial bonus movement speed increased to 30% from 25%.
  • Defensive Ball Curl Base damage return reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
V1.0.0.126
  • General
  • Bug Fix: Recommended items not displaying for Rammus.
V1.0.0.125
  • Stats Attack damage per level increased to 3.5 from 2.75
  • Powerball New Effect: Rammus can immediately switch to Defensive Ball Curl while active.
  • Defensive Ball Curl Base damage return changed to 20 / 30 / 40 / 50 / 60 from 22 / 26 / 32 / 38 / 46. Removed: Cast time. New Effect: Rammus can immediately switch to Powerball while active. Bug Fix: Tooltip incorrectly displaying bonus armor values.
V1.0.0.120
  • Defensive Ball Curl Bug Fix: Having an AP ratio.
V1.0.0.111
  • Updated tooltips.
  • Powerball Speed reduced by about 15%.
V1.0.0.110
  • Powerball Slow reduced to 20 / 25 / 30 / 35 / 40% from 28 / 36 / 44 / 52 / 60%. Slow duration reduced to 3 seconds from 4.
  • Puncturing Taunt Cooldown increased to 12 seconds from 9.
V1.0.0.105
  • Puncturing Taunt Bug Fix: Enemies who blocked the taunt displaying the particle over their heads.
V1.0.0.104
  • Defensive Ball Curl Base damage return reduced to 22 / 28 / 34 / 40 / 46 from 26 / 32 / 38 / 44 / 50. Bug Fix: Tooltip not displaying correct bonus damage return value.
V1.0.0.103
  • General Movement speed increased to 310 from 305. Base mana regeneration increased to 4.5 from 3.75.
  • Powerball Cooldown reduced to 10 seconds from 11.
  • Defensive Ball Curl Cooldown reduced to 14 seconds from 15. New Effect: Damage return has a (+ 10% armor) ratio.
  • Puncturing Taunt Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 65 / 80 / 95 / 110. Bug Fix: Several responsiveness errors.
V1.0.0.101
  • Defensive Ball Curl New Effect: Can be reactivated to end the effects early.
V1.0.0.100
  • General Bug Fix: Basic attack timer errors.
  • Powerball Bug Fix: Sound continuing to play after Rammus hits his target.
V1.0.0.87
  • Powerball Bug Fix: Occasionally dealing double damage.
V1.0.0.86
  • Stats: Attack range increased to 125 from 100. Mana regeneration per level increased to 0.3 from 0.25.
  • Powerball Cooldown reduced to 11 seconds from 12.
  • Defensive Ball Curl Cooldown reduced to 15 seconds from 18. Mana cost changed to 50 at all ranks from 40 / 50 / 60 / 70 / 80.
  • Tremors Mana cost changed to 120 at all ranks from 100 / 150 / 200.
V1.0.0.83
  • Stats Base mana regeneration increased to 3.75 from 2.5.
  • Powerball Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
  • Puncturing Taunt Mana cost reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
V1.0.0.82
  • General Basic attack animation timing updated.
  • Powerball New Effect: Ramps up in pitch to match Rammus' increased movement speed. Bug Fix: Rammus' movement speed being slightly too low while active.
  • Defensive Ball Curl Bug Fix: Rammus' movement speed being slightly too low while active.
V1.0.0.81
  • Puncturing Taunt New Effect: Affected enemies display 'Taunted!' over their heads.
V1.0.0.61
  • Tremors Bug Fix: Damage being negated by Black Shield and/or Cleanse.
V1.0.0.52
  • Stats Base health increased to 420 from 400. Health per level increased to 86 from 76.
  • Tremors Base damage per second increased to 65 / 130 / 195 from 55 / 110 / 165.
V0.9.25.24
  • Powerball Updated to hit immobile targets more easily.
V0.9.22.16
  • Powerball New Effect: Has a 1 second cooldown upon casting. Slow changed to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%. Mana cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140. Tooltip updated.
V0.9.22.15
  • Stats Base health reduced to 400 from 430. Movement speed increased to 305 from 300.
  • Defensive Ball Curl Bonus resistances changed to 50 / 75 / 100 / 125 / 150 from 40 / 80 / 120 / 160 / 200. Damage return increased to 26 / 32 / 38 / 44 / 50 from 24 / 30 / 36 / 42 / 48.
  • Puncturing Taunt Armor reduction increased to 10 / 15 / 20 / 25 / 30 from 6 / 12 / 18 / 24 / 30.
  • Tremors Base damage per second reduced to 55 / 110 / 165 from 64 / 128 / 192.
V0.8.22.115
  • Defensive Ball Curl Bonus resistances reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250.
V0.8.21.110
  • General Recommended items updated.
  • Stats Base health increased to 430 from 394. Health per level increased to 76 from 70.
  • Spiked Shell Bug Fix: Bonus AD being removed after Rammus is revived by Guardian Angel.
  • Defensive Ball Curl New Effect: Rammus gains bonus magic resistance equal to the bonus armor amount while active. Damage return increased to 24 / 30 / 36 / 42 / 48 from 16 / 20 / 24 / 28 / 32.
  • Powerball Collision radius on minions reduced. Collision radius on champions increased. New Effect: Can be toggled off. Removed: Cast time. Initial bonus movement speed increased to 25% from 20%. Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 85 / 105 / 125 / 145 / 160.
  • Tremors AP ratio increased to (+ 30% AP) from (+ 20% AP) Mana cost reduced to 100 / 150 / 200 from 150 / 200 / 250.
  • Added

Recommended build

What players actually run on Rammus on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Rammus's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Rammus struggles against the most, and the five it beats most often, on the current patch.

Percentages are Rammus's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Rammus, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.