Quinn

Quinn Build

Demacia's Wings

Role: Jungle Pick Rate: 2.7% Win Rate: 49.62%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q W E

Items

Start
Scorchclaw Pup
Health Potion
Core
Hubris Hubris
Boots of Swiftness Boots of Swiftness
The Collector The Collector
Late
Lord Dominik's Regards
Infinity Edge

Runes

Most Played
Domination
Electrocute
Electrocute 71.1% · 49% WR
Sudden Impact
Sudden Impact 74.6% · 49.1% WR
Grisly Mementos
Grisly Mementos 60.5% · 48.8% WR
Treasure Hunter
Treasure Hunter 70.1% · 49.1% WR
Sorcery
Gathering Storm
Gathering Storm 0.1% · 36.7% WR
Absolute Focus
Absolute Focus 0.2% · 42% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Inspiration
First Strike
First Strike 6.7% · 52.4% WR
Cash Back
Cash Back 6.3% · 52.4% WR
Triple Tonic
Triple Tonic 6.6% · 52.3% WR
Cosmic Insight
Cosmic Insight 4.6% · 51.7% WR
Domination
Sudden Impact
Sudden Impact 74.6% · 49.1% WR
Treasure Hunter
Treasure Hunter 70.1% · 49.1% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.33%
Bronze Bronze 45.64%
Silver Silver 46.67%
Gold Gold 47.32%
Platinum Platinum 48.28%
Emerald Emerald 48.92%
Diamond Diamond 49.43%
Master Master 50.24%
Grandmaster Grandmaster 48.88%
Challenger Challenger 53.03%
All Elos All Elos 49.21%

Best Counters and Matchups for Quinn

See all counters for Quinn

Top 5 Counters Against Quinn

Rammus
41.8% WR -3.6%
Taliyah
44.7% WR -3.1%
Sejuani
44.8% WR -2.9%
Malphite
Malphite Matchup detail
45.0% WR -3.8%
Graves
46.3% WR -2.4%

Top 5 Best Matchups for Quinn

Zaahen
55.9% WR +8.5%
Jax
55.8% WR +7.5%
Ambessa
55.7% WR +4.5%
Zed
55.3% WR +3.5%
Teemo
54.2% WR +4.6%

Patch History

V14.19
  • General Updated visual effects. The following skins are affected: Original Quinn, Phoenix Quinn, Woad Scout Quinn, Corsair Quinn, Heartseeker Quinn. Warden Quinn Updated Blinding Assault VFX.
V14.4
  • Behind Enemy Lines Bug Fix: Linger VFX no longer follow her while in her ultimate form.
V13.20
  • Stats Attack damage growth increased to 2.7 from 2.4. Base health reduced to 565 from 603. Base movement speed reduced to 330 from 335.
V13.17
  • Stats Health growth increased to 107 from 99.
  • Blinding Assault Base damage reduced to 20 / 40 / 60 / 80 / 100 from 20 / 45 / 70 / 95 / 120.
  • Vault Base damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
V12.22
  • Stats Base mana regeneration increased to 7 from 6.97.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.10
  • Stats Base health increased to 603 from 533. Health growth increased to 99 from 85. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.3
  • Heightened Senses Bonus attack speed increased to 28 / 36 / 44 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
  • Skystrike AD ratio increased to Champions stunned with Pyromania (P)70% AD from Champions stunned with Pyromania (P)40% AD.
V11.21
  • Heightened Senses Bonus attack speed reduced to 20 / 30 / 40 / 50 / 60% from 20 / 35 / 50 / 65 / 80%.
V11.18
  • General Bug Fix: Base voice lines have been remastered to sound clearer, cleaner, and smoother.
V11.5
  • General Undocumented: Quinn and Valor now properly take turns talking during their joke emote.
  • Heartseeker Quinn Bug Fix: Recall SFX now play properly.
V11.1
  • Stats Base health increased to 533 from 532.8.
V10.9
  • Blinding Assault Nearsight duration increased to 1.75 seconds from 1.5.
V9.4
  • General Base run animation updated.
V8.16
  • Stats Attack damage growth reduced to 2.4 from 3.
V8.15
  • Stats Base armor reduced to 28 from 32.
  • Harrier Base damage reduced to 10 − 95 (based on level) from 15 − 100 (based on level).
V8.13
  • General Adjusted splash artwork for Corsair Quinn.
V8.7
  • Behind Enemy Lines Bug Fix: Fixed a bug where Skystrike would fail to activate when cast after respawning. Bug Fix: Fixed a bug where Behind Enemy Lines could not be cast until she respawned or returned to the summoning platform if she got interrupted during her Vault dash. Bug Fix: Fixed a bug where Blinding Assault would visually pass through targets if cast during Behind Enemy Lines.
V8.6
  • Stats Base attack damage reduced to 59 from 62. Attack damage growth increased to 3 from 2.41.
  • Harrier New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark. New audio cues have been added for hitting a target with a Vulnerable mark.
  • Behind Enemy Lines New Effect: Skystrike now marks as Vulnerable all enemy champions hit. New Effect: Taking damage while channeling no longer breaks channel. New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds. New Effect: Taking damage from minions no longer has any effect. New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned. Removed: No longer goes on 3-second cooldown when in combat. Bug Fix: Skystrike no longer fails to cast if cast within the last 10 seconds. Bug Fix: Skystrike no longer deals double damage when cast by reactivating R. Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking. Bug Fix: Canceling Behind Enemy Lines while Presence of Mind is active no longer refunds mana that was never consumed. Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Vault New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base attack damage increased to 62 from 54.46. Base armor increased to 32 from 23.38.
V7.18
  • Heartseeker Quinn Bug Fix: Is once again swinging on her swing during her recall animation.
V7.15
  • Heartseeker Quinn Bug Fix: Pieces of bracer no longer disappear during her laugh animation.
V7.13
  • Phoenix Quinn Skystrike Bug Fix: No longer uses classic skin sound.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Behind Enemy Lines Bug Fix: Fixed a bug where some types of enemy champion damage (e.g. Ignite, Titanic Hydra, Statikk Shiv etc) didn't end the effect.
V7.6
  • Heightened Senses Bonus attack speed increased to 20 / 35 / 50 / 65 / 80% from 20 / 25 / 30 / 35 / 40%.
  • Skystrike AD ratio reduced to Champions stunned with Pyromania (P)40% AD from Champions stunned with Pyromania (P)100% AD. New Effect: After putting at least one point in Behind Enemy Lines, Quinn respawns as Valor after deaths for the rest of the game.
V7.3
  • Harrier Bug Fix: Fixed a bug where, if Quinn canceled a basic attack against a target marked by Harrier and quickly attacked again afterward, Harrier didn't deal bonus physical damage.
V7.2
  • Vault Bug Fix: Fixed a bug where if she Vaulted Gangplank at the same time as he triggered a Powder Keg explosion on multiple targets, it made for one fast pirate.
V6.6
  • Blinding Assault Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 / 10 / 9 / 8 / 7. Disables duration reduced to 1.5 seconds from 2.
V6.5
  • Blinding Assault Bug Fix: Some enhanced basic attacks missing while nearsighted.
V5.24
  • Stats Base attack damage reduced to 54.46 from 56.46.
  • Blinding Assault Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks. Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145. AD ratio reduced to Champions stunned with Pyromania (P)80 / 90 / 100 / 110 / 120% AD from Champions stunned with Pyromania (P)80 / 95 / 110 / 125 / 140% AD.
V5.23
  • Harrier Bonus damage changed to 15 − 100 (based on level) Champions stunned with Pyromania (P)(+ 16 − 50 (based on level)% AD) from Champions stunned with Pyromania (P)50% AD
  • Blinding Assault Renamed from Aerial Assault Base damage increased to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120 AD ratio increased to Champions stunned with Pyromania (P)(+ 80 / 95 / 110 / 125 / 140% AD) from Champions stunned with Pyromania (P)(+ 70 / 75 / 80 / 85 / 90% AD) AP ratio increased to (+ 50% AP) from (+ 35% AP) Removed: Increased damage based on target's missing health Removed: On-kill 50% cooldown reduction New Effect: Applies nearsight to primary target and disarms non-champion ones
  • Behind Enemy Lines Renamed from Tag Team
V5.22
  • Gameplay Update General Recommended items updated Stats Attack damage increased to 56.46 from 51.04 Attack damage growth reduced to 2.41 from 3 Harrier Bonus damage changed to Champions stunned with Pyromania (P)50% AD from 25 − 215 (based on level) Champions stunned with Pyromania (P)(+ 50% Bonus AD) Valor AI updated Cooldown changed to 8 − 2.93 (based on critical strike chance %) from 10 / 7 Aerial Assault Renamed from Blinding Assault Removed: Blind New Effect: Targets hit are marked as Vulnerable (area-of-effect damage unchanged) New Effect: Cooldown is reduced by 50% if it kills at least one target Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230 AD ratio increased to Champions stunned with Pyromania (P)(+ 70 / 75 / 80 / 85 / 90% Bonus AD) from Champions stunned with Pyromania (P)(+ 65% Bonus AD) at all ranks AP ratio reduced to (+ 35% AP) from (+ 50% AP) New Effect: Damage is increased by 1% for every Champions killed with Comeuppance (R)1% of target's missing health up to 40 / 90 / 140 / 190 / 240 Champions stunned with Pyromania (P)(+ 140 / 150 / 160 / 170 / 180% Bonus AD) (+ 70% AP) maximum damage Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70 Cast time reduced to 0.25 seconds from 0.31 Projectile width reduced to 60 from 80 Heightened Senses Passive bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 20 / 30 / 40 / 50 / 60 flat Passive duration reduced to 2 seconds from 3 Vault Dash speed increased Backflip AI updated Slow duration reduced to 1.5 seconds from 2 Range reduced to 675 from 700 Tag Team Removed: Valor replacing Quinn upon activation New Effect: Upon activation and after channeling for 2 seconds, Valor soars down and picks up Quinn, granting her substantially increased movement speed. Quinn can cast Skystrike while being carried by Valor, but taking damage or being disabled while channeling or while being carried will make Valor fly away and place Tag Team on a 3 seconds cooldown without triggering Skystrike Removed: Cooldown Movement speed increase changed to 70 / 100 / 130% total Cost changed to 100 / 50 / 0 from 100 at all ranks Skystrike New Effect: Triggers automatically with Quinn's first basic attack, Aerial Assault, or Vault during Tag Team Damage changed to Champions stunned with Pyromania (P)100% AD from 100 / 150 / 200 Champions stunned with Pyromania (P)(+ 50% Bonus AD) Removed: Increased damage based on target's missing health

Recommended build

What players actually run on Quinn on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Quinn's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Quinn struggles against the most, and the five it beats most often, on the current patch.

Percentages are Quinn's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Quinn, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.