Zed

Zed Build

the Master of Shadows

Role: Mid Pick Rate: 7.7% Win Rate: 52.06%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
Voltaic Cyclosword Voltaic Cyclosword
Ionian Boots of Lucidity Ionian Boots of Lucidity
Axiom Arc Axiom Arc
Late
Serylda's Grudge
Edge of Night

Runes

Most Played
Inspiration
First Strike
First Strike 56.2% · 52.9% WR
Cash Back
Cash Back 54.9% · 52.9% WR
Triple Tonic
Triple Tonic 55.5% · 53% WR
Jack Of All Trades
Jack Of All Trades 33.8% · 53.3% WR
Precision
Legend: Haste
Legend: Haste 10.1% · 49.1% WR
Cut Down
Cut Down 4.3% · 49% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Inspiration
First Strike
First Strike 56.2% · 52.9% WR
Cash Back
Cash Back 54.9% · 52.9% WR
Triple Tonic
Triple Tonic 55.5% · 53% WR
Jack Of All Trades
Jack Of All Trades 33.8% · 53.3% WR
Precision
Cut Down
Cut Down 4.3% · 49% WR
Legend: Haste
Legend: Haste 10.1% · 49.1% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.67%
Bronze Bronze 45.77%
Silver Silver 47.49%
Gold Gold 48.89%
Platinum Platinum 49.67%
Emerald Emerald 50.99%
Diamond Diamond 51.26%
Master Master 52.91%
Grandmaster Grandmaster 55.05%
Challenger Challenger 57.64%
All Elos All Elos 51.32%

Best Counters and Matchups for Zed

See all counters for Zed

Top 5 Counters Against Zed

Tryndamere
Tryndamere Matchup detail
43.8% WR -1.1%
Rumble
43.8% WR -3.1%
Cho'Gath
Cho'Gath Matchup detail
45.1% WR -3.4%
Xin Zhao
Xin Zhao Matchup detail
45.7% WR -0.3%
Riven
45.9% WR +0.1%

Top 5 Best Matchups for Zed

Tristana
Tristana Matchup detail
63.6% WR +10.8%
Ezreal
62.7% WR +7.7%
Smolder
61.6% WR +7.6%
Morgana
60.2% WR +11.7%
Kog'Maw
59.5% WR +11.7%

Patch History

V14.15
  • Razor Shuriken Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 115 / 150 / 185 / 220. Subsequent target base damage increased to 48 / 72 / 96 / 120 / 144 from 48 / 69 / 90 / 111 / 132. Bonus AD ratio reduced to Champions stunned with Pyromania (P)100% bonus AD from Champions stunned with Pyromania (P)110% bonus AD. Subsequent target bonus AD ratio reduced to Champions stunned with Pyromania (P)60% bonus AD from Champions stunned with Pyromania (P)66% bonus AD.
  • Death Mark Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
V14.14
  • Razor Shuriken Base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210. Subsequent target base damage increased to 48 / 69 / 90 / 111 / 132 from 42 / 63 / 84 / 105 / 126.
  • Shadow Slash Living Shadow cooldown reduction increased to 3 seconds from 2.
V14.1 - January 12th Hotfix
  • Living Shadow Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 / 19.25 / 18.5 / 17.75 / 17.
  • Shadow Slash Base damage increased to 65 / 90 / 115 / 140 / 165 from 65 / 85 / 105 / 125 / 145.
  • Death Mark AD ratio increased to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)65% AD.
V13.20
  • Living Shadow Cooldown increased to 20 / 19.25 / 18.5 / 17.75 / 17 seconds from 20 / 18.5 / 17 / 15.5 / 14.
  • Worlds 2016 Zed Skin renamed to Worlds 2016 Zed from Championship Zed.
V13.18
  • General Updated ability icons.
V13.17
  • PROJECT: Zed Contempt for the Weak Bug Fix: Model's lower body no longer becomes frozen in motion when performing the empowered attack.
V13.5
  • Stats Base magic resistance reduced to 29 from 32.
  • Shadow Slash Cooldown reduced to 5 / 4.5 / 4 / 3.5 / 3 seconds from 5 / 4.75 / 4.5 / 4.25 / 4.
V12.23 - December 14th Hotfix
  • Razor Shuriken Base damage reduced to 70 / 105 / 140 / 175 / 210 from 80 / 115 / 150 / 185 / 220.
  • Shadow Slash Base damage reduced to 65 / 85 / 105 / 125 / 145 from 70 / 90 / 110 / 130 / 150. Cooldown increased to 5 / 4.75 / 4.5 / 4.25 / 4 seconds from 5 / 4.5 / 4 / 3.5 / 3.
V12.15
  • Living Shadow Ability mimick range increased to 25000 units from 2000.
  • Shadow Slash Energy cost reduced to 40 from 50.
  • Death Mark Ability mimick range increased to 25000 units from 2000.
V12.10
  • Stats Base health increased to 654 from 584. Health growth increased to 99 from 85. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
V12.4
  • Living Shadow Bug Fix: If the ability is recast at a certain timing while a mimicked Razor Shuriken is in flight, no longer sometimes causes two shurikens to fire from the caster's new position as opposed to one being fired from the caster and the other from the Shadow.
V12.2
  • Death Mark AD ratio reduced to Champions stunned with Pyromania (P)65% AD from Champions stunned with Pyromania (P)100% AD. Undocumented: Cooldown upon being cancelled reduced to 0.5 seconds from 5.
V11.23
  • Razor Shuriken Bug Fix: Hit SFX now properly plays for all shurikens hit, even if they hit the same target.
V11.22
  • Death Mark Undocumented: Shadow duration increased to 9 seconds from 7.5. Recast duration unchanged (7.5 seconds).
V11.18
  • Contempt for the Weak Damage against monsters increased to 200% from 100%.
V11.17
  • Razor Shuriken Bonus AD ratio increased to Champions stunned with Pyromania (P)110% bonus AD from 100%. Secondary target bonus AD ratio increased to Champions stunned with Pyromania (P)66% bonus AD from 60%.
  • Shadow Slash Bonus AD ratio reduced to Champions stunned with Pyromania (P)65% bonus AD from 80%.
  • Death Mark Cooldown increased to 120 / 100 / 80 seconds from 120 / 90 / 60.
V11.14
  • General Adjusted splash artwork for Prestige PROJECT: Zed.
  • Prestige PROJECT: Zed Suit colors changed to be more grey than brown. Blade colors changed to be more gold. Shadow Slash visual effects now have grind particles.
V11.8
  • Contempt for the Weak Removed: No longer has a cooldown against minions and monsters. Removed: No longer deals 200% damage against monsters. New Effect: Damage cap now only affects epic monsters rather than all jungle monsters. Damage cap against epic monsters changed to 300 at all levels from 200 / 350 / 500 (based on level).
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.25
  • General Bug Fix: White tiles no longer appear at his feet while recalling or during his death animation.
V10.22
  • Shadow Slash Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 95 / 120 / 145 / 170.
V10.21
  • Contempt for the Weak Added a yellow ring under targets affected by the passive to match similar passive indicators on Jarvan IV, Ekko, and Shaco.
V10.18
  • General Bug Fix: If he dies during his dance animation, his clone will no longer stay on the map and grant vision until he respawns.
V10.14
  • Living Shadow Missile speed increased to 2500 from 1750. Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
V10.10 - May 14th Hotfix
  • Reverted V10.10 changes.
V10.10
  • Living Shadow Bug Fix: Living Shadow can no longer be buffered to be recast during Death Mark. Undocumented: Buffering an attack command after recasting Living Shadow during Razor Shuriken's cast time will now have the attack be delayed the same way it is when casting a normal Razor Shuriken. Undocumented: Zed will no longer instantly launch Razor Shuriken, regardless of its current cast time, after recasting Living Shadow during its cast time. Undocumented: The Shadow now plays an instance of Shadow Slash VFX at Zed's cast position if Zed buffered both it and the recast of Living Shadow during the Shadow's dash.
V10.4
  • Contempt for the Weak New Effect: Now deals 200% damage against monsters. Damage cap against monsters increased to 200 / 350 / 500 (based on level) from 120 / 240 / 360 (based on level).
V9.8
  • Razor Shuriken Base damage reduced to 80 / 115 / 150 / 185 / 220 from 90 / 125 / 160 / 195 / 230.
  • Living Shadow Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 20 / 18.5 / 17 / 15.5 / 14.
V9.6
  • Death Mark Bug Fix: "Unit will die to Death Mark" indicator is no longer miscalculated.
V9.4
  • Stats Attack speed growth increased to 3.3% from 2.1%.
  • Razor Shuriken Base damage increased to 90 / 125 / 160 / 195 / 230 from 80 / 115 / 150 / 185 / 220. Bonus AD ratio increased to Champions stunned with Pyromania (P)100% bonus AD from 90%.
  • Living Shadow Recast range increased to 1950 units from 1300. Cooldown reduced to 20 / 18.5 / 17 / 15.5 / 14 seconds from 22 / 20 / 18 / 16 / 14.
  • Death Mark Removed - Reaper of Shadows: No longer grants Zed permanent 5 Champions stunned with Pyromania (P)(+ 5 / 10 / 15% of target's AD) bonus AD upon takedown.
V9.1
  • Living Shadow New Effect: Ability icon border now shows the remaining time to recast the ability.
  • Death Mark New Effect: Ability icon border now shows the remaining time to recast the ability.
V8.9
  • Razor Shuriken Bug Fix: Fixed a bug where the bonus attack damage did not count towards his bonus attack damage scaling on Razor Shuriken.
  • Shockblade Zed Bug Fix: Ruby chroma no longer steals particles from Worlds 2016 Zed if both skins are present in the same game.
V8.7
  • Razor Shuriken Secondary bonus AD ratio increased to Champions stunned with Pyromania (P)54% bonus AD from 45%. Secondary base damage increased to 48 / 69 / 90 / 111 / 132 from 40 / 57.5 / 75 / 92.5 / 110.
V8.6
  • Razor Shuriken Secondary base damage reduced to 40 / 57.5 / 75 / 92.5 / 110 from 48 / 69 / 90 / 111 / 132. Secondary bonus AD ratio reduced to Champions stunned with Pyromania (P)45% bonus AD from 54%. Removed: Damage being reduced on shurikens that hit the same enemy.
  • Death Mark Percentage of damage stored increased to 25 / 40 / 55% from 20 / 35 / 45%.
V8.4
  • Death Mark Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
V8.3
  • Stats Base health regeneration reduced to 7 from 7.092.
V7.24
  • Shockblade Zed Bug Fix: Shurikens no longer clip into his back during his death animation.
V7.22
  • Stats Base attack damage increased to 63 from 54.712. Base armor increased to 32 from 26.88. Base health increased to 584 from 579.4. Health growth increased to 85 from 80.
  • Razor Shuriken Initial base damage increased to 80 / 115 / 150 / 185 / 220 from 70 / 105 / 140 / 175 / 210. Secondary base damage increased to 45 / 66 / 87 / 108 / 129 from 42 / 63 / 84 / 105 / 126.
  • Shadow Slash Base damage increased to 70 / 95 / 120 / 145 / 170 from 65 / 90 / 115 / 140 / 165.
V7.18 September 15th Hotfix
  • Living Shadow Bug Fix: Fixed a bug which caused the game to crash when Zed used Living Shadow.
V7.17
  • Stats Base attack speed increased to 0.651 from 0.644.
  • Living Shadow Shadow duration increased to 5 seconds from 4.5.
  • Death Mark Bug Fix: No longer behaves inconsistently when interacting with Ryze's Realm Warp.
V7.1
  • Shockblade Zed Living Shadow Bug Fix: Smoke visual effects disappearing during Zed's dance animation.
V6.22
  • Living Shadow Removed: Passively granting extra Champions stunned with Pyromania (P)4 / 8 / 12 / 16 / 20% bonus AD. Energy restored increased to 30 / 35 / 40 / 45 / 50 from 20 / 25 / 30 / 35 / 40. Shadow swap range increased to 1300 from 1100.
  • Shadow Slash Base damage changed to 65 / 90 / 115 / 140 / 165 from 60 / 90 / 120 / 150 / 180. Cooldown changed to 5 / 4.5 / 4 / 3.5 / 3 seconds from 4 at all ranks.
  • Death Mark New Effect - Reaper of Shadows: Scoring a takedown with/while Death Mark is active permanently grants Zed non-stacking Champions hit with Bandage Toss (Q) at greater than 75% of max range5 (+ 5 / 10 / 15% of target's AD) bonus attack damage (he always keeps the highest value between his current bonus and his latest takedown)
V6.18
  • General PROJECT: Zed Bug Fix: Rough transition between emotes and idle animation.
V6.12
  • Living Shadow New Effect: Spawned shadow is marked by a circular team indicator.
  • Death Mark New Effect: Spawned Living Shadow is marked by a circular team indicator.
V6.11
  • Razor Shuriken Base damage reduced to 70 / 105 / 140 / 175 / 210 from 75 / 115 / 155 / 195 / 235. Bonus AD ratio reduced to Champions stunned with Pyromania (P)90% bonus AD from 100% Secondary reduced damage reduced to 25% from 50%.
V6.7
  • Living Shadow Cooldown increased to 22 / 20 / 18 / 16 / 14 seconds from 18 / 17 / 16 / 15 / 14. Extra bonus AD reduced to Champions stunned with Pyromania (P)4 / 8 / 12 / 16 / 20% bonus AD from Champions stunned with Pyromania (P)5 / 10 / 15 / 20 / 25% bonus AD.
V6.3
  • Death Mark Stored damage reduced to 25 / 35 / 45% from 30 / 40 / 50%.
V5.23
  • General Zed's model size reduced by 10%.
  • Living Shadow Cast range increased to 700 from 600. Minimum cast range reduced to 350 from 400. Projectile speed increased to 1750 from 1500.
  • Death Mark Stored damage increased to 30 / 40 / 50% from 20 / 35 / 50%.
V5.22
  • Living Shadow Bug Fix: Cast time being removed by Zed casting at the same time as his other abilities.
V5.17
  • Razor Shuriken Bug Fix: Additional shuriken sometimes not appearing if cast too quickly after Living Shadow.
  • Living Shadow Bug Fix: Additional shuriken sometimes appearing if cast quickly enough after Razor Shuriken.
  • Death Mark Bug Fix: Zed being unable to reactivate after reviving ( Guardian Angel) Bug Fix: Living Shadow sometimes lasting indefinitely.
V5.16
  • Death Mark Reactivation delay reduced to 0.5 seconds from 1.
V5.9
  • Death Mark New Effect: Reactivation has a 1 second cooldown after Zed reappears.
V5.2
  • Stats Base attack speed reduced to 0.644 from 0.658. Attack speed growth reduced to 2.1 from 3.1.
V4.15
  • Living Shadow New Effect: Tooltip displays extra bonus AD gained at rank 0.
V4.14
  • Death Mark Landing point changed to behind the target from in front of. New Effect: Zed becomes ghosted while the mark is active.
V4.10
  • Death Mark Bug Fix: Zed teleporting to a random location when targeting an enemy who is mid-dash.
V4.5
  • Stats Base armor increased to 21 from 17.
V3.13
  • Living Shadow Projectile speed reduced to 1500 from 2500.
  • Death Mark Tooltip updated. Cast time increased to 0.75 seconds from 0.35. Living Shadow spawn point changed to cast location from behind the target. Living Shadow swap range increased to global from 1100.
V3.7
  • Razor Shuriken Secondary reduced damage reduced to 45 / 69 / 93 / 117 / 141 Champions stunned with Pyromania (P)(+ 60% bonus AD) from 60 / 92 / 124 / 156 / 188 Champions stunned with Pyromania (P)(+ 80% bonus AD)
  • Living Shadow Shadow sight radius reduced to 700 from 1300.
  • Shadow Slash Cooldown increased to 4 seconds from 3.
V3.6
  • Living Shadow Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 22 / 20.5 / 19 / 17.5 / 16.
  • Shadow Slash Removed: Cooldown reduction by hitting minions and monsters. Cooldown reduction per champion hit increased to 2 seconds from 1.
V3.03
  • Razor Shuriken Base damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215.
  • Living Shadow Bug Fix: Zed sometimes casting in a random direction.
  • Shadow Slash Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
V1.0.0.152
  • Stats Movement speed increased to 345 from 320.
V1.0.0.151
  • Added

Recommended build

What players actually run on Zed on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Zed's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Zed struggles against the most, and the five it beats most often, on the current patch.

Percentages are Zed's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Zed, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.