Rumble

Rumble Build

the Mechanized Menace

Role: Top Pick Rate: 2.3% Win Rate: 49.90%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Liandry's Torment Liandry's Torment
Sorcerer's Shoes Sorcerer's Shoes
Bloodletter's Curse Bloodletter's Curse
Late
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 79.3% · 49.7% WR
Nimbus Cloak
Nimbus Cloak 90.9% · 49.4% WR
Absolute Focus
Absolute Focus 75.2% · 49% WR
Scorch
Scorch 93.2% · 49.4% WR
Resolve
Bone Plating
Bone Plating
Unflinching
Unflinching
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 79.3% · 49.7% WR
Nimbus Cloak
Nimbus Cloak 90.9% · 49.4% WR
Transcendence
Transcendence 9.2% · 51.9% WR
Scorch
Scorch 93.2% · 49.4% WR
Inspiration
Triple Tonic
Triple Tonic 1.7% · 51.7% WR
Cosmic Insight
Cosmic Insight 1.5% · 54.4% WR
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.46%
Bronze Bronze 45.55%
Silver Silver 45.80%
Gold Gold 47.08%
Platinum Platinum 47.58%
Emerald Emerald 48.54%
Diamond Diamond 49.97%
Master Master 51.20%
Grandmaster Grandmaster 52.11%
Challenger Challenger 50.78%
All Elos All Elos 49.53%

Best Counters and Matchups for Rumble

See all counters for Rumble

Top 5 Counters Against Rumble

Heimerdinger
Heimerdinger Matchup detail
43.0% WR -4.3%
Tahm Kench
Tahm Kench Matchup detail
43.8% WR -3.0%
Xin Zhao
Xin Zhao Matchup detail
44.4% WR -3.0%
Zaahen
45.3% WR -3.4%
Irelia
46.0% WR -1.6%

Top 5 Best Matchups for Rumble

Udyr
57.4% WR +8.8%
Yasuo
56.9% WR +7.3%
Trundle
56.9% WR +7.7%
Vayne
55.9% WR +7.1%
Camille
54.7% WR +6.2%

Patch History

V14.18
  • Flamespitter Base damage per tick reduced to 5 / 7.5 / 10 / 12.5 / 15 from 6.667 / 8.75 / 10.833 / 12.917 / 15. Maximum base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 105 / 130 / 155 / 180. AP ratio per tick reduced to 8.333% AP from 9.167% AP. Maximum AP ratio reduced to 100% AP from 110% AP.
  • Electro Harpoon Base damage reduced to 55 / 80 / 105 / 130 / 155 from 60 / 85 / 110 / 135 / 160.
V14.17
  • Junkyard Titan Damage health ratio reduced to Champions killed with Comeuppance (R)5% of target's maximum health from 6%.
V14.14
  • Flamespitter Base damage per tick reduced to 6.667 / 8.75 / 10.833 / 12.917 / 15 from 10.417 / 11.667 / 12.917 / 14.167 / 15.417. Total base damage reduced to 80 / 105 / 130 / 155 / 180 from 125 / 140 / 155 / 170 / 185. Minion damage changed to 70% at all ranks from 55 / 60 / 65 / 70 / 75%. Removed: No longer prevents minions hit from dying to allied minions if they would die to one tick of damage. New Effect: Now deals an additional tick of damage if it would kill a minion.
V14.9
  • Stats Selection radius reduced to 140 units from 165.
V14.2 - January 24th Hotfix
  • Stats Base attack damage increased to 64 from 61.
  • Electro Harpoon AP ratio increased to 50% AP from 40% AP.
V14.2
  • Flamespitter Base damage per tick reduced to 10.42 / 11.67 / 12.92 / 14.17 / 15.42 from 11.25 / 12.5 / 13.75 / 15 / 16.25. Total base damage reduced to 125 / 140 / 155 / 170 / 185 from 135 / 150 / 165 / 180 / 195.
  • Electro Harpoon Magic resistance reduction reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%. Maximum magic resistance reduction reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%. Danger Zone magic resistance reduction reduced to 15 / 18 / 21 / 24 / 27% from 18 / 21 / 24 / 27 / 30%. Danger Zone maximum magic resistance reduction reduced to 30 / 36 / 42 / 48 / 54% from 36 / 42 / 48 / 54 / 60%.
  • The Equalizer Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.
V13.23
  • Stats Undocumented: Attack windup increased to 29% from 20%.(bug) Crit windup time unchanged.
V13.22
  • Stats Attack windup reduced to 20% from 22.916667%. Attack windup of non-critical attacks was increased to 29% in data by accident, but micropatched by patch release to its proper 20% value.
V13.21
  • Bilgerat Rumble The Equalizer Bug Fix: No longer is missing some VFX.
  • Super Galaxy Rumble Junkyard Titan Bug Fix: Red overlay VFX during an overheat has been restored. Flamespitter Bug Fix: VFX is no longer cut off by the ground.
V13.12
  • Stats Base health reduced to 625 from 659. Health growth increased to 105 from 99. Base health regeneration reduced to 7 from 8.
  • Junkyard Titan Maximum heat increased to 150 from 100. Overheat threshold increased to 150 heat from 100. Danger Zone threshold unchanged at 50 heat. Overheat duration reduced to 4 seconds from 5.25. Bonus attack speed increased to 50% − 130% (based on level) from 20% − 80% (based on level). Damage cap against monsters changed to 65 − 150 (based on level) from 80 at all levels.
  • Flamespitter Base damage reduced to 135 / 150 / 165 / 180 / 195 from 180 / 220 / 260 / 300 / 340. New Effect: Now deals up to Champions killed with Comeuppance (R)6 / 7 / 8 / 9 / 10% of the target's maximum health, capped at 65 − 300 (based on level) against monsters. Minion damage reduced to 55 / 60 / 65 / 70 / 75% from 60 / 65 / 70 / 75 / 80%.
  • Scrap Shield Base shield reduced to 25 / 55 / 85 / 115 / 145 from 60 / 90 / 120 / 150 / 180. AP ratio reduced to 25% AP from 45% AP. New Effect: Shield now scales with Champions killed with Comeuppance (R)4% of his maximum health.
  • Electro Harpoon Heat generation increased to 20 from 10.
  • The Equalizer Cooldown increased to 130 / 105 / 80 seconds from 100 / 85 / 70.
V13.5
  • Electro Harpoon Magic resistance reduction increased to 12 / 14 / 16 / 18 / 20% from 10% at all ranks. Maximum magic resistance reduction increased to 24 / 28 / 32 / 36 / 40% from 20% at all ranks. Danger Zone magic resistance reduction increased to 18 / 21 / 24 / 27 / 30% from 15% at all ranks. Danger Zone maximum magic resistance reduction increased to 36 / 42 / 48 / 54 / 60% from 30% at all ranks.
V12.10
  • Stats Base health increased to 659 from 589. Health growth increased to 99 from 85. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.55 from 0.75.
  • Scrap Shield Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 75 / 90 / 105 / 120. Shield AP ratio reduced to 45% AP from 50% AP.
V12.5
  • Electro Harpoon Bug Fix: Overheated state no longer visually disappears father than it should be if it was triggered by Electro Harpoon.
V12.4
  • Stats Base armor increased to 36 from 31.
V11.18
  • Junkyard Titan Bonus attack speed changed to 20% − 80% (based on level) from 50% at all levels.
  • Scrap Shield Cooldown reduced to 6 seconds at all ranks from 7 / 6.75 / 6.5 / 6.25 / 6.
V11.15
  • Junkyard Titan Bug Fix: Heat is now checked more consistently: Delay until Heat decays is now much more consistent. Overheated duration is now consistently 5.25 seconds from only averaging this value. Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
  • Electro Harpoon Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders. (This was already fixed in V11.14, but documented in this patch instead).
V11.14
  • Electro Harpoon Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.
V11.13
  • Scrap Shield Cooldown increased to 7 / 6.75 / 6.5 / 6.25 / 6 seconds from 6 at all ranks. Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%. Danger Zone bonus movement speed reduced to 15 / 22.5 / 30 / 37.5 / 45% from 22.5 / 30 / 37.5 / 45 / 52.5%.
V11.11
  • Junkyard Titan Damage cap against monsters reduced to 80 from 120.
V11.9
  • Junkyard Titan Overheat on-hit base damage reduced to 5 − 40 (based on level) from 10 − 50 (based on level). Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
V11.8
  • Stats Base magic resistance reduced to 28 from 32. Magic resistance growth reduced to 0.75 from 1.25.
  • Junkyard Titan Overheat on-hit base damage reduced to 10 − 50 (based on level) from 25 − 110 (based on level). New Effect: Now deals Champions killed with Comeuppance (R)6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters. New Effect: Now gains Champions hit with Martial Cadence (P)50% bonus attack speed while overheated.
  • Electro Harpoon New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.
V11.7
  • Super Galaxy Rumble Bug Fix: The Equalizer crater visual effects no longer appear all in one spot.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.18
  • Flamespitter Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
V10.6
  • General Recommended items updated.
V10.3
  • Stats Base armor increased to 31 from 30.88. Base attack damage reduced to 61 from 61.036.
  • Scrap Shield Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%. Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%. Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200. Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
V9.15
  • Scrap Shield Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 100 / 130 / 160 / 190 / 220.
V9.7
  • Scrap Shield Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
  • The Equalizer Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
V9.6
  • The Equalizer New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V8.12
  • Scrap Shield Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200. AP ratio increased to 50% AP from 40% AP.
  • The Equalizer Base damage increased to 140 / 210 / 280 from 130 / 185 / 240. AP ratio increased to 35% AP from 30% AP.
V8.7
  • Flamespitter Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315. Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
V8.3
  • Stats Base health regeneration reduced to 8 from 8.008.
V7.22 November 9th Hotfix
  • Scrap Shield Bug Fix: No longer gains the bonus shield twice for using Scrap Shield while on Danger Zone.
V7.22
  • Stats Base armor increased to 31 from 25.88. Base health increased to 589 from 584.4. Health growth increased to 85 from 80.
V7.19
  • Electro Harpoon Bug Fix: Can now correctly be casted if overheated.
V7.18
  • Junkyard Titan New Effect: Heat bar now turns orange when at or above 80 Heat.
V7.12
  • Junkyard Titan Heat decay start increased to 4 seconds from 3. Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
  • Flamespitter Damage to minions reduced to 75% from 100%. Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks. Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315. AP ratio increased to 110% AP from 100% AP.
  • Scrap Shield Duration reduced to 1.5 seconds from 2. Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
  • Electro Harpoon Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
V7.7
  • Electro Harpoon Recharge time increased to 6 seconds from 5.
V6.11
  • Flamespitter Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
V6.8
  • General Splash artwork for Rumble in the Jungle and Bilgerat Rumble updated to the Chinese art.
  • Flamespitter Removed: Dealing 50% reduced damage to minions.
  • The Equalizer Cooldown reduced to 110 / 100 / 90 seconds from 120 / 110 / 100.
V6.5
  • Electro Harpoon Bug Fix: Heat continuing to rapidly decay after overheating ends if Rumble reaches 100 Heat by using the first charge and then uses the second one while overheated.
V6.4
  • Electro Harpoon New Effect: Rumble stores a charge every 5 seconds (up to 2 at once) Cooldown reduced to 0 seconds from 10. Heat gain reduced to 10 from 20. Slow duration reduced to 2 seconds from 3. New Effect: Second charge can be used while overheated if Rumble reaches 100 Heat by using the first one (cannot use charges stored during overheating)
V6.1
  • General Model collision radius reduced to 35 from 50.
  • Flamespitter Range increased to 600 from 550. Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
V5.16
  • The Equalizer Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75. Damage zone start point changed to 150 units closer to initial location.
V5.14
  • Flamespitter Bug Fix: Damaging untargetable enemies. Bug Fix: Inconsistent range.
  • The Equalizer Bug Fix: Damaging untargetable enemies.
V5.1
  • Super Galaxy Rumble Electro Harpoon Bug Fix: Cooldown between casts being shorter than intended.
V4.19
  • General New splash artwork for Original Rumble.
V4.15
  • Junkyard Titan Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when overheating ends. Bug Fix: Rumble's first basic attack upon overheating occasionally not dealing bonus damage. Bug Fix: Rumble not fading out upon entering brush while overheated.
  • Flamespitter Bug Fix: Lack of responsiveness when interacting with Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
  • Scrap Shield Bug Fix: Lack of responsiveness when interacting with Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
V4.9
  • Flamespitter Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time. Bug Fix: Dealing less damage than intended when Rumble is on purple team.
V4.6
  • Scrap Shield Danger Zone extra shield strength increased to 50% from 25%. Danger Zone extra movement speed increased to 50% from 25%.
  • Electro Harpoon Danger Zone extra damage increased to 50% from 25%. Danger Zone extra slow strength increased to 50% from 25%. Bug Fix: Slow stacking error.
V4.5
  • Stats Base armor increased to 20 from 16.
V4.2
  • Flamespitter New animation.
V3.7
  • Flamespitter Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370. AP ratio reduced to 100% AP from 135% AP. Danger Zone extra damage increased to 50% from 25%.
  • Electro Harpoon Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175. AP ratio reduced to 40% AP from 50% AP.
V3.6
  • Flamespitter Removed: Preventing Rumble from automatically acquiring basic attack targets.
V3.5
  • Electro Harpoon Bug Fix: Visual effect disappearing before projectile finishes traveling.
  • The Equalizer Removed: Initial damage. Removed: 0.5 seconds delay before first damage tick. New Effect: First damage tick applies on-cast. Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
V1.0.0.152
  • Stats Movement speed increased to 345 from 320.
V1.0.0.144
  • Junkyard Titan Overheated basic attack bonus damage AP ratio reduced to 25% AP from 30% AP.
  • Flamespitter Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450. Bug Fix: Lasting slightly longer than intended.
V1.0.0.141
  • Junkyard Titan New Effect: Rumble's resource bar turns yellow when he is in the Danger Zone
  • Flamespitter Updated to be more responsive (especially while moving and while turning)
  • Electro Harpoon New Effect: HUD icon visuals for second charge.
V1.0.0.136
  • General Recommended items updated.
V1.0.0.129
  • The Equalizer New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
V1.0.0.123
  • The Equalizer Bug Fix: Sometimes ending early if Rumble dies while active.
V1.0.0.121
  • Flamespitter Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140. AP ratio reduced to 45% AP from 50% AP.
V1.0.0.120
  • The Equalizer Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200. AP ratio per second reduced to 20% AP from 25% AP. Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
V1.0.0.118b
  • Junkyard Titan Removed: Overheated basic attack bonus damage applying spell effects and Spell Vamp.
  • Flamespitter Cooldown increased to 6 seconds from 5.
  • The Equalizer Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
V1.0.0.118
  • General Pathing size reduced.
  • Flamespitter Bug Fix: Particle lasting longer than intended.
  • Electro Harpoon Bug Fix: Particle traveling further than projectile.
  • The Equalizer Bug Fix: Fog of war display errors. Bug Fix: Team color display errors.
V1.0.0.116
  • Added

Recommended build

What players actually run on Rumble on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Rumble's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Rumble struggles against the most, and the five it beats most often, on the current patch.

Percentages are Rumble's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Rumble, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.