Udyr

Udyr Build

the Spirit Walker

Role: Jungle Pick Rate: 2.1% Win Rate: 53.46%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Gustwalker Hatchling
Core
Spear of Shojin Spear of Shojin
Boots of Swiftness Boots of Swiftness
Experimental Hexplate Experimental Hexplate
Late
Death's Dance
Spirit Visage
Jak'Sho, The Protean

Runes

Most Played
Precision
Press the Attack
Press the Attack 40.5% · 53.9% WR
Triumph
Triumph 82.2% · 52.9% WR
Legend: Haste
Legend: Haste 69.9% · 52.8% WR
Coup de Grace
Coup de Grace 35.8% · 53.3% WR
Resolve
Approach Velocity
Approach Velocity 1.9% · 52.5% WR
Magical Footwear
Magical Footwear 1.9% · 53.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Press the Attack
Press the Attack 40.5% · 53.9% WR
Triumph
Triumph 82.2% · 52.9% WR
Legend: Alacrity
Legend: Alacrity 11.5% · 53.9% WR
Cut Down
Cut Down 11.7% · 55.4% WR
Inspiration
Triple Tonic
Triple Tonic 2% · 52.2% WR
Cosmic Insight
Cosmic Insight 0.1% · 53.8% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.54%
Bronze Bronze 46.65%
Silver Silver 48.70%
Gold Gold 50.39%
Platinum Platinum 50.93%
Emerald Emerald 52.49%
Diamond Diamond 52.97%
Master Master 53.73%
Grandmaster Grandmaster 55.20%
Challenger Challenger 54.84%
All Elos All Elos 52.74%

Best Counters and Matchups for Udyr

See all counters for Udyr

Top 5 Counters Against Udyr

Nunu & Willump
Nunu & Willump Matchup detail
45.4% WR -2.1%
Evelynn
46.5% WR -0.5%
Rek'Sai
47.6% WR +1.2%
Nidalee
48.4% WR +0.5%
Pantheon
Pantheon Matchup detail
48.5% WR -1.6%

Top 5 Best Matchups for Udyr

Karthus
60.7% WR +10.3%
Sejuani
60.7% WR +13.0%
Rammus
59.1% WR +13.7%
Aatrox
59.0% WR +11.6%
Zed
58.9% WR +7.1%

Patch History

V14.20
  • Wilding Claw Awaken base monster damage reduced to 15 from 20.
  • Blazing Stampede Bonus movement speed reduced to 25 / 31 / 37 / 43 / 49 / 55% from 30 / 36 / 42 / 48 / 54 / 60%.
  • Wingborne Storm Monster damage cap reduced to 5 − 35 (based on level)% from 10 − 50 (based on level)%.
V14.19
  • Blazing Stampede Bug Fix: Fixed an issue that caused him to gain a redundant buff when casting it.
V14.3
  • Bridge Between New Effect: Cooldown is now affected by Ultimate haste. New Effect: Entering a stance is now special-cased to trigger Experimental Hexplate's Overdrive and Cloud Dragon Soul's increased movement speed. New Effect: Awakened Wilding Claw and Wingborne Storm are now special-cased to trigger Malignance's Hatefog.
V13.18
  • Blazing Stampede Bug Fix: Spell shield no longer blocks the application of the on-target cooldown marker for the empowered attack.
V13.14
  • Blazing Stampede Bug Fix: Hail of Blades now properly triggers from the empowered attack.
V13.4
  • Stats Health growth reduced to 92 from 98. Base armor reduced to 31 from 34.
  • Wilding Claw On-hit bonus AD ratio reduced to Champions stunned with Pyromania (P)25% bonus AD from 30%.
  • Wingborne Storm Empowered slow reduced to 20 / 23 / 26 / 29 / 32 / 35% from 25 / 28 / 31 / 34 / 37 / 40%.
V13.1b
  • Wilding Claw Bonus AD ratio reduced to Champions stunned with Pyromania (P)4% per 100 bonus AD from 5%. Bonus attack speed increased to 20 / 32 / 44 / 56 / 68 / 80% from 20 / 30 / 40 / 50 / 60 / 70%.
  • Wingborne Storm Base damage per tick reduced to 10 / 19 / 28 / 37 / 46 / 55 from from 10 / 20 / 30 / 40 / 50 / 60. Total base damage reduced to 80 / 152 / 224 / 296 / 368 / 440 from 80 / 160 / 240 / 320 / 400 / 480.
V12.23 - December 14th Hotfix
  • Wilding Claw Base damage reduced to Champions killed with Comeuppance (R)3 / 4 / 5 / 6 / 7 / 8% maximum health from 3 / 4.4 / 5.8 / 7.2 / 8.6 / 10% Bonus AD ratio reduced to Champions stunned with Pyromania (P)5% per 100 bonus AD from 6%. Awaken base damage reduced to Champions killed with Comeuppance (R)2% − 4% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)2% − 5% (based on level). Awaken bonus AD ratio reduced to Champions stunned with Pyromania (P)2% per 100 bonus AD from 3%. On-hit base damage reduced to to 5 / 11 / 17 / 23 / 29 / 35 from 5 / 13 / 21 / 29 / 37 / 45. On-hit bonus AD ratio increased to Champions stunned with Pyromania (P)30% bonus AD from 20%.
  • Iron Mantle Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
  • Blazing Stampede Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
  • Wingborne Storm Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level). Base damage per tick increased to 10 / 20 / 30 / 40 / 50 / 60 from 10 / 18 / 26 / 34 / 42 / 50. Total base damage increased to 80 / 160 / 240 / 320 / 400 / 480 from 80 / 144 / 208 / 272 / 336 / 400.
V12.19
  • Wilding Claw New Effect: Awakened cast lightning strikes now each deal a minimum of 40 − 160 (based on level) against minions.
  • Iron Mantle On-hit heal against minions increased to 60% from 50%.
  • Wingborne Storm Damage against minions changed to 50 / 60 / 70 / 80% (based on level) from 40 / 55 / 70 / 85% (based on level).
V12.18
  • Stats Armor growth reduced to 4.7 from 5.2 Health growth reduced to 98 from 106.
  • Wilding Claw Mana cost reduced to 20 at all levels from 45 − 28 (based on level). New Effect: Next two empowered attacks now always gain 50 bonus range, rather than only during the Awakened cast. New Effect: Next two empowered attacks during an Awakened cast now deal an additional Champions killed with Comeuppance (R)2% − 5% (based on level) Champions stunned with Pyromania (P)(+ 3% per 100 bonus AD) of target's maximum health Champions killed from outside standard Attack rangebonus physical damage. Awaken AP ratio increased to 0.8% per 100% AP from 0.6% per 100% AP.
  • Iron Mantle On-hit base heal reduced to Champions killed with Comeuppance (R)1.2% maximum health at all ranks from 1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5%. Awakened on-hit base heal reduced to Champions killed with Comeuppance (R)2.4% maximum health from 2.4 / 2.52 / 2.64 / 2.76 / 2.88 / 3% Shield health ratio reduced to Champions killed with Comeuppance (R)2 / 2.3 / 2.6 / 2.9 / 3.2 / 3.5% maximum health from 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4%. Life steal increased to 15 / 16 / 17 / 18 / 19 / 20% from 15% at all ranks.
  • Wingborne Storm Base damage per tick reduced to 10 / 18 / 26 / 34 / 42 / 50 from 10 / 19 / 28 / 37 / 46 / 55. Maximum base damage reduced to 80 / 144 / 208 / 272 / 336 / 400 from 80 / 152 / 224 / 296 / 368 / 440. AP ratio per tick reduced to 17.5% AP from 20% AP. Maximum AP ratio reduced to 140% AP from 160% AP. Damage against minions changed to 40 / 55 / 70 / 85% (based on level) from 50 / 60 / 70 / 80% (based on level).
V12.16 - August 26th Hotfix
  • Wilding Claw Base damage increased to Champions killed with Comeuppance (R)3 / 4.4 / 5.8 / 7.2 / 8.6 / 10% of target's maximum health from 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9%. Bonus AD ratio increased to Champions stunned with Pyromania (P)6% per 100 bonus AD from 4%. On-hit base damage increased to 5 / 13 / 21 / 29 / 37 / 45 from 5 / 9 / 13 / 17 / 21 / 25. On-hit bonus AD ratio increased to Champions stunned with Pyromania (P)20% bonus AD from 10%.
  • Iron Mantle Shield health ratio reduced to Champions killed with Comeuppance (R)2 / 2.4 / 2.8 / 3.2 / 3.6 / 4% maximum health from 2 / 2.6 / 3.2 / 3.8 / 4.4 / 5%. On-hit base heal reduced to Champions killed with Comeuppance (R)1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5% maximum health from 1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8%.
  • Blazing Stampede Bonus movement speed increased to 30 / 37 / 44 / 51 / 58 / 65% from 30 / 34 / 38 / 42 / 46 / 50%. On-target cooldown reduced to 6 / 5.6 / 5.2 / 4.8 / 4.4 / 4 seconds from 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5.
V12.16 - Full Relaunch
  • General New splash artwork for Original Udyr, Black Belt Udyr, Primal Udyr, and Spirit Guard Udyr. Adjusted splash artwork for Definitely Not Udyr and Dragon Oracle Udyr.
  • Stats Base attack damage reduced to 62 from 64. Attack damage growth reduced to 4 from 5. Base attack speed reduced to 0.65 from 0.658. Attack speed ratio reduced to 0.65 from 0.658. Attack speed growth increased to 3% from 2.67%.
  • Bridge Between (Innate) Innate - Awakened Spirit: Udyr has no ultimate ability and instead has 4 basic abilities. Each ability grants a Stance that empowers his next two basic attacks and grants an additional effect. Switching Stances will replace the empowered attacks from the previous Stance, and incurs a 1.5-second global cooldown on his other abilities. Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown. If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game. Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks within 4 seconds to gain Champions hit with Martial Cadence (P)30% bonus attack speed and refund 5% of Awaken's total cooldown. Static Cooldown: 50 / 40 / 30 / 20 (based on level) seconds.
  • Wilding Claw (Q) Active - Stance: Udyr enters Claw Stance, empowering his next two basic attacks to maul the target, dealing Champions killed with Comeuppance (R)3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% Champions stunned with Pyromania (P)(+ 4% per 100 bonus AD) of target's maximum health Champions killed from outside standard Attack rangebonus physical damage. Additionally, Udyr gains 20 / 30 / 40 / 50 / 60 / 70% Champions hit with Martial Cadence (P)bonus attack speed and deals 5 / 9 / 13 / 17 / 21 / 25 Champions stunned with Pyromania (P)(+ 10% bonus AD) Champions killed from outside standard Attack rangebonus physical damage on-hit for 4 seconds. Recast - Awaken: Udyr gains an additional Champions hit with Martial Cadence (P)20% − 70% (based on level) bonus attack speed and causes the empowered attacks to strike with lightning 6 times, dealing Damage mitigated with Shifting Sands (E)magic damage equal to Damage mitigated by Master-At-Arms (R)1.5% − 3% (based on level) (+ 0.6% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health per hit, chaining to up to 3 nearby visible enemies, and being able to hit the same target multiple times. This is capped at 20 Champions stunned with Pyromania (P)(+ 100% bonus AD) (+ 50% AP) against monsters. Mana Cost: 45 − 28 (based on level). Cooldown: 6 seconds. Effect Radius: 450, Cast Time: None.
  • Iron Mantle (W) Active - Stance: Udyr enters Mantle Stance, empowering his next two basic attacks to gain 15% life steal and heal him for Champions killed with Comeuppance (R)1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8% maximum health (+ 8% AP) each. Additionally, Udyr gains a shield for 45 / 60 / 75 / 90 / 105 / 120 (+ 40% AP) Champions killed with Comeuppance (R)(+ 2 / 2.6 / 3.2 / 3.8 / 4.4 / 5% maximum health) for 4 seconds. Recast - Awaken: Udyr increases the shield's strength to 20 − 150 (based on level) (+ 45 / 60 / 75 / 90 / 105 / 120) (+ 65% AP) Champions killed with Comeuppance (R)(+ 8% maximum health) (stacking with the remaining shield from the first cast), and heals every 0.25 seconds over the next 4 seconds, for a total of 10 − 75 (based on level) (+ 22.5 / 30 / 37.5 / 45 / 52.5 / 60) (+ 32.5% AP) Champions killed with Comeuppance (R)(+ 4% maximum health), as well as causes the empowered attacks to instead gain 30% life steal and grant doubled healing. Healing on-hit is reduced to 50% against minions. Mana Cost: 45 − 28 (based on level). Cooldown: 6 seconds. Cast Time: None.
  • Blazing Stampede (E) Active - Stance: Udyr enters Stampede Stance, empowering his basic attacks to have an uncancellable windup and pounce on the target to stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds. Additionally, Udyr becomes ghosted and gains 30 / 34 / 38 / 42 / 46 / 50% Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds. Recast - Awaken: Udyr gains an additional Champions killed 5s before or after using Chronobreak (R)30% − 40% (based on level) bonus movement speed and immunity to crowd control for 1.5 seconds. Mana Cost: 45 − 28 (based on level). Cooldown: 6 seconds. Target Immunity: 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5 seconds (unaffected by ability haste). Cast Time: None.
  • Wingborne Storm (R) Active - Stance: Udyr enters Storm Stance, empowering his next two basic attacks to deal Damage mitigated by Master-At-Arms (R)10 − 30 (based on level) (+ 30% AP) Damage mitigated with Shifting Sands (E)bonus magic damage to nearby enemies. Additionally, Udyr summons a blizzard around himself for 4 seconds that deals 10 / 19 / 28 / 37 / 46 / 55 (+ 20% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.5 seconds to nearby enemies and slows them. Minions take 50 / 60 / 70 / 80% (based on level) damage. Recast - Awaken: Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own. The storm follows the closest nearby visible target and applies the same effects but deals Damage mitigated with Shifting Sands (E)bonus magic damage equal to「 Damage mitigated by Master-At-Arms (R)1% − 2% (based on level) (+ 0.4375% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health per tick, capped at 10 − 50 (based on level) 」「 Damage mitigated by Master-At-Arms (R)8% − 16% (based on level) (+ 3.5% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health over the duration, capped at 80 − 400 (based on level) 」against monsters, and slows by an additional 10%. The unleashed storm grants sight of its surroundings and prioritizes following the last enemy Udyr has attacked while he is nearby, then enemy champions, then non-champions, then Udyr. Mana Cost: 45 − 28 (based on level). Cooldown: 6 seconds. Effect Radius: 370 / 1300, Cast Time: None.

Recommended build

What players actually run on Udyr on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Udyr's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Udyr struggles against the most, and the five it beats most often, on the current patch.

Percentages are Udyr's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Udyr, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.