Nunu & Willump

Nunu & Willump Build

the Boy and His Yeti

Role: Jungle Pick Rate: 1.9% Win Rate: 52.90%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Gustwalker Hatchling
Core
Hextech Rocketbelt Hextech Rocketbelt
Sorcerer's Shoes Sorcerer's Shoes
Rabadon's Deathcap Rabadon's Deathcap
Late
Spirit Visage
Thornmail
Mejai's Soulstealer

Runes

Most Played
Domination
Dark Harvest
Dark Harvest 39.7% · 50.2% WR
Cheap Shot
Cheap Shot 50.1% · 50.9% WR
Grisly Mementos
Grisly Mementos 41.2% · 50.7% WR
Relentless Hunter
Relentless Hunter 46.8% · 50.7% WR
Sorcery
Celerity
Celerity 10.6% · 53.8% WR
Waterwalking
Waterwalking 15.5% · 53.2% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Resolve
Aftershock
Aftershock 30.4% · 53.3% WR
Font of Life
Font of Life 30.3% · 53.3% WR
Conditioning
Conditioning 29.9% · 53.4% WR
Revitalize
Revitalize 28% · 53% WR
Precision
Triumph
Triumph 0.7% · 56% WR
Legend: Haste
Legend: Haste 0.6% · 55.4% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.53%
Bronze Bronze 46.31%
Silver Silver 47.86%
Gold Gold 49.04%
Platinum Platinum 50.93%
Emerald Emerald 51.33%
Diamond Diamond 52.46%
Master Master 53.47%
Grandmaster Grandmaster 57.26%
Challenger Challenger 57.32%
All Elos All Elos 52.00%

Best Counters and Matchups for Nunu & Willump

See all counters for Nunu & Willump

Top 5 Counters Against Nunu & Willump

Briar
47.1% WR +0.7%
Sejuani
47.2% WR -0.4%
Fiddlesticks
Fiddlesticks Matchup detail
48.1% WR +0.6%
Bel'Veth
Bel'Veth Matchup detail
48.1% WR +1.9%
Xin Zhao
Xin Zhao Matchup detail
48.6% WR +0.6%

Top 5 Best Matchups for Nunu & Willump

Pantheon
Pantheon Matchup detail
59.2% WR +9.1%
Jax
59.2% WR +10.9%
Naafiri
57.6% WR +9.7%
Elise
57.5% WR +9.0%
Aatrox
56.9% WR +9.4%

Patch History

V13.19
  • Snowball Barrage AP ratio per snowball increased to 15% AP from 10% AP.
V13.16
  • Biggest Snowball Ever! Bug Fix: Upon recast, the snowball no longer incorrectly checks for collision at a stored location from a previous cast if the previous cast's channel was cancelled by either being rooted or rolling the snowball into terrain with an enemy target nearby, leading to the effect disappearing in the caster's field of view and affecting targets in a completely different location.
V13.5
  • Biggest Snowball Ever! Bug Fix: Snowball no longer gets stuck in place if it was released at exactly the same time the caster left the Fog of War.
V12.22
  • Consume Base damage increased to 400 / 600 / 800 / 1000 / 1200 from 340 / 500 / 660 / 820 / 980.
V12.19
  • Absolute Zero Maximum AP ratio increased to 300% AP from 250% AP.
V12.11
  • Consume Heal AP ratio increased to 90% AP from 70% AP. Heal health ratio increased to 10% from Champions killed with Comeuppance (R)6% bonus health.
  • Snowball Barrage Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 14 at all ranks.
V12.10
  • Stats Base health increased to 610 from 540. Health growth increased to 90 from 76. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
  • Consume Base heal reduced to 65 / 95 / 125 / 155 / 185 from 75 / 110 / 145 / 180 / 215. Heal AP ratio reduced to 70% AP from 90% AP. Heal health ratio reduced to Champions killed with Comeuppance (R)6% bonus health from 10%.
V12.4
  • Stats Health growth reduced to 76 from 82.
  • Consume Healing against champions reduced to 60% from 80%. Base heal against champions reduced to 45 / 66 / 87 / 108 / 129 from 60 / 88 / 116 / 144 / 172. Heal AP ratio against champions reduced 54% AP from 72% AP. Heal health ratio against champions reduced to Champions killed with Comeuppance (R)6% bonus health from 8%.
V11.17
  • Biggest Snowball Ever! Bug Fix: Fixed a bug where he would be knocked up to a very high height when hit by Rek'Sai's Unburrow while channeling.
  • Snowball Barrage Bug Fix: Fixed a bug where it was missing its tooltip when hovering during mid-cast. Bug Fix: Fixed a bug where the tooltip was incorrectly displaying damage as "total damage" when it is actually "per snowball".
V11.16
  • Stats Base movement speed increased 345 from 340.
  • Snowball Barrage AP ratio per snowball increased to 10% AP from 6% AP. Maximum snowball AP ratio increased to 90% AP from 54% AP.
V11.12
  • General Adjusted splash artwork for TPA Nunu.
V11.8
  • Biggest Snowball Ever! Undocumented/New Effect: Now causes the player's HUD to become transparent during the channel.
V11.2
  • Stats Movement speed reduced to 340 from 345. Base health reduced to 540 from 570.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.20
  • Stats Base armor reduced to 29 from 32.
V10.15
  • Biggest Snowball Ever! Bug Fix: No longer get more movement speed than intended by eating a Honeyfruit right before casting it.
V10.13
  • Consume Champion damage AP ratio increased to 65% AP from 50% AP. Minion and monster heal AP ratio increased to 90% AP from 70% AP.
  • Absolute Zero New Effect: Shield now also scales with 150% AP.
V10.3
  • Biggest Snowball Ever! Undocumented: Nunu's model no longer occasionally renders at a faraway location in the fog of war for enemies during the charge, effectively becoming invisible to them.
V9.20
  • Snowball Barrage Bug Fix: Is no longer able to slow enemies more than once within the same cast of snowballs.
V9.18
  • Stats Health growth reduced to 82 from 90. Armor growth reduced to 3 from 3.5. Base mana reduced to 280 from 283.56. Base mana regeneration reduced to 7 from 7.44.
  • Snowball Barrage Slow strength reduced to 30 / 35 / 40 / 45 / 50% from 50% at all ranks.
V9.16
  • General Adjusted splash artwork for Zombie Nunu.
V9.10
  • Papercraft Nunu Biggest Snowball Ever! Bug Fix: No longer uses base skin Biggest Snowball Ever!.
V9.5
  • Stats Base health reduced to 570 from 590.
  • Consume Base non-champion healing reduced to 75 / 110 / 145 / 180 / 215 from 75 / 120 / 165 / 210 / 255.
V9.4
  • Consume New Effect: Icon border now glows when he is within the maximum healing threshold.
V8.22
  • Stats Base attack damage increased to 61 from 57.
  • Consume Healing from champions increased to 80% from 50%.
V8.21
  • Call of the Freljord Bug Fix: Basic attack no longer cancels if Call of the Freljord expires during the attack's wind-up.
  • Consume Bug Fix: No longer heals if Consume is blocked by a spell shield. Bug Fix: If a small unit would die to Consume, it will now deal Consume's damage, rather than the target's current health.
  • Biggest Snowball Ever! Snowball hitbox and steering controls updated to make using W smoother and fix various bugs around the snowball colliding (or not) with stuff. No longer deals full rollover damage if the snowball is created over small units. Rolling into small pets (ex. Shaco's boxes, Yorick's Mistwalkers) no longer causes the snowball to explode. Cast range changed to infinite from 7500. Undocumented: Minimum rollover damage changed to 11.988 / 14.985 / 17.982 / 20.979 / 23.976 (+ 9.99% AP) from 12 / 15 / 18 / 21 / 24 (+ 60% AP). Undocumented: Maximum rollover damage changed to 59.94 / 74.925 / 89.91 / 104.895 / 119.88 (+ 49.95% AP) from 60 / 75 / 90 / 105 / 120 (+ 100% AP).
  • Absolute Zero Bug Fix: Fixed a bug causing the damage and slow to sometimes be slightly off at full channel.
V8.20
  • General Adjusted splash artwork for TPA Nunu.
V8.19
  • Consume Minions and monsters heal AP ratio increased to 70% AP from 50% AP. Champion heal AP ratio reduced to 35% AP from 50% AP.
  • Biggest Snowball Ever! Willump's transition to walking after he finishes rolling his snowball will now feel smoother.
  • Snowball Barrage Snowball AP ratio increased to 6% AP from 5% AP. Willump's Turn AP ratio increased to 80% AP from 50% AP.
V8.18
  • Biggest Snowball Ever! Bug Fix: Fixed a bug where he was sometimes invisible to enemies while rolling his Biggest Snowball Ever! out of fog of war.
V8.17 - Full Relaunch
  • General Name changed to Nunu & Willump from Nunu. Title changed to the Boy and his Yeti from the Yeti Rider. Complete visual upgrade across all skins. New splash artwork for Original Nunu, Sasquatch Nunu, Workshop Nunu, Grungy Nunu, Nunu Bot and Demolisher Nunu. Adjusted splash artwork for TPA Nunu and Zombie Nunu. New voice over. New lore.
  • Stats Base attack damage reduced to 57 from 67. Base armor increased to 32 from 28. Attack damage growth reduced to 3 from 4.
  • Call of the Freljord (Innate) Innate: Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with Champions hit with Martial Cadence (P)highest attack speed. Call of the Freljord: Targets gain Champions hit with Martial Cadence (P)20% bonus attack speed and Champions killed 5s before or after using Chronobreak (R)10% bonus movement speed. Willump's basic attacks additionally deal Champions stunned with Pyromania (P)30% AD bonus physical damage against the main target and to enemies around himself. Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed. On-Target Cooldown: 10 seconds (not affected by cooldown reduction).
  • Consume (Q) Active: Willump takes a bite of a target enemy, dealing damage and healing himself, increased by 50% when below Champions killed with Comeuppance (R)50% of maximum health. Against champions, heals for 37.5 / 60 / 82.5 / 105 / 127.5 (+ 50% AP) Champions killed with Comeuppance (R)(+ 5% bonus health) health and deals 60 / 100 / 140 / 180 / 220 (+ 50% AP) Champions killed with Comeuppance (R)(+ 5% bonus health) magic damage. Against minions and monsters, heals for 75 / 120 / 165 / 210 / 255 (+ 50% AP) Champions killed with Comeuppance (R)(+ 10% bonus health) health and deals 340 / 500 / 660 / 820 / 980 true damage. Target range: 125. Mana Cost: 60. Cooldown: 12 / 11 / 10 / 9 / 8 seconds.
  • Biggest Snowball Ever! (W) Active: Nunu conjures a snowball that Willump begins rolling with increasing movement speed in the target direction for up to 10 seconds, increasing its size over 5 seconds. The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction. The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion. Enemies hit take magic damage, up to a maximum of 180 / 225 / 270 / 315 / 360 (+ 150% AP), increased by 0% − X% (based on charge time), and are knocked up for X − X (based on charge time) seconds. After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1 − 3 (based on charge time) seconds during which it will not grow any larger. Mana Cost: 50 / 55 / 60 / 65 / 70. Cooldown: 14 seconds.
  • Snowball Barrage (E) Active: Nunu throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, each snowball dealing magic damage 16 / 24 / 32 / 40 / 48 (+ 5% AP) to enemies in a cone. Enemies hit 3 times are slowed by 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit. Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn. Willump's Turn: Willump roots Snowbound enemies around him for 0.5 − 1.5 (based on level) seconds, dealing them 20 / 30 / 40 / 50 / 60 (+ 50% AP) magic damage. Target range: 690. Barrage Cooldown: 1 seconds (affected by cooldown reduction). Mana Cost: 50 / 55 / 60 / 65 / 70. Cooldown: 14 seconds.
  • Absolute Zero (R) Active: Nunu and Willump sap heat from the area around them for up to 3 seconds. Moving ends Absolute Zero's effects immediately, and the area is invisible if the duo is not revealed. The duo gains a 65 / 75 / 85 Champions killed with Comeuppance (R)(+ 30 / 40 / 50% bonus health) shield while channeling that refreshes each second, and enemies within the frosted area are slowed by 50% − 95% (based on channel time). Enemies caught in the frozen area when the channel ends or is interrupted take Damage mitigated with Shifting Sands (E)magic damage, up to a maximum of 625 / 950 / 1275 (+ 250% AP), increased by 0% − X% (based on channel time). Mana Cost: 100. Cooldown: 110 / 100 / 90 seconds.

Recommended build

What players actually run on Nunu & Willump on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Nunu & Willump's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Nunu & Willump struggles against the most, and the five it beats most often, on the current patch.

Percentages are Nunu & Willump's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Nunu & Willump, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.