Bel’Veth

Bel’Veth Build

the Empress of the Void

Role: Jungle Pick Rate: 1.9% Win Rate: 54.12%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Gustwalker Hatchling
Health Potion
Core
Kraken Slayer Kraken Slayer
Plated Steelcaps Plated Steelcaps
Stridebreaker Stridebreaker
Late
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 86.7% · 53.2% WR
Triumph
Triumph 98.7% · 53.2% WR
Legend: Alacrity
Legend: Alacrity 91.1% · 53.1% WR
Coup de Grace
Coup de Grace 90.6% · 53.2% WR
Inspiration
Cosmic Insight
Cosmic Insight
Magical Footwear
Magical Footwear
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 86.7% · 53.2% WR
Triumph
Triumph 98.7% · 53.2% WR
Legend: Bloodline
Legend: Bloodline 7.3% · 55.1% WR
Last Stand
Last Stand 5.2% · 53.8% WR
Inspiration
Cash Back
Cash Back
Triple Tonic
Triple Tonic
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 40.02%
Bronze Bronze 45.44%
Silver Silver 48.04%
Gold Gold 49.10%
Platinum Platinum 50.78%
Emerald Emerald 51.95%
Diamond Diamond 53.00%
Master Master 56.33%
Grandmaster Grandmaster 59.68%
Challenger Challenger 57.34%
All Elos All Elos 53.09%

Best Counters and Matchups for Bel’Veth

See all counters for Bel’Veth

Top 5 Counters Against Bel’Veth

Fiddlesticks
Fiddlesticks Matchup detail
47.6% WR 0.0%
Rek'Sai
48.7% WR +2.2%
Kha'Zix
49.3% WR +0.3%
Nidalee
50.4% WR +2.4%
Hecarim
50.8% WR +1.9%

Top 5 Best Matchups for Bel’Veth

Volibear
Volibear Matchup detail
63.2% WR +15.3%
Ambessa
60.7% WR +9.5%
Jayce
59.3% WR +9.0%
Qiyana
58.1% WR +6.8%
Sejuani
57.4% WR +9.7%

Patch History

V14.18
  • General Bug Fix: Certain voiceover lines will now properly trigger to play.
V14.14
  • Stats Attack range reduced to 150 units from 175.
  • Endless Banquet Bonus attack range increased to 75 units from 50.
V14.9
  • Death in Lavender Bonus attack speed per Lavender stack reduced to 0.28% − 1% (based on level) from 0.28% − 1% (based on level). Now scales until level 17 instead of 13.
  • Void Surge AD ratio reduced to Champions stunned with Pyromania (P)100% AD from Champions stunned with Pyromania (P)110% AD. Removed: No longer deals 140% damage to monsters. New Effect: Now deals 45 / 55 / 65 / 75 / 85 bonus damage to monsters.
V14.5
  • Death in Lavender Bug Fix: Per- Voidgrub and Rift Herald takedowns now properly grant 2 Lavender stacks instead of 3.
  • Royal Maelstrom Damage reduction reduced to 35 / 40 / 45 / 50 / 55% from 42 / 49 / 56 / 63 / 70%.
V13.21
  • Royal Maelstrom Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22.5 / 21 / 19.5 / 18.
V13.20
  • Death in Lavender Bonus attack speed from ability casts reduced to 20% − 40% (based on level) from 25% − 50% (based on level).
  • Royal Maelstrom Damage reduction reduced to 42 / 49 / 56 / 63 / 70% from 70% at all ranks. Minimum base damage per hit reduced to 6 / 7 / 8 / 9 / 10 from 8 / 10 / 12 / 14 / 16. Maximum base damage per hit reduced to 24 / 28 / 32 / 36 / 40 from 32 / 40 / 48 / 56 / 64. Minimum AD ratio per hit increased to Champions stunned with Pyromania (P)8% AD from Champions stunned with Pyromania (P)6% AD. Maximum AD ratio per hit increased to Champions stunned with Pyromania (P)32% AD from Champions stunned with Pyromania (P)24% AD. On-hit, on-attack, and spell modifier increased to Champions killed with Comeuppance (R)8% − 32% (based on target's missing health) from 6% − 24%. New Effect: Damage can now critically strike.
  • Endless Banquet Bonus movement speed changed to 10 / 45 / 80 from 25 / 50 / 75. Remora health changed to Champions killed with Comeuppance (R)20 / 45 / 70% of minion's maximum health from 40 / 50 / 60%.
V13.15 - August 3rd Hotfix
  • Void Surge Bug Fix: Directional indicators restored.
V13.13
  • Endless Banquet Bug Fix: No longer causes the passive mark to expire from casting Void Surge and Royal Maelstrom on different targets.
V13.9
  • Stats Attack damage growth reduced to 1.5 from 1.7.
  • Void Surge Damage against monsters increased to 140% from 120%.
V13.4
  • Royal Maelstrom Bug Fix: Initial SFX no longer improperly plays for each hit of the ability. Bug Fix: Queuing the ability during Endless Banquet no longer causes the animations for both of the abilities to stutter.
V12.21
  • Royal Maelstrom Cooldown increased to 24 / 22.5 / 21 / 19.5 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
  • Endless Banquet Void Remora health reduced to Champions killed with Comeuppance (R)40 / 50 / 60% of minion's maximum health from 50 / 60 / 70%.
V12.15
  • Royal Maelstrom Bug Fix: Fixed a bug where it would not cancel when casting Endless Banquet on an out-of-range Void Coral.
V12.14
  • Royal Maelstrom Bug Fix: The ability will no longer globally attack the enemy Renata Glasc while Bel'Veth is affected by berserk.
V12.13
  • General Primary resource bar now tracks the remaining duration of True Form. Passive stacks are now displayed by a secondary resource indicator under the health bar.
  • Endless Banquet Bug Fix: Ranged Void Remora now properly receive the Hand of Baron buff. Bug Fix: Void Corals no longer spawn between the normal realm and the Realm of Death. Size while in True Form has been slightly decreased.
V12.12 - June 30th Hotfix
  • Stats Attack damage growth reduced to 1.7 from 2. Health growth reduced to 99 from 105.
  • Royal Maelstrom Lifesteal reduced to 20% at all ranks from 20 / 21.5 / 23 / 24.5 / 26%. Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 22 / 20 / 18 / 16 / 14.
  • Endless Banquet Bonus health bonus AD ratio reduced to Champions stunned with Pyromania (P)120% bonus AD from 165%. Heal bonus AD ratio reduced to Champions stunned with Pyromania (P)120% bonus AD from 165%.
V12.12
  • General True Form basic attack animation adjusted to swing slightly less at slower attack speeds. Bug Fix: Attack SFX are no longer audible through the Fog of War occasionally.
  • Stats Attack range increased to 175 from 125. Base health regeneration reduced to 6 from 8.5. Health regeneration growth reduced to 0.6 from 0.85.
  • Death in Lavender New Effect: Now gains Lavender stacks from scoring takedowns against large minions on Summoner's Rift within 3 seconds of damaging them. Bonus attack speed per Lavender stack changed to 0.28% − 1% (based on level) from 0.25% − 1.25% (based on level).
  • Void Surge Bug Fix: Endless Banquet's bonus true damage on-hit is no longer doubled when applied by this ability. Bug Fix: No longer triggers on-cast effects (e.g. Sheen) for casting the ability in a direction that isn't available while other dash directions are.
  • Royal Maelstrom Minimum base damage per hit reduced to 8 / 10 / 12 / 14 / 16 from 8 / 11 / 14 / 17 / 20. Life steal reduced to 20 / 21.5 / 23 / 24.5 / 26% from 20 / 22 / 24 / 26 / 28%. Animation in True Form while at a high attack speed has been updated.
  • Endless Banquet Health ratio reduced to Champions killed with Comeuppance (R)25% of target's missing health at all ranks from 25 / 30 / 35%. Bonus attack range reduced to 50 at all ranks from 50 / 75 / 100. Void Remora health reduced to Champions killed with Comeuppance (R)50 / 60 / 70% of minion's maximum health from 70% at all ranks. Bug Fix: Bonus health is no longer lost from consuming a Void Coral while already in True Form. Bug Fix: Remaining duration of buff no longer occasionally fails to refresh correctly upon consuming Void Coral. Bug Fix: Remora no longer spawn a Void Coral whenever dealing damage to Sion under the effect of Glory in Death.
V12.11 - Added
  • Death in Lavender (Innate) Innate: After casting an ability, Bel'Veth gains 2 stacks for 5 seconds, stacking up to 6 times and refreshing on subsequent ability casts. While Bel'Veth has stacks, she becomes ghosted and gains Champions hit with Martial Cadence (P)25% − 50% (based on level) bonus attack speed. Her basic attacks each consume 1 stack. Innate: Whenever Bel'Veth scores a takedown against a champion or monster within 3 seconds of damaging them, she gains stacks of Lavender permanently. Large monsters grant her 1 stack and champions and epic monsters grant her 2. Each stack grants her Champions hit with Martial Cadence (P)0.25% − 1.25% (based on level) bonus attack speed. Bel'Veth can exceed the attack speed cap, but all sources of damage dealt or triggered by her basic attacks are reduced by 25%, including on-hit effects. She cannot gain attack speed through growth (per level).
  • Void Surge (Q) Active: Bel'Veth dashes a fixed distance in a designated direction, though not through terrain, dealing 10 / 15 / 20 / 25 / 30 Champions stunned with Pyromania (P)(+ 110% AD) Champions killed from outside standard Attack rangephysical damage to enemies she passes through and applying on-hit and spell effects at 75% effectiveness to the first target hit. Void Surge can critically strike for Champions killed from outside standard Attack range(75% + 35%) bonus physical damage. Void Surge deals 120% damage to monsters and 60 / 70 / 80 / 90 / 100% damage against minions. Void Surge can only be cast in each of Bel'Veth's cardinal directions with a cooldown that incurs between casts. Each direction has a unique cooldown that is reduced equivalent to 0.25 ability haste per Champions hit with Martial Cadence (P)1% bonus attack speed. These cooldowns reset upon respawning. Void Surge resets Bel'Veth's basic attack timer. Cooldown: 1 second. Per-Direction Cooldown: 16 / 15 / 14 / 13 / 12 seconds. Range: 400, Collision Radius: 100, Cast Time: None. Speed: 800 / 850 / 900 / 950 / 1000 Champions killed 5s before or after using Chronobreak (R)+ 100% movement speed.
  • Above and Below (W) Active: Bel'Veth slams her tail down in the target direction, dealing 70 / 110 / 150 / 190 / 230 Champions stunned with Pyromania (P)(+ 100% bonus AD) (+ 125% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies struck, knocking them up for 0.75 seconds, and slowing them by 50% for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds. Hitting an enemy champion with Above and Below resets Void Surge's dash cooldown of the direction they were hit. Cooldown: 12 / 11 / 10 / 9 / 8 seconds. Range: 0 - 660, Width: 200, Cast Time: 0.5 seconds.
  • Royal Maelstrom (E) Active: Bel'Veth rapidly slashes at the nearest enemy with the lowest Champions killed with Comeuppance (R)current health percentage 6 (+ 1 per Champions hit with Martial Cadence (P)33.3% bonus attack speed) times over 1.5 seconds, dealing 8 / 11 / 14 / 17 / 20 Champions stunned with Pyromania (P)(+ 6% AD) Champions killed from outside standard Attack rangephysical damage with each slash, increased by Champions killed with Comeuppance (R)0% − 300% (based on target's missing health), and applying on-hit, on-attack, and spell effects at Champions killed with Comeuppance (R)6% − 24% (based on target's missing health) effectiveness. Royal Maelstrom deals 150% damage to monsters and its attacks apply life steal but cannot critically strike. Bel'Veth gains 70% damage reduction, 20 / 22 / 24 / 26 / 28% (+ 100% life steal) life steal, and is unable to move during Royal Maelstrom. She cannot perform slashes while unable to declare basic attacks. Royal Maelstrom can be recast after 0.75 seconds within the duration, and does so automatically afterwards or when Bel'Veth casts an ability. Recast: Bel'Veth ends Royal Maelstrom. Cooldown: 22 / 20 / 18 / 16 / 14 seconds. Effect Radius: 500, Cast Time: None.
  • Endless Banquet (R) Passive: Bel'Veth's basic attacks on-hit apply a mark to the target for 5 seconds, refreshing on subsequent attacks and expiring upon attacking a new target. Every second attack on-hit against the marked target deals 6 / 8 / 10 Champions stunned with Pyromania (P)(+ 12% bonus AD) Skillshots dodged with Void Surge (Q) bonus true damage and grants a stack that increases this damage by the same value. This effect stacks infinitely, but is capped at 5 stacks against epic monsters. Additionally, whenever Bel'Veth scores a takedown against a champion or epic monster while being alive, a Void Coral is spawned from their corpse for 15 seconds. Baron Nashor and Rift Herald summon an enhanced Void Coral. Active: Bel'Veth dashes to the target Void Coral and consumes it over the cast time, slowing nearby enemies by 25%, which ramps up to 99% over the duration, then creates an explosion that deals 150 / 200 / 250 (+ 100% AP) Champions killed with Comeuppance (R)(+ 25 / 30 / 35% of target's missing health) Skillshots dodged with Void Surge (Q) true damage to them. Upon consumption, Bel'Veth also consumes all other existing Void Corals, gains a stack of Lavender per Void Coral consumed, and assumes her True Form for 60 seconds. If Bel'Veth consumed at least one enhanced Void Coral, she gains an enhanced True Form that lasts 180 seconds and causes Void Remora to spawn from the deaths of nearby lane minions. Void Remora have Champions killed with Comeuppance (R)70% of the minion's maximum health and Champions stunned with Pyromania (P)110% of the minion's AD. A nearby Void Coral is required to cast this ability. True Form: Bel'Veth evolves into a monster, gaining 100 / 150 / 200 Champions stunned with Pyromania (P)(+ 165% bonus AD) (+ 90% AP) Champions killed with Comeuppance (R)bonus health, 25 / 50 / 75 Champions killed 5s before or after using Chronobreak (R)bonus movement speed out-of-combat, 50 / 75 / 100 bonus attack range, as well as 10 / 15 / 20% increased Champions hit with Martial Cadence (P)total attack speed. She also gains the ability to dash through terrain with Void Surge. Consuming Void Corals while in this state refreshes the duration of True Form and heals Bel'Veth for 100 / 150 / 200 Champions stunned with Pyromania (P)(+ 165% bonus AD) (+ 90% AP). Cooldown: 1 second. Effect Radius: 500, Cast Time: 1 second.

Recommended build

What players actually run on Bel’Veth on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Bel’Veth's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Bel’Veth struggles against the most, and the five it beats most often, on the current patch.

Percentages are Bel’Veth's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Bel’Veth, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.