Sejuani

Sejuani Build

Fury of the North

Role: Jungle Pick Rate: 1.7% Win Rate: 52.44%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

W Q E

Items

Start
Mosstomper Seedling
Health Potion
Core
Heartsteel Heartsteel
Plated Steelcaps Plated Steelcaps
Unending Despair Unending Despair
Late
Thornmail
Jak'Sho, The Protean

Runes

Most Played
Resolve
Aftershock
Aftershock 91.5% · 52.1% WR
Font of Life
Font of Life 91.3% · 52.1% WR
Conditioning
Conditioning 90.7% · 52.1% WR
Overgrowth
Overgrowth 90.1% · 52% WR
Precision
Triumph
Triumph 1.7% · 52.1% WR
Legend: Alacrity
Legend: Alacrity 1.5% · 55% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Aftershock
Aftershock 91.5% · 52.1% WR
Font of Life
Font of Life 91.3% · 52.1% WR
Conditioning
Conditioning 90.7% · 52.1% WR
Overgrowth
Overgrowth 90.1% · 52% WR
Precision
Triumph
Triumph 1.7% · 52.1% WR
Legend: Alacrity
Legend: Alacrity 1.5% · 55% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.22%
Bronze Bronze 49.25%
Silver Silver 50.77%
Gold Gold 51.69%
Platinum Platinum 51.75%
Emerald Emerald 51.83%
Diamond Diamond 51.49%
Master Master 53.39%
Grandmaster Grandmaster 53.50%
Challenger Challenger 53.16%
All Elos All Elos 51.89%

Best Counters and Matchups for Sejuani

See all counters for Sejuani

Top 5 Counters Against Sejuani

Ivern
38.8% WR -8.5%
Udyr
43.7% WR -2.9%
Amumu
45.9% WR -2.0%
Shyvana
46.5% WR +3.5%
Lillia
46.7% WR -1.1%

Top 5 Best Matchups for Sejuani

Karthus
64.1% WR +13.6%
Jayce
61.1% WR +10.8%
Quinn
58.7% WR +8.0%
Zed
58.5% WR +6.7%
Volibear
Volibear Matchup detail
57.4% WR +9.5%

Patch History

V14.15
  • General Bug Fix: Abilities SFX are no longer audible through the Fog of War.
V14.9
  • Fury of the North Bonus armor ratio increased to 75% bonus armor from 50%. Bonus magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)75% bonus magic resistance from 50%.
  • Winter's Wrath First hit base damage changed to 5 / 15 / 25 / 35 / 45 from 10 / 15 / 20 / 25 / 30. First hit health ratio increased to Champions killed with Comeuppance (R)4% of her maximum health from 2%. Second hit base damage reduced to 5 / 25 / 45 / 65 / 85 from 20 / 60 / 100 / 140 / 180. Second hit health ratio increased to Champions killed with Comeuppance (R)8% of her maximum health from 6%. Total base damage reduced to 10 / 40 / 70 / 100 / 130 from 30 / 75 / 120 / 165 / 210. Total health ratio increased to Champions killed with Comeuppance (R)12% of her maximum health from 8%.
V13.15
  • Winter's Wrath First hit base damage reduced to 10 / 15 / 20 / 25 / 30 from 20 / 25 / 30 / 35 / 40. Second hit base damage reduced to 20 / 60 / 100 / 140 / 180 from 30 / 70 / 110 / 150 / 190.
V13.7
  • Fury of the North Damage cap against epic monsters reduced to 250 from 300.
  • Arctic Assault Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 18 / 16.5 / 15 / 13.5 / 12.
  • Glacial Prison Cooldown increased to 130 / 110 / 90 seconds from 120 / 100 / 80.
V12.17
  • Permafrost Bug Fix: Granting the Permafrost buff to allies no longer triggers Tear of the Goddess' Mana Charge.
V12.14
  • Arctic Assault Bug Fix: VFX are now properly shown.
V12.10
  • Stats Base health increased to 630 from 560. Health growth increased to 114 from 100. Armor growth increased to 5.45 from 4.25. Magic resistance growth increased to 2.05 from 1.25.
V12.8
  • Fury of the North Cooldown reduced to 12 − 6 (based on level) seconds from 12 at all levels.
V11.19
  • Arctic Assault Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 20 / 18 / 16 / 14 / 12. Base damage increased to 90 / 140 / 190 / 240 / 290 from 80 / 130 / 180 / 230 / 280.
V11.10
  • Permafrost Targeting changed to "Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)" from 250 for all targets.
V11.5
  • Winter's Wrath Second hit health ratio increased to Champions killed with Comeuppance (R)6% of her maximum health from 5.25%.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.22
  • Glacial Prison Base damage increased to 125 / 150 / 175 from 100 / 125 / 150. Empowered and explosion base damage increased to 200 / 300 / 400 from 150 / 250 / 350.
V10.16
  • Arctic Assault Bug Fix: Now properly triggers Electrocute after basic attacking an enemy champion after hitting them.
V10.14
  • Permafrost Base damage increased to 55 / 105 / 155 / 205 / 255 from 40 / 90 / 140 / 190 / 240. On-target cooldown reduced to 8 seconds at all levels from 10 / 9 / 8 (based on level).
V10.3
  • Stats Base attack speed increased to 0.688 from 0.625.
  • Fury of the North New Effect: Now also falls off after hits from small monsters.
V10.1
  • Stats Health growth increased to 100 from 95.
  • Fury of the North Bonus armor ratio increased to 50% bonus armor from 35%. Bonus magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)50% bonus magic resistance from 35%.
  • Permafrost Base damage increased to 40 / 90 / 140 / 190 / 240 from 40 / 80 / 120 / 160 / 200.
V9.22
  • Stats Base attack damage increased to 66 from 64. Health regeneration growth increased to 1 from 0.85. Attack speed growth increased to 3.5% from 3%.
  • Arctic Assault Base damage increased to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240 AP ratio increased to 60% AP from 40% AP.
  • Permafrost Bug Fix: Passive now properly resets its debuff duration when reapplying at max stacks.
V9.19
  • Fury of the North Target's health ratio reduced to Champions killed with Comeuppance (R)10% of the target's maximum health at all levels from Damage mitigated by Master-At-Arms (R)10 / 15 / 20% (based on level).
V9.16
  • Fury of the North Bonus armor changed to 10 (+ 35% bonus armor) from 20 (+ 25% bonus armor). Bonus magic resistance changed to 10 Champions that have been made a Vessel by Test of Spirit (E)(+ 35% bonus magic resistance) from 20 Champions that have been made a Vessel by Test of Spirit (E)(+ 25% bonus magic resistance).
  • Arctic Assault Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 17 / 15.5 / 14 / 12.5 / 11.
V9.13
  • Stats Health growth reduced to 95 from 105.
  • Winter's Wrath Second hit health ratio reduced to Champions killed with Comeuppance (R)5.25% of her maximum health from 6%.
V9.8
  • Winter's Wrath First hit health ratio increased to Champions killed with Comeuppance (R)2% of her maximum health from 1.5%. Second hit health ratio increased to Champions killed with Comeuppance (R)6% of her maximum health from 4.5%.
V9.1
  • Stats Health growth increased to 105 from 88. Base armor increased to 34 from 31. Armor growth increased to 4.25 from 3. Base magic resistance increased to 32.1 from 27.1. Magic resistance growth increased to 1.25 from 0.75. Attack damage growth increased to 4 from 3.
  • Fury of the North Bonus armor reduced to 20 (+ 25% bonus armor) from 20 / 70 / 120 (based on level) (+ 100% total armor). Bonus magic resistance reduced to 20 Champions that have been made a Vessel by Test of Spirit (E)(+ 25% bonus magic resistance) from 20 / 70 / 120 (based on level) Champions that have been made a Vessel by Test of Spirit (E)(+ 100% total magic resistance). Resistance linger increased to 3 seconds from 2.
  • Arctic Assault Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 90 / 120 / 150 / 180.
  • Winter's Wrath Second hit base damage increased to 30 / 70 / 110 / 150 / 190 from 30 / 65 / 100 / 135 / 170. Bug Fix: Second hit slow duration normalized to 0.25 seconds. Previously could last slightly longer depending on server timing.
  • Permafrost Stun duration reduced to 1 second at all ranks from 1 / 1.1 / 1.2 / 1.3 / 1.4. Target range reduced to 600 from 750. Base damage increased to 40 / 80 / 120 / 160 / 200 from 20 / 35 / 50 / 65 / 80.
V8.18
  • Permafrost Base damage reduced to 20 / 35 / 50 / 65 / 80 from 30 / 45 / 60 / 75 / 90.
  • Glacial Prison Ice storm shatter slow duration reduced to 1 second from 3.
V8.14
  • Glacial Prison Maximum stun duration reduced to 1.5 seconds from 2.
V8.12
  • Fury of the North Damage against monsters changed to Champions killed with Comeuppance (R)10 / 15 / 20 (based on level)% of their maximum health from 400. The damage is capped at 300 against epic monsters.
  • Winter's Wrath Mana cost reduced to 65 from 80. New Effect: Flail swing now scales with 20% AP. New Effect: Flail lash now scales with 60% AP.
  • Permafrost Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 30 / 40 / 50 / 60. AP ratio increased to 60% AP from 30% AP. New Effect: Frost can now also be applied to medium monsters and large minions. New Effect: On-target cooldown now only applies to enemy champions.
V8.7
  • Stats Health growth reduced to 88 from 95.
  • Permafrost Stun duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
V8.3
  • Arctic Assault Cooldown increased to 17 / 15.5 / 14 / 12.5 / 11 seconds from 13 / 12.5 / 12 / 11.5 / 11.
V8.2
  • Permafrost New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.23
  • Stats Base armor reduced to 31 from 36.
V7.22
  • Stats Base attack damage increased to 64 from 56. Base armor increased to 36 from 22.
V7.21
  • Stats Base armor reduced to 22 from 27. Armor growth reduced to 3 from 4. Base magic resistance reduced to 27.1 from 32.1. Magic resistance growth reduced to 0.75 from 1.25.
  • Fury of the North Base resistances increased to 20 / 70 / 120 (based on level) from 20 / 60 / 100 (based on level). Time-out duration changed to 2 seconds at all levels from 1 / 2 / 3 (based on level). Combat timer changed to 12 seconds at all levels from 15 / 12 / 9 (based on level).
  • Permafrost New Effect: Tooltip now mentions Permafrost's displacement effect. Base damage reduced to 20 / 30 / 40 / 50 / 60 from 40 / 60 / 80 / 100 / 120.
V7.16
  • Poro Rider Sejuani Bug Fix: Baby poro once again runs over to Bristle's during Sejuani's death.
V7.14
  • Winter's Wrath Bug Fix: The second hit no longer counts as a separate spellcast.
V7.10
  • Fury of the North Frost Armor bonus resistances reduced to 20 / 60 / 100 (based on level) from 100 at all levels.
  • Arctic Assault Shifted slightly to address instances where Sejuani collided with targets behind her.
  • Winter's Wrath New Effect: Cooldown starts once both swings are complete instead of on-cast. Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
V7.9 May 5th Hotfix
  • Fury of the North Bug Fix: Fixed a bug causing it not to break from instances of damage that were entirely absorbed by a shield. Cooldown increased to 15 / 12 / 9 (based on level) seconds from 9 at all levels.
V7.9 May 4th Hotfix
  • Stats Base health reduced to 560 from 600.
  • Winter's Wrath Mana cost increased to 80 from 60. First hit base damage reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50. Second hit base damage reduced to 30 / 65 / 100 / 135 / 170 from 40 / 75 / 110 / 145 / 180.
V7.9
  • General Title changed to Fury of the North from The Winter's Wrath. New splash artwork for Darkrider Sejuani, Sabretusk Sejuani and Traditional Sejuani.
  • Stats Base health regeneration reduced to 8.5 from 8.675. Base mana regeneration reduced to 7 from 7.205. Mana regeneration increased to 0.7 from 0.45. Base armor reduced to 27 from 29.54. Armor growth increased to 4 from 3. Base attack range increased to 150 from 125. Base attack damage reduced to 56 from 57.544. Attack damage growth reduced to 3 from 3.3. Base attack speed reduced to 0.625 from 0.67. Attack speed growth increased to 3% from 1.45%.
  • Fury of the North Renamed Fury of the North from Frost Armor. Frost Armor: Sejuani receives Frost Armor if she hasn't taken damage in the last 9 seconds, lingering for 1 / 2 / 3 (based on level) seconds after taking damage from enemy champions. Frost Armor engulfs Bristle's in True Ice, becoming immune to slows and gains 100 (+ 100% total armor) bonus armor and 100 Champions that have been made a Vessel by Test of Spirit (E)(+ 100% total magic resistance) bonus magic resistance. Icebreaker: Enemies stunned by Sejuani are frozen. Sejuani's next basic attack or ability against them deals Champions killed with Comeuppance (R)10 / 15 / 20 (based on level)% of their maximum health as bonus magic damage, or 400 against minions and monsters.
  • Arctic Assault Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100. Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11. Base damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 125 / 170 / 215 / 260. Knockup duration reduced to 0.5 seconds from 0.75. Removed: No longer knocks up enemies around the first target hit.
  • Winter's Wrath Renamed Winter's Wrath from Flail of the Northern Winds. New Effect: New ability icon. Mana cost increased to 60 at all ranks from 40 / 35 / 30 / 25 / 20. Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7. Damage type changed to physical from magic. Rework: After a 0.25-seconds delay, Sejuani swings her flail in a cone in the target direction, dealing 30 / 35 / 40 / 45 / 50 Champions killed with Comeuppance (R)(+ 1.5% maximum health) physical damage to all enemies hit and knocking back minions and monsters. She then lashes out with her flail after 0.75 seconds in a straight line in the same direction, dealing 40 / 75 / 110 / 145 / 180 Champions killed with Comeuppance (R)(+ 4.5% maximum health) additional physical damage and briefly slowing to all enemies hit. Sejuani can move freely during Winter's Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani's movement.
  • Permafrost New Effect: New ability icon. Mana cost reduced to 20 from 55. Cooldown reduced to 1.5 seconds at all ranks from 10 / 9 / 8 / 7 / 6. New Effect: Winter's Wrath, Sejuani's and nearby melee allied champions' basic attacks now apply Frost to enemy champions and large monsters. New Effect: Require 4 stacks of Frost to activate. Base damage reduced to 40 / 60 / 80 / 100 / 120 from 80 / 105 / 130 / 155 / 180. AP ratio reduced to 30% AP from 50% AP. New Effect: Now has a per-target cooldown of 10 / 9 / 8 (based on level) seconds. Removed: Slowing for 50 / 55 / 60 / 65 / 70% for 1.5 seconds. New Effect: Activating Permafrost now stuns them for 1 / 1.25 / 1.5 / 1.75 / 2 seconds.
  • Glacial Prison Cooldown reduced to 120 / 100 / 80 seconds from 130 / 115 / 100. Rework: Sejuani throws a True Ice bola in a line, dealing 100 / 125 / 150 (+ 40% AP) magic damage and stunning for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to 150 / 187.5 / 225. If the bola travels before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds, slowing other enemies by 30%. At the end of the duration the storm shatters the ground, deals 150 / 250 / 350 (+ 80% AP) magic damage and slowing by 80% for 3 seconds.

Recommended build

What players actually run on Sejuani on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Sejuani's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Sejuani struggles against the most, and the five it beats most often, on the current patch.

Percentages are Sejuani's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Sejuani, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.