Lillia

Lillia Build

the Bashful Bloom

Role: Jungle Pick Rate: 2.5% Win Rate: 52.08%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q W E

Items

Start
Gustwalker Hatchling
Health Potion
Core
Liandry's Torment Liandry's Torment
Sorcerer's Shoes Sorcerer's Shoes
Riftmaker Riftmaker
Late
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
Precision
Conqueror
Conqueror 92% · 52.1% WR
Triumph
Triumph 91.3% · 52.1% WR
Legend: Haste
Legend: Haste 91.5% · 52.1% WR
Coup de Grace
Coup de Grace 79.3% · 52% WR
Inspiration
Cosmic Insight
Cosmic Insight
Magical Footwear
Magical Footwear
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 92% · 52.1% WR
Triumph
Triumph 91.3% · 52.1% WR
Legend: Haste
Legend: Haste 91.5% · 52.1% WR
Cut Down
Cut Down 11.1% · 52.5% WR
Inspiration
Cosmic Insight
Cosmic Insight
Magical Footwear
Magical Footwear
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.60%
Bronze Bronze 49.47%
Silver Silver 50.48%
Gold Gold 50.58%
Platinum Platinum 51.01%
Emerald Emerald 51.11%
Diamond Diamond 52.42%
Master Master 53.50%
Grandmaster Grandmaster 53.91%
Challenger Challenger 57.36%
All Elos All Elos 51.63%

Best Counters and Matchups for Lillia

See all counters for Lillia

Top 5 Counters Against Lillia

Nasus
44.7% WR -0.6%
Fiddlesticks
Fiddlesticks Matchup detail
46.4% WR -1.2%
Nidalee
46.8% WR -1.3%
Taliyah
47.0% WR -0.9%
Aatrox
47.5% WR +0.1%

Top 5 Best Matchups for Lillia

Dr. Mundo
Dr. Mundo Matchup detail
63.4% WR +14.9%
Karthus
58.5% WR +8.1%
Sejuani
58.1% WR +10.5%
Jax
57.8% WR +9.6%
Malphite
Malphite Matchup detail
56.6% WR +7.7%

Patch History

V14.18
  • Dream-Laden Bough. Total monster damage cap reduced to 65 at all levels from 70 − 100 (based on level). Monster damage per tick cap reduced to 10.833 from 11.67 − 16.67 (based on level).
  • Lilting Lullaby Sleep duration reduced to 2 seconds at all ranks from 2 / 2.5 / 3.
V14.17
  • Dream-Laden Bough Total damage cap against monsters reduced to 70 − 100 (based on level) from 70 − 150 (based on level).
V14.14
  • Dream-Laden Bough Subsequent champion healing reduced to 15% from 33%.
  • Swirlseed Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170. AP ratio reduced to 50% AP from 60% AP.
V14.5 - March 6th Hotfix
  • Swirlseed Bug Fix: Missile can now properly hit targets in the area behind the initial impact.
V14.5
  • Swirlseed Bug Fix: Cone VFX hit indicator is now properly visible in the enemies' perspective when the missile collides with terrain.
V14.3
  • Dream-Laden Bough Total damage AP ratio reduced to 1.25% per 100 AP from 1.5% per 100 AP.
  • Blooming Blows AP ratio reduced to 35% AP from 45% AP.
V13.8
  • Dream-Laden Bough Damage cap against monsters increased to 70 − 150 (based on level) from 50 − 150 (based on level). Base heal against monsters changed to 39 − 54 (based on level) from 24 − 75 (based on level). Heal AP ratio against monsters increased to 15% AP from 5.4% AP. Base heal against champions reduced to 6 − 90 (based on level) from 6 − 120 (based on level). Heal AP ratio against champions increased to 30% AP from 18% AP.
V13.1b
  • Dream-Laden Bough Damage AP ratio increased to 1.5% per 100 AP from 1.2% per 100 AP
  • Blooming Blows AP ratio increased 45% AP from 40% AP. Total AP ratio increased 90% AP from 80% AP.
  • Swirlseed AP ratio increased 60% AP from 45% AP. Cooldown reduced to 14 seconds from 16.
V12.23 - December 14th Hotfix
  • Dream-Laden Bough Total damage health ratio reduced to Champions killed with Comeuppance (R)5% of target's maximum health from 6%.
  • Blooming Blows Base damage reduced to 35 / 45 / 55 / 65 / 75 from 40 / 50 / 60 / 70 / 80. Total base damage reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
V12.23
  • Blooming Blows Base damage changed to 40 / 50 / 60 / 70 / 80 from 35 / 50 / 65 / 80 / 95. Total base damage changed to 80 / 100 / 120 / 140 / 160 from 70 / 100 / 130 / 160 / 190.
V12.22
  • General Range type changed to melee from ranged.
  • Stats Base health reduced to 605 from 625. Health growth increased to 105 from 104.
  • Dream-Laden Bough Base healing from champions reduced to 1 − 20 (based on level) (growth formula) per 0.5 seconds from 1.75 − 20.75 (based on level) (linear with breakpoint at level 11). Total base healing from champions reduced to 6 − 120 (based on level) from 10.5 − 124.5 (based on level).
V12.15
  • Dream-Laden Bough Damage cap against monster increased to 50 − 150 (based on level) from 40 − 100 (based on level).
V12.11
  • Stats Base health reduced to 625 from 650.
  • Dream-Laden Bough Damage AP ratio reduced to 1.2% per 100 AP from 1.5% per 100 AP.
V12.10
  • Stats Base health increased to 650 from 580. Health growth increased to 104 from 90. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 1.55 from 0.75.
  • Dream-Laden Bough Base heal against monsters reduced to 24 − 75 (based on level) from 27 − 103.5 (based on level). Heal AP ratio against monsters reduced to 5.4% AP from 6% AP. Base heal against champions reduced to 10.5 − 124.5 (based on level) from 12 − 139.5 (based on level). Heal AP ratio against champions reduced to 18% AP from 20.4% AP.
V12.9
  • Dream-Laden Bough Bug Fix: Now receives the correct amount of healing.
V12.7
  • Dream-Laden Bough Heal AP ratio against champions increased to 20% AP from 12% AP.
  • Watch Out! Eep! Base damage increased to 80 / 100 / 120 / 140 / 160 from 70 / 90 / 110 / 130 / 150.
V12.3
  • Lilting Lullaby Sleep duration increased to 2 / 2.25 / 2.5 seconds from 1.5 / 2 / 2.5.
V11.18
  • Stats Base health regeneration reduced to 2.5 from 7.5. Health regeneration growth reduced to 0.55 from 0.75.
  • Dream-Laden Bough Base heal against monsters increased to 27 − 103.5 (based on level) from 18 − 94 (based on level).
  • Blooming Blows Bonus movement speed duration increased to 6.5 seconds from 5.5.
  • Swirlseed Cooldown reduced to 16 seconds from 18.
V11.17
  • Watch Out! Eep! Bug Fix: Fixed a bug where the extended tooltip was missing the information that it deals 50% damage to minions.
V11.15
  • Blooming Blows Bug Fix: Fixed a bug where the movement speed did not scale off of AP from runes.
V11.14
  • Stats Base health regeneration reduced to 7.5 from 9. Base armor increased to 22 from 20.
  • Dream-Laden Bough Base damage increased to Champions killed with Comeuppance (R)6% of target's maximum health from 5%. New Effect: Target's maximum health damage now scales with 1.5% per 100 AP. New Effect: Now heals for 18 − 94 (based on level) (+ 6% AP) against large monsters and 12 − 139.5 (based on level) (+ 12% AP) against champions over the duration of Dream Dust. She may only heal against 1 monster at a time, reduced to 33% effectiveness for each target beyond the first.
  • Blooming Blows Maximum stacks reduced to 4 from 5. Stack fall off time increased to 1.5 seconds from 1. Bonus movement speed duration increased to 5.5 seconds from 5. Base bonus movement speed per stack reduced to 3 / 4 / 5 / 6 / 7% from 7 / 8 / 9 / 10 / 11%. Maximum base bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 35 / 40 / 45 / 50 / 55%. Bonus movement speed AP ratio per stack increased to 3% per 100 AP from 1% per 100 AP. Maximum bonus movement speed AP ratio increased to 12% per 100 AP from 5% per 100 AP. Base damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 45 / 60 / 75 / 90. Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 4 at all ranks. Mana cost increased to 65 from 45.
  • Watch Out! Eep! Base damage increased to 70 / 90 / 110 / 130 / 150 from 70 / 85 / 100 / 115 / 130. AP ratio increased to 35% AP from 30% AP.
  • Swirlseed Cooldown increased to 18 seconds from 12. Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150. AP ratio increased to 45% AP from 40% AP. Slow changed to 40% at all ranks from 25 / 30 / 35 / 40 / 45%.
  • Lilting Lullaby Sleep duration reduced to 1.5 / 2 / 2.5 seconds from 2 / 2.5 / 3. AP ratio increased to 40% AP from 30% AP. Initial slow reduced to 10% from 25%. Removed: Slow no longer increases up to 50% over the duration.
V11.6
  • Lilting Lullaby Cooldown increased to 150 / 130 / 110 seconds from 130 / 110 / 90.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.23
  • Lilting Lullaby Bug Fix: Overhead indicator VFX on enemies is now fixed.
V10.16
  • General Bug Fix: Walking and running animations no longer loop when inputting movement commands.
V10.15 - Added
  • Dream-Laden Bough (Innate) Innate: Lillia's abilities apply Dream Dust, dealing Champions killed with Comeuppance (R)5% of the target's maximum health as Damage mitigated with Shifting Sands (E)magic damage over 3 seconds, capped at 40 − 100 (based on level) damage against monsters.
  • Blooming Blows (Q) Passive: Lillia gains a Prance stack for 5 seconds whenever she hits at least 1 enemy with her abilities, refreshing up to 5 stacks. Stacks are lost by one every 1 second. Each stack grants Lillia 7 / 8 / 9 / 10 / 11% (+ 1% per 100 AP) Champions killed 5s before or after using Chronobreak (R)bonus movement speed. Active: Lillia swings her censer around her, dealing 30 / 45 / 60 / 75 / 90 (+ 40% AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies. Enemies hit within the outer edge of the area additionally take the same amount as Skillshots dodged with Void Surge (Q) bonus true damage. Effect Radius: 225 / 485. Cast Time: 0.25 seconds. Mana Cost: 45. Cooldown: 4 seconds.
  • Watch Out! Eep! (W) Active: Lillia rushes to 150 units in front of the target area over 0.75 seconds, though not through terrain, and winds up for a strike, dealing 70 / 85 / 100 / 115 / 130 (+ 30% AP) Damage mitigated with Shifting Sands (E)magic damage in an area. Enemies hit within the center are dealt 200% increased damage. Watch Out! Eep! deals 50% damage to minions. Target Range: 500. Effect Radius: 65 250. Cast Time: 0.25 seconds. Mana Cost: 50. Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
  • Swirlseed (E) Active: Lillia lobs a seed at the target area that rolls forward indefinitely. The seed detonates upon colliding with an enemy or terrain upon landing or while rolling, dealing 70 / 90 / 110 / 130 / 150 (+ 40% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies in a cone, slowing them by 25 / 30 / 35 / 40 / 45% for 3 seconds and revealing them for 2 seconds. Swirlseed will cast at max range if cast beyond that. The spot at which the seed will last collide with terrain is highlighted to Lillia while it is rolling. Target Range: 700 / Global. Width: 120. Effect Radius: 150. Cast Time: 0.4 seconds. Mana Cost: 70. Cooldown: 12 seconds.
  • Lilting Lullaby (R) Active: Lillia casts a magical lullaby over all targetable enemy champions affected by Dream Dust, rendering them drowsy for 1.5 seconds, which gradually slows them, after which they fall asleep for 2 / 2.5 / 3 seconds. The next non- persistent non- minion damage taken by the sleeping targets consumes the debuff to deal additional 100 / 150 / 200 (+ 30% AP) Damage mitigated with Shifting Sands (E)magic damage. Target Range: Global. Cast Time: 0.4 seconds. Mana Cost: 50. Cooldown: 130 / 110 / 90 seconds.

Recommended build

What players actually run on Lillia on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Lillia's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Lillia struggles against the most, and the five it beats most often, on the current patch.

Percentages are Lillia's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Lillia, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.