Malphite

Malphite Build

Shard of the Monolith

Role: Top Pick Rate: 7.4% Win Rate: 52.99%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Plated Steelcaps Plated Steelcaps
Sunfire Aegis Sunfire Aegis
Thornmail Thornmail
Late
Frozen Heart
Jak'Sho, The Protean

Runes

Most Played
Sorcery
Arcane Comet
Arcane Comet 70.5% · 52.8% WR
Manaflow Band
Manaflow Band 71.5% · 52.8% WR
Transcendence
Transcendence 70.6% · 52.8% WR
Scorch
Scorch 71.1% · 52.8% WR
Resolve
Overgrowth
Overgrowth 25.6% · 53.2% WR
Second Wind
Second Wind 1.3% · 50.5% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Grasp of the Undying
Grasp of the Undying 26.5% · 53.1% WR
Shield Bash
Shield Bash 24.1% · 53.3% WR
Conditioning
Conditioning 22.9% · 53.3% WR
Overgrowth
Overgrowth 25.6% · 53.2% WR
Sorcery
Manaflow Band
Manaflow Band 71.5% · 52.8% WR
Transcendence
Transcendence 70.6% · 52.8% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 46.02%
Bronze Bronze 49.04%
Silver Silver 50.74%
Gold Gold 51.91%
Platinum Platinum 52.37%
Emerald Emerald 52.94%
Diamond Diamond 52.56%
Master Master 53.03%
Grandmaster Grandmaster 53.90%
Challenger Challenger 51.69%
All Elos All Elos 52.76%

Best Counters and Matchups for Malphite

See all counters for Malphite

Top 5 Counters Against Malphite

Rek'Sai
41.9% WR -5.3%
Zac
44.4% WR -3.1%
Sion
45.8% WR -2.2%
Lissandra
Lissandra Matchup detail
46.0% WR -1.3%
Swain
46.1% WR -2.7%

Top 5 Best Matchups for Malphite

Kayn
67.3% WR +14.4%
Lee Sin
66.9% WR +13.1%
Shyvana
62.8% WR +9.1%
Vayne
62.8% WR +13.9%
Smolder
59.8% WR +4.7%

Patch History

V14.18
  • Granite Shield Shield health ratio increased to Champions killed with Comeuppance (R)10% maximum health from 9%.
V14.9
  • General Adjusted splash artwork for FPX Malphite.
V13.18
  • General Updated ability icons.
V13.8
  • Thunderclap Attack base damage reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90. Cleave armor ratio reduced to 15% armor from 20%.
V13.4
  • Thunderclap Attack armor ratio increased to 15% armor from 10%. Cleave armor ratio increased to 20% armor from 15%. Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11.5 / 11 / 10.5 / 10.
V12.23
  • Ground Slam Mana cost reduced to 50 at all ranks from 50 / 55 / 60 / 65 / 70. Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 95 / 130 / 165 / 200. Armor ratio increased to 40% total armor from 30%.
V12.22
  • Stats Base mana regeneration reduced to 7.3 from 7.32.
V12.19
  • Thunderclap Cleave AP ratio increased to 30% AP from 20% AP.
  • Unstoppable Force AP ratio increased to 90% AP from 80% AP.
V12.16
  • Granite Shield Cooldown reduced to 8 / 7 / 6 (based on level) seconds from 10 / 8 / 6 (based on level).
  • Thunderclap Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
V12.10
  • Stats Base health increased to 644 from 574. Health growth increased to 104 from 90. Armor growth increased to 4.95 from 3.75. Magic resistance growth increased to 2.05 from 1.25.
  • Granite Shield Shield health ratio reduced to Champions killed with Comeuppance (R)9% maximum health from 10%.
V11.12
  • Thunderclap Cleave base damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50. Cleave armor ratio increased to 15% armor from 10% armor.
V11.1 - January 6th Hotfix
  • Thunderclap Cleave armor ratio reduced to 10% armor from 15% armor.
  • Ground Slam Armor ratio reduced to 30% armor from 40% armor.
V11.1
  • Stats Base health reduced to 574 from 575. Base attack damage increased to 62 from 61.97.
V10.25 - December 15th Hotfix
  • Stats Base magic resistance reduced to 28 from 32.1.
V10.23
  • Stats Base health increased to 575 from 574.2. Base mana reduced to 280 from 282.2. Mana growth increased to 60 from 40.
V10.13
  • Thunderclap Bug Fix: No longer reduces the amount of Hail of Blades stacks.
V10.3
  • General New visual effects. Basic attack added heft and size to swings and hits. All skins cleaned up and matched for base changes.
  • Granite Shield Added activate and deactivate sound effects
  • Seismic Shard Cleaned up and added a sound for when his haste run activates.
  • Thunderclap Updated with hooks for cast, loop, and new empowered hit and auto attack hits.
  • Ground Slam Cleaned up.
  • Unstoppable Force Updated with new hooks for cast, miss, and hit.
  • Glacial Malphite Thunderclap New cast and ability loop. Unstoppable Force New ability miss.
  • Mecha Malphite Granite Shield Custom passive active. Thunderclap New ability loop. Unstoppable Force New ability miss.
  • Ironside Malphite Granite Shield Custom passive active. Thunderclap New ability loop.
  • Odyssey Malphite Granite Shield Custom passive active. Thunderclap Updated attack hits.
V9.23
  • Thunderclap Bug Fix: Empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled.
V9.22
  • Unstoppable Force AP ratio reduced to 80% AP from 100% AP.
V9.17
  • Unstoppable Force Bug Fix: Is now properly disabled when grounded.
V9.15
  • Seismic Shard Slow increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
  • Thunderclap Base damage increased to 30 / 45 / 60 / 75 / 90 from 20 / 35 / 50 / 65 / 80. Bug Fix: Cleave damage will now trigger Hunter's Talisman.
  • Unstoppable Force Bug Fix: Now casts at max range if used outside of maximum range.
V9.14
  • General New visual effects for all abilities and skins. New Effect: Malphite is now slightly smaller at the start of the game. New Effect: Malphite's size increases with armor, capped at about 850 total armor.
  • Granite Shield New Effect: New shield regeneration VFX.
  • Seismic Shard Improved cast animation for most skins. Now spawns his rock ~100 units in front of him rather than at his center point. Slow strength increased to 15 / 20 / 25 / 30 / 35% from 14 / 17 / 20 / 23 / 26%. Slow duration reduced to 3 seconds from 4.
  • Thunderclap (Reworked W) Renamed Thunderclap from Brutal Strikes. New Active: Malphite's next basic attack within 6 seconds gains 50 bonus range and deals 20 / 35 / 50 / 65 / 80 (+ 20% AP) (+ 15% armor) bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal 10 / 20 / 30 / 40 / 50 (+ 20% AP) (+ 10% armor) physical damage in a cone to units behind his target. New Active Effect: Thunderclap resets Malphite's basic attack timer. Removed Active: For 6 seconds, Malphite's basic attacks deal 15 / 30 / 45 / 60 / 75 (+ 10% AP) (+ 15% armor) bonus physical damage which splashes to enemies around his target. Mana cost increased to 30 / 35 / 40 / 45 / 50 from 25 at all ranks.
  • Unstoppable Force New Effect: New VFX impact creater.
V8.13
  • General Adjusted splash artwork for Ironside Malphite.
V8.7
  • Stats Attack damage growth increased to 4 from 3.375.
  • Ground Slam AP ratio increased to 60% AP from 20% AP.
  • Unstoppable Force Cooldown reduced to 130 / 105 / 80 seconds from 130 / 115 / 100.
V7.22
  • Stats Base health increased to 490 from 477.72. Health growth increased to 91 from 79.
V7.19
  • Brutal Strikes Bonus armor reduced to 10 / 15 / 20 / 25 / 30% armor from 15 / 20 / 25 / 30 / 35%. New Effect: While Granite Shield is active, this bonus is tripled to 30 / 45 / 60 / 75 / 90% armor.
V7.15
  • Mecha Malphite Bug Fix: No longer has visible seams on his model.
V7.11
  • Ground Slam Armor ratio increased to 40% total armor from 30% total armor.
V7.1
  • Brutal Strikes Bug Fix: Mecha Malphite's chromas now properly put spikes on his fists for the duration of Brutal Strikes.
V6.17
  • Brutal Strikes Cooldown reduced to 12 seconds from 14. Passive armor increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%. Active armor ratio increased to 15% armor from 10% armor.
V6.4
  • Stats Base health regen reduced to 7 from 8.5.
  • Ground Slam Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
V6.2
  • Unstoppable Force Bug Fix: Sometimes affecting displaced enemies ( Pillar of Ice) where they were rather than where they ended up.
V5.23
  • General Model size increased by ~10%
V5.12
  • Brutal Strikes Base damage reduced to 15 / 30 / 45 / 60 / 75 from 25 / 40 / 55 / 70 / 85. AP ratio reduced to 10% AP from 15% AP. New Effect: Has a 10% armor ratio. Damage radius increased to 225 from 200. Bug Fix: Enhanced attacks being visible through fog of war.
V5.11
  • Brutal Strikes reworked Removed: Passive splash damage, bonus armor and bonus attack damage upon activation. New Passive: Grants 10 / 15 / 20 / 25 / 30% bonus armor. New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies New Effect: Enhanced attacks display the area of effect radius. New Effect: Enhanced attacks use Malphite's critical strike animation.
V4.7
  • Granite Shield Cooldown reduced to 10 / 8 / 6 (based on level) seconds from 10 at all ranks.
  • Brutal Strikes Mana cost reduced to 25 at all ranks from 50 / 55 / 60 / 65 / 70.
V4.5
  • General New splash artwork for Original Malphite.
  • Stats Base armor increased to 22 from 18.
V1.0.0.152
  • Stats Movement speed increased to 335 from 310.
V1.0.0.143
  • Ground Slam Armor ratio reduced to (30% armor from 50% armor. New Effect: Has a 20% AP ratio. Attack speed slow duration reduced to 3 seconds from 4.
V1.0.0.140
  • Stats Health per level increased to 90 from 82.
  • Unstoppable Force Travel speed increased.
V1.0.0.139
  • Unstoppable Force Bug Fix: Being interrupted by polymorph.
V1.0.0.138
  • Seismic Shard Bug Fix: Malphite losing the bonus movement speed if target dies.
V1.0.0.135
  • Granite Shield Now shows a cooldown timer.
  • Unstoppable Force Impact radius increased to 325 from 300. Removed: Using Flash while casting. Bug Fix: Targets appearing to be hit but unaffected.
V1.0.0.129
  • Stats Base armor increased to 18 from 13.
  • Brutal Strikes Cooldown reduced to 14 seconds from 16.
  • Ground Slam Cooldown reduced to 7 seconds from 8.
V1.0.0.126
  • Brutal Strikes Passive splash damage shape updated. Passive splash damage range updated. New Effect: Visual indicator for targets hit by passive splash damage.
V1.0.0.125
  • Ground Slam Bug Fix: Armor value in tooltip not being rounded.
V1.0.0.123
  • Brutal Strikes Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75.
  • Ground Slam Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 60 / 65 / 70 / 75 / 80. Area of effect radius increased to 400 from 350.
  • Unstoppable Force Bug Fix: Sometimes being stopped by Crystallize, Cataclysm, and/or Pillar of Filth.
V1.0.0.118
  • Granite Shield Cooldown reduced to 10 seconds from 12.
V1.0.0.113
  • Granite Shield Cooldown increased to 12 seconds from 8.
  • Ground Slam Armor ratio reduced to 50% armor from 70% armor.
V1.0.0.111
  • General Updated ability tooltips.
V1.0.0.107
  • Seismic Shard Cast range reduced to 625 from 700. Slow changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%. Bonus movement speed changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
  • Ground Slam Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
V1.0.0.106
  • Seismic Shard Base damage reduced to 70 / 120 / 170 / 220 / 270 from 80 / 135 / 190 / 245 / 300.
V1.0.0.105
  • Ground Slam Bug Fix: Bypassing spell shields.
V1.0.0.104
  • Stats Magic resistance per level increased to 1.25 from 0.
  • Ground Slam Bug Fix: Bypassing spell shields.
  • Unstoppable Force Stun duration increased for 1.5 seconds from 1. Bug Fix: Stun wouldn't last long enough..
V1.0.0.103
  • Seismic Shard Cooldown reduced to 8 seconds from 10.
  • Ground Slam Bug Fix: Radius appearing visually shorter than intended.
  • Unstoppable Force Cooldown reduced to 130 / 115 / 100 seconds from 140 / 125 / 110.
V1.0.0.100
  • Unstoppable Force Can no longer be cast while rooted.
V1.0.0.99
  • General Recommended items updated.
  • Granite Shield The shield will now automatically regenerate to full after 8 seconds of not being hit from previously when it would not replenish until the shield was fully destroyted. Bug Fix: Particle not appearing for a second after activation. Bug Fix: Shield not increasing with bonus health until after breaking and reapplying.
  • Seismic Shard Cooldown reduced to 10 seconds from 12. Slow duration reduced to 4 seconds from 5. Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 90 / 100 / 110 / 120.
  • Brutal Strikes Cooldown reduced to 16 seconds from 20. Passive splash damage increased to 30 / 38 / 46 / 54 / 62% from 30 / 35 / 40 / 45 / 50%. Removed: Splash damage affecting structures. Bug Fix: Splash damage being calculated with twice the actual bonus attack damage. Removed: Splash damage being increased by 30 / 40 / 50 / 60 / 70% upon activation. New Effect: Upon activation Malphite gains 20 / 25 / 30 / 35 / 40% bonus armor and 20 / 25 / 30 / 35 / 40% bonus attack damage.
  • Ground Slam Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100. Tooltip updated to display armor ratio.
  • Unstoppable Force New Effect: Malphite cannot be disabled while casting.
V1.0.0.85
  • Stats Attack range increased to 125 from 100. Movement speed increased to 310 from 300.
  • Unstoppable Force Bug Fix: Sometimes uncastable while at low health.
V1.0.0.79
  • General Recommended items updated.
V1.0.0.72
  • Unstoppable Force Animation updated.
V1.0.0.70
  • Unstoppable Force Removed: No longer affects Baron Nashor.
V1.0.0.63
  • Stats Base armor increased to 13 from 4.
  • Brutal Strikes Removed: Cast animation
V1.0.0.61
  • Stats Base armor reduced to 4 from 17. Base armor per level increased to 3.75 from 3.
  • Ground Slam Attack speed slow changed to 30 / 35 / 40 / 45 / 50% from 20 / 30 / 40 / 50 / 60%. Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80.
V1.0.0.52
  • Seismic Shard Bonus movement speed changed to target's lost percentage from Malphite's own.
  • Unstoppable Force Stun duration reduced to 1.5 / 1.75 / 2 seconds from 1.5 / 2 / 2.5. Cooldown increased to 140 / 120 / 100 seconds from 120 / 100 / 80.
V0.9.25.34
  • General Updated secondary and critical strike animations.
V0.9.25.21
  • General Basic abilities switched.
  • Seismic Shard (Q) Range reduced to 700 from 790.
  • Brutal Strikes (W) Cooldown increased to 20 seconds from 16.
  • Ground Slam (E) Armor ratio increased to 70% armor from 50% armor.
  • Unstoppable Force Radius updated to match cast indicator. Range reduced to 1000 from 1300. Cooldown increased to 120 / 100 / 80 seconds from 105 / 90 / 75.
V0.9.22.16
  • Granite Shield (Innate) Malphite summons a shield of rock that absorbs 10% of his maximum health. If Malphite has not been hit, this effect will recharge after 10 seconds.
  • Ground Slam (Q) Malphite slams the ground sending out a shockwave that deals damage based on his armor and reduces the attack speed of enemies for 4 seconds.
  • Seismic Shard (W) Using his primal elemental magic, Malphite sends a shard of earth through the ground at his foe, dealing damage and stealing movement speed for 6 seconds.
  • Brutal Strikes (E) Passive: Malphite's attacks deal damage to units around his target. Active: Malphite's damage is increased by a large %.
  • Unstoppable Force (Ultimate) Malphite ferociously charges to a location, damage enemies and knocking them into the air when he reaches that location.

Recommended build

What players actually run on Malphite on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Malphite's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Malphite struggles against the most, and the five it beats most often, on the current patch.

Percentages are Malphite's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Malphite, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.