Lee Sin

Lee Sin Build

the Blind Monk

Role: Jungle Pick Rate: 15.1% Win Rate: 52.13%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q W E

Items

Start
Scorchclaw Pup
Health Potion
Core
Eclipse Eclipse
Plated Steelcaps Plated Steelcaps
Sundered Sky Sundered Sky
Late
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 93.7% · 51.8% WR
Triumph
Triumph 93.4% · 51.8% WR
Legend: Alacrity
Legend: Alacrity 90.8% · 51.8% WR
Coup de Grace
Coup de Grace 84.9% · 51.7% WR
Inspiration
Cosmic Insight
Cosmic Insight 0.1% · 52.9% WR
Magical Footwear
Magical Footwear
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 93.7% · 51.8% WR
Triumph
Triumph 93.4% · 51.8% WR
Legend: Alacrity
Legend: Alacrity 90.8% · 51.8% WR
Cut Down
Cut Down 5.4% · 52.8% WR
Inspiration
Cosmic Insight
Cosmic Insight 0.1% · 52.9% WR
Magical Footwear
Magical Footwear
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.79%
Bronze Bronze 44.79%
Silver Silver 46.77%
Gold Gold 48.28%
Platinum Platinum 49.55%
Emerald Emerald 51.07%
Diamond Diamond 51.66%
Master Master 53.51%
Grandmaster Grandmaster 55.45%
Challenger Challenger 58.95%
All Elos All Elos 51.64%

Best Counters and Matchups for Lee Sin

See all counters for Lee Sin

Top 5 Counters Against Lee Sin

Zaahen
46.6% WR -0.7%
Taliyah
48.4% WR +0.6%
Olaf
48.5% WR +0.8%
Brand
48.5% WR -1.1%
Rek'Sai
48.6% WR +2.1%

Top 5 Best Matchups for Lee Sin

Twitch
59.1% WR +2.7%
Teemo
56.8% WR +7.3%
Dr. Mundo
Dr. Mundo Matchup detail
56.8% WR +8.2%
Zed
56.3% WR +4.5%
Trundle
55.8% WR +7.9%

Patch History

V14.20
  • Stats Base attack damage increased to 69 from 66.
V14.14
  • Sonic Wave Bug Fix: No longer incorrectly reveals nearby wards and traps.
V14.13
  • Stats Health growth increased to 108 from 105.
  • Sonic Wave New Effect: Now grants vision in a small radius around the target.
  • Safeguard Base shield increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
V14.10
  • Dragon's Rage Bug Fix: No longer repeats its damage on every frame that the missile collides with another enemy unit which has crowd control immunity.
V14.9 - May 2nd Hotfix
  • Resonating Strike Bonus AD ratio reduced to Champions stunned with Pyromania (P)115% bonus AD from 200%.[1]
V14.9 - Art & Sustainability Update
  • General Updated model and animations for all skins. New splash artwork for Traditional Lee Sin, Acolyte Lee Sin, Muay Thai Lee Sin, Dragon Fist Lee Sin, and Knockout Lee Sin. Adjusted splash artwork for Original Lee Sin, Pool Party Lee Sin, SKT T1 Lee Sin, God Fist Lee Sin, Playmaker Lee Sin, Nightbringer Lee Sin, Prestige Nightbringer Lee Sin, FPX Lee Sin, Storm Dragon Lee Sin, and Zenith Games Lee Sin. New lore. New voice-over. Updated sound effects. Traditional Lee Sin cost increased to 750 from 520. Dragon Fist Lee Sin cost increased to 1350 from 975.
  • Resonating Strike Bonus AD ratio increased to Champions stunned with Pyromania (P)200% bonus AD from 115%.[2]
  • Cripple New Effect: Now applies the debuff to Tempest's targets directly. Removed: No longer apples the debuff through an (unblockable) targeted missile. Bug Fix: An inconsistency with the debuff's application that caused it to overcompensate its value has been resolved, which would previously grant targets a positive bonus at the last stat update tick.
V13.19
  • Stats Base armor increased to 36 from 34.
  • Iron Will Life steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5 / 16 / 21.5 / 27%.
  • Tempest Base damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.
V13.18
  • General Updated ability icons.
V13.13
  • Sonic Wave Bonus AD ratio increased to Champions stunned with Pyromania (P)115% bonus AD from 110%.
  • Resonating Strike Bonus AD ratio increased to Champions stunned with Pyromania (P)115% bonus AD from 110%.
V13.9
  • Safeguard Bug Fix: Now properly self-casts if quick cast is enabled.
V13.7
  • Stats Base attack damage reduced 66 from 68. Base armor reduced to 34 from 36.
V13.5
  • Dragon's Rage Bug Fix: Knocked back target now properly knocks up allies they collide with at all times.
V13.4
  • Safeguard Bug Fix: Now properly grants the allied target champion a shield even after dashing into Baron Nashor's hit box with Resonating Strike.
V13.3
  • Sonic Wave Bonus AD ratio increased to Champions stunned with Pyromania (P)110% bonus AD from 100%.
  • Resonating Strike Bonus AD ratio increased to Champions stunned with Pyromania (P)110% bonus AD from 100%.
  • Tempest Base damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220. AD ratio increased to Champions stunned with Pyromania (P)100% total AD from Champions stunned with Pyromania (P)100% bonus AD.
  • Cripple Slow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.
V13.1
  • General Bug Fix: No longer displays debug text in his tooltips on the ability bar and death recap.
V12.18
  • Stats Health growth increased to 105 from 99.
  • Iron Will Life steal and spell vamp increased to 5 / 10.5 / 16 / 21.5 / 27% from 5 / 9.5 / 14 / 18.5 / 23%.
V12.15
  • Resonating Strike Energy cost reduced to 25 from 30.
  • Iron Will Energy cost reduced to 25 from 30.
  • Cripple Energy cost reduced to 25 from 30.
V12.11
  • Stats Base attack damage increased to 68 from 66.
  • Sonic Wave Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
  • Resonating Strike Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
V12.10
  • Stats Base health increased to 645 from 575. Health growth increased to 99 from 85. Armor growth increased to 4.9 from 3.7. Magic resistance growth increased to 2.05 from 1.25.
  • Safeguard Base shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.
  • Iron Will Life steal and spell vamp reduced to 5 / 9.5 / 14 / 18.5 / 23% from 5 / 10 / 15 / 20 / 25%.
V12.7
  • Stats Base attack damage reduced to 66 from 68.
  • Sonic Wave Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155. Bug Fix: Tooltip now displays the accurate damage values.
  • Resonating Strike Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.
V11.23
  • Flurry Bug Fix: Now properly takes effect even after using Resonating Strike or Cripple while winding up a basic attack.
V11.18
  • Stats Base attack damage reduced to 68 from 70.
V11.16
  • Iron Will Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
V11.13
  • Tempest Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.
V11.11
  • Tempest Cooldown increased to 9 seconds from 8.
V11.8
  • Tempest Cooldown reduced to 8 seconds from 10.
V11.4
  • Sonic Wave Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.25
  • Stats Base armor increased to 36 from 33.
  • Safeguard Cooldown reduced to 12 seconds from 14.
  • Tempest Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.
V10.21
  • Stats Attack damage growth increased to 3.7 from 3.2.
V10.15
  • Safeguard Cooldown increased to 14 seconds from 12.
V10.9
  • Safeguard Bug Fix: Now properly treats allied clones as champions and shields them properly when he dashes to one.
  • Dragon's Rage Bug Fix: Enemy-attached indicator is no longer visible through Fog of War.
V10.6
  • General Recommended items updated.
V10.4
  • Resonating Strike Bug Fix: Now properly triggers rune stacks.
  • Cripple Bug Fix: Now properly triggers rune stacks.
V10.3
  • Prestige Nightbringer Lee Sin Bug Fix: Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).
V9.18
  • Stats Base health increased to 575 from 570.8. Base attack damage increased to 70 from 69.18.
  • Dragon's Rage Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.
V9.17
  • Resonating Strike Bug Fix: Dash speed is now at its proper speed.
V9.16
  • Resonating Strike Bug Fix: Hitbox will no longer warp across the map when casting it. Undocumented: Lee Sin now dashes to the center of the target instead of slightly before it.
V9.15
  • Sonic Wave Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
  • Resonating Strike Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
V9.14
  • General New voice over.
V8.19
  • General Basic attack and ability visual effects have been updated for base skin and all skins using base VFX. Non-VO audio has been updated for base skin and all skins using base SFX.
  • Pool Party Lee Sin Resonating Strike Bug Fix: Marker has been updated.
  • Knockout Lee Sin Safeguard Bug Fix: Shield VFX have been updated.
  • God Fist Lee Sin Tempest Bug Fix: VFX more clearly indicate the hitbox.
V8.17
  • General Updated store assets for Dragon Fist Lee Sin's chroma set.
V8.15
  • Sonic Wave Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175. Bonus AD ratio increased to Champions stunned with Pyromania (P)100% bonus AD from 90%.
  • Resonating Strike Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175. Bonus AD ratio increased to Champions stunned with Pyromania (P)100% bonus AD from 90%. Removed: Damage no longer scales with Champions killed with Comeuppance (R)8% of target's missing health. New Effect: Damage is now increased by Champions killed with Comeuppance (R)0% − 100% (based on target's missing health), up to a maximum of 100 / 150 / 200 / 250 / 300 Champions stunned with Pyromania (P)(+ 200% bonus AD).
V8.14
  • General Updated mixing and mastering for current SFX.
V8.13
  • Playmaker Lee Sin Bug Fix: Shields and bindings on his model are now appropriately sized.
V8.12
  • Safeguard Cooldown reduced to 12 seconds from 14.
  • Tempest Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.
V8.11
  • Flurry Energy restored on first hit increased to 20 / 30 / 40 (based on level) from 20 / 25 / 30 (based on level). Energy restored on second hit increased to 10 / 15 / 20 (based on level) from 10 / 12.5 / 15 (based on level).
  • Sonic Wave New Effect: Timer displays on icon, showing second cast availability. New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
  • Safeguard New Effect: Timer displays on icon, showing second cast availability. New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
  • Tempest New Effect: Timer displays on icon, showing second cast availability. New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
V8.6
  • Flurry Energy restored on first hit increased to 20 / 25 / 30 (based on level) from 20 at all levels. Energy restored on second hit increased to 10 / 12.5 / 15 (based on level) from 10 at all levels.
  • Resonating Strike Range increased to 1200 from 1100.
  • Dragon's Rage Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
V8.3
  • Stats Base health regeneration increased to 7.5 from 7.426.
V8.2
  • Dragon's Rage New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Safeguard Bug Fix: Fixed a bug where it being cast on a champion with Summon Aery would cause Aery would jump to the caster of that ability.
V7.22
  • Stats Base attack damage increased to 69 from 61.176. Base armor increased to 33 from 24.216.
  • Sonic Wave / Resonating Strike Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.
  • Tempest Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.
V7.19
  • Dragon Fist Lee Sin Dragon's Rage Bug Fix: No longer loses Gargoyle Stoneplate's active overlay VFX when Dragon's Rage is in use.
  • God Fist Lee Sin Bug Fix: Death shadow no longer persists.
V7.18
  • Safeguard Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.
V7.14
  • Resonating Strike Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.11
  • General Adjusted splash artwork for Dragon Fist Lee Sin.
  • Safeguard New Effect: Cast can now be buffered when placing wards, allowing Lee Sin to quickly place and hop to wards on high-latency environments. Removed: No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.
  • Dragon Fist Lee Sin Back design of his shirt changed to yellow from red. Dragon's Rage New Effect: Shirt changes to yellow when casting Dragon's Rage.
V7.10
  • Stats Base movement speed reduced to 345 from 350.
  • Dragon's Rage Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
V7.1
  • Tempest No longer reveals invisible targets. Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets).
  • Dragon's Rage Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.
V6.21
  • Resonating Strike Bug Fix: Resonating Strike and Safeguard once again drop Lee Sin directly on top of his target.
V6.19
  • Resonating Strike Bug Fix: Resonating Strike and Safeguard no longer cause him to dash directly on top of his target.
V6.18
  • Sonic Wave Bug Fix: When Sonic Wave target dies before Lee Sin can cast Resonating Strike, it now cancels Resonating Strike's 3-second cast window instantly rather than waiting out the remainder of the duration.
  • Iron Will Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
V6.17
  • Resonating Strike Bug Fix: Fixed a bug where Resonating Strike dealt no damage if cast while dashing via Safeguard.
V6.14
  • Muay Thai Lee Sin Removed: Seam lines on model at 'Very Low' settings.
  • Safeguard Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.
V6.8
  • General Splash artwork for Dragon Fist Lee Sin updated to the Chinese art.
V6.7
  • General Splash artwork for Traditional Lee Sin and Acolyte Lee Sin updated to the Chinese art.
V5.16
  • Flurry Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.
  • Dragon's Rage New Effect: Enemies hit by the target take Champions killed with Comeuppance (R)(+ 12 / 15 / 18% of kicked target's bonus health) bonus physical damage.
V4.20
  • Stats Base armor reduced to 24.216 from 26.216. Base health regen reduced to 7.45 from 9.45.
V4.18
  • General New splash artwork for Original Lee Sin.
V4.15
  • Sonic Wave Bug Fix: True sight revealing Stealth Wards under certain circumstances.
  • Tempest Bug Fix: True sight revealing Stealth Wards under certain circumstances.
V4.13
  • Stats Base health regen increased to 8.95 from 6.95.
  • Safeguard Shield duration reduced to 2 seconds from 4.
  • Cripple Removed: 20 / 30 / 40 / 50 / 60% attack speed slow.
V4.5
  • Stats Base armor increased to 20 from 16.
  • Safeguard Cooldown increased to 14 seconds from 9. New Effect: Cooldown is reduced by 50% if target is self or an allied champion. Shield duration reduced to 4 seconds from 5. Self shielding changed to allied champions only from all allied units (targeting unchanged).
  • Iron Will Bonus sustain duration reduced to 4 seconds from 5.
V3.15
  • Safeguard Allied shielding changed to champions only from all allied units.
V1.0.0.154
  • Safeguard Bug Fix: Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed in V1.0.0.118).
  • Iron Will Removed: Granting armor while active. Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.
  • Cripple Range reduced to 600 from 800. Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60%.
V1.0.0.152
  • Stats Movement speed increased to 350 from 325.
V1.0.0.139
  • Safeguard Cooldown increased to 9 seconds from 8.
  • Iron Will Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.
  • Sonic Wave Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.
V1.0.0.133
  • Flurry Bonus attack speed reduced to 40% from 50%.
  • Resonating Strike Bonus damage reduced to Champions killed with Comeuppance (R)(+ 8% of target's missing health from 10%.
V1.0.0.126
  • Sonic Wave Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6. Bonus AD ratio reduced to Champions stunned with Pyromania (P)90% Bonus AD from 100%.
  • Safeguard Range reduced to 700 from 750.
V1.0.0.124
  • Resonating Strike Post-dash targeting changed to champions only from all enemy units.
V1.0.0.123
  • Resonating Strike New Effect: Lee Sin will attempt to attack the target he dashed to.
V1.0.0.121
  • Safeguard New Effect: Can target wards but they will be revealed for 2 seconds if so.
V1.0.0.120
  • Safeguard Removed: Targeting wards.
V1.0.0.119
  • Tempest Bug Fix: Being able to be activated twice.
V1.0.0.118
  • Sonic Wave Energy cost reduced to 50 from 60
  • Resonating Strike Energy cost reduced to 30 from 40.
  • Safeguard Removed: Shield restoring energy when broken. Energy cost reduced to 50 from 60.
  • Iron Will Energy cost reduced to 30 from 40.
  • Tempest Range increased to 450 from 400. Energy cost reduced to 50 from 60.
  • Cripple Energy cost reduced to 30 from 40.
V1.0.0.116
  • Resonating Strike Bug Fix: Lee Sin following targets over indefinite distances.
V1.0.0.115
  • Sonic Wave Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180 Projectile updated to match effect better.
  • Resonating Strike Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
  • Safeguard Range increased to 750 from 700.
  • Iron Will Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.
  • Flurry Per-hit energy gain increased to 15 from 10.
  • Sonic Wave Bonus AD ratio increased to Champions stunned with Pyromania (P)100% Bonus AD from 80%.
  • Resonating Strike Bonus AD ratio increased to Champions stunned with Pyromania (P)100% Bonus AD from 80%.
  • Tempest Bonus AD ratio increased to Champions stunned with Pyromania (P)100% Bonus AD from 60%.
  • Dragon's Rage Bonus AD ratio increased to Champions stunned with Pyromania (P)200% Bonus AD from 150%.
V1.0.0.114 added
  • Flurry (Innate) After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.
  • Sonic Wave (Q) Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike (second cast) Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  • Safeguard (W) Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds. Iron Will (second cast) Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.
  • Tempest (E) Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds. Cripple (second cast) Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.
  • Dragon's Rage (Ultimate) Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
  • ↑ X — Riot Phroxzon On 14.9 Lee Sin and Rengar bugs
  • ↑ Reddit — FrankTheBoxMonster On 14.9 datamine for Lee Sin's Resonating Strike datamine under "Okay.... what happened with Lee Sin?"

Recommended build

What players actually run on Lee Sin on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Lee Sin's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Lee Sin struggles against the most, and the five it beats most often, on the current patch.

Percentages are Lee Sin's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Lee Sin, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.