Brand

Brand Build

the Burning Vengeance

Role: Support Pick Rate: 3.5% Win Rate: 53.32%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

W Q E

Items

Start
Doran's Ring
Health Potion
Core
Blackfire Torch Blackfire Torch
Sorcerer's Shoes Sorcerer's Shoes
Rylai's Crystal Scepter Rylai's Crystal Scepter
Late
Liandry's Torment
Shadowflame
Zhonya's Hourglass

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 98.5% · 54.3% WR
Manaflow Band
Manaflow Band 97.9% · 54.3% WR
Transcendence
Transcendence 96.8% · 54.3% WR
Scorch
Scorch 93.5% · 54.3% WR
Precision
Presence of Mind
Presence of Mind 0.1% · 51.4% WR
Legend: Haste
Legend: Haste
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 98.5% · 54.3% WR
Manaflow Band
Manaflow Band 97.9% · 54.3% WR
Transcendence
Transcendence 96.8% · 54.3% WR
Gathering Storm
Gathering Storm 5.7% · 54.3% WR
Inspiration
Biscuit Delivery
Biscuit Delivery
Magical Footwear
Magical Footwear
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.35%
Bronze Bronze 50.73%
Silver Silver 51.64%
Gold Gold 51.55%
Platinum Platinum 51.55%
Emerald Emerald 51.65%
Diamond Diamond 54.20%
Master Master 55.09%
Grandmaster Grandmaster 52.77%
Challenger Challenger 61.59%
All Elos All Elos 54.20%

Best Counters and Matchups for Brand

See all counters for Brand

Top 5 Counters Against Brand

Hwei
45.7% WR -3.0%
Amumu
47.1% WR +1.3%
Senna
48.5% WR +2.1%
Zilean
48.7% WR +2.1%
Rakan
49.3% WR +0.8%

Top 5 Best Matchups for Brand

Malphite
Malphite Matchup detail
69.2% WR +15.7%
Fiddlesticks
Fiddlesticks Matchup detail
67.0% WR +18.8%
Mel
58.9% WR +3.6%
Jarvan IV
Jarvan IV Matchup detail
58.5% WR +8.8%
Teemo
58.4% WR +8.9%

Patch History

V14.17
  • Blaze New Effect: Ablaze damage per second against non-epic monsters is now capped at 30. Ablaze damage cap against epic monsters unchanged. New Effect: Explosion now deals a maximum of 250 / 325 / 400 / 475 (based on level) damage to monsters. Removed: Explosion no longer deals 50% damage to epic monsters.
V14.14
  • Conflagration Base damage reduced to 55 / 80 / 105 / 130 / 155 from 60 / 85 / 110 / 135 / 160. Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
V14.13
  • Blaze Mana restore reduced to 20 − 40 (based on level) from 30 − 50 (based on level).
  • Conflagration Base damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
V14.9
  • Stats Selection radius increased to 120 units from 88.8889007568359.
  • Arclight Brand Blaze Bug Fix: VFX no longer renders over terrain.
  • Apocalyptic Brand, Arclight Brand, Eternal Dragon Brand, Vandal Brand Blaze Bug Fix: Targets' outline when hovered over using the cursor is no longer pixelated.
V14.8
  • Blaze Bug Fix: Can now once again trigger Dark Harvest.
V14.5
  • Blaze Monster damage increased to 215% from 200%.
  • Pyroclasm Cooldown increased to 110 / 100 / 90 seconds from 105 / 90 / 75. Base damage reduced to 100 / 175 / 250 from 100 / 200 / 300.
V14.4
  • Pillar of Flame Bug Fix: Border ring VFX now properly displays on lower graphic settings when using specific skins.
V14.3
  • Blaze Monster damage reduced to 200% from 220%. Bug Fix: No longer deals one more tick of damage than intended with a single application of the burn.
  • Sear Base damage reduced to 70 / 100 / 130 / 160 / 190 from 80 / 110 / 140 / 170 / 200.
V14.2 - January 24th Hotfix
  • Blaze Damage over time reduced to Champions killed with Comeuppance (R)2% of target's maximum health from 2.5%. Monster damage reduced to 220% from 230%.
V14.2
  • General Updated visual effects. The following skins are affected: Original Brand, Cryocore Brand, Zombie Brand, Spirit Fire Brand, and Battle Boss Brand.
  • Blaze Damage over time tick rate reduced to 0.25 seconds from 1.083 seconds. Damage per tick changed to Champions killed with Comeuppance (R)0.19% of target's maximum health from 0.83%.
V13.22
  • Blaze Monster damage increased to 230% from 220%.
  • Conflagration Base damage changed to 60 / 90 / 120 / 150 / 180 from 65 / 90 / 115 / 140 / 165. AP ratio increased to 60% AP from 50% AP.
V13.21
  • Stats Base health reduced to 570 from 590. Health growth increased to 105 from 102. Base armor increased to 27 from 22. Armor growth reduced to 4.2 from 4.7. Base attack speed increased to 0.681 from 0.625. Attack speed growth increased to 2% from 1.36%.
  • Blaze Monster damage increased to 220% from 120%.
  • Conflagration Base damage reduced to 65 / 90 / 115 / 140 / 165 from 70 / 95 / 120 / 145 / 170. AP ratio reduced to 50% AP from 55% AP.
V13.16
  • Blaze Mana restored increased to 30 − 50 (based on level) from 20 − 40 (based on level).
  • Sear AP ratio increased to 65% AP from 55% AP.
  • Conflagration AP ratio increased to 55% AP from 45% AP.
V12.22
  • Stats Base mana regeneration reduced to 10.65 from 10.67.
V12.11
  • Blaze Damage over time reduced to Champions killed with Comeuppance (R)2.5% of target's maximum health from 3%. Explosion base damage reduced to Champions killed with Comeuppance (R)9% − 13% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)10% − 14% (based on level).
V12.10
  • Stats Base health increased to 590 from 520. Health growth increased to 102 from 88. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.3
  • Blaze New Effect: Mana restore now occurs if the ability kills the target.
  • Pyroclasm Now prioritizes bouncing to nearby targets before bouncing to Brand.
V11.7
  • Blaze Bug Fix: Fixed a bug where it would not trigger Spellthief's Edge's Tribute.
V11.1
  • Stats Base health increased to 520 from 519.68. Base attack damage reduced to 57 from 57.04. Base armor increased to 22 from 21.88.
  • Conflagration Bug Fix: Now properly cancels when the target dies during the cast time.
V10.23
  • Blaze Explosion base damage reduced to Champions killed with Comeuppance (R)10% − 14% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)10% − 14% (based on level).
  • Conflagration Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 10 / 9 / 8 / 7 / 6.
V10.22
  • Blaze Explosion base damage reduced to Champions killed with Comeuppance (R)10% − 14% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)12% − 16% (based on level). Explosion AP ratio increased to 2% per 100 AP from 1.5% per 100 AP.
  • Conflagration New Effect: Conflagration now always spreads to nearby targets. Spread radius reduced to 300 units from 375. New Effect: Blaze now increases Conflagration's spread radius to 600 units. New Effect: Now displays a brief indicator for the spread range.
  • Pyroclasm New Effect: Can now bounce back to Brand. Bounces off Brand "sticks" to him slightly longer to temper 0-distance instant bursts. Bounce priority is now enemy champions, then Brand, then any valid bounce target.
V10.12
  • Blaze Mana restoration increased to 20 − 40 (based on level) from 6 − 18 (based on level).
V10.6
  • Blaze New Effect: Ablaze now deals 120% damage against monsters.
V9.10
  • Conflagration Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150. AP ratio increased to 45% AP from 35% AP.
V9.7
  • Zombie Brand Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.5
  • Zombie Brand Bug Fix: VO no longer plays globally when Brand is in vision.
V9.2
  • General Recommended items updated.
  • Blaze Damage over time reduced to Champions killed with Comeuppance (R)3% of target's maximum health from 4%.
V9.1
  • Zombie Brand Bug Fix: VO lines no longer overlap.
V8.9
  • Stats Base mana increased to 469 from 375.6. Mana growth reduced to 21 from 42. Base mana regeneration increased to 10.665 from 8.008.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.424.
V8.2
  • Conflagration New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Pyroclasm New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Blaze Damage per stack increased to Champions killed with Comeuppance (R)4% of target's maximum health from 2%.
V7.22
  • Stats Base health increased to 520 from 507.68. Health growth increased to 88 from 76.
V7.20
  • Blaze New Effect: Whenever Brand kills an Ablaze unit, he restores Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range6 − 18 (based on level) mana.
V7.18
  • General Bug Fix: Now correctly has recommended item pages for both mid and support.
V7.15
  • Spirit Fire Brand Blaze Bug Fix: No longer have higher volume levels compared to his classic skin. Conflagration Bug Fix: No longer have higher volume levels compared to his classic skin. Pyroclasm Bug Fix: No longer have higher volume levels compared to his classic skin.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.5
  • Zombie Brand Bug Fix: Fixed a bug where moving the camera away and back during his death animation would make his gravestone and earth particles to disappear.
V6.24
  • Conflagration Bug Fix: When spreading to nearby enemies after hitting an ablaze target, the spread damage no longer counts as a single-target spell.
V6.9
  • General New ability icons
  • Blaze Damage per second reduced to 0.5% of target's maximum health from 2%. New Effect: Stacks up to 3 times (1.5% of target's maximum health per second) New Effect: At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take magic damage equal to 12 − 16 (based on level)% (+ 1% per 60 AP) of their maximum health. The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target. Once a target has detonated, they will not generate Blaze stacks again for 4 seconds (until their current buff times out)
  • Sear Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240. AP ratio reduced to (+ 55% AP) from (+ 65% AP) Stun duration reduced to 1.5 seconds from 2.
  • Pillar of Flame Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 from 10 at all ranks. Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
  • Conflagration Base damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 105 / 140 / 175 / 210. AP ratio reduced to (+ 35% AP) from (+ 65% AP) Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 12 / 11 / 10 / 9 / 8.
  • Pyroclasm Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350. AP ratio reduced to (+ 25% AP) from (+ 50% AP) New Effect: Now prioritizes giving enemies 3 stacks of Blaze. Champions with 2 stacks of Blaze. Champions with 1 stacks of Blaze. Champions with no Blaze. Champions immune to Blaze. Other targets. New Effect: If the target hit is ablaze they are briefly slowed by 30 / 45 / 60%.
V6.3
  • Pyroclasm Bug Fix: Didn't bounce to minions if cast on an ablaze champion when there were no other enemy champions around.
V6.1
  • Pyroclasm Bug Fix: Almost always prioritizing champions unless it killed its target.
V5.24
  • Pillar of Flame Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
V5.22
  • Stats Base mana increased to 375.6 from 325.6. Mana growth reduced to 42 from 45.
V5.20
  • General New splash artwork for Vandal Brand.
V5.11
  • Pyroclasm New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
V4.18
  • General Texture update to Classic, Apocalyptic, Cryocore, and Vandal.
V4.16
  • Pyroclasm Now has a secondary targeting indicator that shows bounce radius.
V4.5
  • Stats Base armor increased to 16 from 12.
V3.15
  • Conflagration Fixed a bug where the cast range was longer than intended. Range reduced to 625 from 650.
V3.9
  • Pillar of Flame Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110
  • Conflagration Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
  • Pyroclasm Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
V3.6
  • Pyroclasm Now properly bounces to other targets after hitting an ablaze enemy.
V1.0.0.152
  • General New splash artwork for Original Brand.
  • Stats Movement speed increased to 340 from 315.
V1.0.0.151
  • Pyroclasm Maximum bounces reduced to 5.
V1.0.0.144
  • Pyroclasm Removed: Increased missile speed when hitting ablaze targets. New Effect: If it strikes an ablaze target the next bounce will prioritize champions. Missile speed increased to 1000 from 800.
V1.0.0.125
  • Conflagration Range reduced to 625 from 675.
  • Pillar of Flame Base damage reduced to 75 / 120 / 165 / 210 / 255 from 80 / 125 / 170 / 215 / 260.
V1.0.0.123
  • Pyroclasm Fixed a bug where it would sometimes disappear if Brand died.
V1.0.0.121
  • Pyroclasm Fixed a bug where it could instantly kill enemies under some circumstances.
V1.0.0.116
  • Pyroclasm It is no longer consumed by spell shields for the purposes of consistency with other chain missiles. Fixed a bug where it could sometimes fizzle if there was a stealthed enemy nearby.
V1.0.0.115
  • Added Blaze - I Brand's spells light his targets ablaze, dealing 2% of their maximum health in magic damage over 4 seconds. Sear - Q Brand launches a fireball forward dealing magic damage. If the target is ablaze, they will be stunned for 2 seconds. Pillar of Flame - W After a short delay, Brand creates a pillar of flame at a target area dealing magic damage to enemy units within. Units that are ablaze take an additional 25% damage. Conflagration - E Brand conjures a powerful blast at his target dealing them magic damage. If the target is ablaze, the conflagration spreads to nearby enemies. Pyroclasm - R Brand unleashes a devastating inferno dealing damage each bounce. If a target is ablaze, the inferno's speed increases.

Recommended build

What players actually run on Brand on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Brand's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Brand struggles against the most, and the five it beats most often, on the current patch.

Percentages are Brand's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Brand, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.