Senna

Senna Build

the Redeemer

Role: Support Pick Rate: 7.5% Win Rate: 54.32%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

Q W E

Items

Start
World Atlas
Health Potion
Core
Bloodsong Bloodsong
Black Cleaver Black Cleaver
Boots of Swiftness Boots of Swiftness
Late
Statikk Shiv
Rapid Firecannon
Infinity Edge

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 72.9% · 54.1% WR
Manaflow Band
Manaflow Band 77% · 54% WR
Celerity
Celerity 70.6% · 54.2% WR
Gathering Storm
Gathering Storm 69.3% · 54.2% WR
Inspiration
Magical Footwear
Magical Footwear 0.3% · 52% WR
Jack Of All Trades
Jack Of All Trades 0.3% · 53% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health
Best WR
?
Deathfire Touch
Deathfire Touch 72.9% · 54.1% WR
Manaflow Band
Manaflow Band 77% · 54% WR
Celerity
Celerity 70.6% · 54.2% WR
Gathering Storm
Gathering Storm 69.3% · 54.2% WR
Inspiration
Jack Of All Trades
Jack Of All Trades 0.3% · 53% WR
Magical Footwear
Magical Footwear 0.3% · 52% WR
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.05%
Bronze Bronze 48.17%
Silver Silver 49.66%
Gold Gold 51.30%
Platinum Platinum 52.54%
Emerald Emerald 53.30%
Diamond Diamond 52.88%
Master Master 54.76%
Grandmaster Grandmaster 58.06%
Challenger Challenger 57.55%
All Elos All Elos 53.26%

Best Counters and Matchups for Senna

See all counters for Senna

Top 5 Counters Against Senna

Amumu
45.7% WR -0.2%
LeBlanc
48.2% WR -1.1%
Elise
48.9% WR +1.0%
Lissandra
Lissandra Matchup detail
49.0% WR -0.9%
Vel'Koz
50.8% WR +3.2%

Top 5 Best Matchups for Senna

Veigar
64.4% WR +13.7%
Mel
63.4% WR +8.1%
Sion
62.6% WR +14.0%
Ashe
60.3% WR +6.7%
Skarner
58.5% WR +8.7%

Patch History

V14.17
  • Piercing Darkness Base heal reduced to 40 / 55 / 70 / 85 / 100 from 40 / 60 / 80 / 100 / 120. Heal AP ratio reduced to 60% AP from 80% AP.
  • Dawning Shadow Shield AP ratio reduced to 50% AP from 70% AP.
V14.16
  • Stats Attack speed growth reduced to 2% from 4%.
  • Absolution Critical strike chance per 20 stacks reduced to 8% from 10%.
  • Piercing Darkness Base heal increased to 40 / 60 / 80 / 100 / 120 from 40 / 50 / 60 / 70 / 80. Heal AP ratio increased to 80% AP from 40% AP. Heal bonus AD ratio increased to Champions stunned with Pyromania (P)40% bonus AD from 30%. Removed: Heal no longer scales with Champions damaged by Smoke Screen (W)1.6 per 1 lethality. Slow AP ratio increased to 10% per 100 AP from 6%. Slow bonus AD ratio increased to Champions stunned with Pyromania (P)15% per 100 bonus AD from 10%.
  • Last Embrace Root duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Curse of the Black Mist Bug Fix: VFX no longer repeatedly plays in spectator mode.
  • Dawning Shadow Base shield increased to 120 / 160 / 200 from 100 / 150 / 200. Shield AP ratio increased to 70% AP from 40% AP.
V14.7
  • Absolution Mist Wrath spawn rate on minions she kills increased to 8.4% from 2.8%. Bug Fix: Mist Wrath spawn rate on minions killed by an ally Support item user no longer uses the incorrect chance of 28%, and has now been corrected to have a chance of 8.4%.
V14.6
  • Absolution Mist Wrath spawn rate on minions she kills reduced to 2.7% from 8.3%.
V14.5
  • Piercing Darkness Damage bonus AD ratio reduced to Champions stunned with Pyromania (P)40% bonus AD from 50%.
V14.1
  • Absolution Undocumented: Mist Wrath spawn rate from minions killed by an ally Support item user increased to 28% from 4.166%.
V13.24
  • High Noon Senna Bug Fix: Now properly plays the transition animation for exiting her Homeguard run animation.
  • PROJECT: Senna Dawning Shadow Bug Fix: VFX is no longer cut off from elevation change when cast from lower ground.
V13.22
  • Piercing Darkness Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170. Base heal reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
V13.18
  • Basic Attack Critical strike damage increased to 100% from 91.5%.
  • Last Embrace New Effect: Area of effect spread now applies a stack of Mist to champions hit.
V13.4
  • Stats Attack speed ratio increased to 0.4 from 0.3.
  • Dawning Shadow Base damage increased to 250 / 400 / 550 from 250 / 375 / 500. Bonus AD ratio increased to Champions stunned with Pyromania (P)115% bonus AD from 100%. Cooldown reduced to 140 / 120 / 100 from 160 / 140 / 120.
  • Dawning Shadow Bug Fix: PROJECT Senna's gun no longer disappears while casting the ability.
V13.3
  • Last Embrace Bug Fix: Missile is now fired from Senna's location at the end of the cast time again as intended.
V13.1b
  • Stats Mana regeneration growth increased to 0.7 from 0.4.
V12.23
  • Last Embrace Undocumented: Missile is now fired at cast time start location rather than at the end location.
V12.12 - June 30th Hotfix
  • Stats Base health reduced to 530 from 560.
  • Piercing Darkness Base damage changed to 30 / 65 / 100 / 135 / 170 from 40 / 70 / 100 / 130 / 160.
  • Last Embrace Root duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.25 / 1.5 / 1.75 / 2 / 2.25.
V12.11
  • Absolution Mist Wraith spawn rate on minions she kills increased to 8.3% from 2.7%.
  • Piercing Darkness Base slow reduced to 15% from 20%. Slow duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 at all ranks.
V12.10 - May 25th Hotfix
  • Stats Base health reduced to 560 from 590.
  • Absolution Damage health ratio reduced to Champions killed with Comeuppance (R)1% − 10% (based on level) of target's current health from Damage mitigated by Master-At-Arms (R)1% − 16% (based on level).
V12.10
  • Stats Base health increased to 590 from 520. Health growth increased to 89 from 75. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
  • Piercing Darkness Base heal reduced to 40 / 55 / 70 / 85 / 100 from 40 / 60 / 80 / 100 / 120. Heal bonus AD ratio reduced to Champions stunned with Pyromania (P)30% bonus AD from 40%.
  • Dawning Shadow Base shield reduced to 100 / 150 / 200 from 120 / 160 / 200.
V12.4
  • Dawning Shadow Bug Fix: No longer changes direction if the ability is cast while the cursor is hovering the champion's portrait in the HUD.
V12.3
  • Absolution Mist Wraith spawn rate on minions she kills reduced to 2.7% from 10%.
V12.2
  • Piercing Darkness New Effect: Now slows enemies hit by 20% Champions stunned with Pyromania (P)(+ 10% per 100 bonus AD) (+ 6% per 100 AP) for 2 seconds.
V11.20
  • Piercing Darkness Bug Fix: Fixed a bug where it did not grant Press the Attack stacks.
V11.17
  • Absolution Critical strike damage reduction reduced to 8.5% from 14%. Critical strike damage increased to 160.125% from 150.5%. Mist Wraith spawn rate on minions she kills increased to 10% from 4.166%.
V11.15
  • True Damage Senna Bug Fix: Unique skin voice lines have been restored.
V13.7
  • General Adjusted splash artwork for PROJECT: Senna.
V11.11
  • Absolution Bonus attack range per 20 stacks reduced to 20 from 25.
  • Piercing Darkness New Effect: Heal now scales with Champions damaged by Smoke Screen (W)1.6 per 1 lethality.
  • Curse of the Black Mist New Effect: Bonus movement speed now scales with 5% per 100 AP.
  • Dawning Shadow Damage AP ratio increased to 70% AP from 50% AP.
V11.5
  • Absolution New Effect: Can now only grant a maximum of 100% critical strike chance. Excess critical strike chance is still converted into life steal.
V11.2
  • Stats Attack speed ratio increased to 0.3 from 0.2.
  • Absolution Mist Wraith spawn rate on minions she doesn't kill increased to 28% from 22%. Mist Wraith gold increased to 8 from 3.
  • Piercing Darkness Heal AP ratio increased to 40% AP from 25% AP. Damage bonus AD ratio increased to Champions stunned with Pyromania (P)50% bonus AD from 40%. Bug Fix: Now properly grants a stack of Kraken Slayer's Bring It Down when hitting enemy champions and turrets.
V10.23
  • Absolution Critical strike damage reduction reduced 14% from 35%. Critical strike damage increased to 150.5% from 130%. Critical strike chance per 20 stacks reduced to 10% from 15%.
  • Dawning Shadow New Effect: Can now collect Mist Wraiths.
V10.19
  • Absolution Mist Wraith spawn rate on minion and lesser monster kills reduced to 4.166% from 8.33%.
V10.12
  • General Bug Fix: Her critical strike attacks no longer have longer windup time than her standard attacks.
  • Absolution Mist Wraith spawn rate on minion kills increased to 8.33% from 1.67%.
V10.11
  • Absolution New Effect: Stats can now be pinged.
V10.8
  • Absolution Mist Wraith spawn rate on minions she doesn't kill reduced to 22% from 25%.
V10.6
  • Absolution Bonus attack damage per stack reduced to 0.75 from 1. On target cooldown increased to 6 / 5 / 4 (based on level) seconds from 4 at all levels.
V10.3
  • Absolution Mist Wraith spawn rate on minions Senna doesn't kill increased to 25% from 20%. Mist Wraith spawn rate on large minion kills reduced to 1.67% from 100%. New Effect: Minions executed by allies with Spoils of War now only have a 1.67% chance to spawn Mist Wraiths.
  • Curse of the Black Mist Bug Fix: Allies no longer briefly become invisible if she dies while active.
V9.24
  • General Recommended items updated.
  • Stats Health growth reduced to 75 from 85.
  • Absolution Mist Wraith spawn rate on minion kills reduced to 1.67% from 5.55%. Removed: Champion clones no longer spawn Mist Wraiths. Bug Fix: Allied Bard's Cosmic Binding's can no longer damage Mist Wraiths.
  • Piercing Darkness Base damage reduced to 40 / 70 / 100 / 130 / 160 from 50 / 80 / 110 / 140 / 170. Damage AD ratio reduced to Champions stunned with Pyromania (P)40% bonus AD from 50%.
  • Last Embrace Root duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1.45 / 1.65 / 1.85 / 2.05 / 2.25.
  • Dawning Shadow Damage AP ratio increased to 50% AP from 40% AP.
V9.23
  • Absolution Removed: No longer changes the Spellthief's Edge item-line to grant adaptive force instead of Damage to champions with Center of the Universe (P) ability power. ARAM Only: Stacks per collection of Champions hit by Soul Flare (Empowered Q)Mist reduced to 1 from 2.
  • True Damage Senna Loading screen border is now uniquely colored per True Damage skin.
V9.22 - Added
  • Absolution (Innate) Innate - Weakened Soul: Senna's basic attacks and abilities on enemy champions apply Champions hit by Soul Flare (Empowered Q)Mist for 4 seconds. Senna's next attack collects the Champions hit by Soul Flare (Empowered Q)Mist and deals Champions killed with Comeuppance (R)1% − 16% (based on level) of target's current health Champions killed from outside standard Attack rangebonus physical damage. The same target cannot be collected more than once every 4 seconds. Enemy champions, large minions and large monsters that die near Senna spawn a Mist Wraith for 8 seconds. Epic monsters spawn 2 Mist Wraiths instead. Small minions and lesser monsters have a 20% chance to spawn Mist Wraiths, reduced to 5.5% chance on those that Senna kills. Senna can basic attack a Mist Wraith to destroy it, gaining 3 and collecting its Champions hit by Soul Flare (Empowered Q)Mist. Absolution: Each stack of Champions hit by Soul Flare (Empowered Q)Mist grants Senna Champions hit with Bandage Toss (Q) at greater than 75% of max range1 bonus attack damage. For every 20 stacks, Senna also gains 25 bonus range and Time champions spent slowed by Miasma (W)15% critical strike chance. Upon exceeding 100% Time champions spent slowed by Miasma (W)critical strike chance, Senna converts 35% of the excess into life steal. Additionally, Spellthief's Edge item-line grants adaptive force instead of Damage to champions with Center of the Universe (P) ability power. Relic Cannon: Senna does not gain Champions hit with Bandage Toss (Q) at greater than 75% of max range attack damage through growth, her basic attack wind-up is only reduced by 0.6% per Champions hit with Martial Cadence (P)1% bonus attack speed, and her critical strikes deal only Champions stunned with Pyromania (P)(30% + 16.25%) AD Champions killed from outside standard Attack rangebonus physical damage, but her basic attacks deal Champions stunned with Pyromania (P)20% AD Champions killed from outside standard Attack rangebonus physical damage and grant her Champions killed 5s before or after using Chronobreak (R)10 / 15 / 20% (based on level) of the target's movement speed as Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 0.5 seconds. ARAM-Specific Change: Gain 2 stacks per collection of Champions hit by Soul Flare (Empowered Q)Mist instead of 1.
  • Piercing Darkness (Q) Active: After a brief delay, Senna fires a spectral laser in the direction of the target unit, healing herself and allied champions in a line for 40 / 60 / 80 / 100 / 120 Champions stunned with Pyromania (P)(+ 40% bonus AD) (+ 25% AP), and dealing 50 / 80 / 110 / 140 / 170 Champions stunned with Pyromania (P)(+ 50% bonus AD) Champions killed from outside standard Attack rangephysical damage to non-ward enemies hit in a thinner line. Enemy champions take on-hit effects. Mist Wraiths struck by the beam are collected for Senna. Basic attacks reduce Piercing Darkness' cooldown by 1 second. Mana Cost: 70 / 80 / 90 / 100 / 110. Cooldown: 15 seconds. Target Range: Senna's attack range. Effect Radius: 1300. Width: 130 / 260.
  • Last Embrace (W) Active: Senna throws a globule of Black Mist in the target direction, dealing 70 / 115 / 160 / 205 / 250 Champions stunned with Pyromania (P)(+ 70% bonus AD) Champions killed from outside standard Attack rangephysical damage and sticking onto the first enemy hit. After a 1 second delay or when the target dies, the Black Mist spreads out of the target, rooting them and nearby enemies for 1.45 / 1.65 / 1.85 / 2.05 / 2.25 seconds. Mana Cost: 50 / 55 / 60 / 65 / 70. Cooldown: 11 seconds. Target Range: 1175. Detection Radius: 400. Speed: 1200.
  • Curse of the Black Mist (E) Active: Senna surrounds herself with an aura of mist for 6 / 6.5 / 7 / 7.5 / 8 seconds. The mist grants camouflage to Senna and allied champions inside, as well as a Wraith Form that lasts for the remaining duration. Senna's basic attacks and abilities will briefly break her out of camouflage. Wraith Form: Gain Champions killed 5s before or after using Chronobreak (R)20% bonus movement speed and appear as an obscured wraith to enemies beyond 150 units. Performing a basic attack or casting an ability removes Wraith Form, which cannot be regained for 2 seconds. Mana Cost: 70. Cooldown: 26 / 24.5 / 23 / 21.5 / 20 seconds. Cast Time: 1 second. Effect Radius: 400.
  • Dawning Shadow (R) Active: Senna fires two beams of spectral light in the target direction, one granting sight in a broad area, the other dealing 250 / 375 / 500 Champions stunned with Pyromania (P)(+ 100% bonus AD) (+ 40% AP) Champions killed from outside standard Attack rangephysical damage to enemy champions hit and afflicting them with Champions hit by Soul Flare (Empowered Q)Mist. Senna and allied champions caught in any part of the area are shielded for 120 / 160 / 200 (+ 40% AP) Lethal damage prevented with healing from Bountiful Harvest (W)(+ 1.5 per Mist collected) for 3 seconds. Mana Cost: 100. Cooldown: 160 / 140 / 120 seconds. Cast Time: 1.3 seconds. Target Range: Global. Width: 320 / 2400. Speed: 20000.

Recommended build

What players actually run on Senna on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Senna's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Senna struggles against the most, and the five it beats most often, on the current patch.

Percentages are Senna's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Senna, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.