Veigar

Veigar Build

the Tiny Master of Evil

Role: Mid Pick Rate: 3.5% Win Rate: 53.69%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Stormsurge Stormsurge
Late
Rabadon's Deathcap
Zhonya's Hourglass

Runes

Most Played
Inspiration
First Strike
First Strike 44% · 53.9% WR
Magical Footwear
Magical Footwear 39.9% · 53.9% WR
Biscuit Delivery
Biscuit Delivery 39.5% · 54% WR
Cosmic Insight
Cosmic Insight 42.9% · 53.8% WR
Sorcery
Transcendence
Transcendence 40.1% · 51.9% WR
Manaflow Band
Manaflow Band 39.1% · 51.6% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Inspiration
First Strike
First Strike 44% · 53.9% WR
Magical Footwear
Magical Footwear 39.9% · 53.9% WR
Biscuit Delivery
Biscuit Delivery 39.5% · 54% WR
Cosmic Insight
Cosmic Insight 42.9% · 53.8% WR
Precision
Legend: Haste
Legend: Haste 0.1% · 59.1% WR
Cut Down
Cut Down
Ability Haste
Ability Haste
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.52%
Bronze Bronze 51.01%
Silver Silver 52.11%
Gold Gold 52.71%
Platinum Platinum 52.27%
Emerald Emerald 52.72%
Diamond Diamond 52.78%
Master Master 52.57%
Grandmaster Grandmaster 55.38%
Challenger Challenger 53.57%
All Elos All Elos 52.64%

Best Counters and Matchups for Veigar

See all counters for Veigar

Top 5 Counters Against Veigar

Qiyana
47.0% WR -1.4%
Xerath
47.1% WR +0.7%
Akshan
47.8% WR -0.3%
Riven
48.2% WR +2.4%
Jayce
48.6% WR +0.1%

Top 5 Best Matchups for Veigar

Ezreal
64.6% WR +9.6%
Mel
63.0% WR +10.7%
Azir
61.3% WR +9.0%
Smolder
60.4% WR +6.5%
Galio
58.7% WR +10.1%

Patch History

V14.20
  • Dark Matter AP ratio reduced to 60 / 70 / 80 / 90 / 100% AP from 70 / 80 / 90 / 100 / 110% AP.
V14.9
  • Stats Selection radius increased to 100 units from 93.
V14.5
  • Baleful Strike AP ratio increased to 50 / 55 / 60 / 65 / 70% AP from 45 / 50 / 55 / 60 / 65% AP.
  • Primordial Burst Cooldown reduced to 100 / 80 / 60 seconds from 120 / 90 / 60.
V14.2
  • Stats Base health increased to 580 from 550.
V13.22
  • Stats Basic attack missile speed increased to 1500 from 1100.
V13.7
  • Baleful Strike AP ratio changed to 45 / 50 / 55 / 60 / 65% AP from 60% AP at all ranks.
  • Dark Matter AP ratio changed to 70 / 80 / 90 / 100 / 110% AP from 100% AP at all ranks.
  • Event Horizon Removed: Can no longer hide his VFX from enemies by placing it inside certain walls. Bug Fix: Zone placement particles are now properly visible to enemies from the Fog of War.
  • Primordial Burst AP ratio reduced to 65 / 70 / 75% AP from 75% AP at all ranks.
V13.6
  • Stats Base health reduced to 550 from 575. Base armor reduced to 18 from 21.
  • Dark Matter Base damage changed to 85 / 140 / 195 / 250 / 305 from 100 / 150 / 200 / 250 / 300.
V13.5
  • General Bug Fix: Now properly plays his laugh voice line upon scoring a killing blow with Primordial Burst.
V13.4
  • Baleful Strike Cast range increased to 1050 units from 950.
  • Dark Matter Cast range increased to 950 units from 900.
V12.11
  • Baleful Strike Bug Fix: Tooltip no longer incorrectly states that additional stacks of Phenomenal Evil would be granted from scoring a killing blow on champions hit.
  • Event Horizon Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 20 / 18 / 16 / 14 / 12.
V12.10
  • Stats Base health increased to 575 from 505. Health growth increased to 108 from 94. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 1.3 from 0.5.
V12.4
  • Stats Base armor reduced to 21 from 23. Armor growth increased to 4 from 3.75.
  • Baleful Strike Bug Fix: Tooltip now correctly states that scoring the last hit against enemy champions grant 1 stack of Phenomenal Evil, not 3.
  • Event Horizon Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12.
V12.2
  • Baleful Strike Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 7 / 6.5 / 6 / 5.5 / 5. Phenomenal Evil stacks from large minions and monsters increased to 3 from 2.
V11.10 - May 12th Hotfix
  • Event Horizon Bug Fix: Fixed a bug where it wasn't properly stunning all targets.
V11.4
  • Baleful Strike Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 40 / 45 / 50 / 55 / 60.
  • Primordial Burst Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80.
V10.16
  • Stats Base magic resistance increased to 32 from 30.
V10.6
  • Stats Base attack damage increased to 52 from 50.71. Attack damage growth increased to 2.7 from 2.625. Base armor increased to 23 from 22.55.
  • Baleful Strike Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 110 / 150 / 190 / 230.
V9.19
  • Event Horizon Cooldown reduced to 18 / 16.5 / 15 / 13.5 / 12 seconds from 18 / 17 / 16 / 15 / 14.
V9.1
  • Phenomenal Evil Power New Effect: Can now ping the current amount of stacks.
V8.19
  • General Basic attack and ability visual effects have been updated for base skin and all skins using base VFX. Non-VO audio has been updated for base skin and all skins using base SFX.
  • Bad Santa Veigar VFX updated.
  • Leprechaun Veigar VFX updated.
V8.18
  • Omega Squad Veigar Dark Matter Bug Fix: Warning indicator is now much clearer for colorblind players.
V8.9
  • Stats Base mana increased to 490 from 392.4. Mana growth reduced to 26 from 52. Base mana regeneration increased to 8 from 6.
V8.8
  • Leprechaun Veigar Dark Matter Bug Fix: VFX once again have rainbows.
V8.2
  • Primordial Burst New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base health increased to 505 from 492.76. Health growth increased to 94 from 82.
V7.19
  • Stats Base attack range increased to 550 from 525. Base health regeneration increased to 6.5 from 5.424. Health regeneration growth increased to 0.6 to 0.55
  • Dark Matter Cooldown reduced to 8 seconds at all ranks from 10 / 9.5 / 9 / 8.5 / 8. New Effect: The base cooldown is reduced by 0% − 99.99% (based on Phenomenal Evil stacks). This stacks multiplicitively with cooldown reduction.
  • Bad Santa Veigar Bug Fix: No longer has visible seams on very low settings.
V7.12
  • Primordial Burst Bug Fix: Fixed a bug where his laugh wasn't playing correctly when landing a killing blow with it.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.5
  • Final Boss Veigar Primordial Burst Bug Fix: Fixed a bug VFX would be misplaced.
V6.19
  • Primordial Burst Bug Fix: Final Boss Veigar once again plays VO lines when casting Primordial Burst.
V6.17
  • Phenomenal Evil Power AP gain from champion takedowns increased to 5 from 3.
  • Event Horizon Bug Fix: Enemies can now see the warning ring when Event Horizon is cast into terrain.
V6.14
  • Dark Matter Bug Fix: Bad Santa Veigar's custom particles for Dark Matter have been restored.
V6.10
  • General Bug Fix: Restored Curling Veigar vintage border for players who owned him as a limited skin.
  • Baleful Strike Bug Fix: Final Boss Veigar's Baleful Strike no longer turns units invisible when killing them.
V6.9
  • Phenomenal Evil Power (Innate) New Innate: Veigar gains a stack of Phenomenal Evil whenever he hits an enemy champion with an ability, and 3 stacks whenever he scores a champion takedown. Veigar gains 1 Ability Power for every stack of Phenomenal Evil.
  • Baleful Strike Passive removed. AP on champion takedowns. Revised Tooltip: Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil, doubled for large minions and monsters. Champion kills with Baleful Strike grant a total of 5 stacks, combining the effects of hitting a champion with an ability (+1) and scoring a champion takedown (+3) in his passive and the killing a unit (+1) in this ability Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 65 / 70 / 75 / 80.
  • Dark Matter Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 70 / 75 / 80 / 85 / 90.
  • Event Horizon Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
  • Primordial Burst Mana cost reducd to 100 from 125. Removed: Enemy AP ratio. Base damage reduced to 175 / 250 / 325 from 250 / 375 / 500. AP ratio reduced to 75% AP from 100% AP New Effect: Now deals 「 1% increased damage for every Champions killed with Comeuppance (R)0.67% of his target's missing health 」「 1.5% increased damage for every Champions killed with Comeuppance (R)1% of his target's missing health 」, up to double damage to targets at Champions killed with Comeuppance (R)33% of their maximum health or less. Maximum damage: 350 / 500 / 650 (+ 150% AP).
V6.8
  • General Splash artwork for Veigar Greybeard updated to the Chinese art.
V5.22
  • Stats Base mana increased to 392.4 from 342.4. Mana growth reduced to 52 from 55.
V5.21
  • Baleful Strike Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 125 / 170 / 215 / 260.
  • Dark Matter Base damage reduced to 100 / 150 / 200 / 250 / 300 from 120 / 170 / 220 / 270 / 320.
V5.18
  • Baleful Strike The passive will now generate AP on assists.
  • Dark Matter Cast time removed (previously 0.25 seconds). Veigar must still complete a 0.25 second casting animation to begin issuing new commands, but all effects now happen instantly. Total delay effectively reduced to 1.25 seconds from 1.5.
V5.13
  • Primordial Burst Missile size now scales with Veigar's ability power. This will reduce the base size of the projectile for some skins, and is capped at 1500 ability power.
V5.6
  • Equilibrium Mana regen increased to 1.5% per Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range1% missing mana from 1% per Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range1% missing mana.
  • Baleful Strike Range increased to 950 from 850.
  • Event Horizon Enemy dashes through Event Horizon's walls will stop at them instead.
V5.5
  • Baleful Strike Missile speed increased to 2000 from 1750. Fixed a bug where Baleful Strike would fail to cast if you got CCed during the cast.
  • Event Horizon Delay before walls appear decreased to 0.5 from 0.75. Warning particle display now occurs on cast rather than after cast time.
V5.4
  • General New ability effects.
  • Baleful Strike Reworked Active: Now a linear colliding skillshot, but can hit two targets. Ability power gain can be triggered up to twice per cast. Range increased to 850 from 650. Cooldown changed to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7 / 6 / 5 / 4.
  • Dark Matter Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110. Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
  • Event Horizon New Effect: Now has a 0.75 seconds delay and warning particles before the walls appear. Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120. Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16. Range increased to 700 from 650.
  • Primordial Burst Ability power ratio reduced to (+ 100% AP) from (+ 120% AP). Mana cost reduced to 125 at all ranks from 125 / 175 / 225. Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.

Recommended build

What players actually run on Veigar on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Veigar's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Veigar struggles against the most, and the five it beats most often, on the current patch.

Percentages are Veigar's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Veigar, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.