Xerath

Xerath Build

the Magus Ascendant

Role: Mid Pick Rate: 5.8% Win Rate: 53.20%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Ring
Health Potion
Core
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Rabadon's Deathcap
Void Staff

Runes

Most Played
Sorcery
Arcane Comet
Arcane Comet 76% · 53.1% WR
Manaflow Band
Manaflow Band 72.1% · 53.1% WR
Transcendence
Transcendence 67.9% · 53% WR
Scorch
Scorch 72.1% · 53% WR
Precision
Presence of Mind
Presence of Mind
Coup de Grace
Coup de Grace
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Domination
Dark Harvest
Dark Harvest 5.9% · 53.8% WR
Cheap Shot
Cheap Shot 4.4% · 54% WR
Sixth Sense
Sixth Sense 1.9% · 54.9% WR
Ultimate Hunter
Ultimate Hunter 5.4% · 54% WR
Precision
Cut Down
Cut Down
Legend: Haste
Legend: Haste
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.19%
Bronze Bronze 50.21%
Silver Silver 51.62%
Gold Gold 52.65%
Platinum Platinum 52.91%
Emerald Emerald 53.37%
Diamond Diamond 53.06%
Master Master 52.83%
Grandmaster Grandmaster 55.60%
Challenger Challenger 58.47%
All Elos All Elos 53.19%

Best Counters and Matchups for Xerath

See all counters for Xerath

Top 5 Counters Against Xerath

Quinn
45.1% WR -2.0%
Gwen
45.1% WR -2.1%
Nasus
45.3% WR -2.9%
Pantheon
Pantheon Matchup detail
46.9% WR -0.1%
Riven
47.0% WR +1.2%

Top 5 Best Matchups for Xerath

Mel
62.7% WR +10.3%
Smolder
61.5% WR +7.5%
Azir
60.7% WR +8.3%
Varus
58.8% WR +9.3%
Heimerdinger
Heimerdinger Matchup detail
58.4% WR +13.8%

Patch History

V14.9
  • Stats Selection radius increased to 120 units from 88.8889007568359.
  • Arcanopulse, Eye of Destruction, Shocking Orb Bug Fix: No longer reference to his long-deprecated ammo system.
  • Eye of Destruction Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
V14.7
  • General Adjusted splash artwork for Guardian of the Sands Xerath.
V13.22
  • General The two basic attack animations now have a 50% chance to play instead of 75% for the first and 25% for the second.
  • Stats Base attack speed increased to 0.658 from 0.625. Attack windup reduced to 20% from 25.074%.
V13.17
  • Stats Base mana regeneration reduced to 6.85 from 8.
  • Mana Surge Cooldown refund increased to 2.5 seconds from 2.
  • Eye of Destruction Mana cost increased to 80 / 90 / 100 / 110 / 120 from 70 / 80 / 90 / 100 / 110.
V13.15
  • Rite of the Arcane Bug Fix: Stacking damage buff is now properly applied to the last recast.
V13.14
  • Stats Base mana reduced to 400 from 459.
  • Mana Surge Cooldown increased to 16 seconds from 12. New Effect: Cooldown is now reduced by 2 seconds per unit killed. New Effect: Now triggers against structures.
  • Rite of the Arcane Number of recasts increased to 4 / 5 / 6 from 3 / 4 / 5. Base damage reduced to 180 / 230 / 280 from 200 / 250 / 300. AP ratio reduced to 40% AP from 45% AP. New Effect: Hitting at least one enemy champion grants a stack of Arcane Perfection during the channel, stacking up to 4 / 5 / 6 times. Each stack increases Arcane Barrage's damage by 20 / 25 / 30 (+ 5% AP).
V13.4
  • General Bug Fix: Emote SFX no longer continue to play even after the animation was interrupted halfway.
V13.1
  • Arcanopulse Undocumented: Now fizzles if Xerath dies after releasing the charge.
V12.18
  • Rite of the Arcane Bug Fix: Range indicator when the ability is hovered in the HUD with the cursor is no longer unintentionally removed.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.10
  • Stats Base health increased to 596 from 526. Health growth increased to 106 from 92. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Shocking Orb Stun duration increased to 0.75 − 2.25 (based on distance the orb traveled) from 0.5 − 2 (based on distance the orb traveled).
V11.22
  • Rite of the Arcane Bug Fix: Can no longer redirect the damage of the missiles before they land.
V11.9
  • Arcanopulse Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240. AP ratio increased to 85% AP from 75% AP.
  • Eye of Destruction Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180. Maximum base damage increased to 100.02 / 158.365 / 216.71 / 275.055 / 333.4 from 100.02 / 150.03 / 200.04 / 250.05 / 300.06.
V11.1
  • Stats Base attack damage increased to 55 from 54.7. Base armor increased to 22 from 21.88.
V10.9
  • General New voice lines from Ascension added.
V10.6
  • General Recommended items updated.
  • Eye of Destruction Bonus damage increased to 66.7% from 50%.
  • Rite of the Arcane Base damage increased to 200 / 250 / 300 from 200 / 240 / 280. AP ratio increased to 45% AP from 43% AP.
V9.15
  • Arcanopulse Bug Fix: No longer causes small hitches to characters on or sometimes off-screen when cast.
  • Rite of the Arcane Target range changed to 5000 at all ranks from 3200 / 4400 / 5600.
V9.1
  • Rite of the Arcane New Effect: Can now ping whether the ability is within range or not.
V8.9
  • Stats Base mana increased to 459 from 366.96. Mana growth reduced to 22 from 44. Base mana regeneration increased to 8 from 6.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.424.
V7.22
  • Stats Base health increased to 526 from 514.4. Health growth increased to 92 from 80.
V7.19 September 27th Hotfix
  • Arcanopulse Bug Fix: Fixed a bug where only half of the particles were displayed on cast.
V7.18
  • Eye of Destruction Bug Fix: Slow now correctly decays from 25% to 13% once, not twice.
V7.15
  • Eye of Destruction Slow increased to 25% from 10%.
  • Rite of the Arcane Base damage increased to 200 / 240 / 280 from 200 / 230 / 260.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V6.24
  • Rite of the Arcane Bug Fix: Re-fixed a bug preventing Rite of the Arcane from damaging Baron Nashor if cast from too far away.
V6.16
  • Eye of Destruction Bug Fix: No longer fires in weird directions when cast while the cursor is hovering over the minimap.
V6.9
  • Arcanopulse Width reduced to 145 from 150. Warning indicator now better matches the damage zone.
  • Shocking Orb Stun duration changed to 0.5-2 seconds from 0.75-1.75.
  • Rite of the Arcane Number of barrages increased to 3 / 4 / 5 from 3 at all ranks. Base damage changed to 200 / 230 / 260 from 190 / 245 / 300. Total damage increased to 600 / 920 / 1300 (+ 129 / 172 / 215% AP) from 570 / 735 / 900 (+ 129% AP). Range increased to 3520 / 4840 / 6160 from 3200 / 4400 / 5600 Impact radius increased to 200 from 190. Delay between shots increased to 0.8 seconds from 0.6. New Effect: Camera now zooms out a bit when casting this spell. Updated particles.
V6.7
  • Rite of the Arcane Bug Fix: The cast range indicator for Rite of the Arcane has been shrunk to match the ability’s actual range. Bug Fix: Rite of the Arcane no longer fails to deal damage to Baron Nashor at extreme ranges.
V5.22
  • Stats Base mana increased to 366.96 from 316.96. Mana growth reduced to 44 from 47.
V5.8
  • Rite of the Arcane Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he pressed R too fast.
V5.4
  • Shocking Orb Maximum stun duration reduced from 2.25 seconds to 1.75 seconds.
V5.1
  • Shocking Orb Tooltip updated to reflect the actual maximum stun duration of 2.25 seconds from incorrectly listing 2 seconds.
V4.17
  • General Texture updates to Classic, Battlecast, and Runeborn Xerath.
V4.16
  • General New lore. Additional quotes, including special quotes for Ascension.
V4.15
  • Eye of Destruction Spellthief's Edge, Frostfang and Frost Queen's Claim no longer proc twice when Xerath hits targets in the center of his spell.
V4.14
  • Rite of the Arcane The 0.6 second cooldown between casts no longer benefits from cooldown reduction.
V4.5
  • Base armor increased to 16 from 12.
V4.2 Reworked
  • Additional quotes, including special taunts for Syndra and Thresh.
  • Stats Base mana reduced to to 238 from 250. Mana per level increased to 47 from 45. Base mana regeneration reduced to 6 from 7. Mana regeneration per 5 per level increased to 0.65 from 0.6. Attack range reduced to 525 from 550. Attack animation slightly shortened.
  • Mana Surge (Innate) Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
  • Arcanopulse (Q) First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded. Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit. Base damage increased to 80 / 120 / 160 / 200 / 240 (+ 75% AP) from 75 / 115 / 155 / 195 / 235 (+ 60% AP). Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5. Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
  • Eye of Destruction (W) Active: Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270 (+ 90% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead. Cooldown: 14 / 13 / 12 / 11 / 10 seconds Mana cost: 70 / 80 / 90 / 100 / 110 Range: 1000
  • Shocking Orb (E) Active: Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled. Cooldown: 18 / 16 / 14 / 12 / 10 seconds Mana cost: 60 / 65 / 70 / 75 / 80 Range: 1000
  • Rite of the Arcane (Ultimate) Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used. Cooldown: 130 / 115 / 100 seconds Mana cost: 100 at all ranks Range: 3200 / 4400 / 5600

Recommended build

What players actually run on Xerath on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Xerath's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Xerath struggles against the most, and the five it beats most often, on the current patch.

Percentages are Xerath's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Xerath, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.