Pantheon

Pantheon Build

the Unbreakable Spear

Role: Support Pick Rate: 3.0% Win Rate: 49.84%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q W E

Items

Start
World Atlas
Health Potion
Core
Bloodsong Bloodsong
Umbral Glaive Umbral Glaive
Plated Steelcaps Plated Steelcaps
Late
Black Cleaver
Serpent's Fang

Runes

Most Played
Precision
Press the Attack
Press the Attack 67.4% · 49.3% WR
Triumph
Triumph 83.6% · 49.6% WR
Legend: Haste
Legend: Haste 82% · 49.5% WR
Coup de Grace
Coup de Grace 76.1% · 49.5% WR
Domination
Relentless Hunter
Relentless Hunter 5.2% · 51.9% WR
Cheap Shot
Cheap Shot 2.4% · 50.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 18.5% · 50.7% WR
Triumph
Triumph 83.6% · 49.6% WR
Legend: Haste
Legend: Haste 82% · 49.5% WR
Cut Down
Cut Down 7.6% · 50% WR
Domination
Sudden Impact
Sudden Impact 9.4% · 50.4% WR
Treasure Hunter
Treasure Hunter 4.9% · 49.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.50%
Bronze Bronze 47.45%
Silver Silver 48.38%
Gold Gold 49.19%
Platinum Platinum 49.59%
Emerald Emerald 48.92%
Diamond Diamond 52.38%
Master Master 52.55%
Grandmaster Grandmaster 55.62%
Challenger Challenger 47.19%
All Elos All Elos 49.62%

Best Counters and Matchups for Pantheon

See all counters for Pantheon

Top 5 Counters Against Pantheon

Renata Glasc
Renata Glasc Matchup detail
38.4% WR -10.3%
Elise
43.8% WR -4.0%
Janna
44.9% WR -2.6%
Soraka
46.0% WR -1.5%
Bard
46.3% WR -1.3%

Top 5 Best Matchups for Pantheon

Mel
64.4% WR +9.0%
Taric
55.8% WR +9.5%
Morgana
55.6% WR +7.6%
Zoe
54.8% WR +4.3%
Zyra
54.3% WR +6.2%

Patch History

V14.20
  • Shield Vault Base damage increased to Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 5 / 5.5 / 6 / 6.5 / 7%.
V14.13
  • Shield Vault Minimum non-champion damage increased to 60 from 50.
V14.12
  • Shield Vault Bug Fix: Tooltip now notes that the damage cap also applies against minions. Actual effect is unchanged.
V14.11
  • Comet Spear New Effect: Throw damage now scales with 50% AP.
  • Shield Vault Base damage changed to Champions killed with Comeuppance (R)5 / 5.5 / 6 / 6.5 / 7% of target's maximum health from 60 / 100 / 140 / 180 / 220. New Effect: Now deals a minimum of 50 and a maximum of 200 damage against minions and monsters. Removed: Damage no longer scales with 100% AP. New Effect: Now scales with Champions killed with Comeuppance (R)0.4% per 100 user bonus health. New Effect: Now scales with 1.5% per 100 AP.
  • Aegis Assault New Effect: Now grants 5 − 30 (based on level) Champions killed with Comeuppance (R)(+ 2.5% bonus health) bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for 4 seconds after slamming his shield if empowered by Mortal Will.
  • Grand Starfall New Effect: Spear damage now scales with 50% AP.
V13.5
  • Stats Base health regeneration reduced to 6 from 7.5. Base attack speed increased to 0.658 from 0.644. Atack speed ratio increased to 0.658 from 0.644.
  • Comet Spear Cooldown reduced to 11 / 10.25 / 9.5 / 8.75 / 8 seconds from 13 / 11.75 / 10.5 / 9.25 / 8. Mana cost reduced to 25 from 30. Cast time reduced to 0.2 seconds from 0.25.
  • Aegis Assault Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
V12.22
  • Stats Base mana reduced to 317 from 317.12. Base mana regeneration reduced to 7.35 from 7.36.
  • Grand Starfall Bug Fix: No longer is unable to cast for a few frames after the second channel completes.
V12.14
  • Comet Spear Damage against monsters increased to 105% from 70%.
V12.13
  • Comet Spear Bug Fix: Length and width values have now been corrected. Thrust length increased to 600 units from 550. Thrust range increased by 25 (to 560 from 535). Thrust backwards range increased by 25 (to -40 from -15). Thrust width reduced to 120 units from 150.
V12.10
  • Stats Base health increased to 650 from 580. Health growth increased to 109 from 95. Armor growth increased to 4.95 from 3.75. Magic resistance growth increased to 2.05 from 1.25.
  • Comet Spear Undocumented: Thrust range and width reverted to pre-V12.7 values.(bug)
V12.8
  • Comet Spear Bug Fix: Inputting a cast for the spell while it was on cooldown no longer interrupts the user's attack and movement commands.
V12.7
  • Stats Base health regeneration reduced to 7.5 from 9.
  • Comet Spear Thrust length increased to 600 units from 550. Thrust range increased by 25 (to 560 from 535). Thrust backwards range increased by 25 (to -40 from -15). Thrust width reduced to 120 units from 150.
  • Aegis Assault Removed: No longer slowed by 0% − 25% (based on his movement direction).
  • Grand Starfall Landing channel time reduced to 2.2 seconds from 2.45.
V12.1
  • Comet Spear Bug Fix: Fixed a bug where it would incorrectly go on full cooldown if interrupted within its tap-cast time. Bug Fix: Range indicator has been fixed and will change between its tap-cast and hold-cast versions accurately.
V11.3
  • Comet Spear New Effect: Damage is now reduced by 30% against monsters. Cooldown increased to 13 / 11.75 / 10.5 / 9.25 / 8 seconds from 10 / 9.5 / 9 / 8.5 / 8.
V11.2
  • Grand Starfall Bug Fix: Spear slow debuff now properly shows up on the affected enemy's HUD.
V11.1
  • Stats Base health regeneration reduced to 9 from 10.
  • Shield Vault Empowered AD ratio reduced to Champions stunned with Pyromania (P)120% − 165% (based on level) AD from Champions stunned with Pyromania (P)135% − 165% (based on level) AD.
V10.25
  • Stats Base movement speed reduced to 345 from 355.
  • Mortal Will New Effect: Now gains full stacks upon recalling.
  • Comet Spear Mana cost reduced to 30 from 40. Cooldown refund increased to 60% from 50%. Removed: No longer slows by 20 / 25 / 30 / 35 / 40% for 2.5 seconds while empowered by Mortal Will. Bug Fix: Fixed a bug where Comet Spear would not cast and still go on cooldown if he was affected by certain crowd control effects.
  • Shield Vault Base damage increased to 60 / 100 / 140 / 180 / 220 from 60 / 80 / 100 / 120 / 140. Bug Fix: Fixed a bug where hitting an enemy with a Mortal Will Shield Vault and immediately using another ability, would not properly empower the next basic attack. Undocumented: Each hit from the Mortal Will-granted triple-attack is now distinct for the purposes of e.g. Electrocute.
  • Aegis Assault Removed: No longer mitigates damage from turrets. Self slow reduced to 0% − 25% (based on his movement direction) from 0% − 50% Removed: Duration is no longer extended by 1 second while empowered by Mortal Will. New Effect: Now gains 60% bonus movement speed for 1.5 seconds when slamming his shield if empowered by Mortal Will.
  • Grand Starfall New Effect: Now passively grants 10 / 20 / 30% armor penetration. New Effect: Ground indicator now appears for allies at start of channel. New Effect: The spear that lands before Pantheon now slows by 50% for 2 seconds and deals Comet Spear's damage in a small area. The damage is not empowered by Mortal Will. If Comet Spear has not been ranked up, deal 40 Champions stunned with Pyromania (P)(+ 115% bonus AD) instead.
V10.21
  • Comet Spear Base damage reduced to 70 / 100 / 130 / 160 / 190 from 75 / 110 / 145 / 180 / 215. Bonus AD ratio increased to Champions stunned with Pyromania (P)115% bonus AD from 100%. Increased base damage reduced to 155 / 230 / 305 / 380 / 455 from 155 / 235 / 315 / 395 / 475. Increased bonus AD ratio increased to Champions stunned with Pyromania (P)230% bonus AD from 200%. Mortal Will bonus AD ratio increased to Champions stunned with Pyromania (P)115% bonus AD from 100%.
V10.2
  • Comet Spear Undocumented: Casting it no longer makes him unresponsive for a few moments.
V9.22
  • Comet Spear Minion damage reduction increased to 30% from 20%. Execute threshold reduced to Champions killed with Comeuppance (R)20% of target's maximum health from 25%.
  • Shield Vault Removed: Dash speed is no longer increased by boots.
V9.20
  • Comet Spear Base damage reduced to 75 / 110 / 145 / 180 / 215 from 75 / 115 / 155 / 195 / 235. Bug Fix: Now properly work when taking Thresh's Dark Passage within 0.2 seconds or less. Undocumented: Minion damage reduction increased to 20% from 10%.
  • Shield Vault Bug Fix: Now properly work when taking Thresh's Dark Passage within 0.2 seconds or less.
V9.19
  • Stats Base magic resistance reduced to 28 from 32.1.
  • Shield Vault Empowered AD ratio changed to Champions stunned with Pyromania (P)135% − 165% (based on level) AD from Champions stunned with Pyromania (P)150% AD at all levels.
V9.18
  • Grand Starfall Bug Fix: Pinging the ability now tells his teammates which enemies are in range.
V9.17
  • Comet Spear New Effect: Thrust damage now critically strikes for 155 / 240 / 325 / 410 / 495 Champions stunned with Pyromania (P)(+ 200% bonus AD) Champions killed from outside standard Attack rangephysical damage against targets below Champions killed with Comeuppance (R)25% of their maximum health.
  • Aegis Assault Removed: No longer deals 15% reduced damage against non-epic monsters.
V9.16 - August 16th Hotfix
  • Shield Vault Stun range now matches the legacy stun range, from 400 range to 800. Unavoidable with most dashes, Flashes, and blinks, but with some exceptions.
V9.16 - August 15th Hotfix
  • Comet Spear Removed: No longer deals 15% reduced damage against monsters.
  • Aegis Assault Reduced damage against non-epic monsters reduced to 15% from 33.3%.
V9.16 - Full Relaunch
  • General Title changed to the Unbreakable Spear from the Artisan of War. Complete visual upgrade across all skins. New splash artwork for Original Pantheon, Myrmidon Pantheon, Ruthless Pantheon, Perseus Pantheon, Full Metal Pantheon, and Glaive Warrior Pantheon. Adjusted splash artwork for Dragonslayer Pantheon, Zombie Slayer Pantheon, and Baker Pantheon. Slayer Pantheon renamed to Zombie Slayer Pantheon. New voice over. New lore.
  • Stats Base attack range increased to 175 from 150. Base armor increased to 40 from 37. Base health increased to 580 from 579.16. Base health regeneration increased to 10 from 8. Attack damage growth increased to 3.3 from 2.9. Armor growth reduced to 3.75 from 3.9. Health growth increased to 95 from 87.
  • Mortal Will (Innate) Innate: Pantheon gains a stack when he lands a basic attack or casts an ability, up to a maximum of 5. At 5 stacks, Pantheon's next basic ability consume the stacks to gain additional effects. Pantheon gains full stacks upon starting the game and upon respawning.
  • Comet Spear (Q) First Cast: Pantheon charges for up to 4 seconds, increasing Comet Spear's range while being slowed by 10%. Second Cast: Pantheon hurls his spear, dealing 75 / 115 / 155 / 195 / 235 Champions stunned with Pyromania (P)(+ 100% bonus AD) Champions killed from outside standard Attack rangephysical damage to all enemies hit, increased to 155 / 240 / 325 / 410 / 495 Champions stunned with Pyromania (P)(+ 200% bonus AD) against enemies below Champions killed with Comeuppance (R)25% of their maximum health, and with the total damage reduced to 50% against enemies beyond the first. Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear, dealing 75 / 115 / 155 / 195 / 235 Champions stunned with Pyromania (P)(+ 100% bonus AD) Champions killed from outside standard Attack rangephysical damage to all enemies hit and refunding 50% of Comet Spear's cooldown. If Pantheon is interrupted during the charge, or the charge completes without reactivation, Comet Spear is cancelled and the ability is put on full cooldown but refunds Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangehalf the mana cost. Comet Spear's total damage is reduced by 10% against minions and by 15% against monsters. Mortal Will: Deals an additional 20 − 240 (based on level) Champions stunned with Pyromania (P)(+ 100% bonus AD) Champions killed from outside standard Attack rangebonus physical damage, affected by the previous damage reductions, to all enemies hit and slows them by 20 / 25 / 30 / 35 / 40% for 2.5 seconds. Mana Cost: 40. Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds. Target Range: 575 / 1200 (based on channel time). Width: 120. Speed: 1500.
  • Shield Vault (W) Active: Pantheon dashes to the target enemy unit, dealing them 60 / 80 / 100 / 120 / 140 (+ 100% AP) Champions killed from outside standard Attack rangephysical damage and stunning them for 1 second. Mortal Will: Pantheon's next basic attack within 4 seconds strikes his target 3 times, dealing Champions stunned with Pyromania (P)50% AD Champions killed from outside standard Attack rangephysical damage per hit, up to Champions stunned with Pyromania (P)150% AD. Each hit applies on-hit effects. The ability can be dodged if the target moves 800 units away. Mana Cost: 55. Cooldown: 13 / 12 / 11 / 10 / 9 seconds. Target Range: 600.
  • Aegis Assault (E) Active: Pantheon braces his shield for 1.5 seconds in the target direction while striking in a cone, during which he is slowed for between 0% − 50% based on his movement direction relative to the shield's facing direction. Aegis Assault cannot be interrupted by crowd control. For the duration, Pantheon is invulnerable against damage dealt by enemies in the target direction, and deals 「 up to Champions stunned with Pyromania (P)100% AD Champions killed from outside standard Attack rangephysical damage over the duration 」「 Champions stunned with Pyromania (P)8.3% AD Champions killed from outside standard Attack rangephysical damage every 0.125 seconds 」 to all enemies struck, reduced by 50% against minions, and by 33.3% against non-epic monsters. At the end of the duration or upon reactivation after 0.3 seconds, Pantheon slams with his shield after a 0.25 second delay, dealing 55 / 105 / 155 / 205 / 255 Champions stunned with Pyromania (P)(+ 150% bonus AD) Champions killed from outside standard Attack rangephysical damage. Mortal Will: Aegis Assault's duration is increased to 2.5 seconds, dealing 「 up to Champions stunned with Pyromania (P)166.6% AD Champions killed from outside standard Attack rangephysical damage over the duration 」「 Champions stunned with Pyromania (P)13.8% AD Champions killed from outside standard Attack rangephysical damage every 0.125 seconds 」. Mana Cost: 80. Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds. Target Range: 400.
  • Grand Starfall (R) Active: Pantheon channels for 2 seconds to leap high into the air, then marks and reveals his destination before crashing down along the target area 2.4 seconds later. He remains vanished until the landing is complete. The landing deals 300 / 500 / 700 (+ 100% AP) Damage mitigated with Shifting Sands (E)magic damage, decreased by up to 50% at the edges of the area. Grand Starfall instantly readies Mortal Will. Grand Starfall's cooldown is reduced to 30 seconds if the channel is interrupted or canceled. Mana Cost: 100. Cooldown: 180 / 165 / 150 seconds. Target Range: 5500 / 2000. Effect Radius: 450. Inner Radius: 125.

Recommended build

What players actually run on Pantheon on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Pantheon's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Pantheon struggles against the most, and the five it beats most often, on the current patch.

Percentages are Pantheon's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Pantheon, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.