Zoe

Zoe Build

the Aspect of Twilight

Role: Mid Pick Rate: 3.1% Win Rate: 51.88%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Rabadon's Deathcap

Runes

Most Played
Domination
Electrocute
Electrocute 78% · 51.2% WR
Sudden Impact
Sudden Impact 49.9% · 50.9% WR
Grisly Mementos
Grisly Mementos 77.5% · 51.2% WR
Relentless Hunter
Relentless Hunter 78% · 51.2% WR
Sorcery
Nimbus Cloak
Nimbus Cloak 7.9% · 53.3% WR
Transcendence
Transcendence 7.5% · 53% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Domination
Dark Harvest
Dark Harvest 8.6% · 53.1% WR
Cheap Shot
Cheap Shot 4% · 52.9% WR
Sixth Sense
Sixth Sense 6.6% · 53.1% WR
Treasure Hunter
Treasure Hunter 6.3% · 54.4% WR
Sorcery
Scorch
Scorch 10.2% · 53.1% WR
Manaflow Band
Manaflow Band 4.6% · 52.3% WR
Ability Haste
Ability Haste
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.54%
Bronze Bronze 45.04%
Silver Silver 46.57%
Gold Gold 48.05%
Platinum Platinum 48.92%
Emerald Emerald 50.63%
Diamond Diamond 51.75%
Master Master 54.48%
Grandmaster Grandmaster 52.14%
Challenger Challenger 55.81%
All Elos All Elos 51.63%

Best Counters and Matchups for Zoe

See all counters for Zoe

Top 5 Counters Against Zoe

Naafiri
45.3% WR -1.4%
Sion
45.7% WR -0.4%
Ziggs
45.9% WR -1.9%
Annie
46.7% WR -0.7%
Malzahar
Malzahar Matchup detail
47.3% WR -0.7%

Top 5 Best Matchups for Zoe

Pantheon
Pantheon Matchup detail
69.2% WR +22.3%
Smolder
57.4% WR +3.4%
Orianna
56.8% WR +6.1%
Ryze
56.0% WR +6.3%
Irelia
56.0% WR +7.6%

Patch History

V14.9
  • Stats Gameplay radius reduced to 55 units from 65. Pathing radius reduced to 30 units from 35. Selection radius reduced to 100 units from 120.
V14.7
  • Spell Thief Bug Fix: Profane Hydra and Titanic Hydra granted from this ability no longer play the VFX but fail to cast their effects when used.
V14.2
  • Spell Thief Bug Fix: Spell shard for Ravenous Hydra's active no longer fails when cast.
V13.22
  • Stats Base attack speed increased to 0.658 from 0.625.
V13.18
  • Spell Thief Bug Fix: Item actives for Goredrinker and Stridebreaker now properly drop spell shards.
V13.17
  • Stats Base health regeneration increased to 7.5 from 6.5.
  • Sleepy Trouble Bubble Magic resistance reduction increased to 30% at all ranks from 20 / 22.5 / 25 / 27.5 / 30%.
V13.11
  • Spell Thief Bug Fix: No longer drops shards for the removed active of Prowler's Claw.
V13.7
  • Spell Thief Bug Fix: Spell shard for Smite now displays the accurate icon.
V13.1b
  • Sleepy Trouble Bubble New Effect: Now reduces the target's magic resistance by 20 / 22.5 / 25 / 27.5 / 30% while they are asleep.
V12.16
  • Spell Thief Spell shard drop rate increased to 10% from 8.3%. New Effect: Minions killed by allied champions now also drop orbs while she is within 1500 range.
  • Sleepy Trouble Bubble Base damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220. AP ratio increased to 45% AP from 40% AP.
V12.13
  • EDG Zoe VFX for the sleep status effect is now more visible.
V12.10
  • Stats Base health increased to 630 from 560. Health growth increased to 106 from 92. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Paddle Star Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
  • Portal Jump Mana cost reduced to 40 from 50.
V12.4
  • Spell Thief Bug Fix: Ability icon will now display the correct damage value for an acquired Smite.
V12.2
  • Spell Thief Bug Fix: Champions now correctly drop Unleashed Teleport spell shards if used after 14 minutes.
V11.18
  • Sleepy Trouble Bubble Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18.5 / 17 / 15.5 / 14.
V11.15
  • General Bug Fix: Taunt voice lines for Ezreal and Lux have been restored.
V11.2
  • Spell Thief New Effect: Spell shards can now drop the actives for Goredrinker, Locket of the Iron Solari, Prowler's Claw, Randuin's Omen, Shurelya's Battlesong, Stridebreaker, Turbo Chemtank, and Youmuu's Ghostblade. Removed: Spell shards no longer drop the active for Redemption. Bug Fix: Casting Spell Thief with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage.
V11.1
  • Stats Base armor increased to 21 from 20.8.
  • Sleepy Trouble Bubble Bug Fix: Now properly activates Imperial Mandate's Coordinated Fire.
V10.24
  • Spell Thief Bug Fix: Picking up a summoner spell shard while casting Teleport no longer duplicates the Teleport shard.
  • Sleepy Trouble Bubble Bug Fix: Now properly triggers Horizon Focus.
V10.23 - November 12th Hotfix
  • Spell Thief Bug Fix: No longer creates Teleport shards if an enemy tries to cast Teleport on an invalid target.
V10.23
  • Spell Thief Item pool updated to account for removed and new items.
V10.20
  • Arcanist Zoe and Prestige Arcanist Zoe Sleepy Trouble Bubble Bug Fix: AoE VFX now properly match the full duration of the ability.
V10.14
  • Sleepy Trouble Bubble Bug Fix: Now properly triggers Approach Velocity.
V10.13
  • Sleepy Trouble Bubble Bug Fix: Now properly applies its debuff on Baron Nashor regardless of where she casts it from.
V10.6
  • General Recommended items updated.
V9.18
  • More Sparkles! Base damage increased to 16 − 130 (based on level) from 10 − 124 (based on level).
V9.15
  • Sleepy Trouble Bubble Bug Fix: Fixed a bug where it would target incorrect positions in Howling Abyss and Summoner Rift's river.
V9.6
  • Sleepy Trouble Bubble Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 16 / 15 / 14 / 13 / 12. Maximum slow strength reduced to 10 / 15 / 20 / 25 / 30% from 10 / 20 / 30 / 40 / 50%. Undocumented: The bubble on the ground no longer deals damage if spell shielded.
V8.21
  • Paddle Star Base rank damage increased to 50 / 80 / 110 / 140 / 170 from 50 / 75 / 100 / 125 / 150.
  • Sleepy Trouble Bubble Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 16 / 15.5 / 15 / 14.5 / 14.
V8.16
  • More Sparkles! Base damage reduced to 10 − 124 (based on level) from 12 − 135 (based on level). AP ratio reduced to 20% AP from 32.5% AP.
  • Spell Thief AP ratio reduced to 40% AP from 55% AP.
V8.14
  • Spell Thief Total base damage reduced to 75 / 105 / 135 / 165 / 195 from 75 / 120 / 165 / 210 / 255. AP ratio reduced to 55% AP from 65% AP.
V8.13
  • Spell Thief AP ratio reduced to 65% AP from 75% AP. Bonus movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
V8.9
  • Stats Base mana increased to 425 from 340. Mana growth reduced to 25 from 50. Base mana regeneration increased to 8 from 6.
V8.5
  • Stats Base attack range increased to 550 from 525.
  • Paddle Star Base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 60 / 75 / 90 / 105. New Effect: Base damage now also increases by 7 − 50 (based on level). AP ratio increased to 60% AP from 20% AP. Removed: No longer applies More Sparkles!'s damage to the first unit hit. New Effect: Now deals 20% reduced damage to enemies not directly hit.
  • Spell Thief Bubble acquisition range increased to 550 from 525. Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250. AP ratio increased to 75% AP from 60% AP.
V8.4
  • Stats Health increased to 560 from 526. Base attack damage increased to 58 from 56.
  • More Sparkles! Base damage increased to 12 / 15 / 20 / 25 / 30 / 35 / 48 / 53 / 67 / 73 / 79 / 86 / 93 / 100 / 109 / 117 / 126 / 135 (based on level) from 12 / 15 / 18 / 22 / 26 / 31 / 37 / 43 / 49 / 56 / 64 / 73 / 82 / 91 / 101 / 112 / 123 / 135 (based on level). AP ratio increased to 32.5% AP from 25% AP.
  • Paddle Star Base damage reduced to 45 / 60 / 75 / 90 / 105 from 45 / 75 / 105 / 135 / 165. AP ratio reduced to 20% AP from 40% AP. Removed: Applying More Sparkles!'s damage to enemies past the first hit.
  • Spell Thief Minions can no longer drop shards for Teleport. Bonus movement speed increased to 30 / 40 / 50 / 60 / 70% from 10 / 25 / 40 / 55 / 70%. AP ratio increased to 60% AP from 40% AP.
  • Sleepy Trouble Bubble Removed: Refunding 10 / 15 / 20 / 25 / 30% of cooldown when hitting an enemy champion. New Effect: Removing the Drowsy effect now prevents the target from falling asleep.
  • Portal Jump Bug Fix: Can now correctly use Portal Jump to get out of Swain's Demonic Ascension's drain circle. Bug Fix: No longer ignores unit collision for the rest of the game after using Portal Jump.
V8.3
  • Paddle Star Cooldown increased to 8.5 / 8 / 7.5 / 7 / 6.5 seconds from 7.5 / 7 / 6.75 / 6.5 / 6.25.
V8.1
  • Paddle Star Now takes longer to register her new position (for purposes of calculating damage) when casting Portal Jump.
  • Spell Thief Minions can no longer drop shards for Hextech Gunblade.
  • Sleepy Trouble Bubble Trap arm time increased to 0.8 seconds from 0.6.
  • Portal Jump Portal delay reduced to 0 seconds from 0.1.
V7.24b
  • Paddle Star When she casts Portal Jump while a Paddle Star is active, the star's travel range now changes when Zoe reappears at the cast location, rather than as soon as Portal Jump is cast. The timing of Q - Q - R combo is less forgiving.
V7.24
  • Paddle Star Cooldown now begins after Q cast completes, not when it begins. Bug Fix: Fixed a bug where the recast indicator would sometimes disappear when Sleepy Trouble Bubble was cast immediately after Paddle Star. Bug Fix: Fixed a bug where the recast indicator would linger when it was recast quickly. Bug Fix: Fixed a bug where the recast indicator would sometimes experience graphical bugs as the missile reached its max lifetime. Bug Fix: Fixed a bug where Portal Jump occasionally failed to properly extend the range of Paddle Star.
  • Spell Thief Duration of spell pick-ups from minions reduced to 20 seconds from 40.
  • Sleepy Trouble Bubble Cooldown refunds on champion hit, rather than against all targets. Drowsy duration increased to 1.4 seconds from 1.3. Drowsy maximum slow duration reduced to 10 / 20 / 30 / 40 / 50% from 30 / 40 / 50 / 60 / 70%. Maximum travel distance after passing over a wall reduced to 650 from 800. Trap radius reduced to 250 from 290. Mikael's Crucible can now properly remove Sleep. Bug Fix: Fixed a bug where it occasionally stopped short when cast directly next to a wall.
V7.23 - November 22nd Hotfix
  • Paddle Star Base damage increased to 45 / 75 / 105 / 135 / 165 from 40 / 70 / 100 / 130 / 160.
V7.23 Added
  • More Sparkles! - Passive Innate: After casting an ability, Zoe's next basic attack or inheritbubble within 5 seconds deals 17 − 140 (based on level) (+ 25% AP) bonus magic damage.
  • Paddle Star - Q spell First Cast: Zoe hurls a star in the target direction that collides with the first enemy hit, dealing 40 / 70 / 100 / 130 / 160 (+ 66% AP) magic damage in a small area, increased by 0% − 150% (based on distance traveled), up to 100 / 175 / 250 / 325 / 400 (+ 165% AP). If the star does not collide with an enemy, it remains stationary for up to 1 second. Zoe can reactivate Paddle Star at any point to redirect the star to a new location near her, albeit resetting the current damage modifier. Both the initial cast and reactivation will prime More Sparkles!. Target Range: 800 Mana Cost: 50 / 55 / 60 / 65 / 70 Cooldown: 7.5 / 7 / 6.75 / 6.5 / 6.25 seconds
  • Spell Thief - W spell Passive - Spell Thief: Whenever enemy champions cast a summoner spell or item active, they drop the corresponding Spell Shard onto the ground. Spell Shards last for 40 seconds. Some enemy minions spawn with random Spell Shards that only drop to the ground if killed by Zoe. Collecting a Spell Shard allows Zoe to activate Spell Thief within the next 60 seconds, and she cannot pick up another Shard until she does. Active: Zoe mimics the active of the collected Spell Shard. Passive - Summoner Specialist: Casting Spell Thief or one of her own summoner spells grants Zoe 10 / 25 / 40 / 55 / 70% bonus movement speed for 2 / 2.5 / 3 / 3.5 / 4 seconds as well as summoning three inheritbubbles that orbit her for a short duration. The inheritbubbles autonomously hurl themselves at nearest enemy, prioritising her attack target, dealing 23.3 / 38.3 / 53.3 / 68.3 / 83.3 (+ 13.3% AP) magic damage. Mana Cost: No cost Cooldown: 0.25 seconds
  • Sleepy Trouble Bubble - E spell Active: Zoe kicks a ball that detonates on the first enemy hit, dealing 60 / 100 / 140 / 180 / 220 (+ 40% AP) magic damage and making the target Drowsy. After a brief delay, the Drowsy target falls asleep for 2.25 seconds. Sleeping targets take double damage from the next attack or ability to hit them, up to a cap of Sleepy Trouble Bubble's damage, but are awoken early upon taking damage. The ball's range is doubled when it passes through terrain. If the ball does not hit an enemy, it lingers on the ground as a trap for 4 seconds, which primes after a brief delay. Putting a target to asleep refunds 10 / 15 / 20 / 25 / 30% of Sleepy Trouble Bubble's cooldown. Target Range: 800 Mana Cost: 80 Cooldown: 16 / 15.5 / 15 / 14.5 / 14 seconds
  • Portal Jump - R spell Active: Zoe targets a location and then dives into a portal that she opens beneath her, blinking to the target location after a very brief delay. After 1 second, she falls back through the portal and blinks back to her cast location. Zoe remains able to attack and cast abilities during Portal Jump, and can see over walls, but cannot move. Target Range: 575 Mana Cost: 50 Cooldown: 11 / 8 / 5 seconds

Recommended build

What players actually run on Zoe on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Zoe's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Zoe struggles against the most, and the five it beats most often, on the current patch.

Percentages are Zoe's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Zoe, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.