Ryze

Ryze Build

the Rune Mage

Role: Mid Pick Rate: 3.8% Win Rate: 50.04%

Recommended Build

Summoner Spells

Flash Flash
Ghost Ghost

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Rod of Ages Rod of Ages
Mercury's Treads Mercury's Treads
Archangel's Staff Archangel's Staff
Late
Actualizer
Rabadon's Deathcap

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 65.6% · 49.8% WR
Manaflow Band
Manaflow Band 96.7% · 49.8% WR
Celerity
Celerity 63.5% · 49.7% WR
Scorch
Scorch 66.7% · 49.7% WR
Resolve
Overgrowth
Overgrowth
Bone Plating
Bone Plating
Attack Speed
Attack Speed
Health
Health
Best WR
Sorcery
Stormraider's Surge
Stormraider's Surge 31.4% · 49.8% WR
Manaflow Band
Manaflow Band 96.7% · 49.8% WR
Transcendence
Transcendence 32.6% · 50% WR
Gathering Storm
Gathering Storm 25.5% · 50.2% WR
Precision
Cut Down
Cut Down 0.5% · 47.4% WR
Legend: Haste
Legend: Haste 1.4% · 50.3% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 39.91%
Bronze Bronze 46.04%
Silver Silver 47.17%
Gold Gold 47.56%
Platinum Platinum 48.38%
Emerald Emerald 49.44%
Diamond Diamond 49.90%
Master Master 50.25%
Grandmaster Grandmaster 51.63%
Challenger Challenger 54.25%
All Elos All Elos 49.70%

Best Counters and Matchups for Ryze

See all counters for Ryze

Top 5 Counters Against Ryze

Singed
38.5% WR -6.8%
Gwen
40.4% WR -6.9%
Naafiri
45.8% WR -1.0%
Vel'Koz
46.7% WR -0.7%
Xerath
46.7% WR +0.4%

Top 5 Best Matchups for Ryze

Smolder
64.8% WR +10.8%
Mel
57.9% WR +5.5%
Nasus
54.9% WR +6.7%
Qiyana
54.4% WR +5.9%
Pantheon
Pantheon Matchup detail
54.1% WR +7.1%

Patch History

V14.17
  • Overload Base damage increased to 75 / 95 / 115 / 135 / 155 from 70 / 90 / 110 / 130 / 150.
  • Realm Warp Cooldown reduced to 180 / 160 / 140 seconds from 210 / 180 / 150.
V14.8
  • Rune Prison Slow increased to 50% from 35%. Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
V14.7
  • Realm Warp Bug Fix: Ground VFX now properly layers over terrain that is not at default elevation. Previously, the VFX could be completely hidden if the VFX coincided entirely with those sections of the map.
V13.22
  • Stats Base attack speed increased to 0.658 from 0.625.
V13.20
  • Worlds 2019 Ryze Skin renamed to Worlds 2019 Ryze from Championship Ryze.
V13.16
  • Realm Warp Bug Fix: No longer shuffles the positions of all teleported non-champion units due to an ordering issue. The first minion no longer gets teleported on top of the last champion's destination, or not teleported at all if no champion was teleported. All other minions no longer get teleported based on the coordinates of the previous minion instead of their own.
V13.15
  • Spell Flux Bug Fix: VFX overlay now properly appears on the target.
  • Realm Warp Bug Fix: VFX overlay now properly appears on the ground.
V13.12
  • Arcane Mastery AP ratio increased to 10% per 100 AP from 6% per 100 AP.
  • Spell Flux AP ratio increased to 50% AP from 45% AP. Missile speed increased to 4000 from 3500.
V13.3
  • Arcane Mastery Bug Fix: Now also loses current mana equal to the reduction in maximum mana when losing ability power. This means that using the Waterwalking rune, Ryze can no longer restore mana by leaving and entering the river repeatedly.
V13.1b
  • Stats Base magic resistance reduced to 32 from 36.
  • Arcane Mastery AP ratio reduced to 6% per 100 AP from 10% per 100 AP.
V12.22
  • Stats Attack speed growth reduced to 2.11% from 2.112%.
V12.19
  • Overload AP ratio increased to 55% AP from 50% AP.
  • Rune Prison AP ratio increased to 70% AP from 60% AP.
V12.11 - June 9th Hotfix
  • Overload Cooldown reduced to 5 seconds from 6.
  • Spell Flux Base damage increased to 60 / 90 / 120 / 150 / 180 from 60 / 80 / 100 / 120 / 140. AP ratio increased to 45% AP from 35% AP.
V12.11
  • Spell Flux AP ratio increased to 35% AP from 30% AP. Mana cost reduced to 35 / 45 / 55 / 65 / 75 from 40 / 55 / 70 / 85 / 100.
V12.10
  • Stats Base health increased to 645 from 575. Health growth increased to 124 from 110. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
V12.7
  • Overload AP ratio increased to 50% AP from 45% AP. Mana ratio reduced to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% bonus mana from 3%.
V12.5 - March 9th Hotfix
  • Arcane Mastery AP ratio increased to 10% per 100 AP from 5% per 100 AP.
  • Overload Base damage reduced to 70 / 90 / 110 / 130 / 150 from 75 / 100 / 125 / 150 / 175. AP ratio increased to 45% AP from 40% AP.
V11.19
  • Overload AP ratio reduced to 40% AP from 45% AP.
  • Spell Flux Cooldown increased to 3.5 / 3.25 / 3 / 2.75 / 2.5 from 3.25 / 3 / 2.75 / 2.5 / 2.25.
V11.13 - June 23rd Hotfix
  • Realm Warp Bug Fix: Channel is once again interrupted by activating Zhonya's Hourglass or Stopwatch. Channel is now also interrupted by an allied Bard's Tempered Fate.(note)
V11.13
  • Realm Warp Undocumented: Channel is no longer interrupted by activating Zhonya's Hourglass or Stopwatch.
V11.11
  • Stats Health growth increased to 110 from 98.
V11.1
  • Overload Mana cost reduced to 40 / 38 / 36 / 34 / 32 from 40 at all ranks.
V10.23
  • Stats Mana growth increased to 70 from 50.
V10.20
  • Overload Base damage increased to 75 / 100 / 125 / 150 / 175 from 65 / 90 / 115 / 140 / 165.
V10.13
  • Stats Base magic resistance increased to 36 from 34. Base attack damage increased to 58 from 56.
V10.8
  • Stats Base health increased to 575 from 570.48. Base armor increased to 22 from 21.552. Base attack damage increased to 56 from 55.04.
  • Overload Bonus movement speed increased to 28 / 32 / 36 / 40 / 44% from 20 / 25 / 30 / 35 / 40%.
V10.6
  • Stats Mana regeneration growth increased to 1 from 0.8.
  • Rune Prison Base damage increased to 80 / 110 / 140 / 170 / 200 from 80 / 100 / 120 / 140 / 160.
V9.24
  • Overload Base damage reduced to 65 / 90 / 115 / 140 / 165 from 80 / 105 / 130 / 155 / 180.
V9.17
  • Stats Base magic resistance increased to 34 from 30.
V9.14 - July 17th Hotfix
  • General Bug Fix: Now properly buffers ability casts.
V9.14
  • General New Effect: Can now buffer his ability casts.
  • Stats Base health regeneration increased to 8 from 7. Health regeneration growth increased to 0.8 from 0.55.
  • Overload Bug Fix: No longer cancels his movement when spammed during its cast time. Bug Fix: No longer bounces back to its original target if Spell Flux is applied to it during other bounces.
  • Spell Flux Bug Fix: Now correctly triggers Manaflow Band when it bounces to a champion. Bug Fix: No longer bounces back to its original target off of other targets that have Flux on them.
V9.12
  • Stats Base mana reduced to 300 from 400. Base mana regeneration increased to 8 from 6.
  • Overload Spell ranks reduced to 5 from 6. Base damage changed to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160 / 185. Removed: If Ryze consumes 2 Runes, he no longer shields himself for 65 − 150 (based on level) (+ 60% AP) Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 3% bonus mana) damage for 2 seconds. He still gains the bonus movement speed. Bonus damage changed to 10 / 40 / 70 / 100% (based on Realm Warp's rank) from 40 / 50 / 60 / 70 / 80% (based on Spell Flux's rank). Bonus movement speed changed to 20 / 25 / 30 / 35 / 40% from 25 / 28 / 31 / 34 / 37 / 40%.
  • Rune Prison Mana ratio increased to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range4% bonus mana from 1%. Mana cost changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90. New Effect: Now slows for 35% for 1.5 seconds rather than rooting for 0.75 seconds. New Effect: Spell Flux now converts the slow to a root rather than increasing the crowd control duration.
  • Spell Flux Base damage reduced to 60 / 80 / 100 / 120 / 140 from 70 / 90 / 110 / 130 / 150. Mana cost reduced to 40 / 55 / 70 / 85 / 100 from 60 / 70 / 80 / 90 / 100. New Effect: Now always bounces off the primary target. Removed: Bounces no longer damages secondary enemies hit for half damage. Removed: No longer spreads Spell Flux on kill.
  • Realm Warp Spell ranks increased to 3 from 2. New Effect: Now increases Overload's increased damage to 40 / 70 / 100% against targets with Spell Flux. New Effect: Immediately casts at maximum range when attempting to cast beyond maximum range. Minimum cast range increased to 1000 units from 730. Maximum cast range increased to 3000 units at all ranks from 1750 / 3000. Cooldown changed to 210 / 180 / 150 seconds from 180 at all ranks.

Recommended build

What players actually run on Ryze on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Ryze's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Ryze struggles against the most, and the five it beats most often, on the current patch.

Percentages are Ryze's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Ryze, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.