Vel’Koz

Vel’Koz Build

the Eye of the Void

Role: Support Pick Rate: 3.5% Win Rate: 53.08%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

Q W E

Items

Start
World Atlas
Health Potion
Core
Zaz'Zak's Realmspike Zaz'Zak's Realmspike
Luden's Echo Luden's Echo
Sorcerer's Shoes Sorcerer's Shoes
Late
Shadowflame
Zhonya's Hourglass
Morellonomicon

Runes

Most Played
Sorcery
Arcane Comet
Arcane Comet 77.9% · 51.9% WR
Manaflow Band
Manaflow Band 78.4% · 52% WR
Transcendence
Transcendence 73.5% · 51.8% WR
Scorch
Scorch 73% · 51.9% WR
Domination
Cheap Shot
Cheap Shot 14.8% · 51.8% WR
Ultimate Hunter
Ultimate Hunter 4.1% · 51.6% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Arcane Comet
Arcane Comet 77.9% · 51.9% WR
Manaflow Band
Manaflow Band 78.4% · 52% WR
Absolute Focus
Absolute Focus 5.4% · 52.3% WR
Gathering Storm
Gathering Storm 8.8% · 52.4% WR
Inspiration
Biscuit Delivery
Biscuit Delivery 1.3% · 50.7% WR
Magical Footwear
Magical Footwear 1.2% · 50.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.07%
Bronze Bronze 49.32%
Silver Silver 50.40%
Gold Gold 51.19%
Platinum Platinum 51.75%
Emerald Emerald 51.84%
Diamond Diamond 51.92%
Master Master 52.13%
Grandmaster Grandmaster 57.84%
Challenger Challenger 63.95%
All Elos All Elos 51.87%

Best Counters and Matchups for Vel’Koz

See all counters for Vel’Koz

Top 5 Counters Against Vel’Koz

Shen
46.7% WR -1.2%
Blitzcrank
Blitzcrank Matchup detail
48.4% WR +0.7%
Maokai
49.4% WR +2.3%
Galio
49.5% WR +1.0%
Bard
50.1% WR +2.6%

Top 5 Best Matchups for Vel’Koz

Jarvan IV
Jarvan IV Matchup detail
63.7% WR +14.2%
Mel
62.1% WR +6.7%
Anivia
60.6% WR +10.6%
Ashe
60.6% WR +7.0%
Renata Glasc
Renata Glasc Matchup detail
60.3% WR +11.7%

Patch History

V14.9
  • Stats Selection radius increased to 120 units from 88.8889007568359.
V14.7
  • Arclight Vel'Koz, Bee'Koz, Battlecast Vel'Koz Void Rift Bug Fix: No longer uses VFX and particles from Star Guardian Rell's Magnet Storm.
V14.1
  • Tectonic Disruption Travel time reduced to 0.25 − 0.55 (based on cast distance) seconds from 0.55 seconds at all distances. New Effect: Ground indicator now appears when the cast time has finished and not on-cast.
V13.24
  • Void Rift Bug Fix: Rift missile and the entire visual effects now spawn even if he dies in the first 0.25 seconds after casting. Consequently, the rift collapse damage is now accompanied by its proper visuals in this case.
  • Tectonic Disruption New Effect: Missile now spawns near the target location instead of at his location. Bug Fix: Spell no longer fizzles out it if he moved further than 1100 units away from the target location before the end of the cast time (e.g. using Flash).
V13.23
  • Organic Deconstruction Base true damage increased to 35 − 180 (based on level) from 33 − 169 (based on level). AP ratio increased to 60% AP from 50% AP.
V13.22
  • Stats Base attack speed increased to 0.643 from 0.625. Attack speed growth increased to 1.59% from 1.36%.
V13.8
  • Life Form Disintegration Ray Bug Fix: Minimum recast delay increased to 1 second from 0.75 seconds into the channel.
V12.10
  • Stats Base health increased to 590 from 520. Health growth increased to 102 from 88. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Plasma Fission AP ratio increased to 90% AP from 80% AP.
  • Void Rift Initial AP ratio increased to 20% AP from 15% AP.
V12.5
  • Lifeform Disintegration Ray Bug Fix: When it is cast in spectate mode, no longer causes the game replay to crash.
V12.3
  • General Updated visual effects.
  • Original Vel'Koz Complete overhaul and adjusted hitbox indicators.
  • Battlecast Vel'Koz Some cleanup.
  • Arclight Vel'Koz Cleanup and new E indicator.
  • Infernal Vel'Koz Minor tweaks and new E indicator.
  • Blackfrost Vel'Koz Minor tweaks and new E indicator.
V11.1
  • Stats Base attack damage increased to 55 from 54.83787. Base armor increased to 22 from 21.88.
V10.24
  • Plasma Fission Bug Fix: Now properly triggers Horizon Focus. Hit sound no longer plays twice when the spell hits an enemy for the first time before splitting on base and all skins.
  • Battlecast Vel'Koz Bug Fix: Dance sound effects now loop correctly. Bug Fix: Restored the sound that plays while Plasma Fission's plasma bolt travels after splitting has been restored.
  • Arclight Vel'Koz Bug Fix: Dance sound effects now loop correctly. Bug Fix: Restored the sound that plays when an enemy has been hit by Void Rift's detonate.
  • Infernal Vel'Koz Now plays metal sounds when hit instead of flesh sounds. Bug Fix: Restored respawn sound effects. Bug Fix: Restored the sound that plays when a second stack of his passive is applied to enemy champions.
V10.6
  • General Recommended items updated.
V9.6
  • Life Form Disintegration Ray New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V8.14
  • Plasma Fission AP ratio increased to 80% AP from 60% AP.
V8.9
  • Stats Base mana increased to 469 from 375.6. Mana growth reduced to 21 from 42. Base mana regeneration increased to 8 from 6.
V8.3
  • Stats Base health regeneration increased to 5.5 from 5.424.
V7.23
  • Battlecast Vel'Koz Life Form Disintegration Ray Bug Fix: Red beam VFX are no longer missing.
V7.22
  • Stats Base health increased to 520 from 507.68. Health growth increased to 88 from 76.
V7.19
  • Definitely Not Vel'Koz Bug Fix: Tentacles no longer abruptly transition during animations.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V6.15
  • General Bug Fix: Arclight Vel'Koz's spawning portal no longer sits on top of his tentacles during his respawn animation.
V6.11
  • Plasma Fission Slow decay duration increased to 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds from 1 / 1.25 / 1.5 / 1.75 / 2
  • Lifeform Disintegration Ray Base damage reduced to 450 / 625 / 800 from 500 / 725 / 950 New Effect: Enemies hit gain an Organic Deconstruction stack once every 0.7 seconds, up to 3 times. Enemies that become Researched during the channel are dealt true damage for the remainder of its duration
V6.10
  • Organic Deconstruction AP ratio increased to 50% AP from 40% AP
  • Lifeform Disintegration Ray AP ratio increased to 125% AP from 100% AP
V6.9
  • Organic Deconstruction Per-level damage reduced to 8 from 10 Removed: Lifeform Disintegration Ray applying stacks New Effect: Has a 40% AP ratio
  • Plasma Fission New Effect: If it kills a target Vel'Koz restores 20 / 22.5 / 25 / 27.5 / 30 mana Removed: Target indicator being visible to enemies
  • Void Rift Initial AP ratio reduced to 15% AP from 25% AP Detonation AP ratio reduced to 25% AP from 37.5% AP
  • Tectonic Disruption AP ratio reduced to 30% AP from 50% AP
  • Lifeform Disintegration Ray New Effect: Enemies with 3 Organic Deconstruction stacks are marked as Researched for 7 seconds. Damage from basic attacks and abilities refreshes this duration. New Effect: Researched enemies are dealt true damage Base damage increased to 500 / 725 / 950 from 500 / 700 / 900 AP ratio increased to 100% AP from 60% AP Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90
V6.2
  • Lifeform Disintegration Ray Bug Fix: Doing various strange things if cast right when Vel'Koz last-hits a target
V5.22
  • Stats Mana increased to 375.6 from 325.6 Mana growth reduced to 42 from 45
V5.16
  • Plasma Fission Reactivation delay reduced to 0.25 seconds from 0.3 Secondary bolts range increased to 1100 from 900
V5.6
  • Lifeform Disintegration Ray New Effect: Vel'Koz can cancel it early by taking Dark Passage
V4.13
  • Void Rift Area of effect width increased to 88 from 65 to match visuals
  • Lifeform Disintegration Ray Range increased to 1550 from 1500 to match visuals
V4.12
  • Plasma Fission New Effect: Bolt will split right after Vel'Koz dies
V4.5
  • Stats Armor increased to 16 from 12
V4.4
  • General Texture update to Classic
V4.3
  • Added

Recommended build

What players actually run on Vel’Koz on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Vel’Koz's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Vel’Koz struggles against the most, and the five it beats most often, on the current patch.

Percentages are Vel’Koz's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Vel’Koz, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.