Renata Glasc

Renata Glasc Build

the Chem-Baroness

Role: Support Pick Rate: 1.1% Win Rate: 51.45%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

E W Q

Items

Start
World Atlas
Health Potion
Core
Solstice Sleigh Solstice Sleigh
Ionian Boots of Lucidity Ionian Boots of Lucidity
Locket of the Iron Solari Locket of the Iron Solari
Late
Imperial Mandate
Redemption

Runes

Most Played
Resolve
Guardian
Guardian 78.7% · 52.2% WR
Shield Bash
Shield Bash 70.8% · 52.3% WR
Bone Plating
Bone Plating 72.2% · 52.3% WR
Unflinching
Unflinching 53% · 52.6% WR
Domination
Relentless Hunter
Relentless Hunter
Sixth Sense
Sixth Sense
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Resolve
Guardian
Guardian 78.7% · 52.2% WR
Shield Bash
Shield Bash 70.8% · 52.3% WR
Bone Plating
Bone Plating 72.2% · 52.3% WR
Unflinching
Unflinching 53% · 52.6% WR
Inspiration
Biscuit Delivery
Biscuit Delivery 1.5% · 46.4% WR
Cosmic Insight
Cosmic Insight 1.5% · 49.6% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.70%
Bronze Bronze 47.99%
Silver Silver 49.57%
Gold Gold 51.37%
Platinum Platinum 50.50%
Emerald Emerald 51.62%
Diamond Diamond 50.63%
Master Master 51.24%
Grandmaster Grandmaster 53.51%
Challenger Challenger 41.51%
All Elos All Elos 51.31%

Best Counters and Matchups for Renata Glasc

See all counters for Renata Glasc

Top 5 Counters Against Renata Glasc

Vel'Koz
42.0% WR -5.6%
Taric
44.4% WR -1.9%
Xerath
45.7% WR -2.5%
Braum
46.2% WR -1.2%
Zilean
46.4% WR -0.2%

Top 5 Best Matchups for Renata Glasc

Pantheon
Pantheon Matchup detail
64.8% WR +14.9%
Mel
62.4% WR +7.0%
Maokai
58.7% WR +11.7%
Neeko
57.2% WR +7.5%
Pyke
56.8% WR +8.4%

Patch History

V14.7
  • Bailout Bug Fix: Champions within Kindred's Lamb's Respite that are affected by Bailout and reach the threshold after scoring a champion takedown while still inside its area of effect no longer sometimes forcibly die.
V14.4
  • Handshake Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
V13.22
  • Leverage Bug Fix: No longer instantly kills an enemy Zac if her ally attacked one of his Bloblets that was marked with the debuff.
V13.21
  • Leverage Damage now triggers Renata Glasc's own damage effects but still grants kill credit to the ally applying it.
V13.19
  • Hostile Takeover Bug Fix: Casting it after her running animation no longer causes her model to have visual issues.
V13.7
  • Hostile Takeover Bug Fix: Berserk effect no longer causes an enemy Caitlyn to gain kill credit for allies she kills after it interrupted her Ace in the Hole channel.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
  • Stats Base health reduced to 545 from 595. Base attack damage reduced to 49 from 51.
V12.10
  • Stats Base health increased to 595 from 525. Health growth increased to 94 from 80. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
  • Loyalty Program Base shield reduced to 50 / 65 / 80 / 95 / 110 from 50 / 70 / 90 / 110 / 130.
V12.9
  • Stats Base armor reduced to 27 from 29.
  • Leverage Initial base damage reduced to Champions killed with Comeuppance (R)1% − 2% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)1% − 3.5% (based on level). Initial AP ratio increased to 2% per 100 AP from 1% per 100 AP. Ally base damage reduced to Champions killed with Comeuppance (R)1% − 2% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)1% − 3.5% (based on level). Ally AP ratio increased to 2% per 100 AP from 1% per 100 AP.
V12.5
  • Hostile Takeover Bug Fix: Power Chord empowered basic attack is now properly consumed and applied when used against allied units while Berserked. Bug Fix: Cheap Shot now properly triggers and deals its damage for Berserked champions. Bug Fix: Caster of The Show Stopper no longer becomes locked out of their basic abilities they are performing the ability while Berserked and their target dies in the process. Bug Fix: Several issues have been fixed where champions with certain items and runes would incorrectly receive kill credit and gold for killing their allies while Berserked.
V12.4 - February 22nd Hotfix
  • Stats Armor growth reduced to 3.5 from 4.
  • Leverage Initial base damage reduced to Champions killed with Comeuppance (R)1% − 3.5% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)1% − 5.25% (based on level). Ally base damage reduced to Champions killed with Comeuppance (R)1% − 3.5% (based on level) of target's maximum health from Damage mitigated by Master-At-Arms (R)1% − 5.25% (based on level).
  • Bailout Cooldown increased to 28 / 27 / 26 / 25 / 24 seconds from 28 / 26 / 24 / 22 / 20. Bleed out timer reduced to 2.5 seconds from 3. Burn true damage per 0.25 seconds increased to Champions killed with Comeuppance (R)10% of target's maximum health from 8.3%. Revive health reduced to Champions killed with Comeuppance (R)20% maximum health from 35%.
V12.4 - Added
  • Leverage (Innate) Innate: Renata's basic attacks mark enemies for 6 seconds, dealing Damage mitigated by Master-At-Arms (R)1% − 5.25% (based on level) (+ 1% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health Damage mitigated with Shifting Sands (E)bonus magic damage if they were unmarked. Allied champions' damaging attacks and abilities against marked targets consume the mark to deal Damage mitigated by Master-At-Arms (R)1% − 5.25% (based on level) (+ 1% per 100 AP) Champions killed with Comeuppance (R)of their maximum health as Champions stunned with Pyromania (P)additional bonus magic damage. Attacking a marked enemy will only refresh their mark's duration. Marking a different enemy will remove the mark from the previous target. Leverage's damage is capped at 150 against monsters.
  • Handshake (Q) Active: Renata fires a hook out from her robotic arm in the target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 80% AP) Damage mitigated with Shifting Sands (E)magic damage to the first enemy hit and rooting them for 1 second, during which they are revealed and Renata is unable to declare attacks and has her Champions killed 5s before or after using Chronobreak (R)movement speed reduced by 30%. Handshake can be recast while the target is rooted. Recast: Renata knocks the target in the target direction, though not through terrain, dealing the same damage to enemies they pass through and stunning them for 0.5 seconds if the thrown target is a champion. Mana Cost: 80. Cooldown: 16 seconds. Range: 900 / 275, Width: 140, Speed: 1450 / X, Cast Time: 0.25 seconds.
  • Bailout (W) Active: Renata enhances herself or the target allied champion for 5 seconds, granting the target 10 / 15 / 20 / 25 / 30% (+ 1% per 100 AP) Champions hit with Martial Cadence (P)bonus attack speed in addition to 10 / 12.5 / 15 / 17.5 / 20% (+ 1% per 100 AP) Champions killed 5s before or after using Chronobreak (R)bonus movement speed while they are moving toward nearby visible enemy champions and minions, both increasing in effectiveness by 100% over the duration. Bailout's duration resets whenever the target scores a takedown against an enemy champion within 6 seconds of damaging them. If the target takes fatal damage while Bailout is active, they are restored to Champions killed with Comeuppance (R)100% of their maximum health but begin burning to take Skillshots dodged with Void Surge (Q) true damage equal to Champions killed with Comeuppance (R)8.3% of their maximum health every 0.264 seconds until they die from reaching 0 health. If they score a takedown against an enemy champion within 6 seconds of damaging them while suffering from the burn, it is stopped prematurely and they are set to Champions killed with Comeuppance (R)35% of their maximum health. This effect may only occur once per application of Bailout while not already active on the target. Mana Cost: 80. Cooldown: 28 / 26 / 24 / 22 / 20 seconds. Target Range: 800, Effect Radius: 1300, Cast Time: None.
  • Loyalty Program (E) Renata sends out a chemtech rocket from either side of her that instantly strike targets around her. After 0.429 seconds they converge and travel to the target location as a single missile, striking targets along its path and exploding upon reaching its target location. Renata and allies struck are granted a 50 / 70 / 90 / 110 / 130 (+ 50% AP) shield for 3 seconds and enemies struck are dealt 65 / 95 / 125 / 155 / 185 (+ 55% AP) Damage mitigated with Shifting Sands (E)magic damage and are slowed by 30% for 2 seconds. Mana Cost: 70 / 80 / 90 / 100 / 110. Cooldown: 14 / 13 / 12 / 11 / 10 seconds. Target Range: 800, Effect Radius: 325 / 225, Width: 220, Speed: 1450, Cast Time: 0.25 seconds.
  • Hostile Takeover (R) Active: Renata launches a cloud of potent chemicals that spreads out in the target direction, which grants sight of its surroundings and turns all enemy champions and minions it passes over berserk for 1.25 / 1.75 / 2.25 seconds. Berserk causes afflicted targets to go insane, granting them Champions hit with Martial Cadence (P)100% bonus attack speed and increased size, and forcing them to basic attack the nearest unit, regardless of being allied, enemy, or neutral. They prioritize attacking their own allies, then neutral units, then Renata's allies, then Renata herself. Renata gains kill credit of enemies killed by their berserked allies through their basic attacks. Berserked units can be forced to attack all units except structures. Mana Cost: 100. Cooldown: 150 / 130 / 110 seconds. Range: 2000, Effect Radius: 750, Width: 500, Angle: 14°, Speed: 650 - 1000, Cast Time: 0.75 seconds.

Recommended build

What players actually run on Renata Glasc on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Renata Glasc's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Renata Glasc struggles against the most, and the five it beats most often, on the current patch.

Percentages are Renata Glasc's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Renata Glasc, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.