Maokai

Maokai Build

the Twisted Treant

Role: Support Pick Rate: 1.7% Win Rate: 52.83%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q W E

Items

Start
World Atlas
Health Potion
Core
Solstice Sleigh Solstice Sleigh
Boots of Swiftness Boots of Swiftness
Locket of the Iron Solari Locket of the Iron Solari
Late
Bandlepipes
Thornmail
Protoplasm Harness

Runes

Most Played
Resolve
Aftershock
Aftershock 88.3% · 53.1% WR
Font of Life
Font of Life 88.5% · 53.3% WR
Bone Plating
Bone Plating 56.8% · 53.2% WR
Unflinching
Unflinching 61.7% · 53.5% WR
Inspiration
Cosmic Insight
Cosmic Insight 2.2% · 52.2% WR
Biscuit Delivery
Biscuit Delivery 2.3% · 52.6% WR
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Aftershock
Aftershock 88.3% · 53.1% WR
Font of Life
Font of Life 88.5% · 53.3% WR
Second Wind
Second Wind 10.9% · 53.5% WR
Unflinching
Unflinching 61.7% · 53.5% WR
Inspiration
Biscuit Delivery
Biscuit Delivery 2.3% · 52.6% WR
Cosmic Insight
Cosmic Insight 2.2% · 52.2% WR
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.61%
Bronze Bronze 49.71%
Silver Silver 50.63%
Gold Gold 51.02%
Platinum Platinum 51.91%
Emerald Emerald 52.34%
Diamond Diamond 52.42%
Master Master 54.11%
Grandmaster Grandmaster 59.30%
Challenger Challenger 43.33%
All Elos All Elos 52.66%

Best Counters and Matchups for Maokai

See all counters for Maokai

Top 5 Counters Against Maokai

Renata Glasc
Renata Glasc Matchup detail
46.4% WR -2.2%
Leona
47.6% WR +0.9%
Morgana
47.8% WR -0.1%
Senna
48.2% WR +1.8%
Braum
49.2% WR +1.8%

Top 5 Best Matchups for Maokai

Poppy
59.0% WR +11.5%
Yuumi
58.8% WR +7.7%
Rakan
57.5% WR +8.9%
Mel
57.3% WR +2.0%
Vel'Koz
56.5% WR +8.9%

Patch History

V14.18
  • Bramble Smash Base damage reduced to 65 / 110 / 155 / 200 / 245 from 65 / 115 / 165 / 215 / 265.
  • Sapling Toss Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 16 / 15 / 14 / 13 / 12. Bush duration health ratio decreased to Champions killed with Comeuppance (R)1.5% bonus health from 2.5%.
V14.5
  • Stats Base movement speed reduced to 330 from 335.
  • Bramble Smash Bonus monster damage increased to 120 / 130 / 140 / 150 / 160 from 80 / 100 / 120 / 140 / 160.
  • Twisted Advance Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
V14.4
  • Stats Base armor reduced to 35 from 39.
  • Bramble Smash Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
  • Nature's Grasp Root duration reduced to 0.75 − 2.25 (based on distance traveled) seconds from 0.8 − 2.6 (based on distance traveled).
V14.3
  • Stats Base mana regeneration reduced to 6 from 7.2.
  • Sap Magic Removed: Heal no longer has a base value of 4 − 34 (based on level). Heal health ratio increased to 4% − 12.8% (based on level) from 4% − 12% (based on level).
  • Bramble Smash Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 8 / 7.25 / 6.5 / 5.75 / 5. Mana cost reduced to 40 from 60.
  • Sapling Toss Cooldown changed to 16 / 15 / 14 / 13 / 12 seconds from 14 at all ranks. Mana cost changed to 60 / 65 / 70 / 75 / 80 from 45 / 55 / 65 / 75 / 85.
  • Nature's Grasp Cooldown changed to 130 / 110 / 90 seconds from 120 / 110 / 100.
V13.15
  • Bramble Smash Bonus monster damage reduced to 80 / 100 / 120 / 140 / 160 from 100 / 120 / 140 / 160 / 180.
V13.4
  • Bramble Smash Health ratio increased to Champions killed with Comeuppance (R)2 / 2.5 / 3 / 3.5 / 4% of target's maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
  • Sapling Toss Cooldown increased to 14 seconds from 10. Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155. Empowered base damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310. Damage AP ratio reduced to 25% AP from 35% AP. Empowered AP ratio reduced to 50% AP from 70% AP. Slow AP ratio reduced to 1% per 100 AP from 4% per 100 AP. Slow health ratio increased to Champions killed with Comeuppance (R)1% per 100 bonus health from Champions killed with Comeuppance (R)0.9% per bonus health.
V13.1b
  • Bramble Smash Bonus monster damage reduced to 100 / 120 / 140 / 160 / 180 from 120 / 140 / 160 / 180 / 200.
  • Sapling Toss Damage AP ratio reduced to 35% AP from 40% AP. Damage health ratio reduced to Champions killed with Comeuppance (R)5% bonus health from Champions killed with Comeuppance (R)6% bonus health. Empowered AP ratio reduced to 70% AP from 80% AP. Empowered health ratio reduced to Champions killed with Comeuppance (R) 10% bonus health from Champions killed with Comeuppance (R)12% bonus health.
V12.23
  • Sap Magic Heal health ratio increased to Champions killed with Comeuppance (R)4% − 12% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4% − 10% (based on level).
  • Bramble Smash Base damage increased to 70 / 120 / 170 / 220 / 270 from 65 / 110 / 155 / 200 / 245. Bonus monster damage increased to 120 / 140 / 160 / 180 / 200 from 80 / 100 / 120 / 140 / 160.
V12.22 - November 17th Hotfix
  • Sapling Toss Empowered slow health ratio increased to Champions killed with Comeuppance (R)0.9% per 100 bonus health from Champions killed with Comeuppance (R)0.6% per 100 bonus health. Empowered slow AP ratio increased to 4% per 100 AP from 2% per 100 AP.
V12.22
  • Nature's Grasp Bug Fix: Smaller sized champions can no longer sometimes fit between the gaps of the missiles.
V12.20
  • Sap Magic Heal health ratio reduced to Champions killed with Comeuppance (R)4% − 10% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4.5% − 12% (based on level).
  • Nature's Grasp Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
V12.18
  • Sap Magic Heal health ratio reduced to Champions killed with Comeuppance (R)4.5% − 12% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4.8% − 14% (based on level).
  • Bramble Smash Bonus monster damage increased to 80 / 100 / 120 / 140 / 160 from 40 / 60 / 80 / 100 / 120. Bug Fix: No longer sometimes pulls targets closer to him as opposed to knocking them away.
  • Sapling Toss Damage AP ratio reduced to 40% AP from 42.5% AP. Empowered damage AP ratio reduced to 80% AP from 85% AP.
  • Nature's Grasp Bug Fix: Width of primary missiles reverted to 240 from 170. Width of secondary missiles is still reduced.
V12.17
  • Sap Magic Base heal reduced to 4 − 34 (based on level) from 5 − 45 (based on level). Heal health ratio increased to Champions killed with Comeuppance (R)4.8% − 14% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)4.5% − 11% (based on level) New Effect: Basic attacks and abilities from large monsters now reduce its cooldown by 1.5 seconds. New Effect: Cooldown is now also reduced by 4 seconds if Sapling Toss hits at least one champion or epic monster.
  • Bramble Smash Base damage changed to 65 / 110 / 155 / 200 / 245 from 70 / 110 / 150 / 190 / 230. New Effect: Now deals Champions killed with Comeuppance (R)2 / 2.25 / 2.5 / 2.75 / 3% of target's maximum health, capped at 9999 against non-champions. New Effect: Now deals 40 / 60 / 80 / 100 / 120 bonus damage against monsters.
  • Sapling Toss Removed: No longer deals bonus damage equal to Champions killed with Comeuppance (R)7 / 7.25 / 7.5 / 7.75 / 8% (+ 0.7% per 100 AP) of target's maximum health. Base damage increased to 55 / 80 / 105 / 130 / 155 from 20 / 45 / 70 / 95 / 120. Empowered base damage increased to 110 / 160 / 210 / 260 / 310 from 40 / 90 / 140 / 190 / 240. New Effect: Damage now scales with 42.5% AP, increased to 85% AP if placed in a brush. New Effect: Damage now scales with Champions killed with Comeuppance (R)6% of his bonus health, increased to 12% if placed in a brush. Removed: No longer applies empowered effects against minions if placed in a brush. Mana cost reduced to 45 / 55 / 65 / 75 / 85 from 60 / 70 / 80 / 90 / 100. Slow increased to 45% from 35%. New Effect: Slow is now increased by 2% per 100 AP and Champions killed with Comeuppance (R)0.6% per 100 bonus health if placed in a brush.
  • Nature's Grasp Missile speed increased to 100 / 400 / 700 / 750 (based on seconds) from 50 / 300 / 550 / 650 (based on seconds). New Effect: Now grants him 40 / 50 / 60% bonus movement speed that decays over 2 seconds whenever an enemy champion is hit. Undocumented: Missile width reduced to 170 from 240.(bug)
V12.13
  • Sapling Toss Bug Fix: Spell shields now block both the explosion and the damage over time effect from empowered saplings, instead of one or the other.
V12.10
  • Stats Base health increased to 635 from 565. Health growth increased to 109 from 95. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 2.05 from 1.25.
  • Sap Magic Base heal reduced to 5 − 45 (based on level) from 5 − 65 (based on level). Heal health ratio reduced to Champions killed with Comeuppance (R)4.5% − 11% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)5% − 15% (based on level).
V11.22
  • Sap Magic Heal health ratio reduced to Champions killed with Comeuppance (R)5% − 15% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)7% − 15% (based on level).
  • Twisted Advance Base damage reduced to 60 / 85 / 110 / 135 / 160 from 70 / 95 / 120 / 145 / 170.
V11.16
  • Sap Magic Heal health ratio increased to Champions killed with Comeuppance (R)7% − 15% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)6% − 13% (based on level).
  • Sapling Toss Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 50 / 75 / 100 / 125. Empowered base damage reduced to 40 / 90 / 140 / 190 / 240 from 50 / 100 / 150 / 200 / 250. AP ratio reduced to 0.7% per 100 AP from 0.8% per 100 AP. Empowered AP ratio reduced to 1.4% per 100 AP from 1.6% per 100 AP.
V11.2
  • Sapling Toss Mana cost increased to 60 / 70 / 80 / 90 / 100 from 60 / 65 / 70 / 75 / 80. AP ratio reduced to 0.8% per 100 AP from 1% per 100 AP. Empowered sapling AP ratio reduced to 1.6% per 100 AP from 2% per 100 AP.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1. Base attack damage increased to 64 from 63.54.
V10.20
  • Bramble Smash Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
V10.10
  • Stats Base mana reduced to 375 from 377.28.
  • Bramble Smash Mana cost increased to 60 from 50.
V9.24b
  • Sapling Toss Bug Fix: Enemies that walk over an empowered Sapling will no longer gain vision of Maokai.
V9.21
  • Bramble Smash Bug Fix: No longer damages nearby targets if begun casting it right before dying.
  • Twisted Advance Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80. Base damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 75 / 100 / 125 / 150.
  • Nature's Grasp Root duration increased to 0.8 − 2.6 (based on distance traveled) from 0.6 − 2.4 (based on distance traveled).
V9.9
  • Bramble Smash Base damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225.
V8.22
  • Sapling Toss Target's health ratio increased to Champions killed with Comeuppance (R)7 / 7.25 / 7.5 / 7.75 / 8% of target's maximum health from 6 / 6.5 / 7 / 7.5 / 8%. Cooldown reduced to 10 seconds from 11.
V8.17
  • Nature's Grasp Bug Fix: SFX now correctly line up with the ability's duration.
V8.14
  • Meowkai Bug Fix: Laugh SFX no longer stack when the emote is spammed.
V8.8
  • Meowkai Bug Fix: The catling that he holds in his hand has been found and safely returned to him.
V8.7
  • Meowkai Bug Fix: Weighting has been adjusted on his chin to avoid a weird texture break.
V8.2
  • Twisted Advance New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V8.1
  • Twisted Advance Bug Fix: Fixed a bug where chaining certain dashes together would cause the second dash to last for the same duration as the first. This is why Twisted Advance took so long to reach a target after exiting Tahm Kench's Abyssal Voyage.
V7.24
  • Bramble Smash Base damage reduced to 65 / 105 / 145 / 185 / 225 from 70 / 115 / 160 / 205 / 250.
V7.22
  • Stats New: Now has +15% bonus attack speed at level 1. Base armor increased to 39 from 30.
V7.17
  • Sap Magic Removed: Healing procing when attacking a ward.
V7.16
  • Sapling Toss Target's maximum health ratio reduced to Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% of target's maximum health from 8% at all ranks.
V7.14
  • Twisted Advance Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.13
  • Stats Base health increased to 565 from 540.
  • Nature's Grasp Range increased to 3000 from 2500. Cooldown reduced to 120 / 100 / 80 seconds from 120 / 110 / 100.
V7.11
  • Sap Magic Cooldown reduced to 30 / 25 / 20 (based on level) seconds from 30 / 25 / 20 (based on level). Base healing reduced to 5 − 65 (based on level) from 10 − 130 (based on level) Health ratio on heal increased to Champions killed with Comeuppance (R)6% − 13% (based on level) maximum health from Champions killed with Comeuppance (R)4.5% − 10.5% (based on level) maximum health
  • Sapling Toss Maximum health AP ratio reduced to 1% per 100 AP from 2% per 100 AP. Sapling base movement speed reduced to 400 at all levels from 427.5 − 470 (based on level). New Effect: Sapling movement speed is increased when you have boots: Increases to 425 with Boots of Speed. Increases to 445 with Berserker's Greaves, Ionian Boots of Lucidity, Mercury's Treads, Ninja Tabi and Sorcerer's Shoes. Increases to 460 with Boots of Mobility and Boots of Swiftness. Brush sapling damage changed to 67% on detonation and two ticks of 67% each from 100% on detonation and two ticks of 50% each. Total damage unchanged. Sapling duration in brush changed to 30 Champions killed with Comeuppance (R)(+ 2.5 per 100 bonus health) seconds from 30 / 40 / 50 / 60 / 70.
V7.10 May 17th Hotfix
  • Sapling Toss Bug Fix: Fixed a bug allowing it to be casted globally.
V7.10
  • Sap Magic Removed: Procing against structures. Cast time reduced to 0.25 seconds from 0.275. New Effect: Cast time now scales down with attack speed.
  • Bramble Smash Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65. Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6. Maximum knockback distance increased to 300 from 275.
  • Sapling Toss Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks. Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145. Maximum health ratio increased to Champions killed with Comeuppance (R)8% target's maximum health from Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
  • Nature's Grasp Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
V7.9
  • General New splash artwork for Charred Maokai, Totemic Maokai and Festive Maokai.
  • Stats Base health reduced to 540 from 572.2. Health growth increased to 95 from 90. Health regeneration reduced to 5 from 7. Base armor increased to 30 from 28.72.
  • Sap Magic Rework: Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for 10 − 130 (based on level) Champions killed with Comeuppance (R)(+ 4.5 − 10.5 (based on level)% maximum health). Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if Champions killed with Comeuppance (R)above 95% health. Static Cooldown: 30 / 25 / 20 (based on level) seconds
  • Bramble Smash Renamed Bramble Smash from Arcane Smash. Cast time reduced to 0.35 seconds from 0.383. New Effect: Closer targets are knocked back slightly more. Slow increased to 99% at all ranks from 20 / 27 / 34 / 41 / 48%. Slow duration reduced to 0.25 seconds from 1.5.
  • Twisted Advance Mana cost changed to 60 / 65 / 70 / 75 / 80 from 75. Damage changed to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from Champions killed with Comeuppance (R)9 / 10 / 11 / 12 / 13% (+ 3% per 100 AP) of target's maximum health. Root duration reduced to 1 / 1.1 / 1.2 / 1.3 / 1.4 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Sapling Toss New Effect: New ability icon. Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100. Cooldown reduced to 11 seconds from 12. Sapling duration reduced to 30 seconds at all ranks from 40 / 45 / 50 / 55 / 60. Base damage reduced to 45 / 70 / 95 / 120 / 145 from 80 / 120 / 160 / 200 / 240. Removed: Damage scaling with 60% AP. New Effect: Damage now scales with Champions killed with Comeuppance (R)6 / 6.5 / 7 / 7.5 / 8% (+ 2% per 100 AP) of target's maximum health. Slow reduced to 35% from 50%. Slow duration increased to 2 seconds from 1. New Effect: Sapling duration is increased to 30 / 40 / 50 / 60 / 70 seconds when placed in brush. New Effect: Sapling placed in brush deals double damage over 2 seconds to all enemies hit. New Effect: Damage is capped at 300 against non-champions, and 600 when placed in brush.
  • Nature's Grasp Rework: Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150 / 225 / 300 (+ 75% AP) magic damage and rooting any enemies struck for 0.6 − 2.4 (based on distance traveled) seconds. Mana Cost: 100 Cooldown: 120 / 110 / 100 seconds Range: 2500

Recommended build

What players actually run on Maokai on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Maokai's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Maokai struggles against the most, and the five it beats most often, on the current patch.

Percentages are Maokai's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Maokai, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.