Yuumi

Yuumi Build

the Magical Cat

Role: Support Pick Rate: 4.9% Win Rate: 50.20%

Recommended Build

Summoner Spells

Exhaust Exhaust
Heal Heal

Skill Priority

Q E W

Items

Start
World Atlas
Control Ward
Core
Dream Maker Dream Maker
Mikael's Blessing Mikael's Blessing
Moonstone Renewer Moonstone Renewer
Late
Ardent Censer
Redemption

Runes

Most Played
Sorcery
Summon Aery
Summon Aery 87.4% · 49.1% WR
Manaflow Band
Manaflow Band 81.9% · 48.3% WR
Transcendence
Transcendence 94.3% · 48.7% WR
Scorch
Scorch 88% · 48.8% WR
Resolve
Revitalize
Revitalize 0.5% · 39.5% WR
Font of Life
Font of Life 0.5% · 39.6% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Summon Aery
Summon Aery 87.4% · 49.1% WR
Axiom Arcanist
Axiom Arcanist 16.7% · 50.7% WR
Transcendence
Transcendence 94.3% · 48.7% WR
Scorch
Scorch 88% · 48.8% WR
Resolve
Revitalize
Revitalize 0.5% · 39.5% WR
Font of Life
Font of Life 0.5% · 39.6% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 30.93%
Bronze Bronze 44.37%
Silver Silver 46.28%
Gold Gold 47.57%
Platinum Platinum 48.21%
Emerald Emerald 48.89%
Diamond Diamond 48.90%
Master Master 46.30%
Grandmaster Grandmaster 43.66%
Challenger Challenger 48.80%
All Elos All Elos 48.50%

Best Counters and Matchups for Yuumi

See all counters for Yuumi

Top 5 Counters Against Yuumi

Amumu
42.0% WR -3.9%
Maokai
43.5% WR -3.5%
Alistar
43.9% WR -5.0%
Sona
44.2% WR -2.8%
Thresh
44.4% WR -2.2%

Top 5 Best Matchups for Yuumi

Ezreal
70.8% WR +13.3%
Ashe
66.8% WR +13.2%
Mel
59.8% WR +4.4%
Zyra
57.8% WR +9.7%
Swain
57.8% WR +7.5%

Patch History

V14.14
  • You and Me! Bug Fix: Can no longer be used on allies without having vision of them.
V14.12
  • Zoomies Cooldown reduced to 10 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
  • Final Chapter Base heal per hit increased to 35 / 50 / 65 from 25 / 40 / 55. Best Friend base heal per hit increased to 45.5 / 65 / 84.5 from 32.5 / 52 / 71.5.
V14.9
  • Stats Gameplay radius reduced to 55 units from 65. Pathing radius reduced to 30 units from 35. Selection radius reduced to 100 units from 120.
V13.23
  • General Now replaces Glacial Augment with First Strike.
V13.21
  • Prowling Projectile Damage now triggers Yuumi's own damage effects but still grants kill credit to the ally applying it.
V13.15
  • Battle Principal Yuumi and Heartseeker Yuumi Prowling Projectile Bug Fix: VFX now correctly adjusts to the size of the Anchor. Final Chapter Bug Fix: VFX now correctly adjusts to the size of the Anchor.
V13.12
  • You and Me! Heal and shield power changed to 5 / 7.5 / 10 / 12.5 / 15% from 10% − 20% (based on level).
  • Zoomies Base bonus attack speed reduced to 25 / 27.5 / 30 / 32.5 / 35% from 35% at all ranks. Base shield reduced to 80 / 105 / 130 / 155 / 180 from 90 / 120 / 150 / 180 / 210.
  • Final Chapter Base heal per hit reduced to 25 / 40 / 55 from 35 / 50 / 65.
V13.8
  • Feline Friendship Bug Fix: Now properly grants stacks from champion kills to the ally that is attached to.
  • Prowling Projectile Bug Fix: Expiration SFX is no longer audible from the fog of war.
V13.7
  • Feline Friendship Bug Fix: Passive buff SFX now properly plays for enemies that are attacked while not in vision. Bug Fix: Friendship stacks granted from kills for an allied champion are no longer doubled if Yuumi uses You and Me! to attach to that ally, then detach, and re-attach to them before they kill the enemy.
  • Final Chapter Bug Fix: Now properly triggers Summon Aery when it affects an allied champion.
V13.6
  • General Bug Fix: Bewitching Yuumi and EDG Yuumi now properly plays SFX for her emotes. Bug Fix: Bewitching Yuumi now plays her death SFX correctly.
  • Feline Friendship Bug Fix: Heal expiration SFX now properly plays. Bug Fix: Heal now properly triggers Summon Aery when it is granted to an allied champion using You and Me!.
  • Prowling Projectile Cooldown changed to 6.5 seconds at all ranks from 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25. Mana cost increased to 50 / 60 / 70 / 80 / 90 / 100 from 50 / 55 / 60 / 65 / 70 / 75. Missile speed reduced to 850 from 1000. Empowered missile speed reduced to 1650 from 1900. Cast range reduced to 850 units from 1150. Bug Fix: Slow debuff while not attached now properly decays.
  • Zoomies Bug Fix: Yuubee no longer plays the SFX at a loud volume.
  • Final Chapter Overheal shield duration reduced to 1.5 seconds from 3. Removed: No longer grants 20 / 40 / 60 (+ 10% AP) bonus resistances to her Best Friend. Bug Fix: Now properly triggers Feline Friendship's heal if it hits an allied champion. Bug Fix: Now properly tracks the player's mouse cursor when the waves are being steered. Bug Fix: EDG Yuumi no longer plays the SFX at a loud volume. Bug Fix: EDG Yuumi now properly displays the trophy VFX for the final wave.
V13.5 - March 10th Hotfix
  • Prowling Projectile Empowered base damage reduced to 80 / 135 / 190 / 245 / 300 / 355 from 80 / 140 / 200 / 260 / 320 / 380. Empowered slow reduced to 50 / 53 / 56 / 59 / 62 / 65% from 55 / 61 / 67 / 73 / 79 / 85%.
  • You and Me! Bug Fix: Fixed a bug where both her and her Anchor would both stack Tear of the Goddess simultaneously if they both owned it.
V13.5 - Gameplay Update
  • Stats Health growth reduced to 69 from 84. Base mana increased to 440 from 400.
  • Feline Friendship - New Innate Innate: Periodically, Yuumi's next basic attack (which has 50 bonus range), or ability hit against enemy champions will Champions hit with Powder Kegs (E) detonated by chain reaction heal her for 25 − 110 (based on level) (+ 15% AP). If she is attached to an ally within 4 seconds, they are healed for the same amount. Innate: While attached to an ally, Yuumi grants them 2 permanent Friendship stacks for killing enemy champions and minions. The ally with the highest Friendship stacks becomes Yuumi's Best Friend, which empowers her abilities with additional effects while she is attached to them. Static Cooldown: 20 − 10 (based on level) seconds.
  • Prowling Projectile Mana cost reduced to 50 / 55 / 60 / 65 / 70 / 75 from 90 at all ranks. Cooldown changed to 7.5 / 7.25 / 7 / 6.75 / 6.5 / 6.25 seconds from 13.5 / 12 / 10.5 / 9 / 7.5 / 6. Missile width reduced to 60 units from 65. New Effect: Now reveals champions hit for 1 second. Base damage increased to 60 / 90 / 120 / 150 / 180 / 210 from 50 / 80 / 110 / 140 / 170 / 200. AP ratio reduced to 20% AP from 30% AP. Empowered base damage increased to 80 / 140 / 200 / 260 / 320 / 380 from 60 / 100 / 140 / 180 / 220 / 260. Empowered AP ratio reduced to 35% AP from 40% AP. Channel duration reduced to 1.35 seconds from 2. Removed: No longer deals Champions killed with Comeuppance (R)3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% of the target's current health if empowered, capped at 50 − 300 (based on level) against non-champions. New Effect: Empowered slow now decays over the duration. New Effect: Slow is now increased to 55 / 60 / 65 / 70 / 75 / 80% for 2 seconds if empowered. New Effect: While attached and after 1.35 seconds of flight, the missile becomes empowered and accelerates in its current direction. Best Friend Bonus: Slow will always be empowered against champions and hitting a champion will grant her Best Friend 10 / 12 / 14 / 16 / 18 / 20 (+ 10% AP) bonus magic damage on-hit for 5 seconds, increased by 0% − 75% (based on Anchor's critical strike chance).
  • You and Me! Removed: No longer grants herself or her ally 12 / 14 / 16 / 18 / 20 inherit(+ 6 / 7 / 8 / 9 / 10%) adaptive force. Removed: No longer counts as a buff for Summon Aery. Best Friend Bonus: She gains 10% − 20% (based on ally's level) heal and shield power and her Best Friend gains 3 / 5 / 7 / 9 / 11 (+ 4% AP) on-hit healing, affected by her heal and shield power.
  • Zoomies Removed: No longer heals for 70 / 90 / 110 / 130 / 150 (+ 30% AP). New Effect: Now shields for 90 / 120 / 150 / 180 / 210 (+ 30% AP) for 3 seconds. Mana cost changed to 80 / 90 / 100 / 110 / 120 from 40 / 45 / 50 / 55 / 60 Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range(+ 12% maximum mana). Bonus attack speed changed to 35% at all ranks from 25 / 30 / 35 / 40 / 45%. New Effect: Bonus attack speed now scales with 8% per 100 AP. New Effect: Bonus movement speed now lasts as long as the shield persists, instead of 3 seconds. New Effect: Now restores 20 / 24 / 28 / 32 / 36 mana to her Anchor, increased by 0% − 100% (based on Anchor's missing mana). Updated icon.
  • Final Chapter Number of waves reduced to 5 from 7. Duration unchanged. Wave interval time increased to 0.7 seconds from 0.5. New Effect: Can now steer the direction of the waves with her mouse if initially cast while attached. This bonus is lost if she detaches. Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90. Base damage per wave increased to 75 / 100 / 125 from 60 / 80 / 100. New Effect: Now heals her Anchor and allies hit for 35 / 50 / 65 (+ 15% AP) per wave. Excess healing is converted into a shield that persists until 3 seconds after the ability ends. Removed: No longer roots champions hit by 3 waves for 1.25 seconds. New Effect: Now slows enemies hit by 10% for 1.25 seconds, increased by 10% per subsequent wave. Best Friend Bonus: Her Best Friend gains 30% increased healing from waves and 20 / 40 / 60 (+ 10% AP) bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance for the duration of the ability.

Recommended build

What players actually run on Yuumi on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Yuumi's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Yuumi struggles against the most, and the five it beats most often, on the current patch.

Percentages are Yuumi's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Yuumi, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.