Thresh

Thresh Build

the Chain Warden

Role: Support Pick Rate: 13.3% Win Rate: 54.55%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q E W

Items

Start
World Atlas
Health Potion
Core
Solstice Sleigh Solstice Sleigh
Boots of Swiftness Boots of Swiftness
Locket of the Iron Solari Locket of the Iron Solari
Late
Knight's Vow
Thornmail

Runes

Most Played
Resolve
Aftershock
Aftershock 54% · 53.1% WR
Font of Life
Font of Life 73.1% · 53.4% WR
Bone Plating
Bone Plating 66.4% · 53.3% WR
Unflinching
Unflinching 67.5% · 53.3% WR
Inspiration
Cosmic Insight
Cosmic Insight 23.9% · 52.5% WR
Biscuit Delivery
Biscuit Delivery 23.8% · 52.5% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Resolve
Guardian
Guardian 20.6% · 54% WR
Font of Life
Font of Life 73.1% · 53.4% WR
Second Wind
Second Wind 6.2% · 54% WR
Overgrowth
Overgrowth 6% · 54.1% WR
Inspiration
Cosmic Insight
Cosmic Insight 23.9% · 52.5% WR
Biscuit Delivery
Biscuit Delivery 23.8% · 52.5% WR
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.09%
Bronze Bronze 47.28%
Silver Silver 48.96%
Gold Gold 50.56%
Platinum Platinum 51.73%
Emerald Emerald 52.69%
Diamond Diamond 53.39%
Master Master 54.39%
Grandmaster Grandmaster 57.08%
Challenger Challenger 59.71%
All Elos All Elos 53.10%

Best Counters and Matchups for Thresh

See all counters for Thresh

Top 5 Counters Against Thresh

Elise
48.7% WR +0.8%
Rammus
49.6% WR +2.1%
Seraphine
Seraphine Matchup detail
50.6% WR +4.0%
Heimerdinger
Heimerdinger Matchup detail
50.6% WR +0.3%
Hwei
50.8% WR +2.0%

Top 5 Best Matchups for Thresh

Ezreal
64.5% WR +7.1%
Lee Sin
63.7% WR +9.5%
Twitch
62.5% WR +8.4%
Malphite
Malphite Matchup detail
62.1% WR +8.5%
Ashe
61.9% WR +8.3%

Patch History

V14.9
  • General Adjusted splash artwork for FPX Thresh.
V14.8
  • Stats Base armor increased to 33 from 31. Magic resistance growth increased to 1.55 from 1.3.
V14.4
  • Stats Base armor increased to 31 from 28.
  • Flay Active base damage increased to 75 / 120 / 165 / 210 / 255 from 75 / 115 / 155 / 195 / 235.
  • The Box Cooldown reduced to 120 / 100 / 80 seconds from 140 / 120 / 100.
V13.20
  • Worlds 2013 Thresh Skin renamed to Worlds 2013 Thresh from Championship Thresh.
V13.18
  • Dark Passage Shield strength per soul increased to 2 from 1.5.
V13.7
  • Death Sentence Cooldown refund reduced to 2 seconds from 3.
V13.4
  • Death Sentence Base damage increased to 100 / 150 / 200 / 250 / 300 from 100 / 145 / 190 / 235 / 280. AP ratio increased to 90% AP from 80% AP. Cooldown reduced to 19 / 16.5 / 14 / 11.5 / 9 seconds from 19 / 17 / 15 / 13 / 11.
  • Dark Passage Base shield reduced to 50 / 70 / 90 / 110 / 130 from 50 / 75 / 100 / 125 / 150. Cooldown reduced to 21 / 20 / 19 / 18 / 17 seconds from 22 / 20.5 / 19 / 17.5 / 16.
  • Flay Base damage increased to 75 / 115 / 155 / 195 / 235 from 75 / 110 / 145 / 180 / 215. AP ratio increased to 70% AP from 60% AP.
V13.3 - February 8th Hotfix
  • Flay AP ratio increased to 60% AP from 40% AP.
V13.3
  • Death Sentence Base damage increased to 100 / 145 / 190 / 235 / 280 from 100 / 140 / 180 / 220 / 260. AP ratio increased to 80% AP from 50% AP.
  • Dark Passage Shield strength per soul reduced to 1.5 from 2.
V12.18
  • Stats Health growth increased to 120 from 115.
  • Flay Active base damage increased to 75 / 110 / 145 / 180 / 215 from 65 / 95 / 125 / 155 / 185.
V12.15
  • Death Sentence Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240. Cooldown reduced to 19 / 17 / 15 / 13 / 11 seconds from 20 / 18 / 16 / 14 / 12.
V12.13
  • Damnation Bug Fix: No longer is shown in the HUD as a temporary buff.
V12.10
  • Stats Base health increased to 600 from 530. Health growth increased to 115 from 95. Magic resistance growth increased to 1.3 from 0.5.
  • Dark Passage Base shield reduced to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
V12.9
  • Damnation Bonus armor per soul increased to 1 from 0.75. Ability power per soul increased to 1 from 0.75.
  • Dark Passage Shield strength per soul increased to 2 from 1.
V11.20
  • General Adjusted splash artwork for Unbound Thresh.
  • Unbound Thresh Model updated to reflect his appearance in A Night at the Inn.
V11.18
  • Stats Base movement speed reduced to 330 from 335.
  • Flay Minimum damage per soul increased to 1.5 from 1. Maximum damage AD ratio reduced to Champions stunned with Pyromania (P)80 / 110 / 140 / 170 / 200% AD from Champions stunned with Pyromania (P)100 / 125 / 150 / 175 / 200% AD. Maximum damage per soul increased to 1.5 from 1.
V11.15
  • Flay Cooldown increased to 13 / 12.25 / 11.5 / 10.75 / 10 seconds from 11 / 10.5 / 10 / 9.5 / 9.
V11.10
  • Stats Base health reduced to 530 from 561. Health growth increased to 95 from 93.
V11.8
  • Flay Cooldown increased to 11 / 10.5 / 10 / 9.5 / 9 seconds from 9 at all ranks.
V11.7
  • Dark Passage Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 100 / 140 / 180 / 220.
V11.1
  • Stats Base health increased to 561 from 560.52.
V10.15
  • Dark Passage Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 seconds from 22 / 19.5 / 17 / 14.5 / 12.
V10.9
  • Dark Star Thresh Bug Fix: Lantern is now properly visible after he dies and respawns.
V10.8
  • Death Sentence Indicator added to show recast ability timer.
V10.6
  • General Recommended items updated.
V10.2
  • Flay Quick cast indicator updated to better match hitbox on all skins.
  • Pulsefire Thresh Death Sentence Added width indicators. Bug Fix: Now properly uses his new cast effect. Flay Added circles indicators to match his other skins.
  • Prestige Pulsefire Thresh Death Sentence Added width indicators. Flay Added circles indicators to match his other skins.
V10.1
  • General New visual effects. Basic attack trails added with new hit effects. Idle effects cleaned up and improved his idle effects overall to match his actual appearance. All skins generally cleaned up and matched with the base skin changes.
  • Damnation Updated souls' appearance and power-up visuals.
  • Death Sentence Cleared up the hitbox, adjusted the hook's position, updated the hit and link break effects, and changed the wind-up effect.
  • Dark Passage Updated the Lantern's missile, edge, and AoE indicators to be more noticeable and in-theme. The Lantern will now also rotate much more fluidly.
  • Flay Added a circle indicator to show the actual hitbox.
  • Deep Terror Thresh More bubbles.
  • Worlds 2013 Thresh New Championship themed particles and cleaned up.
  • Blood Moon Thresh Cleaned up with some thematic improvements.
V9.24 - December 12th Hotfix
  • Prestige Pulsefire Thresh Bug Fix: Now properly ends Hextech Flashtraption's channel animation.
V9.23 - November 25th Hotfix
  • Flay Increased the ability's indicator width to match the actual hitbox for gameplay clarity.
V9.22
  • Damnation New in-game quest with Senna.
V9.17
  • Dark Passage Bug Fix: Is now properly disabled when grounded.
V9.12 - June 13th Hotfix
  • Dark Passage Bug Fix: After Dark Passage expires, the enemy team's Trundle no longer heals for an excessive amount of health.
V9.4
  • Death Sentence Mana cost increased to 70 from 60. Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 16 / 15 / 14 / 13 / 12.
V8.24
  • Dark Star Thresh Death Sentence Bug Fix: No longer has classic particles when breaking the chain.
V8.23
  • General Bug Fix: Basic attack once again plays audio at max range.
V8.19
  • Death Sentence Mana cost reduced to 60 from 80. Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 18 / 16 / 14 / 12.
V8.15
  • Dark Passage Cooldown reduced to 22 / 19.5 / 17 / 14.5 / 12 seconds from 22 / 20.5 / 19 / 17.5 / 16.
  • Flay Maximum AD ratio increased to Champions stunned with Pyromania (P)100 / 125 / 150 / 175 / 200% AD from Champions stunned with Pyromania (P)80 / 110 / 140 / 170 / 200% AD.
V8.9
  • Worlds 2013 Thresh The Box Bug Fix: VFX are no longer misplaced if the ability is cast while moving.
V8.3
  • Stats Base health regeneration increased to 7 from 6.924.
V7.23
  • Death Sentence Bug Fix: Chain once again disappears if he hits a spell shielded unit.
  • Dark Star Thresh Bug Fix: Is no longer missing his VO when collecting souls.
V7.22
  • Stats Base attack damage increased to 56 from 47.696. Base armor increased to 28 from 16.
V7.21
  • Worlds 2013 Thresh Dark Passage Bug Fix: Now properly plays the lantern-landing SFX when using Dark Passage.
V7.17
  • Dark Star Thresh Bug Fix: Center body buffbone now follow his model during all animations.
V7.15
  • Flay Bug Fix: No longer leaves enemies stunned for a brief moment after displacing them.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.4
  • Dark Passage Bug Fix: Jhin's fourth shot now correctly crits after he takes the lantern.
V6.22
  • Dark Passage Bug Fix: Having global cast range under specific circumstances (lantern does not spawn but Thresh gains sight of the target area)
V6.21
  • Death Sentence Bug Fix: Thresh dashing in a random direction when using Deathly Leap to cross a base gate.
V6.17
  • The Box Cooldown reduced to 140 / 120 / 100 seconds from 150 / 140 / 130.
  • Dark Star Thresh Death Sentence Bug Fix: Thresh's corpse getting stuck in a T pose when he dies during cast animation. Dark Passage Lantern toss animation updated to avoid similarities with Scatter the Weak.
V6.16
  • Deep Terror Thresh Dark Passage Bug Fix: Missing glowing trail between Thresh and lantern when cast.
  • Worlds 2013 Thresh Dark Passage Bug Fix: Missing glowing trail between Thresh and lantern when cast.
V6.13
  • Damnation New Effect: Epic monsters drop 2 souls.
  • Dark Passage Removed: AP ratio. New Effect: Shield strength increases by 1 for each collected soul. Removed: Thresh walking into range when targeting beyond maximum cast range. New Effect: Casting beyond maximum range during Death Sentence makes the lantern land at maximum range in the target direction. New Effect: Lantern remains for a short duration if Thresh slightly exceeds maximum leash range by moving towards Death Sentence's tethered target.
V6.12
  • Howling Abyss Damnation Each collected soul counts as 2 from 1.
V6.2
  • Damnation New Effect: Rift Herald drops a soul.
V6.1
  • Damnation Bug Fix: Uncollected souls visually flying towards Thresh after their duration ends instead of vanishing.
V5.16
  • Stats Health growth increased to 93 from 89.
V5.15
  • Damnation New Effect: Rift Scuttler drops a soul.
V5.13
  • Damnation Bug Fix: Thresh collecting souls from extreme distances but not gaining any bonuses. Bug Fix: Rift Scuttler not dropping a soul.
  • Dark Passage New Effect: Lantern waits for Thresh to land from Deathly Leap even if he exceeds maximum leash range.
V4.14
  • Flay Bug Fix: Sometimes not displacing enemies.
V4.13
  • Dark Passage Shield changed to only affect first ally to come near the lantern as well as Thresh.
  • Flay Bug Fix: Slow duration display error in tooltip (1.5 seconds instead of the intended 1)
  • The Box Removed: Walls beyond the first damaging the same target.
V4.11
  • General Model hitbox size increased by 15 units to match average size.
V4.10
  • Flay Bug Fix: Buff icon display error.
V4.7
  • Dominion Damnation Each collected soul counts as 2 from 4.
V4.5
  • Stats Base armor increased to 16 from 12.
V4.4
  • Dominion Damnation Each collected soul counts as 4 from 1. The Box Cooldown reduced to 120 / 110 / 100 seconds from 150 / 140 / 130.
V4.4
  • Damnation Soul duration reduced to 8 seconds from 14.
V4.2
  • Stats Attack range reduced to 450 from 475.
V4.1
  • Dark Passage New Effect: Lantern has indicator particles for nearby allies to indicate it can be clicked. New Effect: Lantern is considered terrain while active.
  • The Box Cast time increased to 0.75 seconds from 0.5.
V3.13
  • General Basic attack wind-up reduction reduced to 0.25% per Champions hit with Martial Cadence (P)1% bonus attack speed from 1 per 1.
  • Stats Attack speed per level increased to 3% from 1%.
V3.12
  • Death Sentence Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 18 / 16.5 / 15 / 13.5 / 12. New Effect: Cooldown is reduced by 3 seconds upon hitting an enemy.
  • Flay Passive bonus damage charge start changed to after Thresh's basic attacks end.
V3.10
  • Stats Base health reduced to 441 from 452. Base armor reduced to 12 from 18.
  • Damnation Bonus armor changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after. Bonus ability power changed to 0.75 per soul from 1 on first one and then diminishing returns per each collected after.
V3.8
  • Death Sentence Bug Fix: Thresh being able to use Flash while tethered to his target.
V3.6
  • Death Sentence Base damage increased to 80 / 120 / 160 / 200 / 240 from 80 / 110 / 140 / 170 / 200. Removed: Passive bonus magic damage on basic attacks.
  • Flay New Effect: Thresh's basic attacks deal bonus magic damage, increased with time spent not attacking enemy units or neutral monsters. Base damage reduced to 65 / 95 / 125 / 155 / 185 from 65 / 105 / 145 / 185 / 225. Bug Fix: Passive bonus damage being consumed when Thresh attacks wards. Bug Fix: Active sometimes dealing more damage than intended.
V1.0.0.154
  • Added.

Recommended build

What players actually run on Thresh on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Thresh's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Thresh struggles against the most, and the five it beats most often, on the current patch.

Percentages are Thresh's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Thresh, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.