Seraphine

Seraphine Build

the Starry-Eyed Songstress

Role: Support Pick Rate: 10.8% Win Rate: 54.36%

Recommended Build

Summoner Spells

Flash Flash
Heal Heal

Skill Priority

Q W E

Items

Start
World Atlas
Health Potion
Core
Dream Maker Dream Maker
Echoes of Helia Echoes of Helia
Ionian Boots of Lucidity Ionian Boots of Lucidity
Late
Whispering Circlet
Moonstone Renewer
Redemption

Runes

Most Played
Sorcery
Summon Aery
Summon Aery 75.1% · 53.2% WR
Manaflow Band
Manaflow Band 91.3% · 53.1% WR
Transcendence
Transcendence 94.3% · 53.1% WR
Gathering Storm
Gathering Storm 55.8% · 53.1% WR
Resolve
Revitalize
Revitalize 2% · 54.2% WR
Font of Life
Font of Life 1.9% · 54.1% WR
Ability Haste
Ability Haste
Adaptive Force
Adaptive Force
Health
Health
Best WR
Sorcery
Summon Aery
Summon Aery 75.1% · 53.2% WR
Manaflow Band
Manaflow Band 91.3% · 53.1% WR
Transcendence
Transcendence 94.3% · 53.1% WR
Scorch
Scorch 40.1% · 53.1% WR
Inspiration
Magical Footwear
Magical Footwear 0.3% · 56.8% WR
Triple Tonic
Triple Tonic 0.3% · 55.6% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 46.62%
Bronze Bronze 50.49%
Silver Silver 52.03%
Gold Gold 52.37%
Platinum Platinum 52.82%
Emerald Emerald 53.14%
Diamond Diamond 52.80%
Master Master 53.58%
Grandmaster Grandmaster 53.43%
Challenger Challenger 57.95%
All Elos All Elos 53.04%

Best Counters and Matchups for Seraphine

See all counters for Seraphine

Top 5 Counters Against Seraphine

Amumu
44.9% WR -1.0%
Elise
47.7% WR -0.1%
Ivern
48.6% WR -1.1%
Zilean
49.2% WR +2.6%
Lissandra
Lissandra Matchup detail
49.6% WR -0.3%

Top 5 Best Matchups for Seraphine

Miss Fortune
Miss Fortune Matchup detail
69.9% WR +12.4%
Vi
67.9% WR +15.5%
Ezreal
64.4% WR +6.9%
Malphite
Malphite Matchup detail
58.9% WR +5.3%
Veigar
58.4% WR +7.7%

Patch History

V14.22
  • High Note AP ratio reduced to 50% AP from 60% AP. Maximum champion AP ratio reduced to 80% AP from 96% AP.
V14.17
  • Surround Sound Base shield reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160. Cooldown increased to 22 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
V14.15
  • General Bug Fix: Abilities SFX are no longer audible through the Fog of War.
V14.9
  • High Note AP ratio increased to 60% AP from 50% AP. Maximum champion AP ratio increased to 96% AP from 80% AP.
V14.5 - Mid-scope Update
  • Stats Base attack damage reduced to 50 from 55. Mana growth reduced to 25 from 50. Mana regeneration growth increased to 0.95 from 0.4. Base movement speed increased to 330 from 325.
  • Stage Presence Base damage per note changed to 4 − 25 (based on level) from 5 / 10 / 18 / 30 (based on level). AP ratio per note reduced to 4% AP from 5% AP. Minion damage reduced to 100% from 300%.
  • High Note Missile speed increased to 1300 from 1200. Cooldown changed to 8 / 7.5 / 7 / 6.5 / 6 seconds from 10 / 8.75 / 7.5 / 6.25 / 5. Mana cost changed to 60 / 70 / 80 / 90 / 100 from 65 / 70 / 75 / 80 / 85. Base damage increased to 60 / 85 / 110 / 135 / 160 from 55 / 80 / 105 / 130 / 155. Bonus damage increased to 0% − 60% (based on target's missing health) from 0% − 50%. Removed: Bonus damage no longer affects non-champions. Removed: No longer prevents minions from dying to other minions while in flight.
  • Surround Sound Cooldown changed to 22 / 21 / 20 / 19 / 18 seconds from 28 / 25 / 22 / 19 / 16. Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100. Base shield increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150. Self bonus movement speed AP ratio reduced to 2% per 100 AP from 4% per 100 AP. Ally movement speed unchanged at 40% of the self value. Ally movement speed AP ratio reduced to 0.8 per 100 AP from 1.6 per 100 AP.
  • Beat Drop Cooldown changed to 11 / 10.5 / 10 / 9.5 / 9 seconds from 10 at all ranks. Mana cost reduced to 60 at all ranks from 60 / 65 / 70 / 75 / 80. Base damage changed to 70 / 100 / 130 / 160 / 190 from 60 / 95 / 130 / 165 / 200. AP ratio increased to 50% AP from 35% AP. Disable duration changed to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1.25 at all ranks. Minion damage reduced to 70% from 100%.
  • Encore Cooldown increased to 160 / 140 / 120 seconds from 160 / 130 / 100. AP ratio reduced to 40% AP from 60% AP.
V13.22
  • Stage Presence Base damage per note increased to 5 / 10 / 18 / 30 (based on level) from 4 / 8 / 14 / 24 (based on level). AP ratio per note reduced to 5% AP from 7% AP.
  • High Note Cooldown increased to 10 / 8.75 / 7.5 / 6.25 / 5 seconds from 9 / 8 / 7 / 6 / 5.
  • Surround Sound Shield AP ratio reduced to 20% AP from 25% AP.
V13.21
  • Stats Base armor increased to 26 from 19. Health growth reduced to 90 from 104. Base mana reduced to 360 from 440. Mana growth increased to 50 from 40. Base mana regeneration increased to 11.5 from 8. Mana regeneration growth reduced to 0.4 from 1. Attack speed growth increased to 2% from 1%.
  • High Note Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 55 / 70 / 85 / 100 / 115. Maximum base damage increased to 82.5 / 120 / 157.5 / 195 / 232.5 from 82.5 / 105 / 127.5 / 150 / 172.5. Minimum AP ratio changed to 50% AP at all ranks from 45 / 50 / 55 / 60 / 65% AP. Maximum AP ratio changed to 75% AP at all ranks from 67.5 / 75 / 82.5 / 90 / 97.5% AP. Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
  • Surround Sound Cooldown reduced to 28 / 25 / 22 / 19 / 16 seconds from 28 / 26 / 24 / 22 / 20. Mana cost increased to 80 / 85 / 90 / 95 / 100 from 50 / 60 / 70 / 80 / 90. Base shield increased to 50 / 75 / 100 / 125 / 150 from 50 / 70 / 90 / 110 / 130. Base heal reduced to Champions killed with Comeuppance (R)3 / 3.5 / 4 / 4.5 / 5% of target's missing health from 5 / 5.5 / 6 / 6.5 / 7%. Removed: Heal no longer scales with 0.4% per 100 AP of Champions killed with Comeuppance (R)target's missing health.
  • Beat Drop Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100. Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 80 / 100 / 120 / 140.
V13.16
  • General Adjusted splash artwork for Star Guardian Seraphine.
V12.14
  • Surround Sound Shield AP ratio reduced to 25% AP from 35% AP. Heal AP ratio reduced to 0.4% per 100 AP from 0.6% per 100 AP.
V12.13
  • Beat Drop Tooltip no longer lists cooldown on each level in the level up grid as it no longer scales.
V12.12 - June 30th Hotfix
  • Stage Presence AP ratio changed to 7% AP at all levels from 6 / 7 / 8 / 9% (based on level) AP.
  • Beat Drop Disable duration reduced to 1.25 seconds from 1.5.
V12.12
  • General Adjusted splash artwork for Ocean Song Seraphine and Prestige Ocean Song Seraphine.
  • Beat Drop Cooldown changed to 10 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9. Disable duration increased to 1.5 seconds from 1.
V12.10
  • Stats Base health increased to 570 from 500. Health growth increased to 104 from 90. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.3 from 0.5.
  • Surround Sound Base shield reduced to 50 / 70 / 90 / 110 / 130 from 60 / 80 / 100 / 120 / 140. Shield AP ratio reduced to 35% AP from 40% AP. Heal AP ratio reduced to 0.6% per 100 AP from 0.75% per 100 AP.
V12.5
  • Surround Sound Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 50 / 70 / 90 / 110 / 130. Cooldown changed to 28 / 26 / 24 / 22 / 20 seconds from 26 / 25 / 24 / 23 / 22. Self base shield changed to 60 / 80 / 100 / 120 / 140 from 75 − 225 (based on level). Self shield AP ratio reduced to 40% AP from 45% AP. Ally base shield changed to 60 / 80 / 100 / 120 / 140 from 50 − 150 (based on level). Ally shield AP ratio increased to 40% AP from 30% AP. Base heal increased to Champions killed with Comeuppance (R)5 / 5.5 / 6 / 6.5 / 7% missing health from 5% at all ranks. Heal AP ratio reduced to 0.75% per 100 AP from 1.125% per 100 AP.
  • Beat Drop Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
V12.3 - February 3rd Hotfix
  • Stage Presence Bug Fix: Fixed a bug where her abilities would get canceled if cast while attacking an enemy with an empowered basic attack.
V12.2
  • K/DA ALL OUT Seraphine Indie Bug Fix: In-game music mute toggle buttons has been fixed and will display correctly next to the champion icon in the scoreboard every game.
V11.19
  • Encore Cooldown reduced to 160 / 130 / 100 seconds from 180 / 150 / 120.
V11.14
  • High Note AP ratio increased to 45 / 50 / 55 / 60 / 65% AP from 40 / 45 / 50 / 55 / 60% AP. Maximum AP ratio increased to 67.5 / 75 / 82.5 / 90 / 97.5% AP from 60 / 67.5 / 75 / 82.5 / 90% AP.
V11.11
  • Surround Sound Self base shield increased to 75 − 225 (based on level) from 75 − 150 (based on level). Ally base shield increased to 50 − 150 (based on level) from 50 − 100 (based on level).
V11.7
  • Stage Presence Bug Fix: Can no longer trigger Moonstone Renewer's Starlit Grace heal when Stage Presence grants Notes based on nearby allies. She should only be able to trigger Moonstone Renewer's Starlit Grace when she directly damages enemies and casts actual abilities on allies.
  • Surround Sound Bug Fix: Fixed a bug where it would not trigger Moonstone Renewer's Starlit Grace.
V11.5
  • Stage Presence Note base damage changed to 4 / 8 / 14 / 24 (based on level) from 4 − 16 (based on level). Removed: Notes no longer deal 95% damage of the previous one to non-minions. New Effect: Notes from allies now deal 25% damage.
  • Encore Cooldown increased to 180 / 150 / 120 seconds from 160 / 140 / 120.
V11.3
  • Stage Presence Base damage per note reduced to 4 − 16 (based on level) from 5 − 20 (based on level).
  • Surround Sound Ally base shield reduced to 50 − 100 (based on level) from 60 − 120 (based on level). Self base shield reduced to 75 − 150 (based on level) from 90 − 180 (based on level).
V11.1 - January 8th Hotfix
  • High Note Bug Fix: Can now properly stack Tear of the Goddess mana charges with this ability.
V10.25
  • Stats Health growth increased to 90 from 80.
  • Surround Sound New Effect: Self shield is now increased by 50%. Self shield increased to 90 − 180 (based on level) (+ 45% AP) from 60 − 120 (based on level) (+ 30% AP).
V10.23
  • Stats Base mana regeneration reduced to 8 from 10.
  • Stage Presence AP ratio changed to 6 / 7 / 8 / 9% (based on level) AP from 7.5% AP at all levels.
  • High Note Base damage increased to 55 / 70 / 85 / 100 / 115 from 55 / 65 / 75 / 85 / 95. AP ratio changed to 40 / 45 / 50 / 55 / 60% AP from 55% AP at all ranks.
  • Beat Drop Base damage reduced to 60 / 80 / 100 / 120 / 140 from 60 / 85 / 110 / 135 / 160. Minion damage increased to 100% at all ranks from 60 / 70 / 80 / 90 / 100%.
V10.22 - Added
  • Stage Presence (Innate) Innate - Echo: Seraphine basic abilities generate a stack of Echo, stacking up to 2 times. At 2 stacks, Seraphine's next basic ability casts an additional time at no cost after a 0.033 seconds delay, consuming all Echo stacks after the cast time of the second cast completes. Seraphine gains full stacks of Echo when the game starts and upon respawning. Innate - Harmony: Seraphine's abilities grant a Note to her and all nearby allied champions, lasting 6 seconds, up-to 4 Notes at a time can be present per unit. Seraphine's next basic attack gains 25 bonus attack range per active Note and fires all of them at the target, dealing 5 − 20 (based on level) (+ 7.5% AP) Damage mitigated with Shifting Sands (E)magic damage for each Note discharged. Subsequent Notes deal 95% of the previous Note's damage to non-minions. Notes deal 200% bonus damage to minions. Effect Radius: 800. Speed: 3000.
  • High Note (Q) Active: Seraphine hurls a soundwave to the target location that quickly expands in a radius upon impact, dealing 55 / 65 / 75 / 85 / 95 (+ 55% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies in the area, increased by Champions killed with Comeuppance (R)0% − 50% (based on target's missing health). Mana Cost: 65 / 70 / 75 / 80 / 85. Cooldown: 10 / 8.75 / 7.5 / 6.25 / 5 seconds. Target Range: 900. Effect Radius: 350. Speed: 1200. Cast Time: 0.25 seconds.
  • Surround Sound (W) Active: Seraphine inspires nearby ally champions with her music, granting herself 20% (+ 4% per 100 AP) Champions killed 5s before or after using Chronobreak (R)decaying bonus movement speed and her allies 8% (+ 1.6% per 100 AP) Champions killed 5s before or after using Chronobreak (R)bonus movement speed. She and her allies are also shielded for 60 − 120 (based on level) (+ 30% AP) for 2.5 seconds. Surround Sound will heal Seraphine and all nearby allied champions for Champions killed with Comeuppance (R)5% (+ 1.125% per 100 AP) of missing health per ally after a 2.5-second delay if Seraphine already had a shield at the time of cast. Surround Sound's effects can stack up to 2 times. Mana Cost: 50 / 70 / 90 / 110 / 130. Cooldown: 26 / 25 / 24 / 23 / 22 seconds. Effect Radius: 800. Cast Time: 0.25 seconds.
  • Beat Drop (E) Active: Seraphine fires a heavy soundwave in a line in the target direction, dealing 60 / 85 / 110 / 135 / 160 (+ 35% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies struck, reduced to 60 / 70 / 80 / 90 / 100% against minions, and slowing them by 99% for 1 second. Enemies that are already slowed are also rooted for the same duration. Enemies that are immobilized or grounded are also stunned for the same duration. Mana Cost: 60 / 70 / 80 / 90 / 100. Cooldown: 13 / 12 / 11 / 10 / 9 seconds. Target Range: 1300. Width: 140. Speed: 1200. Cast Time: 0.25 seconds.
  • Encore (R) Active: Seraphine projects a captivating force in the target direction that deals 150 / 200 / 250 (+ 60% AP) Damage mitigated with Shifting Sands (E)magic damage to all enemies struck and charms, slows, and reveals them for 1.25 / 1.5 / 1.75 seconds. Encore's projectile resets its remaining travel distance whenever it strikes an allied or enemy champion, excluding Seraphine. Additionally, all struck allied champions gain 4 Notes. Mana Cost: 100. Cooldown: 160 / 140 / 120 seconds. Target Range: 1200. Width: 320. Speed: 1600. Cast Time: 0.5 seconds.

Recommended build

What players actually run on Seraphine on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Seraphine's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Seraphine struggles against the most, and the five it beats most often, on the current patch.

Percentages are Seraphine's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Seraphine, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.