Vi

Vi Build

the Piltover Enforcer

Role: Jungle Pick Rate: 5.5% Win Rate: 52.01%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Gustwalker Hatchling
Health Potion
Core
Sundered Sky Sundered Sky
Plated Steelcaps Plated Steelcaps
Black Cleaver Black Cleaver
Late
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 61.6% · 51.1% WR
Triumph
Triumph 62.1% · 51.1% WR
Legend: Haste
Legend: Haste 36.3% · 51.1% WR
Coup de Grace
Coup de Grace 55.3% · 51.1% WR
Inspiration
Cosmic Insight
Cosmic Insight 0.1% · 40% WR
Magical Footwear
Magical Footwear
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Hail of Blades
Hail of Blades 36.9% · 52% WR
Sudden Impact
Sudden Impact 37.1% · 52% WR
Sixth Sense
Sixth Sense 5.2% · 53% WR
Relentless Hunter
Relentless Hunter 28.3% · 51.6% WR
Precision
Legend: Alacrity
Legend: Alacrity 25.8% · 51.1% WR
Triumph
Triumph 62.1% · 51.1% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.54%
Bronze Bronze 48.69%
Silver Silver 49.69%
Gold Gold 50.35%
Platinum Platinum 50.78%
Emerald Emerald 51.25%
Diamond Diamond 51.96%
Master Master 51.30%
Grandmaster Grandmaster 53.07%
Challenger Challenger 55.48%
All Elos All Elos 51.37%

Best Counters and Matchups for Vi

See all counters for Vi

Top 5 Counters Against Vi

Darius
47.3% WR -0.4%
Brand
47.5% WR -2.1%
Cho'Gath
Cho'Gath Matchup detail
48.2% WR +1.4%
Zyra
48.6% WR +0.8%
Rek'Sai
48.9% WR +2.5%

Top 5 Best Matchups for Vi

Zed
58.1% WR +6.2%
Taliyah
57.6% WR +9.7%
Fizz
56.8% WR +8.7%
Ambessa
56.2% WR +4.9%
Shen
56.1% WR +8.2%

Patch History

V14.18
  • Vault Breaker Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 50 / 75 / 100 / 125 / 150. Maximum base damage reduced to 90 / 140 / 190 / 240 / 290 from 100 / 150 / 200 / 250 / 300.
V14.16
  • Vault Breaker Minimum base damage increased to 50 / 75 / 100 / 125 / 150 from 45 / 70 / 95 / 120 / 145. Maximum base damage increased to 100 / 150 / 200 / 250 / 300 from 90 / 140 / 190 / 240 / 290.
V14.10
  • Vault Breaker Bug Fix: Charge VFX on her model no longer sometimes disappears.
V14.5
  • Relentless Force New Effect: Now triggers spell effects upon dealing damage.
V11.23
  • General Adjusted splash artwork for Officer Vi.
V13.17
  • Blast Shield Shield health ratio increased to Champions killed with Comeuppance (R)12% maximum health from 10%. Cooldown refund increased to 4 seconds from 3.
  • Relentless Force Recharge timer reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 12.5 / 11 / 9.5 / 8.
  • Cease and Desist Base damage reduced to 150 / 275 / 400 from 150 / 325 / 500. Bonus AD ratio reduced to Champions stunned with Pyromania (P)90% bonus AD from 110%.
V13.13
  • Blast Shield Shield health ratio reduced to Champions killed with Comeuppance (R)10% maximum health from 13%.
  • Cease and Desist Cooldown increased to 140 / 115 / 90 seconds from 120 / 100 / 80.
V13.7
  • Vault Breaker Minimum base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 80 / 105 / 130 / 155. Maximum base damage reduced to 90 / 140 / 190 / 240 / 290 from 110 / 160 / 210 / 260 / 310. Minimum bonus AD ratio increased to Champions stunned with Pyromania (P)80% bonus AD from 70%. Maximum bonus AD ratio increased to Champions stunned with Pyromania (P)160% bonus AD from 140%.
  • Relentless Force Base damage reduced to 0 / 15 / 30 / 45 / 60 from 10 / 30 / 50 / 70 / 90. AD ratio increased to Champions stunned with Pyromania (P)120% AD from Champions stunned with Pyromania (P)110% AD. AP ratio increased to 100% AP from 90% AP.
V12.14
  • General Bug Fix: Knocked up/stunned animation is now correctly played.
V12.10
  • Stats Base health increased to 655 from 585. Health growth increased to 99 from 85. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
  • Blast Shield Shield health ratio reduced to Champions killed with Comeuppance (R)13% maximum health from 15%.
V12.1
  • Blast Shield Tooltip now clarifies the effect will trigger from abilities hitting structures.
V11.24
  • Cease and Desist Bug Fix: Now properly cancels if the target enters Mordekaiser's Realm of Death.
V11.23
  • Vault Breaker Bug Fix: Now properly casts as soon as the ability's key is input. Bug Fix: SFX for recasting the ability has been restored.
V11.22 - November 4th Hotfix
  • Stats Armor growth reduced to 3.5 from 4. Attack damage growth reduced to 3 from 3.5.
  • Cease and Desist Knock up duration reduced to 1.3 seconds from 1.4.
V11.22
  • Vault Breaker Knock back duration increased to 0.75 seconds from 0.7. New Effect: Dash range now extends up to 50 units when going through a wall. New Effect: Damage and dash distance are now based on exact channeling time instead of every 0.25 seconds. New Effect: Targets are now knock backed immediately upon contact with her.
  • Cease and Desist Knock up duration changed to 1.4 seconds from varying between 1.25 to 1.49. Bug Fix: Self stun duration is now consistent instead of varying between casts. New Effect: Now consistently knocks up her target when she is 300 units away instead of between knocking them up between 0 to 300 units, based on 0.25 second intervals. New Effect: Enemies are now knocked back immediately upon contact with her.
V11.21
  • Note that the following changes are undocumented and that it is not known whether they were intentional or not.
  • Relentless Force Renamed to Relentless Force from Excessive Force.
  • Cease and Desist Renamed to Cease and Desist from Assault and Battery.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats Mana growth increased to 65 from 45.
V10.13
  • Vault Breaker Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8.
V10.8
  • Vault Breaker Indicator added to show recast ability timer.
V10.7
  • Assault and Battery Bug Fix: Is no longer Displacement immune when Assault and Battery is interrupted in any way.
V10.4
  • Vault Breaker Bug Fix: No longer causes her next basic attack to fail triggering runes.
V10.1
  • Assault and Battery New Effect: Is now displacement immune during the entire animation, instead of just during the charge and not the uppercut animation.
V9.24
  • Vault Breaker Undocumented: Now properly stacks runes (i.e Conqueror) with the automatic basic attack triggered by the ability.
V9.7 - April 5th Hotfix
  • Excessive Force Bug Fix: Fixed a bug where after casting on a target who is moving away from her, Vi would be locked into walking towards them for 0.25 to 0.5 seconds.
V9.7
  • Excessive Force Bug Fix: No longer fizzles when Phantom Hit triggers on Guinsoo's Rageblade.
V9.6
  • Heartbreaker Vi Denting Blows Bug Fix: Proc glow no longer lingers on epic monsters.
V9.5
  • Stats Base attack damage reduced to 63 from 64. Attack speed growth reduced to 2% from 2.5%.
  • Blast Shield Cooldown increased to 16 − 12 (based on level) seconds from 12 − 8 (based on level). Shield strength increased to Champions killed with Comeuppance (R)15% of her maximum health from 10%. New Effect: Cooldown is now reduced by 3 seconds for every trigger of Denting Blows.
  • Vault Breaker Removed: Total damage against non-champions is no longer reduced by 25%. Minimum bonus AD ratio reduced to Champions stunned with Pyromania (P)70% bonus AD from 80%.
  • Denting Blows Bonus attack speed increased to 30 / 37.5 / 45 / 52.5 / 60% from 30 / 35 / 40 / 45 / 50%.
  • Excessive Force New Effect: Area of effect damage can now critically strike. AD ratio reduced to Champions stunned with Pyromania (P)110% AD from Champions stunned with Pyromania (P)115% AD. AP ratio increased to 90% AP from 70% AP.
  • Assault and Battery Cooldown increased to 120 / 100 / 80 seconds from 110 / 85 / 60. Base damage increased to 150 / 325 / 500 from 150 / 300 / 450. Bonus AD ratio reduced to Champions stunned with Pyromania (P)110% bonus AD from 140%. Removed: Total damage against secondary targets is no longer reduced by 25%. Crowd control duration against secondary targets increased to 0.75 seconds from 0.25. Knock aside distance against secondary targets increased to 350 units from 250.
V9.2
  • Excessive Force New Effect: The delay between Excessive Force's empowered attack and her next basic attack is shorter and scales better with Champions hit with Martial Cadence (P)bonus attack speed.
V8.24
  • PROJECT: Vi Bug Fix: Recall particles are now timed properly with the animation.
V8.22
  • Officer Vi Bug Fix: Baton no longer flies up out of place at the start of the animation.
V8.20
  • General Bug Fix: Restored a bunch of VFX across a few skins.
V8.19
  • General Basic attack and ability visual effects have been cleaned up for base skin and all skins using base VFX. This update also optimizes her to run more smoothly on slower computers.
V8.14
  • Stats Base attack speed increased to 0.644 from 0.625.
  • Assault and Battery Cooldown reduced to 110 / 85 / 60 seconds from 130 / 100 / 70.
V8.8
  • Stats Base health increased to 585 from 582.8. Base mana reduced to 295 from 295.6. Base armor reduced to 30 from 35. Armor growth increased to 4 from 3.5. Base health regeneration increased to 10 from 9. Health regeneration growth increased to 1 from 0.9. Base mana regeneration reduced to 8 from 8.092.
  • Blast Shield Cooldown reduced to 12 − 8 (based on level) seconds from 16 − 8 (based on level).
  • Vault Breaker Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 16 / 14 / 12 / 10 / 8.
  • Excessive Force Mana cost reduced to 26 / 32 / 38 / 44 / 50 from 40 / 45 / 50 / 55 / 60.
V8.6
  • Excessive Force Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
V8.3
  • Stats Base health regeneration reduced to 9 from 9.012.
V8.2
  • Assault and Battery New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • PROJECT: Vi Vault Breaker Bug Fix: No longer uses classic VFX when activating the spell and when hitting an enemy champion.
V7.23
  • Excessive Force Bug Fix: Fixed a bug where the empowered basic attack was fizzling if the buff expired mid-attack. The empowered attacks now properly complete.
V7.22
  • Stats Base attack damage increased to 64 from 55.88. Base armor increased to 35 from 25.88.
  • Vault Breaker Minimum damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.
V7.18
  • General Bug Fix: Recommended items on Howling Abyss no longer include Dead Man's Plate twice.
V7.16
  • Excessive Force Empowered attack can no longer be canceled after Vi begins winding up.
  • Assault and Battery Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 90. Bug Fix: Once again ends up a short distance behind her target.
V7.10
  • Assault and Battery Bug Fix: Will no longer carry her into the enemy fountain if her target Recalls during the travel time.
V7.7
  • Assault and Battery Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
V7.3
  • Stats Base attack speed reduced to 0.625 from 0.644. Base movement speed reduced to 340 from 345.
V6.17
  • Blast Shield Cooldown reduced to 16 − 8 (based on level) seconds from 18 − 8 (based on level).
  • Vault Breaker Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 15.5 / 13 / 10.5 / 8. Displacement duration changed to 0.7 seconds from between 0.5 and 0.75.
  • Excessive Force New Effect: Vi gains maximum charges at rank 1.
V6.5
  • Excessive Force Base damage increased to 10 / 30 / 50 / 70 / 90 from 5 / 20 / 35 / 50 / 65. Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 60 at all ranks.
V5.17
  • Blast Shield Cooldown changed to 18 − 8 (based on level) from 18 / 13 / 8 (based on level).
V5.5
  • General Base movement speed reduced to 345 from 350.
  • Assault and Battery Base damage reduced to 150 / 300 / 450 from 200 / 325 / 450
V4.19
  • Excessive Force Bug Fix: Cone splash damage application error.
V4.11
  • General Model hitbox size increased by 15 units to match average size.
V4.5
  • Stats Base armor increased to 20 from 16.
V4.4
  • Vault Breaker Minimum damage changed to 50 / 75 / 100 / 125 / 150 Champions stunned with Pyromania (P)(+ 80% bonus AD) from 50 / 80 / 110 / 140 / 170 Champions stunned with Pyromania (P)(+ 70% bonus AD) Maximum damage changed to 100 / 150 / 200 / 250 / 300 Champions stunned with Pyromania (P)(+ 160% bonus AD) from 100 / 160 / 220 / 280 / 340 Champions stunned with Pyromania (P)(+ 140% bonus AD)
  • Assault and Battery Secondary target displacement duration reduced to 0.25 seconds from 0.5. Secondary target displacement distance reduced to 250 from 350. Cooldown increased to 150 / 115 / 80 seconds from 130 / 105 / 80.
V3.14
  • Assault and Battery Bug Fix: Vi becoming locked in dash animation when casting at the same time her Banshee's Veil spell shield is broken.
V3.8
  • Blast Shield Bug Fix: Cooldown at higher levels being 1 second longer than intended.
  • Vault Breaker Bug Fix: Vi ceasing her movement if casting while targeting an enemy.
V3.6
  • Vault Breaker Bug Fix: Becoming uncastable after activation.
  • Excessive Force Removed: Vi being able to cast during Vault Breaker's channel.
V3.03
  • Stats Base attack damage reduced to 54 from 58.
  • Vault Breaker Cooldown refund reduced to 3 seconds from 100%. Mana cost refund reduced to 50% from 100%.
  • Denting Blows Base damage reduced to Champions killed with Comeuppance (R)4 / 5.5 / 7 / 8.5 / 10% of target's maximum health from 6 / 7 / 8 / 9 / 10%.
V3.02
  • Assault and Battery Bug Fix: Displacement bypassing spell shields.
V3.01
  • General Recommended items updated.
  • Vault Breaker Bug Fix: Area of effect size being inconsistent at dash's end point. Bug Fix: Cooldown and mana cost being refunded by Improved Recall.
  • Excessive Force Bug Fix: Vi exceeding maximum charges when casting while blinded or when hitting invulnerable targets.
V1.0.0.154
  • Vault Breaker Bug Fix: Sometimes not refunding cooldown or mana cost when interrupted. Bug Fix: Vi sometimes being unable to use abilities if channel is interrupted. Bug Fix: Displacement stun duration sometimes shorter than intended. Bug Fix: Hitting a champion sometimes causing Vi to stop sttacking.
  • Excessive Force Basic attack timing after casting updated to be more responsive.
  • Assault and Battery Bug Fix: Targets being able to use abilities after being displaced and before landing. Bug Fix: Vi not hitting targets who entered stealth and then moved out of cast location while she was dashing. Bug Fix: Targets immune to crowd control ( Black Shield) not being damaged when hit.
V1.0.0.153
  • Added.

Recommended build

What players actually run on Vi on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Vi's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Vi struggles against the most, and the five it beats most often, on the current patch.

Percentages are Vi's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Vi, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.