Darius

Darius Build

the Hand of Noxus

Role: Top Pick Rate: 6.6% Win Rate: 51.93%

Recommended Build

Summoner Spells

Flash Flash
Ghost Ghost

Skill Priority

Q E W

Items

Start
Doran's Blade
Health Potion
Core
Plated Steelcaps Plated Steelcaps
Youmuu's Ghostblade Youmuu's Ghostblade
Dead Man's Plate Dead Man's Plate
Late
Death's Dance
Force of Nature
Sterak's Gage

Runes

Most Played
Precision
Conqueror
Conqueror 68% · 51.6% WR
Triumph
Triumph 68.2% · 51.6% WR
Legend: Alacrity
Legend: Alacrity 51.1% · 52% WR
Last Stand
Last Stand 65.8% · 51.6% WR
Sorcery
Celerity
Celerity 29.3% · 51.6% WR
Axiom Arcanist
Axiom Arcanist 1.2% · 51.7% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Sorcery
Stormraider's Surge
Stormraider's Surge 29.4% · 51.6% WR
Nimbus Cloak
Nimbus Cloak 28.2% · 51.6% WR
Celerity
Celerity 29.3% · 51.6% WR
Gathering Storm
Gathering Storm 27.9% · 51.6% WR
Resolve
Overgrowth
Overgrowth 0.1% · 54.3% WR
Bone Plating
Bone Plating
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 40.66%
Bronze Bronze 46.06%
Silver Silver 47.67%
Gold Gold 48.92%
Platinum Platinum 49.99%
Emerald Emerald 50.94%
Diamond Diamond 51.98%
Master Master 53.70%
Grandmaster Grandmaster 56.23%
Challenger Challenger 53.65%
All Elos All Elos 51.51%

Best Counters and Matchups for Darius

See all counters for Darius

Top 5 Counters Against Darius

Sejuani
43.1% WR -4.1%
Maokai
44.1% WR -4.6%
Varus
46.5% WR -2.8%
Brand
47.3% WR -1.1%
Ornn
48.3% WR +1.6%

Top 5 Best Matchups for Darius

Briar
61.0% WR +12.3%
Yasuo
58.9% WR +9.2%
Zac
58.1% WR +10.6%
Kayn
57.1% WR +4.3%
Shyvana
57.0% WR +3.3%

Patch History

V14.9
  • Stats Gameplay radius reduced to 65 units from 80. Selection radius reduced to 120 units from 125.
V14.7
  • God-King Darius Noxian Guillotine Bug Fix: No longer incorrectly abruptly finishes its effects before the cast time if Darius is stunned before the ability's animation plays (and after the player uses it).
V14.4
  • Dunkmaster Darius Bug Fix: First encounter VO is now properly playing as intended for Amumu, Maokai, and Sona.
  • Spirit Blossom Darius Crippling Strike Bug Fix: VFX no longer renders over impassable terrain.
V14.2
  • Decimate Mana cost reduced to 25 / 30 / 35 / 40 / 45 from 30 / 35 / 40 / 45 / 50. Heal increased to Champions killed with Comeuppance (R)15% − 45% (based on enemies hit by the blade) missing health from 13% − 39%.
  • Apprehend Armor penetration increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
V13.14
  • Dunkmaster Darius Bug Fix: Basic attack animation now uses the VFX for this skin rather than the classic one.
V13.7
  • Crippling Strike Bug Fix: Empowered attack no longer fails if the attack expires during its windup.
V13.3
  • General Adjusted splash artwork for Academy Darius.
V12.22
  • Stats Mana growth increased to 58 from 57.5.
V12.21
  • Noxian Guillotine Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.
V12.10
  • Stats Base health increased to 652 from 582. Health growth increased to 114 from 100. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 2.05 from 1.25.
  • Decimate Heal reduced to Champions killed with Comeuppance (R)13% − 39% (based on enemies hit by the blade) missing health from Champions stunned with Pyromania (P)15% − 45% (based on enemies hit by the blade).
V12.6
  • Noxian Guillotine Base damage increased to 125 / 250 / 375 from 100 / 200 / 300.
V12.3
  • General Base voice lines have been remastered to sound clearer, cleaner, and smoother.
V11.21
  • Crippling Strike New Effect: Now trigger spell effects when dealing damage.
V11.20
  • Crippling Strike Cooldown reduced to 5 seconds at all ranks from 7 / 6.5 / 6 / 5.5 / 5.
V11.18
  • Crime City Nightmare Darius Heavier sound effects for Hemorrhage and Noxian Guillotine.
V11.14
  • Hemorrhage Bonus attack damage increased to 30 − 230 (based on level) from 20 − 205 (based on level).
  • Apprehend Cooldown reduced to 24 / 21.5 / 19 / 16.5 / 14 seconds from 26 / 24 / 22 / 20 / 18.
V11.10
  • Apprehend Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 24 / 21 / 18 / 15 / 12.
V11.8
  • Hemorrhage Damage against monsters increased to 300% from 175%.
V11.7
  • Noxian Guillotine Undocumented/Bug Fix: Darius can no longer gain Noxian Might upon killing a unit other than his primary target during the 0.15 second reset window.
V11.2
  • Hemorrhage Bonus attack damage reduced to 20 − 205 (based on level) from 30 − 230 (based on level).
V11.1
  • Stats Base health reduced to 582 from 582.24. Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats Mana growth increased to 57.5 from 37.5.
V10.16
  • Crippling Strike Bug Fix: Now properly deals damage to a target with spell shield.
V10.6
  • Crippling Strike AD ratio reduced to Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD from Champions stunned with Pyromania (P)50 / 55 / 60 / 65 / 70% AD. Mana cost increased to 40 from 30.
  • Apprehend Mana cost changed to 70 / 60 / 50 / 40 / 30 from 45 at all ranks.
V10.5
  • Hemorrhage Damage against monsters increased to 175% from 120%.
V10.4
  • Hemorrhage New Effect: Bleed now deals 120% damage against monsters.
  • Decimate New Effect: Now also heals off of large monsters hit.
V10.2
  • Noxian Guillotine Bug Fix: Maximum damage always factors in Noxian Might, not only when the latter is active.
V9.24
  • Decimate Bug Fix: Now does not heal from Decimate when hitting spell-shielded enemies with his axe's handle.
V9.23
  • Crippling Strike Bug Fix: Attack no longer hits through Teemo's Blinding Dart when it critically strikes.
V9.16
  • Hemorrhage Bug Fix: No longer incorrectly displays a ranged indicator.
V9.9
  • Decimate Healing increased to Champions killed with Comeuppance (R)15% − 45% (based on enemy champions hit by the blade) missing health from Champions stunned with Pyromania (P)12% − 36% (based on enemy champions hit by the blade). Blade base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
V9.5
  • Apprehend Bug Fix: Base skin no longer plays God-King Darius Apprehend quotes.
V8.19
  • Crippling Strike AD ratio increased to Champions stunned with Pyromania (P)50 / 55 / 60 / 65 / 70% AD from Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD.
  • Apprehend Armor penetration increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
V8.15
  • God-King Darius Bug Fix: Several missing VO lines have been restored.
V8.14
  • God-King Darius Noxian Guillotine Bug Fix: Certain shield particles from items and champion abilities no longer render through terrain during the animation of Noxian Guillotine.
V8.8
  • General Bug Fix: Texture compression is now more consistent across his chroma pack.
  • Dreadnova Darius Bug Fix: Idle VFX have been restored.
  • Woad King Darius and Dunkmaster Darius Bug Fix: Particles during critical attacks are no longer misplaced.
V8.7
  • Dreadnova Darius Bug Fix: Recall VFX have been restored.
  • Lord Darius Bug Fix: Loincloth texture is now more consistent across various graphics settings.
V8.4
  • Crippling Strike Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5. AD ratio increased to Champions stunned with Pyromania (P)40 / 45 / 50 / 55 / 60% AD from Champions stunned with Pyromania (P)40% AD at all ranks. Bug Fix: Fixed a bug where it sometimes failed to damage certain units (e.g Yorick's Dark Procession).
  • Apprehend Armor penetration increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.
V8.3
  • General New lore.
  • Stats Base health regeneration increased to 10 from 9.846.
V8.2
  • Noxian Guillotine New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Hemorrhage Bleed damage increased to 13 − 30 (based on level) from 10 − 27 (based on level). Noxian Might bonus AD increased to 30 − 230 (based on level) from 30 − 200 (based on level).
V7.22
  • Stats Base attack damage increased to 64 from 56. Base armor increased to 39 from 30.
V7.14
  • Apprehend Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
V7.11
  • Decimate Bug Fix: When triggering Noxian Might by applying a fifth stack via Decimate, Decimate now properly only applies one stack of Hemorrhage to other units hit.
V7.7
  • Dunkmaster Darius Bug Fix: Fixed a bug where moving the camera away from him as he was recalling would desync the sound of it.
V7.2
  • Hemorrhage Bonus AD reduced to 30 − 200 (based on level) from 40 − 200 (based on level).
  • Decimate Handle hit damage reduced to 35% from 50%. Handle hit damage reduced to 14 / 24.5 / 35 / 45.5 / 56 Champions stunned with Pyromania (P)(+ 35 / 38.5 / 42 / 45.5 / 49% AD) from 20 / 35 / 50 / 65 / 80 Champions stunned with Pyromania (P)(+ 50 / 55 / 60 / 65 / 70% AD).
V7.1
  • Apprehend Bug Fix: Fixed a bug where, briefly after hitting a target with Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast.
V6.23
  • Crippling Strike Bug Fix: Dunkmaster Darius's Crippling Strike backboard flames are no longer offset from the backboard.
  • Noxian Guillotine Bug Fix: Dunkmaster Darius's Noxian Guillotine no longer makes an orange blob on the ground when cast on a target with five stacks of Hemorrhage.
V6.15
  • General Bug Fix: Dunkmaster Darius's health bar no longer overlaps with his head.
V6.14
  • Apprehend Bug Fix: When pulling enemies over walls, no longer chest-bumps them back to the side they were on to begin with.
V6.11
  • Apprehend Bug Fix: Fixed a bug where Apprehend wasn't properly pulling in enemies that were mid-dash during its cast.
V6.8
  • General New splash artwork for Original Darius.
V5.21
  • Noxian Guillotine Tooltip updated and corrected
V5.20
  • Decimate Blade width reduced to 220 from 270.
  • Apprehend Slow reduced to 40% from 90%.
V5.18
  • Hemorrhage Fixed a bug where Darius would gain Noxian Might even if the target blocked the 5th stack (Spellshield)
  • Decimate Healing reduced to Champions killed with Comeuppance (R)12% missing health from 15. Maximum healing increased to Champions killed with Comeuppance (R)36% missing health from 30. Mana cost increased to 30 / 35 / 40 / 45 / 50 from 30 at all ranks.
V5.17
  • Hemorrhage Renamed to Noxian Might from Blood Rage,
  • Decimate Fixed a bug where Summoner Spells were disabled during the windup.
  • Crippling Strike New Effect: If the empowered attack scores a kill Darius refunds Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range30 mana and 50% of the cooldown.
V5.16
  • General Recommended items updated,
  • Stats Attack range increased to 175 from 125. Attack damage growth increased to 5 from 3.5. Health growth increased to 100 from 93. Armor growth increased to 4 from 3.5. Attack speed reduced to 0.625 from 0.679. Attack speed growth reduced to 1% from 2.65.
  • Hemorrhage New ability icon Now deals Champions killed from outside standard Attack rangePhysical damage from Magic. Per stack damage reduced to 「 9 + (1 per level) 」「 10 − 27 (based on level) 」 from 12 − 36 (based on level). Bonus AD ratio unchanged Total damage reduced to 「 45 + (5 per level) 」「 50 − 135 (based on level) 」 from 60 − 180 (based on level) Removed: Bonus movement speed per Bleeding champion. New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine, Darius enters a Blood Rage for 5 seconds gaining 「 40 - 200 」「 40 − 200 (based on level) 」 bonus attack damage and applying maximum Hemorrhage stacks on hit.
  • Decimate New Effect: Has a 0.75 seconds time delay and displays its effective radius ( including Blade and Handle areas) Darius can move during cast time. Blade damage changed to 40 / 70 / 100 / 130 / 160 Champions stunned with Pyromania (P)(+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 Champions stunned with Pyromania (P)(+ 105% Bonus AD). New Effect: Darius heals for Champions killed with Comeuppance (R)15% of his missing health for every enemy champion hit by the Blade, up to 30. Handle damage changed to 20 / 35 / 50 / 65 / 80 Champions stunned with Pyromania (P)(+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 Champions stunned with Pyromania (P)(+ 70% Bonus AD). Removed: Handle applying Hemorrhage. Mana cost reduced to 30 from 40.
  • Crippling Strike AD ratio changed to Champions stunned with Pyromania (P)(+ 40% AD) at all ranks from Champions stunned with Pyromania (P)(+ 20 / 40 / 60 / 80 / 100% AD). Slow increased 90% at all ranks from 20 / 25 / 30 / 35 / 40. Slow duration reduced to 1 second from 2. Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks. Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50. Removed: Attack speed reduction. Removed: Cooldown reduction per Hemorrhage stack on target.
  • Apprehend Cast time reduced to 0.25 seconds from 0.32. New Effect: Slows enemies pulled by 90% for 1 second. Bug Fix: Enemies would be pulled in if they escaped the area during cast time.
  • Noxian Guillotine Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340. New Effect: Subsequent casts are for free. New Effect: Upon executing an enemy champion all nearby non-champions become terrified for 3 seconds. New Effect: Mana cost removed at Rank 3. Removed: Mana refund on cast.
V5.14
  • Apprehend New Effect: Briefly grants vision over the target area.
V5.7
  • Noxian Guillotine New Effect: Will refund 25 / 50 / 100 mana on-kill. New Effect: At maximum rank the cooldown is fully reset on kill.
V4.5
  • Stats Base armor increased to 24 from 20.
V4.1
  • Noxian Guillotine Recast time increased to 20 seconds from 12.
V3.8
  • Apprehend Animation is slower and has a wind-up (undocumented) Range reduced to 540 from 550.
V3.03
  • Noxian Guillotine New Effect: When Noxian Guillotine kills the target, it can be recast within the next 12 seconds. This can occur multiple times in succession. Cooldown changed to 120 / 100 / 80 seconds from 100 at all ranks.
V1.0.0.152
  • Stats Movement speed increased to 340 from 315.
V1.0.0.142
  • Noxian Guillotine No longer refreshes upon killing champion clones ( Hallucinate)
V1.0.0.140b
  • Hemorrhage: AD ratio reduced to Champions stunned with Pyromania (P)(+ 30% Bonus AD) from Champions stunned with Pyromania (P)(+ 40% Bonus AD) Fixed a bug where it was applying Rylai's Crystal Scepter's Icy and Spell Vamp effects.
  • Apprehend Pre-pull animation modified to be more readable for enemy champions.
  • Noxian Guillotine Cooldown now only refreshes when it deals the killing blow.
V1.0.0.140
  • Added Hemorrhage - I Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times. Decimate - Q Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft. Crippling Strike - W Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target. Apprehend - E Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him. Noxian Guillotine - R Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine's is a killing blow, its cooldown is refreshed.

Recommended build

What players actually run on Darius on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Darius's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Darius struggles against the most, and the five it beats most often, on the current patch.

Percentages are Darius's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Darius, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.