Briar

Briar Build

the Restrained Hunger

Role: Jungle Pick Rate: 4.8% Win Rate: 53.32%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

W Q E

Items

Start
Scorchclaw Pup
Core
The Collector The Collector
Plated Steelcaps Plated Steelcaps
Titanic Hydra Titanic Hydra
Late
Lord Dominik's Regards
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Press the Attack
Press the Attack 66.1% · 53% WR
Triumph
Triumph 72.6% · 52.9% WR
Legend: Alacrity
Legend: Alacrity 61.6% · 52.7% WR
Coup de Grace
Coup de Grace 66.6% · 52.8% WR
Domination
Sudden Impact
Sudden Impact 26.7% · 54% WR
Treasure Hunter
Treasure Hunter 25.6% · 54% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Hail of Blades
Hail of Blades 26.9% · 53.9% WR
Sudden Impact
Sudden Impact 26.7% · 54% WR
Sixth Sense
Sixth Sense 23.1% · 53.7% WR
Treasure Hunter
Treasure Hunter 25.6% · 54% WR
Precision
Triumph
Triumph 72.6% · 52.9% WR
Cut Down
Cut Down 1.9% · 52.6% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 46.77%
Bronze Bronze 51.58%
Silver Silver 52.60%
Gold Gold 52.79%
Platinum Platinum 53.00%
Emerald Emerald 53.27%
Diamond Diamond 52.78%
Master Master 53.31%
Grandmaster Grandmaster 50.93%
Challenger Challenger 55.63%
All Elos All Elos 53.12%

Best Counters and Matchups for Briar

See all counters for Briar

Top 5 Counters Against Briar

Zaahen
45.0% WR -2.4%
Nasus
45.7% WR +0.4%
Fizz
47.8% WR -0.3%
Olaf
48.9% WR +1.2%
Zyra
49.8% WR +2.2%

Top 5 Best Matchups for Briar

Gwen
59.1% WR +8.9%
Gragas
57.3% WR +8.5%
Qiyana
57.3% WR +5.9%
Sylas
57.3% WR +7.9%
Zed
57.1% WR +5.3%

Patch History

V14.9
  • Stats Gameplay radius increased to 65 units from 55. Selection radius increased to 120 units from 111.11109924316406.
  • Certain Death Bug Fix: No longer lasts indefinitely if the acquired target is a Vessel created by Illaoi's Test of Spirit.
V14.8
  • Stats Health growth reduced to 95 from 100.
  • Head Rush Cast range increased to 475 units from 450.
  • Blood Frenzy Bonus attack speed changed to 55 / 65 / 75 / 85 / 95% from 54 / 68 / 82 / 96 / 110%. Bug Fix: Now properly reveals the nearest target while the effects of nearsight.
V14.7
  • General Bug Fix: Ability icons in the HUD no longer sometimes disappear.
V14.6
  • Head Rush New Effect: Can now target wards and traps.
  • Blood Frenzy Bonus attack speed reduced to 54 / 68 / 82 / 96 / 110% from 55 / 70 / 85 / 100 / 115%.
  • Snack Attack Healing reduced to 24 / 28 / 32 / 36 / 40% of damage dealt from 25 / 30 / 35 / 40 / 45%.
  • Certain Death Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
V14.5
  • General Bug Fix: No longer repeatedly cancels the windup of her basic attacks if she had a low enough attack speed value.
V14.4
  • Head Rush Bug Fix: Tooltip now also mentions the magic resistance reduction in the level-up display.
  • Blood Frenzy New Effect: Now has a range indicator for the detection radius. Bug Fix: Dash range indicator now properly resizes to account for shorter target ranges than the maximum. (Note: its functionality is unchanged.)
V14.3
  • Head Rush Bug Fix: No longer applies 2 stacks of Crimson Curse.
V14.2
  • Crimson Curse Bleed tick interval reduced to 0.5 seconds from 1. Bonus healing reduced to Champions killed with Comeuppance (R)0% − 40% (based on missing health) from 0% − 50%. New Effect: Bonus healing is now increased by Champions killed with Comeuppance (R)0.025% per 100 bonus health.
  • Head Rush Damage type changed to magic from physical. New Effect: Damage now scales with 60% AP. New Effect: Now also reduces magic resistance by 10 / 12.5 / 15 / 17.5 / 20%. New Effect: Now applies on-hit and on-attacks effects and benefits from life steal.
  • Snack Attack Healing reduced to 25 / 30 / 35 / 40 / 45% of damage dealt from 35 / 41.25 / 47.5 / 53.75 / 60%. New Effect: Healing now scales with Champions killed with Comeuppance (R)5% of her maximum health. Removed: Bonus damage can no longer critically strike.
V13.24
  • Stats Attack speed ratio increased to 0.669 from 0.644. Base armor reduced to 30 from 32.
  • Head Rush Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
  • Blood Frenzy Bonus attack speed reduced to 55 / 70 / 85 / 100 / 115% from 60 / 75 / 90 / 105 / 120%.
  • Chilling Scream Damage reduction reduced to 35% from 40%.
  • Certain Death Damage type changed to magic from physical. AP ratio increased to 120% AP from 110% AP. Bonus AD ratio reduced to Champions stunned with Pyromania (P)50% bonus AD from 75%.
V13.23
  • Stats Base health reduced to 590 from 610.
  • Snack Attack Health ratio reduced to Champions killed with Comeuppance (R)9% of target's missing health from 10%. Bonus AD ratio reduced to Champions stunned with Pyromania (P)2.5% per 100 bonus AD from 3.5%.
V13.22
  • Head Rush Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220. Armor reduction reduced to 10 / 12.5 / 15 / 17.5 / 20% from 10 / 14 / 18 / 22 / 26%.
  • Blood Frenzy Bug Fix: No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics. Bug Fix: Basic attack animations no longer sometimes appear to be slower against champions. Bug Fix: No longer triggers the loss of control screen effect upon becoming berserk.
  • Snack Attack Bug Fix: Using it to score the killing blow against Baron Nashor no longer causes her to then gain kill credit of all minions empowered by the Hand of Baron.
  • Certain Death Base damage reduced to 150 / 300 / 450 from 150 / 325 / 500. Bonus AD ratio reduced to Champions stunned with Pyromania (P)75% bonus AD from 110%. Bug Fix: No longer causes players to disconnect from the game if her dash finishes while the target is untargetable. Bug Fix: Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she had Duskblade of Draktharr. Bug Fix: No longer is able to attack allies during the berserk under certain conditions.
V13.21
  • Stats Attack speed growth reduced to 2% from 2.3%.
  • Crimson Curse Heal on-target death increased to 125% of remaining bleed damage from 100%.
  • Snack Attack Bonus AD ratio reduced to Champions stunned with Pyromania (P)3.5% per 100 bonus AD from 4%.
V13.19
  • General Recommended items and runes have been updated. Bug Fix: Transitions from her attack to idle animation now play correctly.
  • Stats Attack speed growth reduced to 2.3% from 2.5%.
  • Crimson Curse Bug Fix: Spell shield now also blocks applications of bleed stacks from blocked spells when the first stack was already applied.
  • Head Rush New Effect: Now properly tagged as an attack reset for interactions like Hail of Blades. Bug Fix: Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.
  • Blood Frenzy New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded. Tooltip now clarifies that casting it does not remove or replace the empowered Blood Frenzy granted by Certain Death. Bug Fix: Dash no longer cancels existing movement commands.
  • Snack Attack Healing changed to 36 / 42 / 48 / 54 / 60% from 35 / 42.5 / 50 / 57.5 / 65%. Non-champion damage reduced to 110% from 120%. Monster health ratio damage cap reduced to 400 from 500. Bug Fix: Percent health damage is no longer affected by critical strike modifiers. New Effect: Now has a brief cooldown after gaining Blood Frenzy.
  • Chilling Scream Bug Fix: Now makes displaced enemies collide with player-generated terrain more consistently. Undocumented/Bug Fix: No longer renders enemies airborne for 1 second after the displacement ends.
  • Certain Death New Effect: Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded. New Effect: Pinging the ability now tells teammates which enemies are within its cast range. Bug Fix: Berserk is now properly canceled if the the target dies during the cast time of the second cast. Bug Fix: No longer creates the explosion around the target if the dash is interrupted by the Dash summoner spell. Bug Fix: Now behaves properly when interacting with Tahm Kench's Devour and Kalista's Fate's Call. Bug Fix: True sight debuff now properly expires if she enters a resurrection state during the berserk effect. Bug Fix: VFX now properly plays even if cast at maximum range. Bug Fix: Yuumi is now properly revealed by the true sight debuff even while she is untargetable from You and Me!. Bug Fix: No longer fails to enter the berserk state with Blood Frenzy upon reaching the target and consequently create two explosions under certain conditions.
  • Street Demons Briar Chilling Scream Bug Fix: SFX for the ability now plays correctly.
V13.18 - September 14th Hotfix
  • Stats Base health increased to 610 from 590.
  • Chilling Scream Damage reduction increased to 40% from 35%. Cooldown reduced to 16 seconds from 18.
V13.18 - Added
  • Crimson Curse - Innate Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals「 Damage mitigated by Master-At-Arms (R)10 − 50 (based on level) Champions stunned with Pyromania (P)(+ 50% bonus AD) Champions killed from outside standard Attack rangetotal physical damage over the duration, up to a maximum of Damage mitigated by Master-At-Arms (R)30 − 150 (based on level) Champions stunned with Pyromania (P)(+ 150% bonus AD). 」「 Damage mitigated by Master-At-Arms (R)2 − 10 (based on level) Champions stunned with Pyromania (P)(+ 10% bonus AD) Champions killed from outside standard Attack rangephysical damage per second, up to a maximum of Damage mitigated by Master-At-Arms (R)6 − 30 (based on level) Champions stunned with Pyromania (P)(+ 30% bonus AD) per tick. 」Briar heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage. Briar has no Champions killed with Comeuppance (R)base health regeneration, but she increases healing from all sources by Champions killed with Comeuppance (R)0% − 50% (based on missing health).
  • Head Rush - Q Active: Briar leaps to the target unit. If the target is an enemy, she deals 60 / 100 / 140 / 180 / 220 Champions stunned with Pyromania (P)(+ 80% bonus AD) Champions killed from outside standard Attack rangephysical damage, stuns them for 0.85 seconds, and inflicts them with 10 / 14 / 18 / 22 / 26% armor reduction for 5 seconds. Cost: Champions killed with Comeuppance (R)6% current health. Cooldown: 13 / 12 / 11 / 10 / 9 seconds. Cast Time: None, Target Range: 450.
  • Blood Frenzy - W Active: Briar dashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack. Blood Frenzy: Briar breaks free from her pillory, turning berserk against the nearest enemy. She reveals the target and gains ghosting, 60 / 75 / 90 / 105 / 120% Champions hit with Martial Cadence (P)bonus attack speed and 24 / 33 / 42 / 51 / 60% Champions killed 5s before or after using Chronobreak (R)bonus movement speed, as well as empowering her basic attacks to deal Champions stunned with Pyromania (P)60 / 70 / 80 / 90 / 100% AD Champions killed from outside standard Attack rangephysical damage to enemies surrounding her target. This damage is affected by critical strike modifiers. Briar prioritizes attacking champions, then large monsters, and then minions. Blood Frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. If Head Rush is cast on a non-champion, Briar will stop prioritizing champions during the frenzy. Blood Frenzy resets Briar's basic attack timer. Head Rush and Certain Death can be cast during the dash. Cost: Champions killed with Comeuppance (R)6% current health. Cooldown: 14 / 13 / 12 / 11 / 10 seconds. Cast Time: None, Target Range: 75 - 300 / 650, Effect Radius: 1000 / 275, Speed: 1200. Snack Attack - W Active: Briar empowers her next basic attack within 5 seconds during Blood Frenzy to take a bite out of the target enemy, having an uncancelable windup, gaining 50 bonus range, dealing 5 / 20 / 35 / 50 / 65 Champions stunned with Pyromania (P)(+ 105% AD) Champions killed with Comeuppance (R)(+ 10% Champions stunned with Pyromania (P)(+ 4% per 100 bonus AD) of the target's missing health) Champions killed from outside standard Attack rangebonus physical damage and healing for 35 / 42.5 / 50 / 57.5 / 65% of the post-mitigation damage dealt. Snack Attack deals 120% damage against minions and monsters, with the damage based on the target's health ratio being capped at 500. Snack Attack resets Briar's basic attack timer. Cast Time: None.
  • Chilling Scream - E Active: Briar charges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 35% damage reduction and heals herself for Champions killed with Comeuppance (R)2.5 / 2.875 / 3.25 / 3.625 / 4% maximum health every 0.25 seconds. Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupted by crowd control. Recast: Briar unleashes a scream in the target direction that deals 80 / 115 / 150 / 185 / 220 Champions stunned with Pyromania (P)(+ 100% bonus AD) (+ 100% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies hit and slows them by 80% for 0.5 seconds. If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take 140 / 215 / 290 / 365 / 440 Champions stunned with Pyromania (P)(+ 240% bonus AD) (+ 240% AP) Damage mitigated with Shifting Sands (E)bonus magic damage and become knocked up for 0.5 seconds and stunned for 1.5 seconds. Cost: Champions killed with Comeuppance (R)6% current health. Cooldown: 18 seconds. Cast Time: None / Champions hit with Martial Cadence (P)0.291 (at base attack speed), Range: -100 / 400 − 600 (based on charge time), Width: 380, Speed: 1900 / 1800.
  • Certain Death - R Active: Briar kicks a hemolith in the target direction that briefly grants sight of its surroundings as it travels and marks the first enemy champion hit as her prey, disrupting their ongoing channels and revealing them. If a target is hit, Briar cleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150 / 325 / 500 Champions stunned with Pyromania (P)(+ 110% bonus AD) (+ 110% AP) Champions killed from outside standard Attack rangephysical damage to them and nearby enemies and fears all non-marked targets for 1.5 seconds. She then enters a state of Hematomania. Hematomania: Briar gains all effects of Blood Frenzy against the marked target as well as bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance equal to Champions stunned with Pyromania (P)20% AD, 10 / 15 / 20% Takedowns while Frenzied (W/R) life steal, and 10 / 20 / 30% Champions stunned with Pyromania (P)additional bonus movement speed. Hematomania lasts until the marked target dies. If the target becomes invalid, Briar will turn berserk against the nearest other enemy until her target becomes valid again. Casting Chilling Scream ends Hematomania early. Cost: Champions killed with Comeuppance (R)6% current health. Cooldown: 120 / 100 / 80 seconds. Cast Time: 1 / 1.25, Range: 10000, Effect Radius: Global / 1500 / 575, Width: 320, Speed: 2000 / 2500 - 5000.

Recommended build

What players actually run on Briar on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Briar's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Briar struggles against the most, and the five it beats most often, on the current patch.

Percentages are Briar's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Briar, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.