Nasus

Nasus Build

the Curator of the Sands

Role: Top Pick Rate: 3.0% Win Rate: 52.36%

Recommended Build

Summoner Spells

Ghost Ghost
Teleport Teleport

Skill Priority

Q W E

Items

Start
Doran's Shield
Health Potion
Core
Ionian Boots of Lucidity Ionian Boots of Lucidity
Trinity Force Trinity Force
Frozen Heart Frozen Heart
Late
Spirit Visage
Thornmail
Jak'Sho, The Protean

Runes

Most Played
Precision
Fleet Footwork
Fleet Footwork 65.4% · 52.2% WR
Triumph
Triumph 58.3% · 52.2% WR
Legend: Haste
Legend: Haste 66.3% · 52% WR
Last Stand
Last Stand 65% · 52.1% WR
Resolve
Second Wind
Second Wind 3.5% · 52.7% WR
Unflinching
Unflinching 1.3% · 54.3% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Precision
Fleet Footwork
Fleet Footwork 65.4% · 52.2% WR
Triumph
Triumph 58.3% · 52.2% WR
Legend: Haste
Legend: Haste 66.3% · 52% WR
Last Stand
Last Stand 65% · 52.1% WR
Sorcery
Unflinching
Unflinching 1.3% · 54.3% WR
Second Wind
Second Wind 3.5% · 52.7% WR
Ability Haste
Ability Haste
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.10%
Bronze Bronze 48.37%
Silver Silver 49.78%
Gold Gold 50.86%
Platinum Platinum 51.11%
Emerald Emerald 51.44%
Diamond Diamond 51.15%
Master Master 51.38%
Grandmaster Grandmaster 55.12%
Challenger Challenger 59.84%
All Elos All Elos 51.36%

Best Counters and Matchups for Nasus

See all counters for Nasus

Top 5 Counters Against Nasus

Sion
45.1% WR -2.9%
Kled
45.4% WR -1.5%
Sylas
46.6% WR -2.2%
Varus
47.0% WR -2.2%
Garen
47.0% WR +0.4%

Top 5 Best Matchups for Nasus

Udyr
64.1% WR +15.5%
Aurora
64.0% WR +14.8%
Smolder
59.3% WR +4.3%
Zed
58.1% WR +11.6%
Swain
57.9% WR +9.1%

Patch History

V14.18
  • Spirit Fire Initial base damage reduced to 50 / 80 / 110 / 140 / 170 from 55 / 95 / 135 / 175 / 215. Base damage per second reduced to 10 / 16 / 22 / 28 / 34 from 11 / 19 / 27 / 35 / 43.
V14.13
  • General Bug Fix: "Bad Blood" nemesis quest (against Renekton) no longer incorrectly triggers its win condition on any unit kill. Bug Fix: "Bad Blood" nemesis quest (against Renekton) no longer incorrectly activates when both nemeses are on the same team.
V14.11
  • Stats Attack damage growth increased to 4 from 3.5.
  • Spirit Fire Armor reduction increased to 30 / 35 / 40 / 45 / 50% from 25 / 30 / 35 / 40 / 45%. Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 85 / 100 / 115 / 130.
V14.7
  • Soul Eater Life steal increased to 12 / 18 / 24% (based on level) from 11 / 16 / 21% (based on level).
  • Siphoning Strike Base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.
V13.12
  • Soul Eater Life steal increased to 11 / 16 / 21% (based on level) from 9 / 14 / 19% (based on level).
  • Fury of the Sands Cooldown reduced to 120 / 100 / 80 seconds from 120 at all ranks.
V13.4
  • Fury of the Sands Restored VFX overlay appearing for the moment while casting the ability for Infernal Nasus.
V12.22
  • Stats Base mana regeneration increased to 7.45 from 7.44.
V12.19
  • Siphoning Strike Bonus attack range increased to 50 units from 25.
  • Wither Cripple increased to 75% of slow from 50%. Base cripple increased to 26.25% from 17.5%. Additional cripple per second increased to 2.25 / 4.5 / 6.75 / 9 / 11.25% from 1.5 / 3 / 4.5 / 6 / 7.5%. Maximum cripple increased to 35.25 / 44.25 / 53.25 / 62.25 / 71.25% from 23.5 / 29.5 / 35.5 / 41.5 / 47.5%.
  • Fury of the Sands Bonus size increased to 30 / 35 / 40% from 30% at all ranks. New Effect: Damage radius now scales with bonus size. Minimum radius of 400 units, which cannot be reduced below this amount. Scales with 0.8 bonus range per 1% bonus size beyond Nasus' base radius of 80 units. Damage tick interval reduced to 0.5 seconds per tick from 1 second per tick. Total damage unchanged. Bug Fix: Damage now displays as the stacking display type.
V12.16
  • General Adjusted splash artwork for Archduke Nasus.
V12.10
  • Stats Base health increased to 631 from 561. Health growth increased to 104 from 90. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
  • Soul Eater Life steal reduced to 9 / 14 / 19% (based on level) from 10 / 16 / 22% (based on level).
V12.1
  • Siphoning Strike Tooltip now includes bonus damage gained by stacks.
V11.21
  • Siphoning Strike Bug Fix: Fixed a bug where it did not deal damage to traps (such as Teemo's Noxious Trap and Nidalee's Bushwhack).
V11.19
  • Siphoning Strike New Effect: Empowered attack's damage now triggers spell effects.
V11.12
  • Soul Eater Life steal reduced to 10 / 16 / 22% (based on level) from 12 / 18 / 24% (based on level).
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1. Base health reduced to 561 from 561.2.
V10.25
  • Siphoning Strike Cooldown reduced to 7.5 / 6.5 / 5.5 / 4.5 / 3.5 seconds from 8 / 7 / 6 / 5 / 4.
V10.23
  • Stats Mana growth increased to 62 from 42.
V10.22
  • Fury of the Sands Initial resistances increased to 40 / 55 / 70 from 15 / 35 / 55. Removed: No longer gains 1 / 2 / 3 resistances each second.
V10.7
  • Wither Cast range increased to 700 units from 600.
  • Spirit Fire Armor reduction increased to 25 / 30 / 35 / 40 / 45% from 15 / 20 / 25 / 30 / 35%.
V9.6
  • Fury of the Sands New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V9.1
  • Siphoning Strike Per-large-kill stacks increased to 12 from 6. Howling Abyss Per-large-kill stacks increased to 24 from 12. New Effect: Can now ping the current amount of stacks. New Effect: Ability icon border now shows the remaining time for the empowered attack.
  • Fury of the Sands New Effect: Ability icon HUD now shows the remaining duration of the ability.
V8.14
  • Soul Eater Bonus lifesteal increased to 12% / 18% / 24% (based on level) from 10% / 15% / 20% (based on level).
V8.7
  • Worldbreaker Nasus Bug Fix: Seam lines have been minimized.
V8.6
  • Infernal Nasus Siphoning Strike Bug Fix: Special stack count interaction VOs have been restored.
V8.3
  • Stats Base health regeneration reduced to 9 from 9.012.
V7.22
  • Stats Base attack damage increased to 67 from 59.18. Base armor increased to 34 from 24.88.
V7.15
  • Spirit Fire Armor reduction changed to 15 / 20 / 25 / 30 / 35% armor from 20 / 25 / 30 / 35 / 40 flat.
  • Fury of the Sands New Effect: While active, the cooldown of Siphoning Strike is reduced by 50%. This stacks with cooldown reduction.
V7.4
  • Fury of the Sands Bug Fix: No longer plays the SFX for the whole duration if he is dead.
V6.21
  • Siphoning Strike New Effect: Bonus range now stack with the bonus range from Fury of the Sands. Total range while under the effects of both Siphoning Strike and Fury of the Sands increased to 200 from 175.
  • Fury of the Sands Removed: Converting damage dealt into Champions stunned with Pyromania (P)bonus AD. New Effect: Now instantly grants 15 / 35 / 55 armor and magic resistance, which increases by 1 / 2 / 3 per second, for a maximum of 30 / 65 / 100 total bonus resistances.
V6.17
  • Siphoning Strike New Effect: Grants stacks when destroying a Powder Keg.
V6.12
  • Howling Abyss Siphoning Strike Per-kill stacks increased to 6 from 3. Per-large-kill stacks increased to 12 from 6.
V5.22
  • Stats Mana increased to 325.6 from 275.6. Mana growth reduced to 42 from 45.
V5.16
  • Siphoning Strike New Effect: Enhanced basic attack gains 25 bonus range (does not stack with Fury of the Sands' bonus 50).
V5.9
  • Fury of the Sands Bug Fix: Bonus health being granted up to 0.25 seconds after activation.
V4.13
  • General Splash artwork for Pharaoh Nasus updated to the Chinese art.
V4.5
  • Stats Armor increased to 19 from 15.
V4.1
  • Wither Cast range reduced to 600 from 700.
  • Fury of the Sands Removed: Granting 100 bonus cast range while active.
V3.14
  • Visual Update New models and textures for all skins. New splash artwork for Original Nasus. New voiceover.
  • Soul Eater Bonus Life Steal changed to 10 / 15 / 20 (based on level)% from 14 / 17 / 20 (based on level).
V3.13
  • Siphoning Strike New Effect: Is blocked by spell shields.
V3.6
  • Wither Attack speed slow reduced by 50%.
V3.02
  • Siphoning Strike Bug Fix: Critical strikes damaging for more than intended. Mana cost reduced to 20 at all ranks from 20 / 25 / 30 / 35 / 40.
  • Fury of the Sands New Effect: Grants 50 bonus attack range and 100 bonus cast range while active. Mana cost reduced to 100 from 150.
V3.01
  • Siphoning Strike New Effect: Nasus gains double stacks (6) from large kills (champions, large minions, large monsters).
V1.0.0.152
  • Stats Movement speed increased to 350 from 325.
V1.0.0.123
  • Stats Attack range increased to 125 from 110.
  • Soul Eater Bonus Life Steal changed to 14 / 17 / 20 (based on level)% from 10 / 15 / 20 (based on level).
  • Siphoning Strike Bug Fix: Sometimes gaining extra Life Steal.
  • Wither Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 15 at all ranks. Mana cost reduced to 80 from 100. New Effect: Slow will reach maximum value even if duration is reduced by Tenacity.
  • Spirit Fire Removed: 0.5 seconds delay before area of effect spawns (cast time unchanged). Duration reduced to 5 seconds from 6. Damage changed to 55 / 95 / 135 / 175 / 215 (+ 60% AP) on-cast and 11 / 19 / 27 / 35 / 43 (+ 12% AP) per second for the duration from 20 / 34 / 48 / 62 / 76 (+ 20% AP) per second.
V1.0.0.114
  • Spirit Fire Particle updated.
V1.0.0.111
  • Fury of the Sands New Effect: Tooltip updates itself to display bonus attack damage. Bug Fix: Bonus attack damage not being added to Nasus' total AD in HUD counter.
V1.0.0.109
  • Stats Movement speed increased to 325 from 320.
  • Siphoning Strike Per-kill stacks increased to 3 from 2.
V1.0.0.103
  • Siphoning Strike New Effect: Resets Nasus' basic attack timer.
V1.0.0.100
  • Fury of the Sands Tooltip updated.
V1.0.0.99
  • Siphoning Strike Removed: Interaction with dodge chance.
V1.0.0.98
  • Siphoning Strike Tooltip updated.
V1.0.0.87
  • Siphoning Strike Tooltip updated.
  • Fury of the Sands Tooltip updated.
V1.0.0.83
  • General Recommended items updated.
V1.0.0.61
  • Siphoning Strike New Effect: Tooltip displays bonus damage from stacks.
V1.0.0.52
  • Spirit Fire Cooldown increased to 12 seconds from 11. Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
V0.9.25.34
  • General Recommended items updated.
  • Soul Eater New Effect: Icon will persist through death. Bug Fix: Calculating Siphoning Strike healing with maximum Life Steal value at all levels.
  • Siphoning Strike Per-kill stacks changed to 2 at all ranks from 1 / 1.5 / 2 / 2.5 / 3.
  • Wither Slow increased to 35% from 32. Slow per second reduced to 3 / 6 / 9 / 12 / 15% from 4 / 8 / 12 / 16 / 20.
  • Spirit Fire New Effect: Damage cancels enemy Recall.
  • Fury of the Sands New Effect: Nasus gains 300 / 450 / 600 bonus health upon activation. AP ratio changed to Champions killed with Comeuppance (R)(+ 1% target's maximum health per 100 AP) from (+0.05 AP).
V0.9.25.24
  • Added

Recommended build

What players actually run on Nasus on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Nasus's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Nasus struggles against the most, and the five it beats most often, on the current patch.

Percentages are Nasus's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Nasus, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.