Kled

Kled Build

the Cantankerous Cavalier

Role: Top Pick Rate: 1.6% Win Rate: 53.20%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

Q W E

Items

Start
Doran's Blade
Health Potion
Core
Titanic Hydra Titanic Hydra
Plated Steelcaps Plated Steelcaps
Hullbreaker Hullbreaker
Late
Overlord's Bloodmail
Sterak's Gage

Runes

Most Played
Precision
Conqueror
Conqueror 71% · 53% WR
Triumph
Triumph 75.8% · 52.9% WR
Legend: Alacrity
Legend: Alacrity 70.6% · 52.9% WR
Last Stand
Last Stand 72% · 52.8% WR
Resolve
Demolish
Demolish 22.7% · 53.7% WR
Bone Plating
Bone Plating 3.9% · 54.8% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Resolve
Grasp of the Undying
Grasp of the Undying 22.7% · 53.7% WR
Demolish
Demolish 22.7% · 53.7% WR
Second Wind
Second Wind 18% · 53.5% WR
Overgrowth
Overgrowth 20.5% · 53.8% WR
Precision
Last Stand
Last Stand 72% · 52.8% WR
Triumph
Triumph 75.8% · 52.9% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.44%
Bronze Bronze 48.34%
Silver Silver 49.43%
Gold Gold 52.10%
Platinum Platinum 52.10%
Emerald Emerald 52.63%
Diamond Diamond 52.77%
Master Master 54.93%
Grandmaster Grandmaster 54.27%
Challenger Challenger 59.09%
All Elos All Elos 52.90%

Best Counters and Matchups for Kled

See all counters for Kled

Top 5 Counters Against Kled

Singed
45.7% WR -0.3%
Gwen
47.4% WR -2.4%
Fiora
48.9% WR +0.9%
K'Sante
49.2% WR -1.0%
Ornn
49.5% WR +2.9%

Top 5 Best Matchups for Kled

Yasuo
59.8% WR +10.2%
Olaf
59.1% WR +12.3%
Nasus
58.9% WR +10.5%
Irelia
57.6% WR +10.0%
Rumble
57.5% WR +7.2%

Patch History

V14.9
  • Violent Tendencies Bug Fix: Final hit now properly applies spell effects.
V14.4
  • Bear Trap on a Rope Tether update cadence for valid range conditions has been updated to check every 0.05 seconds instead of every 0.25 seconds.
V14.2
  • Bear Trap on a Rope Bug Fix: Tether now properly lasts for 1.75 seconds at all times rather than for a variable ("fuzzy") duration of 1.75-2 seconds.
V13.13
  • Chaaaaaaaarge!!! Bug Fix: Can now properly cast an auto-targeted Heal during the charge.
V13.12
  • Chaaaaaaaarge!!! Bug Fix: Attempting to cast Primal Smite on a target outside of its range no longer causes Kled to redirect the path and charge towards the target enemy.
V13.8
  • Jousting Undocumented: No longer counts as single target damage to non-champions hit. Now no longer kills Yorick's Mist Walkers and Zyra's Plants in one hit.
V12.14
  • Bear Trap on a Rope Undocumented: Bonus AD ratio increased to Champions stunned with Pyromania (P)65% bonus AD from 60%.
V12.13
  • Bear Trap on a Rope Tether bonus AD ratio increased to Champions stunned with Pyromania (P)65% bonus AD from 60%. Pull bonus AD ratio increased to Champions stunned with Pyromania (P)130% bonus AD from 120%.
  • Violent Tendencies Cooldown reduced to 11 / 9.5 / 8 / 6.5 / 5 seconds from 12 / 10.5 / 9 / 7.5 / 6.
V12.11
  • Bear Trap on a Rope Grievous Wounds strength reduced to 40% from 50%.
V12.10 - May 25th Hotfix
  • Violent Tendencies Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 14 / 12.5 / 11 / 9.5 / 8.
  • Chaaaaaaaarge!!! Cooldown reduced to 140 / 125 / 110 seconds from 160 / 140 / 120.
V12.10
  • Stats Base health increased to 410 from 340. Health growth increased to 84 from 70. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 2.05 from 1.25.
  • Kled & Skaarl stats Base health increased to 810 from 740. Health growth increased to 144 from 130. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 2.05 from 1.25.
  • Dismounted Health upon remount reduced to Champions killed with Comeuppance (R)45 / 55 / 65 / 75% (based on level) of Skaarl's maximum health from Damage mitigated by Master-At-Arms (R)50 / 60 / 70 / 80% (based on level).
  • Bear Trap on a Rope Grievous Wounds strength reduced to 50% from 60%.
  • Chaaaaaaaarge!!! Bug Fix: No longer causes his location to occasionally desync from the enemy's perspective.
V12.3
  • Dismounted Bug Fix: Courage bar now properly displays correct values when Skaarl is lost.
  • Violent Tendencies Bug Fix: Fourth attack now properly deals its bonus damage if the ability was learned while winding up the basic attack.
V12.1
  • Skaarl the Cowardly Lizard Bug Fix: Fixed a bug where he would sometimes respawn with an incorrect amount of health. Bug Fix: Fixed a bug where he could sometimes get hit by missiles immediately before or while dismounting, even though he should be untargetable in those moments.
V11.24
  • General Bug Fix: Voice lines for several skins now play more consistently and accurately.
  • Skaarl the Cowardly Lizard Skaarl base health increased to 400 − 1550 (based on level) from 400 − 1420 (based on level). New Effect: While dismounted, now checks whether Skaarl's Courage has been restored twice as often, reducing the time it takes for them to reunite when at max Courage. Bug Fix: Skaarl's base health now correctly counts as base health instead of bonus health. Any health items that Kled purchases will add to Skaarl's health and count as bonus health. Bug Fix: Kled now spawns with full health.
  • Jousting Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10. Bonus AD ratio increased to Champions stunned with Pyromania (P)65% bonus AD from 60%. Maximum bonus AD ratio increased to Champions stunned with Pyromania (P)130% bonus AD from 120%.
V11.15
  • Violent Tendencies Bug Fix: A missing voiceline has been restored.
  • Marauder Kled Bug Fix: Dismounted voice lines and attack lines now play properly instead of the mounted ones. Bug Fix: Violent Tendencies voice lines have been restored to trigger properly.
V11.5 - March 8th Hotfix
  • Skaarl the Cowardly Lizard Bug Fix: Fixed a bug where Skaarl's total health wasn't being treated as bonus health. Bug Fix: Fixed a bug where remounting would be affected Grievous Wounds. Bug Fix: Fixed a bug where Kled's dismounted health would not regenerate past the amount he was at when he remounted. Bug Fix: Fixed a bug where Skaarl would not respawn at full health after Kled's been killed. Bug Fix: Fixed a bug where would still gain courage while being revived by Guardian Angel.
V11.5
  • Skaarl the Cowardly Lizard Undocumented: Rescripted. Exact changes pending for test.
V10.23
  • Skaarl the Cowardly Lizard Bug Fix: Now counts the entirety of Skaarl health as bonus health.
V10.20
  • Stats Base magic resistance reduced to 28 from 32.1.
V10.18
  • Skaarl the Cowardly Lizard Bug Fix: Bami's Cinder passive damage properly increases with his bonus health. Undocumented: Now correctly gains movement speed while dismounted after basic attacking an enemy champion. Undocumented: Locket of the Iron Solari active shield properly increases with his bonus health.
V10.12
  • Skaarl the Cowardly Lizard Bug Fix: Fixed a bug where he would lose movement speed faster than intended when he lost vision of enemies.
V10.10
  • Bear Trap on a Rope Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 9 / 8.5 / 8 / 7.5 / 7.
V10.9
  • Skaarl the Cowardly Lizard Bug Fix: Now properly gains Courage when attacking champions dismounted.
V9.21
  • Skaarl the Cowardly Lizard Bug Fix: No longer loses his untargetable status when dismounting near turrets/walls.
V9.14
  • Bear Trap on a Rope New Effect: When pulling an enemy, now applies Grievous Wounds for 5 seconds, reducing healing on the target by 60%.
  • Violent Tendencies Undocumented: Now correctly deals bonus damage with the fourth basic attack if Violent Tendencies has been upgraded during the attacks.
V9.2
  • Violent Tendencies Bug Fix: Restored some missing audio on his basic attacks while Violent Tendencies is on cooldown.
V9.1 (Announced in V9.2)
  • Jousting Bug Fix: Jousting through minions is no longer likely to stack them directly on top of each other.
V8.22
  • Count Kledula Bear Trap on a Rope Bug Fix: SFX have been restored.
V8.7
  • Sir Kled Bug Fix: Weapon textures are no longer misaligned on his blade.
V7.24b
  • Stats Base attack damage increased to 65 from 63. Attack damage growth increased to 3.5 from 3.
  • Jousting Base damage increased to 35 / 60 / 85 / 110 / 135 from 25 / 50 / 75 / 100 / 125.
V7.22
  • Stats Base attack damage increased to 63 from 55. Base armor increased to 35 from 26.
  • Bear Trap on a Rope Base damage increased to 30 / 55 / 80 / 105 / 130 from 25 / 50 / 75 / 100 / 125.
  • Pocket Pistol Base damage increased to 35 / 50 / 65 / 80 / 95 from 30 / 45 / 60 / 75 / 90.
  • Violent Tendencies Target's maximum health ratio increased to Champions killed with Comeuppance (R)4.5 / 5 / 5.5 / 6 / 6.5% of target's maximum health from 4 / 4.5 / 5 / 5.5 / 6%.
  • Jousting Base damage increased to 25 / 50 / 75 / 100 / 125 from 20 / 45 / 70 / 95 / 120.
V7.10 May 17th Hotfix
  • General Bug Fix: Fixed a bug where he wasn't gaining his flat bonus movement speed towards enemies while dismounted. Bug Fix: Fixed a bug where he wasn't moving the expected distance during his dismount.
V7.5
  • Violent Tendencies Bug Fix: Fixed a bug where if Kled leveled up Violent Tendencies while auto attacking an enemy, his 4th hit would not deal bonus damage.
  • Chaaaaaaaarge!!! Bug Fix: Fixed a bug where using Chilling or Challenging Smite would cause Chaaaaaaaarge!!! to re-route and extend the range of his charge.
V7.4
  • General Adjusted splash artwork for Sir Kled.
  • Jousting Bug Fix: Now can correctly dash through player-created terrain with the second cast.
V7.3
  • Violent Tendencies Bug Fix: No longer activates when used on plants or when Kled cancels his basic attack.
V6.24
  • Violent Tendencies Bug Fix: The fourth hit now properly procs on-hit effects even when the bonus damage kills a unit.
V6.22
  • Skaarl the Cowardly Lizard Remount delay reduced to 0.5 seconds from 1.25.
  • Violent Tendencies Bonus damage reduced to Champions killed with Comeuppance (R)4 / 4.5 / 5 / 5.5 / 6% of target's maximum health from 4 / 5 / 6 / 7 / 8%.
V6.20
  • Chaaaaaaaarge!!! Bug Fix: Can now issue pings during Chaaaaaaaarge!!!.
V6.19
  • Skaarl the Cowardly Lizard Removed: Reduced damage to minions and monsters while dismounted.
  • Chaaaaaaaarge!!! Movement speed trail duration reduced to 6 seconds from 8. Range reduced to 3500 / 4000 / 4500 from 4500 at all ranks.
V6.18
  • General Bug Fix: Health bar no longer takes forever to reappear if he dies and is revived by Zilean's Chronoshift at the exact instant he remounts Skaarl. Bug Fix: Sir Kled's joke animation now loops until canceled (like base Kled), rather than stopping after one runthrough.
V6.17
  • General Clarity: Colorblind mode now changes the color of Skaarl health bar.
V6.16 - Added
  • Added

Recommended build

What players actually run on Kled on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Kled's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Kled struggles against the most, and the five it beats most often, on the current patch.

Percentages are Kled's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Kled, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.