Ornn

Ornn Build

The Fire below the Mountain

Role: Top Pick Rate: 4.2% Win Rate: 53.55%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

W Q E

Items

Start
Doran's Shield
Health Potion
Core
Sunfire Aegis Sunfire Aegis
Plated Steelcaps Plated Steelcaps
Thornmail Thornmail
Late
Jak'Sho, The Protean
Protoplasm Harness

Runes

Most Played
Resolve
Grasp of the Undying
Grasp of the Undying 85.1% · 53.1% WR
Demolish
Demolish 64.9% · 52.5% WR
Bone Plating
Bone Plating 36.5% · 52.2% WR
Overgrowth
Overgrowth 82.2% · 53.2% WR
Inspiration
Biscuit Delivery
Biscuit Delivery 1.2% · 53.4% WR
Magical Footwear
Magical Footwear 0.7% · 52.8% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Sorcery
Summon Aery
Summon Aery 11.4% · 53.2% WR
Manaflow Band
Manaflow Band 12.4% · 53% WR
Transcendence
Transcendence 12.2% · 53.1% WR
Scorch
Scorch 12.4% · 53% WR
Resolve
Overgrowth
Overgrowth 82.2% · 53.2% WR
Font of Life
Font of Life 20.7% · 54.8% WR
Ability Haste
Ability Haste
Health Scaling
Health Scaling
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.96%
Bronze Bronze 48.72%
Silver Silver 50.28%
Gold Gold 51.51%
Platinum Platinum 53.13%
Emerald Emerald 53.28%
Diamond Diamond 52.77%
Master Master 52.90%
Grandmaster Grandmaster 53.93%
Challenger Challenger 53.33%
All Elos All Elos 53.01%

Best Counters and Matchups for Ornn

See all counters for Ornn

Top 5 Counters Against Ornn

Cassiopeia
Cassiopeia Matchup detail
44.4% WR -2.7%
Singed
47.1% WR +1.1%
Twisted Fate
Twisted Fate Matchup detail
48.0% WR -3.2%
Shen
48.6% WR +1.2%
Camille
49.5% WR +1.1%

Top 5 Best Matchups for Ornn

Ryze
61.4% WR +12.1%
Zac
60.7% WR +13.2%
Aurora
60.6% WR +11.4%
Tahm Kench
Tahm Kench Matchup detail
58.4% WR +11.7%
Brand
57.8% WR +9.4%

Patch History

V14.15
  • General Bug Fix: Restored multiple triggers for his abilities VO.
V14.12
  • Living Forge New Easter Egg: Upon applying a Masterwork upgrade to a Rabadon's Deathcap owned by Ornn or Aurora, the item will transform into a Witch's Hat. The Masterwork item has the intended Masterwork stat bonus but also has a new icon and includes a caption that reads: "'Friend.' Yes, it is a funny word. Yet perhaps I understand its purpose."
V14.11
  • Master Craftsman Removed: Masterwork item upgrades no longer only exist for a select number of Legendary items. Removed Masterwork items: Ataraxia, Certainty, Cry of the Shrieking City, Daybreak, Dreamshatter, Edge of Finality, Enmity of the Masses, Force of Arms, Frozen Fist, Heavensfall, Hope Adrift, Icathia's Curse, Infinite Convergence, Infinity Force, Leviathan, Liandry's Lament, Obsidian Cleaver, Rabadon's Deathcrown, Reliquary of the Golden Dawn, Seething Sorrow, Shojin's Resolve, Shurelya's Requiem, Starcaster, Swordnado, Syzygy, T.U.R.B.O., The Baron's Gift, The Unspoken Parasite, Upgraded Aeropack, Wyrmfallen Sacrifice, and Youmuu's Wake. Removed: Masterwork items no longer have unique names. New Effect: All Legendary items can now be upgraded into Masterwork items. This excludes Mejai's Soulstealer and Legendary items that can be upgraded such as all Support items, Vigilant Wardstone, and all Tear of the Goddess upgrades ( Archangel's Staff, Manamune, Winter's Approach). Upon an item being upgraded into its Masterwork variant, it gains the (Damage mitigated by Master-At-Arms (R)Masterwork) descriptor and has certain innate stats increased based on a table of values. Statistics' gold value is represented by the following table, which also lists the ones which can be upgraded. This table also formally represents Riot's official stance on each statistic's gold efficiency, although not all stat types are included for the purposes of Masterwork items. 31.25/1 Damage to champions with Judgment (E)ability haste (explicit) 20/1 Damage to champions with Center of the Universe (P)ability power ( Amplifying Tome 400 ÷ 20 Damage to champions with Center of the Universe (P)ability power) 35/1 Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage ( Long Sword 350 ÷ 10 Champions hit with Bandage Toss (Q) at greater than 75% of max rangeattack damage) 30/1% Champions hit with Martial Cadence (P)attack speed ( Dagger 300 ÷ 10% Champions hit with Martial Cadence (P)attack speed) 20/1 armor ( Cloth Armor 300 ÷ 15 armor) 18/1 Champions that have been made a Vessel by Test of Spirit (E)magic resistance ( Null-Magic Mantle 450 ÷ 25 Champions that have been made a Vessel by Test of Spirit (E)magic resistance) Variable gold/1 Champions killed with Comeuppance (R)health, based on how many upgradeable stats exist on the item: If the item has health only, health on that item is valued at 2.6 per point ( Ruby Crystal 400 ÷ 150 Champions killed with Comeuppance (R)health). If the item has health and only one other upgradeable stat, health on that item is valued at 2.702 per point. If the item has health and two other upgradeable stats, health on that item is valued at 2.6 per point ( Ruby Crystal 400 ÷ 150 Champions killed with Comeuppance (R)health). If the item has health and three other (or more) upgradeable stats, health on that item is valued at 2.7 per point. While not currently possible, if an item has no upgradeable stats, 1000 worth of health will be added to the item.[1] The total gold value of all increased stats remains at 1000. However, old Masterwork items only considered this value a general guideline (for the sake of cleaner numbers on the increased stats); the new upgraded items' value increases by precisely 1000 as a strict rule (according to the above table). All stats that are increased share equal gold value. For example, if an item has attack damage and attack speed, each upgraded stat will increase by 500 gold of value; if an item has ability haste, armor, and magic resistance, each upgraded stat will increase by 333.3 gold of value; etc. Note that the values are rounded down in item tooltips, but are granted as normal.
V14.7
  • Living Forge Bug Fix: Masterwork items now properly display and inherit their trackers from their respective Legendary item.
  • Thunder Lord Ornn Call of the Forge God Bug Fix: Elemental's mesh no longer loses its applied color layer(s) on certain faces, which would cause them to appear black.
V14.6
  • Searing Charge Cooldown reduced to 14 / 13.5 / 13 / 12.5 / 12 seconds from 16 / 15 / 14 / 13 / 12.
V14.2
  • Call of the Forge God Removed: Minimap can no longer be used to target the ability.
V14.1
  • Living Forge New Effect: Now prioritizes upgrading the first eligible item in the inventory based on its slot, starting from the first slot to the last. New Effect: Can now upgrade Legendary items. New Masterwork items: Ataraxia, Daybreak, Certainty, Enmity of the Masses, Eye of the Storm, Force of Arms, Heavensfall, Hope Adrift, Obsidian Cleaver, Rabadon's Deathcrown, Shojin's Resolve, Swordnado, T.U.R.B.O., The Baron's Gift, Wyrmfallen Sacrifice. Removed Masterwork items: Caesura, Deicide, Draktharr's Shadowcarver, Equinox, Eternal Winter, Flicker, Typhoon, Ceaseless Hunger, Eye of Luden, Vespertide, Primordial Dawn.
V13.19
  • Living Forge Bug Fix: Now properly grants its bonus stats when upgrading the additional Mythic items of allied teammates into Masterwork items.
V13.14
  • Living Forge Bug Fix: Triggering Brittle through a basic attack against an Irelia that was channeling Defiant Dance no longer causes the application of the knock back to interrupt the channel, despite it being uninterruptable.
V13.10
  • Living Forge New Masterwork items: Cry of the Shrieking City, Edge of Finality, Flicker, Seething Sorrow, Youmuu's Wake. Removed Masterwork items: Bloodward, Seat of Command, Sandshrike's Claw, and Wyrmfallen Sacrifice.
  • Searing Charge Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
  • Call of the Forge God Bug Fix: Airborne now disables for the intended duration instead of an additional 0.25-0.5 seconds.
V13.8
  • Searing Charge Bug Fix: Cleansing the stun no longer causes the disable duration for the knock up to end early. Airborne debuff now additionally no longer cleansable by effects that remove Airborne.(bug)
  • Call of the Forge God Bug Fix: Cleansing the stun no longer causes the disable duration for the knock up to end early. Airborne debuff now additionally no longer cleansable by effects that remove Airborne.(bug)
V13.7
  • Living Forge Bug Fix: Masterwork items no longer have a resale value of 0 and will now sell for the correct amounts.
V13.4
  • Living Forge Bug Fix: Mythic item components in the slot in front of a Mythic item no longer disappear after that Mythic item was upgraded to a Masterwork item.
V13.3
  • Living Forge Bug Fix: Forge UI now displays full item tooltips, no items in the UI have broken strings anymore where summary tooltips existed previously.
V13.1 - January 12th Hotfix
  • Living Forge Bug Fix: Once again no longer increases Ornn's base health, armor and magic resist.
V12.22
  • Stats Base mana increased to 341 from 340.6. Base mana regeneration reduced to 8 from 8.01.
  • Living Forge New Masterwork items: Frozen Fist, Infinite Convergence, Leviathan, Primordial Dawn, The Unspoken Parasite. Removed Masterwork items: Forgefire Crest, Rimeforged Grasp, Turbocharged Hexperiment.
V12.21
  • Call of the Forge God First cast slowing for the full amount, instead of ramping up from 10% at the maximum distance, is now considered the intended function. This functionality was unintentionally changed to this in V9.1.
V12.17
  • Living Forge Bug Fix: Masterwork items are no longer lost if the ally whose item is being upgraded dies during the channel.
V12.16
  • Living Forge Bug Fix: Masterwork items that are forged while in the shop are no longer applicable for undone purchases.
V12.13
  • Living Forge Bug Fix: Channel bar in the HUD when forging an item now properly displays "Living Forge" instead of the ability name of the most recently casted ability.
  • Call of the Forge God Bug Fix: Fixed a bug where he could immediately recast it if it was used in the direction of an ally.
V12.12
  • Searing Charge Bug Fix: Cast SFX is no longer audible in the Fog of War when it shouldn't be.
V12.10
  • Stats Base health increased to 660 from 590. Health growth increased to 109 from 95. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 2.05 from 1.25.
V12.5
  • Living Forge Bug Fix: Now is properly able to upgrade items for an allied Viego, even if he had possessed an enemy champion with Sovereign's Domination at one point.
V11.1 - January 8th Hotfix
  • Living Forge Bug Fix: Fixed a bug where Syzygy's passive would have no cooldown.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
  • Call of the Forge God Bug Fix: No longer goes on full cooldown if he dies before the elemental ram appears.
V10.24
  • General Bug Fix: No longer causes crashes when picked in Intro Co-Op vs. AI games.
  • Living Forge Bug Fix: Fixed a bug where buying and selling Rimeforged Grasp would retain it's increased size passive.
V10.23
  • Stats Mana growth increased to 65 from 45.
  • Living Forge Only Mythic items can be made into Masterwork items. Upgraded items average gold value is now about 1000, instead of an amount depending on the item. Upgraded item for himself reduced to 1 from 2. New Effect: Now increases his bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance by 4% every time he upgrades a Mythic item into a Masterwork item. New Effect: Now increases Champions killed with Comeuppance (R)bonus health from all sources by 10%, increased by 4% every time he upgrades a Mythic item into a Masterwork item. New Masterwork items: Assasin Mythics: Draktharr's Shadowcarver, Sandshrike's Claw, Syzygy. Fighter Mythics: Ceaseless Hunger, Deicide, Dreamshatter, Infinity Force. Mage Mythics: Eternal Winter, Eye of Luden, Icathia's Curse, Liandry's Lament, Upgraded Aeropack, Vespertide. Marksman Mythics: Bloodward, Typhoon, Wyrmfallen Sacrifice. Support Mythics: Reliquary of the Golden Dawn, Seat of Command, Shurelya's Requiem, Starcaster. Tank Mythics: Forgefire Crest, Rimeforged Grasp, Turbocharged Hexperiment. Removed Masterwork items: Circlet of the Iron Solari, Forgefire Cape, Frozen Fist, Infernal Mask, Luden's Pulse, Might of the Ruined King, Molten Edge, Obsidian Cleaver, Rabadon's Deathcrown, Salvation, Trinity Fusion, Youmuu's Wraithblade, Zhonya's Paradox.
V10.15
  • Stats Base armor reduced to 33 from 36.
V10.13
  • Living Forge Health and mana items built in the field retain its previous Champions killed with Comeuppance (R)health and Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana percentage (returning to base still brings health and mana items back to full). Previously provided 100% of health and mana values.
V10.12
  • Living Forge Bug Fix: No longer fails when the ally receiving the upgraded item dies while the missile effect is mid-air.
V10.8 - April 21st Hotfix
  • Bellows Breath Bug Fix: No longer able globally damage enemies.
V10.8 - April 15th Hotfix
  • Searing Charge Bug Fix: No longer able to cross terrain or a wall if cast near it.
V10.8
  • Call of the Forge God Bug Fix: When recasting it, now properly redirects in the direction of the dash, not towards his pathing.
V10.5
  • Living Forge Brittle damage reduced to Champions killed with Comeuppance (R)10% − 18% (based on Ornn's level) of target's maximum health from Damage mitigated by Master-At-Arms (R)12% − 20.5% (based on Ornn's level). Level to access Masterwork items increased to 13 from 12. Ally Masterwork upgrade availability increased to 14, 15, 16, 17 from 13, 14, 15, 16.
V10.3
  • Living Forge Bug Fix: Might of the Ruined King's passive no longer stacks with Blade of the Ruined King's one.
V9.23 - November 19, 2019
  • Living Forge Can no longer upgrade Wooglet's Witchcap to Wooglet's Witchcrown since Twisted Treeline was removed from the game.
V9.22
  • Call of the Forge God Bug Fix: Second activation now properly knocks up enemies close to it.
V9.19
  • Living Forge Level to access Masterwork items reduced to 12 from 13.
  • Call of the Forge God Bug Fix: The knock up buff duration is no longer longer than the actual knock up duration.
V9.13
  • Volcanic Rupture AD ratio increased to Champions stunned with Pyromania (P)110% AD from Champions stunned with Pyromania (P)100% AD.
V9.8
  • Living Forge Forgefire Cape armor increased to 100 from 90. Forgefire Cape health increased to 750 from 625. Frozen Fist armor increased to 125 from 95. Infernal Mask magic resistance increased to 100 from 90. Infernal Mask health increased to 750 from 550.
V9.6
  • General Updated recommended items.
  • Living Forge Bug Fix: Can no longer upgrade ally items mid-dash during Searing Charge and Call of the Forge God, canceling the dash.
  • Volcanic Rupture Bug Fix: If a pillar is about to expire when he casts Searing Charge, it now lasts until his dash completes.
  • Bellows Breath Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
V9.2
  • Stats Base health increased to 590 from 565.64. Base armor increased to 36 from 33.04.
V9.1
  • Stats Health growth increased to 95 from 90. Base health regeneration increased to 9 from 7. Health regeneration growth increased to 0.9 from 0.8. Armor growth increased to 4 from 3. Base attack damage increased to 69 from 67.72.
  • Living Forge New Effect: Now grants an additional 10% bonus armor and Champions that have been made a Vessel by Test of Spirit (E)10% bonus magic resistance from all sources. Master Craftman effect modified: New Effect: When Ornn reaches level 13, any upgradable item Ornn owns or purchases for the rest of the game is upgraded for free, up to a maximum of 2. Additionally, for each level after 13 (level 14, 15, 16, 17, and 18), Ornn can upgrade one of his ally's upgradable items by getting within 600 range of them and clicking on them, up to a maximum of 1 per ally. Old Effect: When Ornn reaches level 13, he and each of his teammates can purchase Master Craftman upgrades. Each player may only have one Master Craftman upgrade at a time. Removed: Master Craftman items no longer have an upgrade cost: 1050 (), 1000 ( ), and 500 ( ). New Master Craftman Items: Frozen Fist, Luden's Pulse, Might of the Ruined King, and Youmuu's Wraithblade. Brittle damage increased to Champions killed with Comeuppance (R)12% − 20.5% (based on Ornn's level) of target's maximum health from Damage mitigated by Master-At-Arms (R)7% − 13% (based on Ornn's level). Brittle no longer stacks twice if applied by both Bellows Breath and Call of the Forge God.
  • Volcanic Rupture Mana cost reduced to 45 from 55. Base damage reduced to 20 / 45 / 70 / 95 / 120 from 20 / 50 / 80 / 110 / 140. Slow reduced to 40% at all ranks from 40 / 45 / 50 / 55 / 60%.
  • Bellows Breath Removed: No longer grants a shield for Champions killed with Comeuppance (R)12% of his maximum health for 3.5 seconds. New Effect: Is now Displacement immune for 0.75 seconds. Cooldown changed to 12 seconds at all ranks from 17 / 15 / 13 / 11 / 9. Duration reduced to 0.75 seconds from 1. Self slow reduced to 35% from 50%.
  • Searing Charge Mana cost changed to 35 / 40 / 45 / 50 / 55 from 50 at all ranks. New Effect: If a pillar is about to expire when Ornn casts Searing Charge, it now lasts until Ornn's dash completes.
  • Call of the Forge God New Effect: First cast slow now scales with the distance traveled by the elemental, with a minimum of 10%. Second cast knockup duration reduced to 1 second from 1.5. New Effect: Second cast knockup duration is now reduced to 0.5 seconds on subsequent targets after hitting the first enemy champion.
V8.14
  • Living Forge Undocumented: ARAM-specific lockout reduced to 2 minutes from 5.
V8.13
  • Stats Base health regeneration reduced to 7 from 9.
  • Bellows Breath Flame width reduced to 175 from 225. Flame length reduced to 500 from 550.
V8.4
  • Bellows Breath Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 13 / 12 / 11 / 10 / 9. Target's maximum health ratio changed to Champions killed with Comeuppance (R)12 / 13 / 14 / 15 / 16% of target's maximum health from 10 / 12 / 14 / 16 / 18%. Shield duration increased to 3.5 seconds from 2.5. Brittle duration reduced to 3 seconds from 6.
  • Searing Charge Charge base damage increased to 80 / 125 / 170 / 215 / 260 from 30 / 50 / 70 / 90 / 110. Charge bonus armor ratio increased to 40% bonus armor from 30%. Charge bonus magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)40% bonus magic resistance from 30%. Shockwave base damage increased to 80 / 125 / 170 / 215 / 260 from 50 / 90 / 130 / 170 / 210. Shockwave bonus armor ratio increased to 40% bonus armor from 30%. Shockwave bonus magic resistance ratio increased to Champions that have been made a Vessel by Test of Spirit (E)40% bonus magic resistance from 30%. New Effect: The shockwave damage is only applied to units not hit by the initial charge.
  • Call of the Forge God Brittle duration reduced to 3 seconds from 6.
V8.2
  • Bellows Breath Removed: Being displacement immune during the march.
  • Call of the Forge God Cooldown increased to 140 / 120 / 100 seconds from 130 / 100 / 70.
V8.1
  • Bellows Breath Bug Fix: Brittle proc no longer apply its effect if the attack that would apply it is blocked.
V7.24
  • Bellows Breath Target's maximum health ratio reduced to Champions killed with Comeuppance (R)10 / 12 / 14 / 16 / 18% of the target's maximum health from 12 / 14 / 16 / 18 / 20%. Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
V7.22 November 12th Hotfix
  • Searing Charge Charge base damage increased to 30 / 50 / 70 / 90 / 110 from 20 / 40 / 60 / 80 / 100. Shockwave base damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
V7.22
  • Stats Base attack damage increased to 68 from 59.72. Base armor increased to 33 from 24.04.
V7.20
  • Bellows Breath Target's health ratio changed to Champions killed with Comeuppance (R)12 / 14 / 16 / 18 / 20% of target's maximum health from Champions killed with Comeuppance (R)15 / 17.5 / 20 / 22.5 / 25% of target's current health.
  • Searing Charge Terrain collision range increased to 150 additional range from 100.
  • Call of the Forge God Removed: Headbutting the giant ram having a 0.35-second cast time.
V7.19
  • General Recommended items have been adjusted.
  • Stats Base mana increased to 340 from 300.
  • Living Forge Mini-shop UI now prioritizes health regeneration over attack damage when choosing which items to display.
  • Volcanic Rupture Mana cost reduced to 55 at all ranks from 55 / 60 / 65 / 70 / 75.
  • Searing Charge Mana cost reduced to 50 from 60.
V7.18
  • General Bug Fix: Twisted Treeline starting recommended items are no longer more than starting gold.
  • Living Forge New Effect: Masterwork upgrades now become available once Ornn reaches level 13. Bug Fix: Fixed the bug where you couldn't move the camera clicking on the minimap while forging. New Masterwork Item: Zhonya's Paradox, upgraded from Zhonya's Hourglass.
  • Searing Charge Bug Fix: Fixed a big where it didn't destroy Anivia's Crystallize, merely made it invisible.
  • Call of the Forge God Maximum speed increased to 1200 from 1050.
V7.17 September 1st Hotfix
  • Living Forge Mini-shop UI now correctly updates when you purchase items.
  • Volcanic Rupture Pillar spawn delay reduced to 1.125 seconds from 1.25. New Effect: Pillar now displaces champions who are standing on top of it when it spawns. New Effect: Now attempts to spawn its pillar outside of a wall if it is slightly in a wall, otherwise it destroys itself.
  • Bellows Breath Range increased to 550 from 500. Width increased by 50. Unknown current value. Self-slow reduced to 50% from 65%. This increases how far he walks during the effect.
  • Searing Charge Removed: Displacing enemies he passes through. This did not apply any form of interrupt.
V7.17 August 25th Hotfix
  • Stats Health growth increased to 90 from 85. Base health regeneration increased to 9 from 7.18. Health regeneration growth increased to 0.8 from 0.6. Attack speed growth increased to 2% from 1.3%.
  • Call of the Forge God Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 80.
V7.17 August 24th Hotfix
  • Living Forge Bug Fix: Mitigated a lag issue caused by Ornn's mini-shop UI updating after he purchased an item outside his base. Until 7.18, the UI will only show basic items and won't update as Ornn makes purchases. Bug Fix: This also solves an issue where the mini-shop UI told Ornn to buy things way too expensive for him to afford.
V7.17 Added
  • Living Forge Innate: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge for 4 seconds. Additionally, Ornn and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time. 1050 - Wooglet's Witchcrown 1000 - Forgefire Cape, Infernal Mask, Molten Edge, Rabadon's Deathcrown, The Obsidian Cleaver, and Trinity Fusion. 500 - Circlet of the Iron Solari and Salvation. Brittle: Bellows Breath's final flame and Call of the Forge God apply Brittle to enemies for 6 seconds. Ornn's next basic attack against a Brittle enemy briefly knocks them back. The next immobilizing effect against a Brittle target consumes the mark, dealing Champions killed with Comeuppance (R)7% − 16% (based on level) of target's maximum health as bonus magic damage and lasting 30% longer.
  • Volcanic Rupture Active: Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 50 / 80 / 110 / 140 Champions stunned with Pyromania (P)(+ 100% AD) physical damage and slowing enemies hit by 40 / 45 / 50 / 55 / 60% for 2 seconds. After a 1.25-second delay, an impassable magma pillar erupts at maximum range for 4 seconds. Target Range: 800 Mana Cost: 55 / 60 / 65 / 70 / 75 Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds
  • Bellows Breath Active: Ornn shields himself for Champions killed with Comeuppance (R)12% of maximum health for 2.5 seconds and marches with displacement immunity in the target direction over the next 0.75 seconds. Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit, up to a maximum of Champions killed with Comeuppance (R)15 / 17.5 / 20 / 22.5 / 25% of target's current health (with a minimum of 80 / 130 / 180 / 230 / 280 damage). The final bout of flame will apply Brittle. Target Range: 500 Mana Cost: 45 / 50 / 55 / 60 / 65 Cooldown: 12 / 11 / 10 / 9 / 8 seconds
  • Searing Charge Active: Ornn charges forward, dealing 20 / 40 / 60 / 80 / 100 (+ 30% armor) Champions that have been made a Vessel by Test of Spirit (E)(+ 30% magic resistance) physical damage to enemies he passes through, stopping upon colliding with terrain. Upon collision creates a shockwave that deals 40 / 80 / 120 / 160 / 200 (+ 30% armor) Champions that have been made a Vessel by Test of Spirit (E)(+ 30% magic resistance) physical damage and knocks up enemies within for 1 second. Searing Charge can damage enemies twice. Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed. Target Range: 800 Effect Radius: 350 Mana Cost: 60 Cooldown: 16 / 15 / 14 / 13 / 12 seconds
  • Call of the Forge God First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing 125 / 175 / 225 (+ 20% AP) magic damage and slowing enemies hit by 40% for 2 seconds. While stampeding, Ornn can re-activate Call of the Forge God. Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit. Call of the Forge God can damage enemies twice. Target Range: 2500 Mana Cost: 100 Cooldown: 150 / 115 / 80 seconds
  • ↑ GalaxySmash on if an item has no upgradeable stats

Recommended build

What players actually run on Ornn on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Ornn's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Ornn struggles against the most, and the five it beats most often, on the current patch.

Percentages are Ornn's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Ornn, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.