Aurora

Aurora Build

the Witch Between Worlds

Role: Mid Pick Rate: 3.1% Win Rate: 52.26%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

Q E W

Items

Start
Doran's Ring
Health Potion
Core
Hextech Rocketbelt Hextech Rocketbelt
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Rabadon's Deathcap
Void Staff

Runes

Most Played
Domination
Electrocute
Electrocute 95.9% · 51% WR
Sudden Impact
Sudden Impact 56.2% · 52.5% WR
Grisly Mementos
Grisly Mementos 75.5% · 50.5% WR
Ultimate Hunter
Ultimate Hunter 92.9% · 51% WR
Sorcery
Manaflow Band
Manaflow Band 2.8% · 51.8% WR
Transcendence
Transcendence 2.7% · 51.7% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Domination
Electrocute
Electrocute 95.9% · 51% WR
Sudden Impact
Sudden Impact 56.2% · 52.5% WR
Sixth Sense
Sixth Sense 18.9% · 52.4% WR
Ultimate Hunter
Ultimate Hunter 92.9% · 51% WR
Sorcery
Scorch
Scorch 2.7% · 51.2% WR
Manaflow Band
Manaflow Band 2.8% · 51.8% WR
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.99%
Bronze Bronze 46.55%
Silver Silver 48.15%
Gold Gold 48.26%
Platinum Platinum 49.64%
Emerald Emerald 50.39%
Diamond Diamond 50.98%
Master Master 52.59%
Grandmaster Grandmaster 55.03%
Challenger Challenger 54.52%
All Elos All Elos 51.03%

Best Counters and Matchups for Aurora

See all counters for Aurora

Top 5 Counters Against Aurora

Brand
47.0% WR -1.1%
Katarina
Katarina Matchup detail
47.8% WR +0.9%
Ekko
48.5% WR +0.9%
Veigar
48.6% WR +1.8%
Kassadin
Kassadin Matchup detail
48.7% WR +0.4%

Top 5 Best Matchups for Aurora

Smolder
63.1% WR +9.1%
Ezreal
61.4% WR +6.4%
Swain
59.3% WR +12.3%
Xin Zhao
Xin Zhao Matchup detail
57.6% WR +11.7%
Cho'Gath
Cho'Gath Matchup detail
57.4% WR +8.9%

Patch History

V14.18
  • Between Worlds Initial dash maximum range reduced to 250 units from 450. Initial dash maximum range over terrain reduced to 450 units from 700. Initial dash fixed travel time reduced to 0.4 seconds from 0.5. Rift duration reduced to 1.25 / 1.75 / 2.25 seconds from 2.25 / 2.75 / 3.25.
V14.17
  • Between Worlds Base damage reduced to 175 / 275 / 375 from 200 / 325 / 450.
V14.16
  • Spirit Abjuration Bug Fix: Realm Hopper's duration is now properly refreshed when granted by Spirit Abjuration, Across the Veil or Between Worlds.
  • Twofold Hex Bug Fix: Now properly triggers stacks of Electrocute, Phase Rush, and Conqueror if it was used shortly before or after The Weirding. Undocumented/New Effect: Recast can now be buffered during its cooldown and for 0.66 seconds afterwards to cast as soon as the missile has fizzled from reaching maximum range, even if no targets are marked.
  • Between Worlds Bug Fix: No longer only sometimes interrupts the dashes of enemies that collide with the borders from the outside. Bug Fix: VFX is now properly visible through the Fog of War at all times instead of only if the enemy can see the center of the rift.
V14.15 - August 5th Hotfix
  • Spirit Abjuration Damage AP ratio increased to 2% per 100 AP from 1.5%.
  • Twofold Hex Minion damage increased to 40% from 25%. Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 9 / 8.5 / 8 / 7.5 / 7.
V14.15 - August 2nd Hotfix
  • Stats Base armor reduced to 23 from 27.
  • Spirit Abjuration Base damage reduced to Champions killed with Comeuppance (R)2.5% target maximum health from 4%.
  • Twofold Hex Minion damage reduced to 25% from 50%. Cooldown increased to 9 / 8.5 / 8 / 7.5 / 7 seconds from 8 / 7.5 / 7 / 6.5 / 6.
V14.15
  • General Bug Fix: Issues with recommended runes have been resolved.
  • Spirit Abjuration Base bonus movement speed reduced to 5% − 8.6% (based on level) from 5% − 9.5% (based on level). Bonus movement speed per spirit reduced to 2% from 5%. New Effect: Bonus movement speed per spirit now scales with 1.5% per 100 AP.
  • Twofold Hex Recast timer reduced to 0.1 seconds from 0.5. Bug Fix: Recast is no longer able to miss its target. Bug Fix: Recast now properly completes if the primary target dies.
  • Across the Veil Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 18 / 17 / 16 / 15 / 14. Stealth is now broken from a basic attack at the completion of its windup, instead of at the start.
  • The Weirding Base dash speed reduced to 150 from 800. New Effect: Dash speed now scales with 200% movement speed. New Effect: Can now buffer attack and ability casts while dashing.
  • Between Worlds Base damage reduced to 200 / 325 / 450 from 250 / 375 / 500. AP ratio reduced to 60% AP from 65% AP. New Effect: Can now buffer attack and ability casts while dashing. Removed: Camera is no longer locked while dashing. Bug Fix: While using maximum cast range clamping, buffering Between Worlds before blinking by any means no longer causes it to cast in the opposite direction from the one intended. Bug Fix: Hextech Rocketbelt's Supersonic's dash no longer overrides (and disables) Between Worlds' cast, causing Aurora to illegally gain displacement immunity from Supersonic. Bug Fix: Rift is no longer usable by Aurora within the Mordekaiser's Realm of Death if created outside of it/before entering it. Bug Fix: Rift VFX are no longer visible across dimensions ( Mordekaiser's Realm of Death).
V14.14 - Added
  • Spirit Abjuration - Innate Innate: Aurora's damaging basic attacks and abilities apply a stack of Spirit Abjuration to enemies for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Champions killed with Comeuppance (R)4% (+ 1.5% per 100 AP) of the target's maximum health, capped at 100 − 180 (based on level) against monsters. Upon consuming the stacks from a champion, Aurora additionally exorcises them, gaining Realm Hopper for 4 seconds and freeing a inheritSpirit from the target that follows her for the same duration. For each active inheritSpirit, Aurora is healed for 3 − 20 (based on level) (+ 2% AP) every second. Subsequent exorcisms free further inheritSpirits and refresh the duration of Realm Hopper and all active inheritSpirits. Aurora may have up to 4 inheritSpirits at a time, for a maximum heal per tick of 12 − 80 (based on level) (+ 8% AP). Spirit Mode: Aurora gains 5% − 10% (based on level) (+ 3% per 100 AP) Damage mitigated by Master-At-Arms (R)(+ 5% − 20% (based on active Spirits)) Champions killed 5s before or after using Chronobreak (R)bonus movement speed.
  • Twofold Hex - Q Active: Aurora fires a bolt of energy in the target direction that deals 40 / 65 / 90 / 115 / 140 (+ 40% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies hit and marks them with a curse for 3.5 seconds. Twofold Hex can be recast after 0.5 seconds of marking at least one target. Recast: Aurora expunges the curse from all marked targets, drawing the spiritual energy back to her as bolts that each deal the same Damage mitigated with Shifting Sands (E)magic damage to all enemies they pass through, reduced to 50% against minions and monsters and increased by 0% − 100% (based on target's missing health). Subsequent bolts against an enemy deal 20% damage. Cost: 60 mana. Cooldown: 8 / 7.5 / 7 / 6.5 / 6 seconds. Cast Time: 0.25 seconds.
  • Across the Veil - W Active: Aurora hops in the target direction inside a portal to the Spirit Realm. Upon completing the dash, she becomes invisible for 1 / 1.15 / 1.3 / 1.45 / 1.6 seconds and gains Realm Hopper for 4 seconds. Attacking or casting abilities ends the stealth immediately. Scoring a takedown against an enemy champion within 3 seconds of damaging them resets Across the Veil's cooldown. Cost: 80 mana. Cooldown: 18 / 17 / 16 / 15 / 14 seconds. Cast Time: None.
  • The Weirding - E Active: Aurora blasts energy in a line in the target direction and recoils 250 units in the opposite direction. The blast deals 70 / 110 / 150 / 190 / 230 (+ 80% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies hit and slows them by 80% for 1 second decaying after 0.15 seconds. Cost: 80 mana. Cooldown: 15 / 14 / 13 / 12 / 11 seconds. Cast Time: 0.35 seconds.
  • Between Worlds - R Active: Aurora leaps in the target direction with displacement immunity while unleashing a pulse of energy at a set location in front of her, both over 0.5 seconds. She then gains Realm Hopper for 4 seconds and the pulse expands in a radius from the location over the next 0.75 seconds, dealing 250 / 375 / 500 (+ 65% AP) Damage mitigated with Shifting Sands (E)magic damage to enemies hit and slowing them by 30% for 2 seconds. Once the pulse has fully expanded, it manifests a circular rift to the Spirit Realm for 3 / 3.5 / 4 seconds. While Aurora is inside the rift, she doubles the Champions killed 5s before or after using Chronobreak (R)bonus movement speed granted by Realm Hopper. Aurora and enemies within the rift are trapped inside. If Aurora collides with the border, she dashes to the diametrically opposite side of the rift over 0.4 seconds, becoming untargetable and unable to act during the travel. If an enemy collides with the border, they are knocked back 75 units away from it and are slowed by 75% for 2 seconds. Between Worlds can be recast after 1 second of unleashing the pulse. Recast: Aurora closes the rift prematurely. Cost: 100 mana. Cooldown: 140 / 120 / 100 seconds. Cast Time: None Collision Radius: 25.

Recommended build

What players actually run on Aurora on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Aurora's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Aurora struggles against the most, and the five it beats most often, on the current patch.

Percentages are Aurora's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Aurora, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.