Ekko

Ekko Build

the Boy Who Shattered Time

Role: Jungle Pick Rate: 4.4% Win Rate: 51.73%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

Q E W

Items

Start
Scorchclaw Pup
Health Potion
Core
Dusk and Dawn Dusk and Dawn
Sorcerer's Shoes Sorcerer's Shoes
Shadowflame Shadowflame
Late
Rabadon's Deathcap
Zhonya's Hourglass
Void Staff

Runes

Most Played
Domination
Dark Harvest
Dark Harvest 85.4% · 51.3% WR
Sudden Impact
Sudden Impact 94.1% · 51.3% WR
Grisly Mementos
Grisly Mementos 74.8% · 51.1% WR
Treasure Hunter
Treasure Hunter 86% · 51.4% WR
Inspiration
Cosmic Insight
Cosmic Insight 3.6% · 50.2% WR
Magical Footwear
Magical Footwear 2.7% · 48.6% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Hail of Blades
Hail of Blades 7% · 52% WR
Sudden Impact
Sudden Impact 94.1% · 51.3% WR
Sixth Sense
Sixth Sense 18.6% · 52.1% WR
Treasure Hunter
Treasure Hunter 86% · 51.4% WR
Inspiration
Cash Back
Cash Back 1.1% · 53.2% WR
Jack Of All Trades
Jack Of All Trades 0.2% · 45.5% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 41.98%
Bronze Bronze 48.34%
Silver Silver 49.85%
Gold Gold 49.80%
Platinum Platinum 50.44%
Emerald Emerald 51.00%
Diamond Diamond 51.05%
Master Master 52.31%
Grandmaster Grandmaster 52.51%
Challenger Challenger 55.30%
All Elos All Elos 51.21%

Best Counters and Matchups for Ekko

See all counters for Ekko

Top 5 Counters Against Ekko

Cho'Gath
Cho'Gath Matchup detail
43.7% WR -3.1%
Elise
46.6% WR -1.9%
Rengar
47.4% WR -2.6%
Rek'Sai
47.4% WR +1.0%
Bel'Veth
Bel'Veth Matchup detail
48.1% WR +2.0%

Top 5 Best Matchups for Ekko

Malphite
Malphite Matchup detail
60.2% WR +11.4%
Brand
58.3% WR +8.7%
Volibear
Volibear Matchup detail
56.9% WR +9.0%
Trundle
56.3% WR +8.4%
Amumu
56.1% WR +8.1%

Patch History

V13.16
  • Timewinder Initial base damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120. Slow increased to 40 / 45 / 50 / 55 / 60% from 32 / 39 / 46 / 53 / 60%.
  • Parallel Convergence Base shield increased to 100 / 120 / 140 / 160 / 180 from 70 / 90 / 110 / 130 / 150.
V13.1
  • Parallel Convergence Bug Fix: No longer detonates in some instances when casting Chronobreak without actually travelling through the area with it.
V13.3
  • General Adjusted splash artwork for Academy Ekko.
V12.19
  • Z-Drive Resonance AP ratio increased to 90% AP from 80% AP.
  • Chronobreak Base damage increased to 200 / 350 / 500 from 150 / 300 / 450. Damage AP ratio increased to 175% AP from 150% AP.
V12.10
  • Stats Base health increased to 655 from 585. Health growth increased to 99 from 85. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
  • Parallel Convergence Base shield reduced to 70 / 90 / 110 / 130 / 150 from 80 / 100 / 120 / 140 / 160.
V12.9
  • Timewinder Bug Fix: Tooltip now shows and calculates with the proper AP ratio for the outgoing damage.
V11.18
  • Z-Drive Resonance Bug Fix: Updated the tooltip to include the additional damage dealt against jungle monsters.
V11.17
  • Z-Drive Resonance Damage against monsters increased to 300% from 250%.
V10.25
  • Z-Drive Resonance Damage against monsters increased to 250% from 150%. Removed: Damage is no longer capped at 600 against monsters.
V10.24
  • Chronobreak New Effect: No longer auto acquires basic attack targets after landing while Phase Dive is active.
V10.23
  • Stats Mana growth increased to 70 from 50.
V10.3
  • Z-Drive Resonance Damage against monsters reduced to 150% from 200%. Damage against monsters reduced to 45 − 210 (based on level) (+ 120% AP) from 60 − 280 (based on level) (+ 160% AP).
V9.24
  • True Damage Ekko Bug Fix: Only him and his allies can see his moonwalk animation.
V9.23
  • True Damage Ekko Loading screen border is now uniquely colored per True Damage skin. The shaved part of his hair has been extended to cover more of his forehead.
V9.18
  • Parallel Convergence Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 / 55 / 60 / 65 / 70. Stun duration increased to 2.25 seconds from 1.75.
V9.16
  • Phase Dive Base damage increased to 50 / 75 / 100 / 125 / 150 from 40 / 65 / 90 / 115 / 140.
  • Chronobreak Cooldown reduced to 110 / 80 / 50 seconds from 110 / 90 / 70.
V9.11
  • Phase Dive Now consistently basic attacks at his regular cadence after using Phase Dive instead of having to wait for his animation.
V9.9
  • Stats Base attack damage increased to 58 from 55.
  • Phase Dive Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
V8.22
  • Trick or Treat Ekko Bug Fix: Joke bat now remains a consistent size throughout the duration of the emote.
V8.8
  • Sandstorm Ekko Bug Fix: Hourglass and Chrono Blade are now better attached to his model during all of his animations.
  • SKT T1 Ekko Bug Fix: Is no longer missing VFX during his joke, taunt, dance, and death.
V8.2
  • Stats New: Now has +10% bonus attack speed at level 1.
V7.22
  • Stats Base armor increased to 32 from 27. Base health increased to 585 from 580. Health growth increased to 85 from 80.
V7.21
  • Z-Drive Resonance New Effect: Bonus damage is now doubled versus monsters, capped at a maximum of 600 damage.
V7.15
  • Phase Dive Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
  • SKT T1 Ekko Bug Fix: Re-added audio for his recall.
V7.14
  • Phase Dive Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • Chronobreak Changed several interactions where it overwrites any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
  • SKT T1 Ekko Parallel Convergence Bug Fix: No longer uses base VFX when Ekko's shield absorbs damage or when its bonus damage against low health targets procs.
V7.12
  • Timewinder Bug Fix: Fixed a bug where it affected too large of an area on the return when Ekko is dead. Bug Fix: Now properly applies Z-Drive Resonance on the return when Ekko is dead.
V7.1
  • Parallel Convergence Bug Fix: Added missing effects for PROJECT: Ekko's Parallel Convergence bonus damage versus low-health champions.
V6.22
  • Stats Base mana regeneration increased to 7 from 6.
  • Z-Drive Resonance Removed: Slowing enemy champions. Base damage changed to 30 − 140 (based on level) from 20 − 190 (based on level).
  • Timewinder AP ratio increased to 30% AP from 20% AP. New Effect: Radius increases by 50 as it hovers by the end of its travel distance, returning to normal while it travels back to Ekko.
  • Chronobreak Healing ratio changed to 60% AP from 20% (+ 6% per 100 AP) of health recently lost. New Effect: Heal is increased by 3% for every Champions killed with Comeuppance (R)1% of his maximum health lost over the last 4 seconds. New Effect: If Ekko's blink-back takes him through Parallel Convergence, he will trigger the effect.
V6.18
  • Stats Base damage reduced to 55 from 59.
V6.17
  • General Bug Fix: Improved readability of PROJECT: Ekko's passive indicator rings.
V6.11
  • Z-Drive Resonance On-target cooldown increased to 5 seconds from 3.
  • Timewinder Outgoing AP ratio increased to 20% AP from 10% AP. Incoming base damage reduced to 40 / 65 / 90 / 115 / 140 from 60 / 85 / 110 / 135 / 160.
  • Parallel Convergence Stun duration reduced to 1.75 seconds from 2.25.
  • Chronobreak Base damage reduced to 150 / 300 / 450 from 200 / 350 / 500. AP ratio increased to 150% AP from 130% AP.
V6.8
  • Parallel Convergence Base damage reduced to Champions killed with Comeuppance (R)3% of target's missing health from 5. AP ratio increased to (+ 3% per 100 AP) from 2 per 100. New Effect: Minimum 15 damage to minions and monsters.
  • Phase Dive Base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 80 / 110 / 140 / 170. AP ratio increased to (+ 40% AP) from (+ 20% AP)
V6.6
  • Z-Drive Resonance Bonus movement speed increased to 50 / 60 / 70 / 80 (based on level)% from 40 / 50 / 60 / 80 (based on level)%.
  • Phase Dive Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 13 / 11.5 / 10 / 8.5 / 7.
V6.3
  • Timewinder Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 11 / 10 / 9 / 8 / 7.
V6.1
  • Timewinder Bug Fix: Would occasionally deal no damage on the way out with high cooldown reduction.
V5.24
  • Z-Drive Resonance Bug Fix: The empowered attack was not always interacting properly with other on-hit effects.
V5.15
  • Z-Drive Resonance AP ratio increased to (+ 80% AP) from (+ 70% AP). Slow reduced to 30 / 40 / 50 / 60 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%. Bonus movement speed increased to 40 / 50 / 60 / 80 (based on level)% from 40 / 50 / 60 / 70 / 80 (based on level)%.
  • Parallel Convergence Base shield strength reduced to 80 / 100 / 120 / 140 / 160 from 150 / 195 / 240 / 285 / 330. Shield AP ratio increased to (+ 150% AP) from (+ 80% AP)
  • Chronobreak Heal reduced to 20% of damage taken at all ranks from 20 / 25 / 30%. Heal AP ratio increased to (+ 6.66% per 100 AP) from (+ 3.33% per 100)
V5.14
  • Timewinder Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • Phase Dive Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
V5.13
  • General Basic attack animation updated Recommended items updated
V5.12
  • Stats Mana growth increased to 50 from 40. Attack speed reduced to 0.625 from 0.644 Attack delay increased to 0 from -0.03 Attack speed growth increased to 3.3% from 3.
  • Z-Drive Resonance Damage reduced to 10 (+ 10 per level) from 15 (+ 12 per level)
  • Timewinder Outgoing damage AP ratio reduced to (+ 10% AP) from (+ 20% AP) Total AP ratio reduced to (+ 70% AP) from (+ 80% AP)
  • Chronobreak Mana cost increased to 100 at all ranks from 0. Damage radius reduced to 375 from 400.
V5.11
  • General Movement speed reduced to 340 from 345.
  • Parallel Convergence Tooltip corrected to show the actual maximum damage to monsters. Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70. Will now grant sight after 2 seconds.
  • Chronobreak Improved visibility of the clone for the enemy team.
V5.10
  • Added

Recommended build

What players actually run on Ekko on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Ekko's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Ekko struggles against the most, and the five it beats most often, on the current patch.

Percentages are Ekko's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Ekko, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.