Volibear

Volibear Build

the Relentless Storm

Role: Top Pick Rate: 2.8% Win Rate: 50.74%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

W Q E

Items

Start
Doran's Ring
Health Potion
Core
Dusk and Dawn Dusk and Dawn
Plated Steelcaps Plated Steelcaps
Navori Flickerblade Navori Flickerblade
Late
Spirit Visage
Thornmail

Runes

Most Played
Precision
Lethal Tempo
Lethal Tempo 66.2% · 50.9% WR
Triumph
Triumph 67.2% · 50.8% WR
Legend: Haste
Legend: Haste 61.6% · 50.6% WR
Last Stand
Last Stand 75.2% · 50.8% WR
Resolve
Revitalize
Revitalize 16.6% · 51% WR
Demolish
Demolish 1.8% · 50.4% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Resolve
Grasp of the Undying
Grasp of the Undying 18.8% · 51% WR
Shield Bash
Shield Bash 16.9% · 51.1% WR
Second Wind
Second Wind 14.2% · 51% WR
Revitalize
Revitalize 16.6% · 51% WR
Inspiration
Jack Of All Trades
Jack Of All Trades
Triple Tonic
Triple Tonic
Ability Haste
Ability Haste
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 42.42%
Bronze Bronze 48.72%
Silver Silver 50.33%
Gold Gold 50.68%
Platinum Platinum 50.68%
Emerald Emerald 50.56%
Diamond Diamond 50.87%
Master Master 51.47%
Grandmaster Grandmaster 56.52%
Challenger Challenger 54.17%
All Elos All Elos 50.73%

Best Counters and Matchups for Volibear

See all counters for Volibear

Top 5 Counters Against Volibear

Poppy
41.6% WR -5.9%
Ryze
44.0% WR -5.3%
Vayne
44.1% WR -4.7%
Anivia
45.5% WR -1.4%
Kennen
45.6% WR -3.5%

Top 5 Best Matchups for Volibear

Xin Zhao
Xin Zhao Matchup detail
59.3% WR +11.9%
Master Yi
Master Yi Matchup detail
58.9% WR +9.3%
Sylas
57.3% WR +8.5%
Riven
56.6% WR +8.6%
Sett
56.0% WR +8.5%

Patch History

V14.21
  • Cooldown increased to 14 from 12.
V14.10
  • Thundering Smash Removed: The empowered attack is no longer able to make Volibear dash over thin enough walls if his target on the other side is within his attack range.
V14.8
  • The Relentless Storm Bug Fix: Adaptive and converted stats are now considered for this ability's scalings.
V14.7
  • Thundering Smash Removed: Bonus damage is no longer affected by critical strike modifiers.
  • Stormbringer Cooldown increased to 160 / 135 / 110 seconds from 140 / 120 / 100.
V14.6
  • Thundering Smash Bonus movement speed reduced to 12 / 16 / 20 / 24 / 28% from 12 / 17 / 22 / 27 / 32%. Increased bonus movement speed reduced to 24 / 32 / 40 / 48 / 56% from 24 / 34 / 44 / 54 / 64%.
  • Frenzied Maul Bug Fix: No longer unintentionally applies the mark or heal when dodged.
  • Stormbringer Cooldown increased to 140 / 120 / 100 seconds from 130 / 115 / 100.
V14.5
  • Thundering Smash Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
  • Frenzied Maul Bug Fix: Now properly draws the aggro of enemy minions towards the caster if it is used against an enemy champion.
V14.4
  • Thundering Smash Bonus movement speed increased to 12 / 17 / 22 / 27 / 32% from 8 / 12 / 16 / 20 / 24%. Increased bonus movement speed increased to 24 / 34 / 44 / 54 / 64% from 16 / 24 / 32 / 40 / 48%.
  • Sky Splitter Cooldown reduced to 12 seconds from 13.
  • Stormbringer Cooldown reduced to 130 / 115 / 100 seconds from 160 / 140 / 120. Tower disable duration reduced to 2 / 3 / 4 seconds from 3 / 4 / 5. Immunity during the dash changed to displacement immunity from total crowd control immunity.
V14.2
  • Thundering Smash New Effect: Empowered attack now gains 25 bonus attack range.
V13.14
  • The Relentless Storm Damage AP ratio increased to 50% AP from 40% AP.
  • Thundering Smash Bug Fix: No longer locks out basic attacks for longer than usual after using the empowered attack at high amounts of attack speed.
  • Frenzied Maul Heal health ratio increased to Champions killed with Comeuppance (R)8 / 11 / 14 / 17 / 20% missing health from 8 / 10 / 12 / 14 / 16%.
V13.9
  • General Bug Fix: VFX for Recall animations on all skins now properly disappear if the channel is interrupted.
  • Frenzied Maul Damage health ratio increased to Champions killed with Comeuppance (R)6% of his bonus health from 5%. Heal health ratio increased to Champions killed with Comeuppance (R)8 / 10 / 12 / 14 / 16% of his missing health from 7 / 8.5 / 10 / 11.5 / 13%.
V12.13
  • Thundering Smash Base damage reduced to 10 / 30 / 50 / 70 / 90 from 20 / 40 / 60 / 80 / 100. Bonus movement speed reduced to 8 / 12 / 16 / 20 / 24% from 10 / 14 / 18 / 22 / 26%.
  • Frenzied Maul Base damage reduced to 5 / 30 / 55 / 80 / 105 from 10 / 35 / 60 / 85 / 110. Damage health ratio reduced to Champions killed with Comeuppance (R)5% bonus health from 6%.
  • Sky Splitter Damage cap reduced to 650 from 750. Bug Fix: Can no longer walk through the spawn gate at the start of the game by casting the ability.
V12.10
  • Stats Base health increased to 650 from 580. Health growth increased to 104 from 90. Armor growth increased to 5.2 from 4. Magic resistance growth increased to 2.05 from 1.25.
  • Frenzied Maul Heal health ratio reduced to Champions killed with Comeuppance (R)7 / 8.5 / 10 / 11.5 / 13% missing health from 8 / 10 / 12 / 14 / 16%.
  • Sky Splitter Base shield reduced to Champions killed with Comeuppance (R)14% maximum health from 15%. Shield AP ratio reduced to 75% AP from 80% AP.
  • Stormbringer Bonus health reduced to 175 / 350 / 525 from from 200 / 400 / 600.
V12.2
  • Stats Attack damage growth increased to 3.5 from 3.
  • Sky Splitter Cooldown reduced to 13 seconds from 15.
V11.23
  • Thundering Smash Bug Fix: Empowered attack is no longer lost after completing Stormbringer's dash.
V11.12
  • General Adjusted splash artwork for El Rayo Volibear.
V11.6
  • Frenzied Maul Healing against monsters increased to 100% from 50%.
  • Sky Splitter Damage cap against non-champions increased to 750 at all ranks from 150 / 300 / 450 / 600 / 750.
V10.24
  • Sky Splitter Undocumented: Cooldown no longer gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
V10.23
  • Stats Mana growth increased to 70 from 50.
  • The Relentless Storm New Effect: Now grants 4% per 100 AP bonus attack speed per stack.
  • Sky Splitter Damage cap increased to 150 / 300 / 450 / 600 / 750 from 150 / 250 / 350 / 450 / 550. Undocumented: Cooldown now additionally gets reduced by 1 second per 50 Ability Power, to a minimum of 5 seconds.
V10.16
  • Thundering Smash Bonus movement speed reduced to 10 / 14 / 18 / 22 / 26% from 15 / 20 / 25 / 30 / 35%. Increased bonus movement speed reduced to 20 / 28 / 36 / 44 / 52% from 30 / 40 / 50 / 60 / 70%.
V10.14
  • Stats Base attack speed reduced to 0.625 from 0.66.
  • Frenzied Maul New Effect: Healing against monsters is now reduced by 50%.
  • Stormbringer Bug Fix: When casting it after activating Predator, no longer becomes displacement immune until death.
V10.12
  • General Bug Fix: Humming while idle restored but at a lower frequency. Disabled in V10.11 Volibear's Eternals are now live.
  • Stats Mana growth increased to 50 from 40. Health growth increased to 90 from 85.
  • The Relentless Storm Visual effects brightness reduced when fully stacked.
  • Thundering Smash New Effect: Is now an unstoppable basic attack. New Effect: Empowered attack now scales with his attack speed. Bug Fix: Reset will no longer fail if quickly recast after being interrupted.
  • Frenzied Maul Bug Fix: Will now continue to attack his target after casting on them. Bug Fix: Now consistently basic attacks when cancelling the animation. Wounded visual effect is now larger and more anchored to the target.
  • Sky Splitter Bug Fix: Now consistently basic attacks when cancelling the animation. Improved visual clarity. Impact crater now disperses faster.
  • Stormbringer Turret disable duration changed to 3 / 4 / 5 seconds from 2 / 4 / 6. Epicenter radius increased to 300 units from 250. Base damage increased to 300 / 500 / 700 from 250 / 475 / 700. Removed: No longer basic attacks after landing. Improved visual clarity. Model size slightly reduced. Disabled turret visual effect is now darker. Impact crater now disperses faster.
V10.11 - June 2nd Hotfix
  • General Removed: No longer hums while idle, due to high frequency. Planned to be restored in V10.12
V10.11 - June 1st Hotfix
  • Thundering Smash Bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
  • Sky Splitter Base damage increased to 80 / 110 / 140 / 170 / 200 from 60 / 90 / 120 / 150 / 180. Health ratio increased to Champions killed with Comeuppance (R)11 / 12 / 13 / 14 / 15% of target's maximum health from 7 / 8.5 / 10 / 11.5 / 13%. Damage cap increased to 150 / 250 / 350 / 450 / 550 from 100 / 200 / 300 / 400 / 500.
V10.11 - Full Relaunch
  • General Title changed to the Relentless Storm from the Thunder's Roar. Complete visual upgrade across all skins. New skin: The Thousand-Pierced Bear. New splash artwork for Original Volibear, Thunder Lord Volibear, Runeguard Volibear, Northern Storm Volibear. Adjusted splash artwork for Captain Volibear and El Rayo Volibear. New lore. New voice-over.
  • Stats Base health reduced to 580 from 584.48. Health growth reduced to 85 from 86. Base mana increased to 350 from 270.4. Mana growth increased to 40 from 30. Base armor reduced to 31 from 35. Base magic resistance reduced to 32 from 32.1. Base health regeneration increased to 9 from 8. Health regeneration growth increased to 0.75 from 0.65. Base mana regeneration reduced to 6.25 from 8.092. Mana regeneration growth reduced to 0.5 from 0.65. Base attack damage reduced to 60 from 68. Attack damage growth reduced to 3 from 3.3. Base attack speed increased to 0.66 from 0.658. Attack speed ratio increased to 0.7 from 0.658. Attack speed growth reduced to 2% from 2.67%. Base attack range increased to 150 from 125. Base movement speed reduced to 340 from 345.
  • The Relentless Storm (Innate) Innate: Volibear gains 1 stack of The Relentless Storm whenever he damages an enemy with basic attacks on-hit and abilities, up to a maximum of 5. The Relentless Storm lasts for 6 seconds, refreshing whenever Volibear gains a stack. At maximum stacks, he gains Lightning Claws. The Relentless Storm: Volibear gains Champions hit with Martial Cadence (P)5% bonus attack speed per stack, up to Champions hit with Martial Cadence (P)25% bonus attack speed. Lightning Claws: Volibear's claws ignite with lightning, causing his basic attacks on-hit to deal 11 − 60 (based on level) (+ 40% AP) bonus magic damage to the target and the closest visible enemy within 450 units of the target, chaining up to 4 subsequent targets. Effect Radius: 450.
  • Thundering Smash (Q) Active: Volibear drops on all fours, becoming ghosted and gaining 10 / 15 / 20 / 25 / 30% Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 4 seconds, doubled when moving towards visible enemy champions. While active, Volibear's next basic attack within the duration pounces on the target, deals 20 / 40 / 60 / 80 / 100 Champions stunned with Pyromania (P)(+ 120% bonus AD) Champions killed from outside standard Attack rangebonus physical damage, and stuns the target for 1 second. If Volibear becomes immobilized while Thundering Smash is active, the effect ends prematurely and the cooldown is reset. Thundering Smash resets Volibear's basic attack timer, benefits from life steal and is affected by critical strike modifiers. Mana Cost: 50. Cooldown: 14 / 13 / 12 / 11 / 10 seconds.
  • Frenzied Maul (W) Active: Volibear strikes the target enemy, dealing 10 / 35 / 60 / 85 / 110 Champions stunned with Pyromania (P)(+ 100% AD) Champions killed with Comeuppance (R)(+ 6% of his bonus health) Champions killed from outside standard Attack rangephysical damage, applying on-hit effects, and inheritWounding them for 8 seconds. If Frenzied Maul targets a inheritWounded enemy, Volibear bites the target, dealing 50% increased damage and healing himself for 20 / 35 / 50 / 65 / 80 Champions killed with Comeuppance (R)(+ 8 / 10 / 12 / 14 / 16% of his missing health). The heal is halved against minions. Frenzied Maul also benefits from life steal. Mana Cost: 30 / 35 / 40 / 45 / 50. Cooldown: 5 seconds. Target Range: 325 / 350. Cast Time: 0.25 seconds.
  • Sky Splitter (E) Active: Volibear summons a lightning bolt to strike at the target location after a 2-second delay. Enemies can see the cast location indicator after a 1-second delay. If Volibear is within the lightning strike, he shields himself for Champions killed with Comeuppance (R)15% of his maximum health (+ 80% AP) for 3 seconds. The lightning bolt deals 60 / 90 / 120 / 150 / 180 (+ 80% AP) Champions killed with Comeuppance (R)(+ 7 / 8.5 / 10 / 11.5 / 13% of target's maximum health) Damage mitigated with Shifting Sands (E)magic damage to all enemies struck, capped at 100 / 200 / 300 / 400 / 500 against non-champions, slowing them by 40% for 2 seconds, and grants sight of the area for X seconds. Mana Cost: 60. Cooldown: 15 seconds. Target Range: 1200. Effect Radius: 325 / 425.
  • Stormbringer (R) Active: Volibear gains Stormbringer for 12 seconds and leaps to the target location with immunity to crowd control as well as granting sight of the area in a 500 radius during it. If Thundering Smash is active when Stormbringer is cast, its duration is refreshed. Stormbringer: Volibear becomes ghosted and gains 200 / 400 / 600 Champions killed with Comeuppance (R)bonus health, 50 bonus attack range, 25 increased range on Frenzied Maul, and 25% increased size. Volibear impacts after a 1 second delay, slowing all enemies in an area by 50%, decaying over 1 second. Enemies in the epicenter are also dealt 250 / 475 / 700 Champions stunned with Pyromania (P)(+ 250% bonus AD) (+ 125% AP) Champions killed from outside standard Attack rangephysical damage. Volibear also disables enemy turrets in an area for 2 / 4 / 6 seconds, dealing them the same Champions killed from outside standard Attack rangephysical damage. Stormbringer will cast at max range if cast beyond that. Mana Cost: 100. Cooldown: 160 / 140 / 120 seconds. Target Range: 700. Effect Radius: 250 / 500 / 700. Speed: 750.

Recommended build

What players actually run on Volibear on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Volibear's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Volibear struggles against the most, and the five it beats most often, on the current patch.

Percentages are Volibear's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Volibear, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.