Xin Zhao

Xin Zhao Build

the Seneschal of Demacia

Role: Jungle Pick Rate: 6.4% Win Rate: 52.03%

Recommended Build

Summoner Spells

Flash Flash
Smite Smite

Skill Priority

W E Q

Items

Start
Gustwalker Hatchling
Health Potion
Core
Titanic Hydra Titanic Hydra
Plated Steelcaps Plated Steelcaps
Dusk and Dawn Dusk and Dawn
Late
Riftmaker
Death's Dance
Guardian Angel

Runes

Most Played
Precision
Conqueror
Conqueror 86.2% · 52% WR
Triumph
Triumph 93.4% · 51.9% WR
Legend: Alacrity
Legend: Alacrity 92.3% · 51.9% WR
Coup de Grace
Coup de Grace 77.4% · 51.9% WR
Inspiration
Magical Footwear
Magical Footwear
Cosmic Insight
Cosmic Insight
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 86.2% · 52% WR
Triumph
Triumph 93.4% · 51.9% WR
Legend: Alacrity
Legend: Alacrity 92.3% · 51.9% WR
Last Stand
Last Stand 8% · 52.1% WR
Inspiration
Magical Footwear
Magical Footwear
Cosmic Insight
Cosmic Insight
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.48%
Bronze Bronze 49.43%
Silver Silver 50.85%
Gold Gold 50.93%
Platinum Platinum 51.39%
Emerald Emerald 51.85%
Diamond Diamond 51.85%
Master Master 51.76%
Grandmaster Grandmaster 52.85%
Challenger Challenger 54.35%
All Elos All Elos 51.79%

Best Counters and Matchups for Xin Zhao

See all counters for Xin Zhao

Top 5 Counters Against Xin Zhao

Bel'Veth
Bel'Veth Matchup detail
46.7% WR +0.6%
Cho'Gath
Cho'Gath Matchup detail
47.3% WR +0.5%
Malphite
Malphite Matchup detail
47.8% WR -1.1%
Aatrox
48.0% WR +0.6%
Trundle
48.2% WR +0.1%

Top 5 Best Matchups for Xin Zhao

Rengar
57.4% WR +7.3%
Zed
56.8% WR +5.0%
Dr. Mundo
Dr. Mundo Matchup detail
56.2% WR +7.6%
Gragas
55.9% WR +7.0%
Nunu & Willump
Nunu & Willump Matchup detail
55.9% WR +8.4%

Patch History

V14.18
  • Stats Armor growth increased to 5 from 4.7.
  • Three Talon Strike Base damage increased to 16 / 29 / 42 / 55 / 68 from 16 / 25 / 34 / 43 / 52. Total base damage increased to 48 / 87 / 126 / 165 / 204 from 48 / 75 / 102 / 129 / 156.
V14.17
  • Crescent Guard Bug Fix: Fixed an issue that caused the invulnerability to stop working when used during Mordekaiser's Realm of Death.
V14.5
  • Three Talon Strike New Effect: Now triggers spell effects upon dealing damage.
V13.17
  • Determination Base heal changed to Champions killed with Comeuppance (R)3 / 3.5 / 4% (based on level) maximum health from 6 − 74 (based on level). Removed: Heal no longer scales with Champions stunned with Pyromania (P)10% AD.
V12.22
  • Stats Base mana regeneration reduced to 7.25 from 7.26.
V12.21
  • Determination Bonus damage AD ratio increased to Champions stunned with Pyromania (P)15 / 30 / 45 / 60% (based on level) AD from Champions stunned with Pyromania (P)15 / 25 / 35 / 45% (based on level) AD. Heal AP ratio increased to 65% AP from 55% AP.
  • Audacious Charge Cooldown reduced to 11 seconds from 12.
V12.11
  • Determination Heal AD ratio increased to Champions stunned with Pyromania (P)10% AD from Champions stunned with Pyromania (P)7% AD.
  • Wind Becomes Lightning Thrust base damage increased to 50 / 85 / 120 / 155 / 190 from 40 / 75 / 110 / 145 / 180. Thrust AD ratio increased to Champions stunned with Pyromania (P)90% AD from Champions stunned with Pyromania (P)80% AD. Thrust AP ratio increased to 65% AP from 50% AP. Mana cost reduced to 60 / 55 / 50 / 45 / 40 from 60 at all ranks.
V12.10
  • Stats Base health increased to 640 from 570. Health growth increased to 106 from 92. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 2.05 from 1.25.
  • Determination Base heal reduced to 6 − 74 (based on level) from 7 − 92 (based on level). Heal AD ratio reduced to Champions stunned with Pyromania (P)7% AD from Champions stunned with Pyromania (P)10% AD.
V12.5
  • Audacious Charge Cooldown increased to 12 seconds from 11.
  • Crescent Guard Duration reduced to 4 seconds from 5.
V12.4
  • Crescent Guard Undocumented: Now indicates the invulnerability status UI on the health bar to self and allies.
V11.16
  • Stats Base attack damage reduced to 63 from 66.
V11.14
  • Wind Becomes Lightning Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 12 / 10.5 / 9 / 7.5 / 6.
V11.11
  • Audacious Charge Bug Fix: Fixed a bug where it would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target.
V11.8
  • Audacious Charge Bug Fix: Now properly triggers and grants charges for Manaflow Band's, Muramana, Ravenous Hydra and Tear of the Goddess.
V11.7
  • Audacious Charge Bug Fix: Can no longer be cast while grounded.
V11.6
  • Determination Base heal reduced to 7 − 92 (based on level) from 10 − 112 (based on level). Heal AP ratio increased to 55% AP from 40% AP. Bug Fix: Basic attacking an enemy after casting Wind Becomes Lightning now correctly consumes all Determination stacks.
  • Three Talon Strike Base damage reduced to 16 / 25 / 34 / 43 / 52 from 20 / 28 / 36 / 44 / 52.
  • Wind Becomes Lightning Visual clarity updates to hitbox and indicator. New Effect: Thrust damage is now increased by Time champions spent slowed by Miasma (W)0% − 33.3% (based on critical strike chance). Cast time changed to 0.5 seconds at all attack speed from Champions hit with Martial Cadence (P)0.5 / 0.4 (based on bonus attack speed). Cooldown reduced to 12 / 10.5 / 9 / 7.5 / 6 seconds from 12 / 11 / 10 / 9 / 8. Mana cost increased to 60 from 45. Thrust range increased to 1000 units from 900. Thrust missile speed increased to 6250 from 5000. Minion damage increased to 50% − 100% (based on level) from 50% at all levels. New Effect: Thrust damage now scales with 50% AP. New Effect: Thrust damage now Challenges and reveals champions and monsters for 3 seconds. New Effect: Hitbox now extends slightly behind him for visual clarity.
  • Audacious Charge New Effect: Dash range is now increased to 1100 units against Challenged targets. Cooldown reduced to 11 seconds from 12. Dash speed reduced to 2500 from 3000.
  • Crescent Guard Duration increased to 5 seconds from 3. Removed: Basic attacks and ability casts no longer extend the duration by 0.3 seconds. New Effect: Damage now scales with 110% AP.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats Mana growth increased to 55 from 35.
V10.18
  • Wind Becomes Lightning Thrust base damage increased to 40 / 75 / 110 / 145 / 180 from 30 / 65 / 100 / 135 / 170. Thrust AD ratio increased to Champions stunned with Pyromania (P)80% AD from Champions stunned with Pyromania (P)75% AD.
V10.7
  • Determination Base heal increased to 10 − 112 (based on level) from 10 − 78 (based on level).
V10.6
  • General Recommended items updated.
V9.19
  • Determination Base heal increased to 10 − 78 (based on level) from 8 − 59 (based on level).
  • Three Talon Strike Base damage increased to 20 / 28 / 36 / 44 / 52 from 20 / 25 / 30 / 35 / 40.
V9.10
  • Three Talon Strike Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
V9.2
  • General Updated store assets for Warring Kingdoms Xin Zhao's chroma set.
V9.1
  • Crescent Guard Bug Fix: No longer deals more damage than intended when it hits multiple enemies.
V8.11
  • Stats Attack damage growth reduced to 3 from 3.3.
  • Audacious Charge Slow reduced to 30% from 50%.
V8.8
  • Secret Agent Xin Zhao Bug Fix: Recall SFX have been restored.
V8.7
  • Viscero Xin Zhao Bug Fix: Seam lines have been minimized.
V8.6
  • Wind Becomes Lightning Bug Fix: No longer stops attacking after casting the ability.
V8.4
  • General New splash artwork for Original Xin Zhao.
  • Determination Bonus physical damage reduced to Champions stunned with Pyromania (P)15 / 25 / 35 / 45 (based on level)% AD from Champions stunned with Pyromania (P)20 / 40 / 60 / 80 (based on level)% AD
  • Wind Becomes Lightning Base cast time and duration extend of other abilities reduced to 0.5 from 0.6. Spear Thrust now originates from Xin Zhao's position at the end of the cast.
  • Audacious Charge Short-ranged dashes will now correctly move him forward to the target.
V8.3
  • Stats Base health regeneration reduced to 8 from 8.176.
V8.2
  • Audacious Charge New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Stats Base health reduced to 570 from 600.
  • Wind Becomes Lightning Thrust AD ratio reduced to Champions stunned with Pyromania (P)75% AD from Champions stunned with Pyromania (P)85% AD.
  • Warring Kingdoms Xin Zhao Bug Fix: Ruby Chroma's in-game texture now matches its store/champion select asset.
V7.22
  • Stats Base attack damage increased to 66 from 57.544. Base armor increased to 35 from 25.88.
  • Three Talon Strike Base damage increased to 20 / 25 / 30 / 35 / 40 from 15 / 20 / 25 / 30 / 35.
V7.21
  • General Recommended items have been updated.
V7.19
  • General New animations. New sound effects. New ability icons.
  • Stats Base attack speed reduced to 0.645 from 0.676. Attack speed growth increased to 3.5% from 2.6%.
  • Determination - New Innate Innate: Every third hit deals bonus physical damage and restores health. Removed: Damage component's classification as critical strike damage. New Effect: Damage and heal component share the same counter. Both now stack on hit. Bonus damage changed to Champions stunned with Pyromania (P)20% / 40% / 60% / 80% (based on level) AD from Champions stunned with Pyromania (P)25 / 37.5 / 50 / 62.5 / 75% AD. Heal's base value changed to 8 − 59 (based on level) from 30 / 35 / 40 / 45 / 50. Heal's AD ratio changed to Champions stunned with Pyromania (P)10% AD from Champions stunned with Pyromania (P)20% bonus AD.
  • Three Talon Strike - Q Base damage per hit reduced to 15 / 20 / 25 / 30 / 35 from 15 / 30 / 45 / 60 / 75 AD ratio per hit changed to Champions stunned with Pyromania (P)40% bonus AD from Champions stunned with Pyromania (P)20% AD. Now has unique animation on each attacks and classified as on-attack instead of on-hit, so that it will not interact with Guinsoo's Rageblade.
  • Wind Becomes Lightning - New W Active: Xin Zhao performs two swift strikes over a Champions hit with Martial Cadence (P)0.6 / 0.5 / 0.4 (based on bonus attack speed) second period, the first dealing physical damage to all enemies in an arc and the second dealing a greater amount of damage and slowing all enemies in a line for 50% for 1.5 seconds. Wind Becomes Lighting benefits from 33.3% of Xin Zhao's lifesteal and each strike will stack and can apply Determination. Slash deals 30 / 40 / 50 / 60 / 70 Champions stunned with Pyromania (P)(+ 30% AD) damage. Thrust deals 30 / 65 / 100 / 135 / 170 Champions stunned with Pyromania (P)(+ 85% AD) damage. The duration on his other abilities is paused during the effect. Deals only 50% damage against minions.
  • Audacious Charge - E Mana cost reduced to 50 from 60. Cast range increased to 650 from 600. Effect radius increased to 125 from 112.5. Base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 110 / 150 / 190 / 230. Slow duration reduced to 0.5 seconds from 2. Slow increased to 50% at all ranks from 25 / 30 / 35 / 40 / 45%. New Effect: Grants Champions hit with Martial Cadence (P)40 / 45 / 50 / 55 / 60% bonus attack speed for 5 seconds after reaching his target. This is repurposed from Battle Cry's Active, value unchanged.
  • Crescent Guard - R Renamed to Crescent Guard from Crescent Sweep. Base damage increased to 75 / 175 / 275 from 75 / 150 / 225. Effect radius increased to 250 from 187.5. New Passive - Challenge: The last enemy champion that Xin Zhao attacked or targeted with Audacious Charge is Challenged for 3 seconds. Removed: 15 / 20 / 25 bonus resistances per champion hit. New Effect: For the next 3 seconds, Xin Zhao gains Awareness, taking 100% reduced damage from enemies who are more than 450 units away from him. Basic attacks and abilities versus champions will extend the duration by 0.3 seconds, but the remaining duration cannot exceed 3 seconds.

Recommended build

What players actually run on Xin Zhao on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Xin Zhao's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Xin Zhao struggles against the most, and the five it beats most often, on the current patch.

Percentages are Xin Zhao's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Xin Zhao, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.