Dr. Mundo

Dr. Mundo Build

the Madman of Zaun

Role: Top Pick Rate: 3.6% Win Rate: 52.91%

Recommended Build

Summoner Spells

Ghost Ghost
Teleport Teleport

Skill Priority

Q E W

Items

Start
Doran's Shield
Health Potion
Core
Warmog's Armor Warmog's Armor
Boots of Swiftness Boots of Swiftness
Heartsteel Heartsteel
Late
Titanic Hydra
Spirit Visage
Overlord's Bloodmail

Runes

Most Played
Resolve
Grasp of the Undying
Grasp of the Undying 96% · 52.8% WR
Demolish
Demolish 95.6% · 52.8% WR
Second Wind
Second Wind 85.8% · 52.8% WR
Overgrowth
Overgrowth 94.9% · 52.9% WR
Inspiration
Magical Footwear
Magical Footwear 0.6% · 48.8% WR
Approach Velocity
Approach Velocity 0.4% · 53.9% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling
Best WR
Resolve
Grasp of the Undying
Grasp of the Undying 96% · 52.8% WR
Demolish
Demolish 95.6% · 52.8% WR
Conditioning
Conditioning 6.9% · 53.4% WR
Overgrowth
Overgrowth 94.9% · 52.9% WR
Inspiration
Biscuit Delivery
Biscuit Delivery 0.6% · 51.7% WR
Cash Back
Cash Back 0.2% · 59.6% WR
Attack Speed
Attack Speed
Health Scaling
Health Scaling
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.16%
Bronze Bronze 50.96%
Silver Silver 52.02%
Gold Gold 52.06%
Platinum Platinum 52.36%
Emerald Emerald 52.60%
Diamond Diamond 52.01%
Master Master 52.97%
Grandmaster Grandmaster 55.40%
Challenger Challenger 59.22%
All Elos All Elos 52.47%

Best Counters and Matchups for Dr. Mundo

See all counters for Dr. Mundo

Top 5 Counters Against Dr. Mundo

Ambessa
44.9% WR -4.6%
Kled
46.2% WR -0.6%
Gwen
46.9% WR -3.0%
Zac
47.7% WR +0.1%
Yone
48.0% WR -0.1%

Top 5 Best Matchups for Dr. Mundo

Varus
58.5% WR +9.2%
Malzahar
Malzahar Matchup detail
58.5% WR +9.3%
Pantheon
Pantheon Matchup detail
58.4% WR +10.3%
Jayce
57.8% WR +7.7%
Jax
57.7% WR +9.2%

Patch History

V14.20
  • Blunt Force Trauma Bonus attack damage reduced to Champions killed with Comeuppance (R)2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 2 / 2.35 / 2.7 / 3.05 / 3.4%.
V14.15
  • Goes Where He Pleases Bug Fix: No longer ignores Aurora's Between Worlds' boundary collision push.
V13.22
  • Blunt Force Trauma Bonus attack damage increased to Champions killed with Comeuppance (R)2 / 2.35 / 2.7 / 3.05 / 3.4% maximum health from 2 / 2.25 / 2.5 / 2.75 / 3%.
V13.21
  • Blunt Force Trauma Bonus attack damage reduced to Champions killed with Comeuppance (R)2 / 2.25 / 2.5 / 2.75 / 3% maximum health from 2 / 2.5 / 3 / 3.5 / 4%. Bonus damage amplifier reduced to 0% − 40% (based on missing health) from 0% − 60%. Maximum bonus base damage reduced to 7 / 21 / 35 / 49 / 63 from 8 / 24 / 40 / 56 / 72. Maximum bonus damage health ratio reduced to Champions killed with Comeuppance (R)9.8% bonus health from 11.2%.
V13.16
  • Infected Bonesaw Bug Fix: The missile's visuals now correspond to its hitbox better.
V13.6
  • Stats Base health regeneration increased to 7 from 6.5. Health regeneration growth reduced to 0.5 from 0.55.
  • Heart Zapper Recast timer reduced to 0.5 seconds from 1.
  • Blunt Force Trauma Damage against monsters increased to 200% from 150%.
V13.5
  • Maximum Dosage Bug Fix: Now properly gains the base health instantly upon cast, rather than after a 0-0.25-second delay.
V13.1
  • Stats Base health reduced to 613 from 653. Armor growth reduced to 3.7 from 4.2.
  • Blunt Force Trauma Bonus attack damage reduced to Champions killed with Comeuppance (R)2 / 2.5 / 3 / 3.5 / 4% maximum health from 2.5 / 3 / 3.5 / 4 / 4.5%. Bug Fix: No longer deals more damage to monsters than intended.
V12.23 - December 14th Hotfix
  • Stats Health regeneration growth reduced to 0.55 to 0.75.
  • Goes Where He Pleases Health regeneration reduced to Champions killed with Comeuppance (R)0.4% − 2.3% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)0.4% − 2.5% (based on level). Health cost increased to Champions killed with Comeuppance (R)4% current health from 3%.
  • Infected Bonesaw Health cost changed to 50 / 60 / 70 / 80 / 90 from 60 at all ranks.
  • Blunt Force Trauma Health cost changed to 10 / 25 / 40 / 55 / 70 from 20 / 30 / 40 / 50 / 60.
  • Maximum Dosage Cooldown increased to 120 seconds from 110.
V12.23
  • Stats Attack damage growth reduced to 2.5 from 3.5. Base attack speed reduced to 0.67 from 0.72. Base magic resistance reduced to 29 from 32. Magic resistance growth increased to 2.3 from 2.05.
  • Goes Where He Pleases Health cost reduced to Champions killed with Comeuppance (R)3% current health from 7%. Heal reduced to Champions killed with Comeuppance (R)4% maximum health from 8%. Health regeneration changed to Champions killed with Comeuppance (R)0.4% − 2.5% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)0.8% − 1.6% (based on level).
  • Infected Bonesaw Health cost increased to 60 from 50.
  • Heart Zapper Health cost increased to Champions killed with Comeuppance (R)8% current health from 5%. New Effect: Now heals for 50% of grey health stored if no enemies were hit. Damage stored reduced to 25% at all ranks from 25 / 30 / 35 / 40 / 45%. New Effect: Now stores 80% − 95% (based on level) of damage taken in the first 0.75 seconds. Duration reduced to 3 seconds from 4.
  • Blunt Force Trauma Cooldown increased to 9 / 8.25 / 7.5 / 6.75 / 6 seconds from 8 / 7.5 / 7 / 6.5 / 6. Health cost increased to 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50. Damage against monsters reduced to 150% from 200%. Bonus attack damage changed to Champions killed with Comeuppance (R)2.5 / 3 / 3.5 / 4 / 4.5% maximum health from 15 / 20 / 25 / 30 / 35. Removed: Bonus attack damage is no longer increased by up to 40 / 50 / 60 / 70 / 80 based on missing health, reaching maximum value at Champions killed with Comeuppance (R)70% missing health.
  • Maximum Dosage Removed: No longer grants Champions killed with Comeuppance (R)4 / 5.5 / 7% bonus health as Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage. Increased base health increased to Champions killed with Comeuppance (R)15 / 20 / 25% missing health from 8 / 11.5 / 15%. New Effect: At rank 3, the increased base health and health regeneration are now increased by 5% per enemy champion within 1200 units at the time of the ability being cast.
V12.22
  • General Several inconsistencies in his ability tooltips have been resolved.
V12.12
  • Goes Where He Pleases Health regeneration reduced to Champions killed with Comeuppance (R)0.8% − 1.6% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)1% − 2% (based on level).
  • Maximum Dosage Increased base health reduced to Champions killed with Comeuppance (R)8 / 11.5 / 15% missing health from 10 / 15 / 20%.
V12.10
  • Stats Base health increased to 653 from 583. Health growth increased to 103 from 89. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 2.05 from 1.25.
  • Goes Where He Pleases Bug Fix: Crowd control immunity is no longer consumed by Blast Cones triggered by allies.
  • Maximum Dosage Increased base health reduced to Champions killed with Comeuppance (R)10 / 15 / 20% missing health from 15 / 20 / 25%.
V12.4
  • Stats Attack damage growth reduced to 3.5 from 4.2.
  • Maximum Dosage Cooldown increased to 110 seconds at all ranks from 110 / 100 / 90.
V11.24 - December 15th Hotfix
  • Stats Base health regeneration reduced to 6.5 from 8.
  • Infected Bonesaw Minimum damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
V11.21
  • Blunt Force Trauma New Effect: Now trigger spell effects when dealing damage.
V11.18
  • Goes Where He Pleases Bug Fix: Fixed a bug where he would ignore all subsequent CC from a dragon or Rift Herald after it broke his Goes Where He Pleases spell shield once.
  • Infected Bonesaw Damage cap against monsters increased to 350 / 425 / 500 / 575 / 650 from 300 / 350 / 400 / 450 / 500.
  • Maximum Dosage New Effect: On cast, now grants him Champions killed with Comeuppance (R)15 / 20 / 25% missing health as Champions killed with Comeuppance (R)base health for the duration of the ability. Removed: No longer heals for Champions killed with Comeuppance (R)20% missing health on cast. Health regeneration reduced to Champions killed with Comeuppance (R)20 / 40 / 60% maximum health from 20 / 45 / 70%.
V11.17
  • Goes Where He Pleases Bug Fix: Fixed a bug where, when an enemy immobilized Dr. Mundo while standing on top of him, Goes Where He Pleases' canister would get destroyed before it hit the ground.
V11.14
  • Stats Base attack speed increased to 0.72 from 0.67.
  • Goes Where He Pleases Health regeneration reduced to Champions killed with Comeuppance (R)1% − 2% (based on level) maximum health from 2% at all levels. Cooldown increased to 60 − 15 (based on level) seconds from 45 − 15 (based on level).
  • Infected Bonesaw Health cost refund against monsters increased to 100% from 50%.
  • Blunt Force Trauma Damage against monsters increased to 200% from 140%. New Effect: Now always swats away small monsters.
V11.13 - June 23rd Hotfix
  • Heart Zapper Bug Fix: Once again heals back Dr. Mundo's grey health for hitting a champion.
V11.13
  • Goes Where He Pleases Bug Fix: Now prevents Mordekaiser's Realm of Death from bringing Dr. Mundo to the Death Realm; no longer prevents the initial slow being applied.
  • Blunt Force Trauma Bug Fix: Now more fluidly turns before the attack animation.
  • Corporate Mundo, El Macho Mundo, Executioner Mundo, Mr. Mundoverse, Mundo Mundo, and TPA Mundo Infected Bonesaw Bug Fix: Is now more visible when used in brushes.
V11.12 - June 12th Hotfix
  • Infected Bonesaw Maximum damage to monsters increased to 300 / 350 / 400 / 450 / 500 from 150 / 225 / 300 / 375 / 450.
  • Heart Zapper Heal ratio against large monsters increased to 100% from 50%.
V11.12 - Full Relaunch
  • General New splash artwork for Original Dr. Mundo, Toxic Dr. Mundo, Corporate Mundo, Mundo Mundo, Executioner Mundo, and Rageborn Mundo. Adjusted splash artwork for TPA Mundo, Pool Party Mundo, El Macho Mundo, and Frozen Prince Mundo. Stats Attack damage growth increased to 4.2 from 3. Base attack speed reduced to 0.67 from 0.721. Attack speed growth increased to 3.3% from 2.8%. Base armor reduced to 32 from 36.
  • Goes Where He Pleases (Innate) New Effect: Now periodically causes him to ignore the next immobilizing effect. Preventing an effect makes him lose Champions killed with Comeuppance (R)7% of his current health and launches a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds. Dr. Mundo can pick it up to heal himself for Champions killed with Comeuppance (R)8% of his maximum health and reduce the cooldown of this effect by 15 seconds. Enemy champions can destroy the canister by walking over it before Dr. Mundo reaches it. Goes Where He Pleases' cooldown resets upon respawning. Cooldown: 45 − 15 (based on level) seconds. Health regeneration reduced to Champions killed with Comeuppance (R)2% maximum health from 2.5%.
  • Infected Bonesaw (Q) Health cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90. Minimum damage increased to 80 / 135 / 190 / 245 / 300 from 80 / 130 / 180 / 230 / 280. Maximum damage to monsters changed to 150 / 225 / 300 / 375 / 450 from 100 / 200 / 300 / 400 / 500. Removed: No longer restores health equal to the full health cost if Infected Bonesaw kills a non-champion. Removed: Damage is no longer capped at 100 / 200 / 300 / 400 / 500 against minions.
  • Heart Zapper (W) No longer a toggle spell. Removed: No longer grants 30% tenacity while toggled on. New Active: Dr. Mundo charges up a defibrillator for 4 seconds, dealing a total of 80 / 140 / 200 / 260 / 320 Damage mitigated with Shifting Sands (E)magic damage over the duration, with each tick occuring every 0.25 seconds, to nearby enemies and storing 25 / 30 / 35 / 40 / 45% of the post-mitigation damage he takes. Heart Zapper can be recast after 1 second for the duration, and does so automatically at the end of the duration. New Recast: Dr. Mundo detonates the defibrillator, dealing 20 / 35 / 50 / 65 / 80 Champions killed with Comeuppance (R)(+ 7% bonus health) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies and healing himself for 100% of all the damage stored if at least one enemy is hit, reduced to 50% if no champion is hit. Health cost changed to Champions killed with Comeuppance (R)5% current health on-cast from 10 / 15 / 20 / 25 / 30 health per second while toggled on. Cooldown increased to 17 / 16.5 / 16 / 15.5 / 15 seconds from 4 seconds at all ranks.
  • Blunt Force Trauma (E) Removed Passive: Taking Damage mitigated with Shifting Sands (E)magic damage or paying a Champions killed with Comeuppance (R)health cost increases Dr. Mundo's Champions that have been made a Vessel by Test of Spirit (E)magic resistance by 3% for 2 seconds, stacking up to 2 / 5 / 8 / 11 / 13 times. Removed Effect: On activation, grants 30 / 45 / 60 / 75 / 90 Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage for 5 seconds, increased by an amount based on his Champions killed with Comeuppance (R)percentage health, up to a maximum total of 50 / 80 / 110 / 140 / 170 at Champions killed with Comeuppance (R)100% missing health. New Passive: Now always passively grants 15 / 20 / 25 / 30 / 35 Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage, increased based on his Champions killed with Comeuppance (R)missing health, up to a maximum total of 40 / 50 / 60 / 70 / 80 at Champions killed with Comeuppance (R)70% missing health. Health cost reduced to 10 / 20 / 30 / 40 / 50 from 25 / 35 / 45 / 55 / 65. Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds after the attack from 6 / 5.5 / 5 / 4.5 / 4 seconds on-cast. New Effect: Empowered attack's windup is now uncancellable. Bonus attack range increased to 50 from 25. New Effect: Attack now applies against structures, consuming the effect and dealing the bonus damage. Damage of the empowered attack changed to 5 / 15 / 25 / 35 / 45 Champions killed with Comeuppance (R)(+ 7% bonus health) from Champions killed with Comeuppance (R)4 / 4.5 / 5 / 5.5 / 6% maximum health. New Effect: Now increases the bonus damage to the primary target by 0% − 60% (based on missing health). New Effect: Now deals 40% increased damage to minions and non-epic monsters. New Effect: Now knocks enemies killed by the attack away in a line, dealing Champions stunned with Pyromania (P)100% AD plus Blunt Force Trauma's minimum bonus damage to other enemies they pass through.
  • Maximum Dosage (R) Removed: Champions killed with Comeuppance (R)25% current health health cost. New Effect: Now additionally heals him on-cast for Champions killed with Comeuppance (R)20% of his missing health. Duration reduced to 10 seconds from 12 seconds. New Effect: Now additionally grants Champions killed with Comeuppance (R)(4 / 5.5 / 7% bonus health) Champions hit with Bandage Toss (Q) at greater than 75% of max rangebonus attack damage for the duration. Total health regeneration reduced to Champions killed with Comeuppance (R)20 / 45 / 70% maximum health from 60 / 85 / 110%.

Recommended build

What players actually run on Dr. Mundo on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Dr. Mundo's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Dr. Mundo struggles against the most, and the five it beats most often, on the current patch.

Percentages are Dr. Mundo's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Dr. Mundo, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.