Malzahar

Malzahar Build

the Prophet of the Void

Role: Mid Pick Rate: 6.5% Win Rate: 51.46%

Recommended Build

Summoner Spells

Flash Flash
Teleport Teleport

Skill Priority

E Q W

Items

Start
Doran's Ring
Health Potion
Core
Blackfire Torch Blackfire Torch
Sorcerer's Shoes Sorcerer's Shoes
Liandry's Torment Liandry's Torment
Late
Rylai's Crystal Scepter
Zhonya's Hourglass
Rabadon's Deathcap

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 91% · 51.7% WR
Manaflow Band
Manaflow Band 94.7% · 51.7% WR
Transcendence
Transcendence 94.1% · 51.7% WR
Scorch
Scorch 86.9% · 51.6% WR
Inspiration
Cosmic Insight
Cosmic Insight 0.1% · 52.3% WR
Magical Footwear
Magical Footwear 0.1% · 44.7% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 91% · 51.7% WR
Manaflow Band
Manaflow Band 94.7% · 51.7% WR
Transcendence
Transcendence 94.1% · 51.7% WR
Gathering Storm
Gathering Storm 12.1% · 52% WR
Inspiration
Cash Back
Cash Back 0.1% · 57.1% WR
Biscuit Delivery
Biscuit Delivery 0.1% · 45.7% WR
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 46.31%
Bronze Bronze 50.57%
Silver Silver 51.78%
Gold Gold 52.23%
Platinum Platinum 52.26%
Emerald Emerald 51.89%
Diamond Diamond 51.29%
Master Master 51.65%
Grandmaster Grandmaster 48.98%
Challenger Challenger 60.36%
All Elos All Elos 51.62%

Best Counters and Matchups for Malzahar

See all counters for Malzahar

Top 5 Counters Against Malzahar

Kog'Maw
38.1% WR -9.7%
Neeko
41.2% WR -4.8%
Sion
41.7% WR -4.5%
Garen
44.1% WR -1.8%
Singed
45.3% WR +4.7%

Top 5 Best Matchups for Malzahar

Mel
60.1% WR +7.8%
Yasuo
58.2% WR +9.1%
Pantheon
Pantheon Matchup detail
57.3% WR +10.2%
Gragas
57.1% WR +10.9%
Jayce
56.9% WR +8.4%

Patch History

V14.9
  • Stats Selection radius increased to 120 units from 88.8889007568359.
  • Call of the Void Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 at all ranks.
  • Malefic Visions Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 15 / 13 / 11 / 9 / 7.
  • Worldbreaker Malzahar Nether Grasp Bug Fix: Tether VFX now fires from his mouth as intended.
V13.19
  • Malefic Visions Bug Fix: Now properly spreads the debuff even if it was cast on a minion as it was dying.
V13.16
  • Malefic Visions Tick rate reduced to 1 per 0.25 seconds from 1 per 0.5. Minion execute threshold reduced to Champions killed with Comeuppance (R)10 − 30 (based on level) health from Champions killed with Comeuppance (R)15 − 45 (based on level) health.
V13.9
  • Malefic Visions Bug Fix: Now properly spreads when it kills a minion.
V13.4
  • Malefic Visions Bug Fix: Now properly triggers Manaflow Band when it spreads to an enemy champion after having done so multiple times.
V12.22
  • Stats Mana growth increased to 28 from 27.5.
V12.21
  • Malefic Visions New Effect: Now executes minions below Champions killed with Comeuppance (R)15 − 45 (based on level) health.
V12.10
  • Stats Base health increased to 580 from 510. Health growth increased to 101 from 87. Armor growth increased to 4.7 from 3.5. Magic resistance growth increased to 1.3 from 0.5.
  • Void Shift Bug Fix: Crowd control immunity is no longer consumed by Blast Cones triggered by allies.
V11.24
  • Void Shift Bug Fix: No longer is consumed or refreshed incorrectly under certain circumstances.
V11.19
  • Void Shift Bug Fix: Damage reduction no longer fails to reduce damage that subsequently triggered Night Harvester's Soulrend.
V11.14
  • Stats Base health reduced to 510 from 537.
  • Call of the Void AP ratio reduced to 55% AP from 65% AP.
V11.11
  • Hextech Malzahar Bug Fix: Hitting him triggers more metallic sounds.
  • Worldbreaker Malzahar Call of the Void Bug Fix: Fixed an SFX bug where the initial portion of the ability couldn't be heard if he casts the ability from Fog of War.
V10.18
  • General Updated visual effects. New basic attack missiles and hit effects.
  • Void Shift Reduced some of the noise from the shield. Made it a bit brighter to match other spell shields.
  • Call of the Void New quickcast indicator to better represent its actual hitbox. New missile and hit effects.
  • Void Swarm New spawn effects and basic attacks.
  • Malefic Visions New debuff effect and a beam effect when the debuff spreads to other enemies.
  • Nether Grasp New beam, hit, and AoE effects, including a more thematic pool.
  • Snow Day Malzahar Call of the Void New snowball VFX.
  • Battle Boss Malzahar Call of the Void Updated to rotate spaceships to better match hitbox.
  • Hextech Malzahar Call of the Void Updated to show hitbox more clearly.
  • Worldbreaker Malzahar Call of the Void Updated to show hitbox more clearly.
V10.15
  • Void Swarm Bug Fix: Voidlings now properly trigger Manaflow Band.
V10.11
  • Malefic Visions Bug Fix: Debuff now properly spreads onto the closest target even after killing zombie Sion during the ability's effect.
V9.23
  • Void Swarm Gathering Swarm stacks renamed to Zz'Rot Swarm.
V9.16
  • Nether Grasp Bug Fix: Now adds a revealed marker to the target, including stealthed targets.
V9.7
  • Snow Day Malzahar Bug Fix: Buffs aura now properly follow the model during certain animations.
V9.6
  • Voidlings New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). It is also classified as basic attacks.
V8.9
  • Stats Base mana increased to 375 from 300. Mana growth reduced to 27.5 from 55. Base mana regeneration increased to 8 from 6.
  • Call of the Void Bug Fix: VFX no longer flicker.
V8.8
  • Battle Boss Malzahar Bug Fix: Recall VFX have been restored.
V8.2
  • Call of the Void AP ratio reduced to 65% AP from 80% AP.
  • Malefic Visions New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Nether Grasp Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80. New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Battle Boss Malzahar Void Swarm Bug Fix: SFX have been toned down and are now less noisy. Malefic Visions Bug Fix: SFX have been toned down and are now less noisy.
V7.24
  • Nether Grasp Base damage reduced to 125 / 200 / 275 from 125 / 225 / 325. AP ratio reduced to 80% AP from 110% AP.
V7.22
  • Stats Base health increased to 537 from 525. Health growth increased to 87 from 75.
V7.19
  • Void Swarm Bug Fix: Voidlings are no longer missing attack on-hit VFX.
V7.17
  • Void Shift Bug Fix: Now correctly blocks Fizz's Chum the Waters.
  • Battle Boss Malzahar Bug Fix: Auto attack animation is no longer faster than his base model's.
V7.15
  • Void Shift Bug Fix: Purple overlay no longer hides Malzahar's skins when Void Shift is active.
V7.12
  • Call of the Void Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
  • Nether Grasp Beam base damage reduced to 125 / 225 / 325 from 125 / 250 / 375. Beam AP ratio reduced to 110% AP from 115% AP. Bug Fix: Quicksilver Sash and Mercurial Scimitar now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar's target stays within a 1250-range.
V7.11
  • Call of the Void Cast time reduced to 0.25 seconds from 0.5. New Effect: Now has a 0.4-seconds post-cast delay before firing. AP ratio increased to 80% AP from 70% AP.
  • Void Swarm Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks. Removed: Charge system. Now has a standard cooldown. Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16. New Effect: Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings per cast. Removed: Voidlings are no longer able to spawn additional Voidling. Cast range reduced to 150 from 450. Removed: Voidlings killed increasing the minion killed stat. Voidlings stats: Attack damage dealt changed to 5 − 64.5 (based on level) at all ranks from 30 / 35 / 40 / 45 / 50 Champions stunned with Pyromania (P)(+ 40% bonus AD). Bonus magic damage dealt changed to 12 / 14 / 16 / 18 / 20 Champions stunned with Pyromania (P)(+ 40% bonus AD) (+ 20% AP) from 10 / 15 / 20 / 25 / 30 (+ 20% AP). Attack speed growth increased to 2% from 0%. Attack speed increased to 0.665 − 0.891 (based on level) from 0.665 at all levels. Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage. Duration reduced to 8 / 8 / 9 / 9 / 10 seconds from 12 at all ranks. Health increased to 65 − 201 (based on level) from 3 (with modified damage). Armor changed to 16 − 50 (based on level) from 30 at all levels. Magic resistance reduced to 8 − 25 (based on level) from 50 at all levels. New Effect: Champions' and turrets' basic attacks will instantly kill Voidlings. All other damage will be reduced by armor and magic resistance normally. Gold reward reduced to 2 from 5. Movement speed reduced to 400 from 451. Removed: Gaining 100% bonus movement speed when running toward priority targets. Removed: Movement speed reduced by distance from Malzahar. Removed: Dealing 50% reduced damage to monsters. New Effect: Now deals 50% reduced damage to epic monsters.
  • Malefic Visions AP ratio increased to 80% AP from 70% AP.
  • Nether Grasp New Effect: The beam attack to the main target now deals 125 / 250 / 375 (+ 115% AP) over the duration. Target's maximum health ratio reduced to Champions killed with Comeuppance (R)10 / 15 / 20% of target's maximum health from Champions killed with Comeuppance (R)25 / 35 / 45% of target's maximum health. Target's maximum health AP ratio reduced to 2.5% per 100 AP from 7.5% per 100 AP.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.8
  • Stats Base armor reduced to 18 from 20.
  • Void Swarm Voidling health reduced to 2 from 3. Voidling bounty reduced to 5 from 10.
V7.7
  • Void Swarm Bug Fix: Lifesteal no longer applies when hitting voidlings.
V7.3
  • Void Swarm New Effect: Voidlings now spawn 0.35 seconds after cast. New Effect: Now has a 1 second cooldown between 2 casts. New Effect: Past 600 distance, Voidlings move 10% more slowly for every 100 additional distance farther they are from Malzahar.
V6.24
  • Void Swarm Bug Fix: Voidlings now properly take damage from several damage types that weren't working properly.
V6.23
  • Void Swarm Mana cost reduced to 40 from 80. New Effect: Now utilizes a stock system and holds up to two charges. Current cooldown is now the recharge time. Voidling health changed to 3 from their current value (which was presumably 200 + (50 × level)). Physical damage changed to 30 / 35 / 40 / 45 / 50 Champions stunned with Pyromania (P)(+ 40% bonus AD) from Champions stunned with Pyromania (P)30 / 32.5 / 35 / 37.5 / 40% AD. AP ratio increased to 20% AP from 10% AP. Voidlings having the ability to spawn other Voidlings after W cast reduced to 3 seconds from 8. Removed: Spawn an additional Voidling if a Voidling assists in killing a unit. New Effect: 200% bonus damage to minions affected by Malefic Visions. Removed: 200% bonus damage to minions Champions killed with Comeuppance (R)below 20% health. Removed: Champions hit with Martial Cadence (P)50% bonus attack speed when the swarm has at least 3 Voidlings. New Effect: Voidlings now only gain bonus movement speed toward priority targets if they're within 600 units of Malzahar.
V6.15
  • Void Shift Cooldown increased to 30 / 24 / 18 / 12 (based on level) seconds from 30 / 18 / 10 / 6 (based on level). Linger after taking damage or blocking a crowd control effect reduced to 0.25 seconds from 1.
V6.14
  • Stats Movement speed reduced to 335 from 340. Attack range reduced to 500 from 550.
V6.11
  • Malefic Visions Bug Fix: Voidlings no longer get confused if a target afflicted by Malefic Visions enters brush.
V6.10
  • Void Shift Cooldown changed to to 30 / 18 / 10 / 6 (based on level) seconds from 23 − 6 (based on level). Cooldown indicator is now also shown on buff bar. Bug Fix: Frozen Heart's aura no longer pops it.
  • Call of the Void Mana cost increased to 80 at all ranks from 60.
  • Void Swarm Mana cost increased to 80 from 60. Damage versus monsters reduced to 50% from 75.
  • Nether Grasp Base damage reduced to Champions killed with Comeuppance (R)5 / 7 / 9% of target's maximum health from 6 / 8 / 10.
V6.9
  • General New splash artwork for Original Malzahar. New ability icons
  • Void Shift - New Innate If Malzahar has not taken damage nor been affected by crowd control in the last 23 − 6 (based on level) seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
  • Call of the Void Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 135 / 190 / 245 / 300. AP ratio reduced to (+ 70% AP) from (+ 80% AP) Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.4 / 1.8 / 2.2 / 2.6 / 3. Cooldown reduced to 6 seconds from 9. Mana cost reduced to 60 at all ranks from 80 / 85 / 90 / 95 / 100.
  • Void Swarm - New W Malzahar spawns a Voidling at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain Champions hit with Martial Cadence (P)50% bonus attack speed. Voidlings deal Champions stunned with Pyromania (P)30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health. Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †) Attack priority Target of Nether Grasp † Enemy champions affected by Null Zone † Enemies affected by Malefic Visions (prioritizing champions over minions) † Nearest target Removed: Malzahar's autoattack target priority Removed: Leash range Cost: 60 mana Cooldown: 20 / 19 / 18 / 17 / 16 seconds Range: 450
  • Malefic Visions Base damage reduced 80 / 115 / 150 / 185 / 220 from 80 / 140 / 200 / 260 / 320. AP ratio reduced to (+ 70% AP) from (+ 80% AP) Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120. Refund changed to Champions hit by Piltover Peacemakers (Q) at greater than 75% of max range2% maximum Mana from 10 / 14 / 18 / 22 / 26. New Effect: Damaging a target with Call of the Void or Nether Grasp will refresh the duration of Malefic Visions.
  • Nether Grasp New Effect: A Null Zone is created on the floor beneath Malzahar's target, which lingers for 5 seconds. Removed: 250 / 400 / 550 (+ 130% AP) damage New Effect: Malzahar's target and all those in the Null Zone are damaged for Champions killed with Comeuppance (R)6 / 8 / 10% (+ 1.5% per 100 AP) of target's maximum health each second.

Recommended build

What players actually run on Malzahar on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Malzahar's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Malzahar struggles against the most, and the five it beats most often, on the current patch.

Percentages are Malzahar's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Malzahar, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.