Garen

Garen Build

The Might of Demacia

Role: Top Pick Rate: 7.4% Win Rate: 53.51%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

E Q W

Items

Start
Doran's Shield
Health Potion
Core
Berserker's Greaves Berserker's Greaves
Stridebreaker Stridebreaker
Phantom Dancer Phantom Dancer
Late
Mortal Reminder
Dead Man's Plate

Runes

Most Played
Precision
Conqueror
Conqueror 82.6% · 53.3% WR
Triumph
Triumph 82.2% · 53.3% WR
Legend: Haste
Legend: Haste 77.5% · 53.4% WR
Last Stand
Last Stand 77.7% · 53.3% WR
Sorcery
Celerity
Celerity 15.1% · 52.4% WR
Axiom Arcanist
Axiom Arcanist 14.3% · 52.3% WR
Adaptive Force
Adaptive Force
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Conqueror
Conqueror 82.6% · 53.3% WR
Triumph
Triumph 82.2% · 53.3% WR
Legend: Haste
Legend: Haste 77.5% · 53.4% WR
Last Stand
Last Stand 77.7% · 53.3% WR
Sorcery
Celerity
Celerity 15.1% · 52.4% WR
Axiom Arcanist
Axiom Arcanist 14.3% · 52.3% WR
Adaptive Force
Adaptive Force
Health
Health

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 43.03%
Bronze Bronze 50.21%
Silver Silver 52.06%
Gold Gold 52.83%
Platinum Platinum 52.86%
Emerald Emerald 53.16%
Diamond Diamond 52.76%
Master Master 53.80%
Grandmaster Grandmaster 55.96%
Challenger Challenger 52.27%
All Elos All Elos 53.06%

Best Counters and Matchups for Garen

See all counters for Garen

Top 5 Counters Against Garen

Kayle
45.5% WR -1.0%
Fiddlesticks
Fiddlesticks Matchup detail
46.3% WR -0.1%
Vayne
47.6% WR -1.2%
Smolder
47.6% WR -7.5%
Cassiopeia
Cassiopeia Matchup detail
48.4% WR +1.3%

Top 5 Best Matchups for Garen

Kayn
69.5% WR +16.6%
Naafiri
63.9% WR +16.0%
Sylas
59.1% WR +10.3%
Shyvana
58.3% WR +4.6%
Gwen
58.3% WR +8.5%

Patch History

V25.11
  • Courage Cooldown reduced to 22 / 19.5 / 17 / 14.5 / 12 seconds from 23 / 21 / 19 / 17 / 15 seconds. Damage reduction changed to 25 / 29 / 33 / 37 / 41% from 30% at all ranks. Removed: 10% bonus resistances after quest completion. Bug Fix: Fixed a bug where particles weren't playing when successfully mitigating crowd control with the tenacity. Tooltip updated for clarity.
  • Judgment Cooldown reduced to 9 / 8.25 / 7.5 / 6.75 / 6 seconds from 9 seconds. Damage changed to 4 / 8 / 12 / 16 / 20 Champions stunned with Pyromania (P)(+ 36 / 38 / 40 / 42 / 44% AD) from 4 / 8 / 12 / 16 / 20 (+0 - 8.2 (based on level)) Champions stunned with Pyromania (P)(+ 36 / 37 / 38 / 39 / 40% AD). Base critical damage reduced to Champions killed from outside standard Attack range(40% + 32%) bonus physical damage from Champions killed from outside standard Attack range(50% + 40%) bonus physical damage. Removed: 150% damage to monsters. Removed: Recast provides partial cooldown refund based on remaining duration. Bug Fix: Fixed a bug where fully channeled Judgment could leave the cooldown slightly higher than intended. Tooltip updated for clarity.
  • Demacian Justice True damage reduced to 150 / 200 / 250 / 300 / 350 Champions killed with Comeuppance (R)(+ 25 / 27.5 / 30 / 32.5 / 35% of target's missing health) from 150 / 225 / 300 / 375 / 450 Champions killed with Comeuppance (R)(+ 25 / 27.5 / 30 / 32.5 / 35% of target's missing health).
V25.06
  • Judgment Base critical damage reduced to 150% from 175%.
V14.9
  • Stats Selection radius increased to 120 units from 75.
V14.2
  • Courage Damage reduction duration changed to 4 seconds at all ranks from 2 / 2.75 / 3.5 / 4.25 / 5.
  • Judgment AD ratio per spin increased to Champions stunned with Pyromania (P)36 / 37 / 38 / 39 / 40% AD from Champions stunned with Pyromania (P)32 / 34 / 36 / 38 / 40% AD.
V13.8
  • Stats Base armor increased to 38 from 36. Base attack damage increased to 69 from 66.
V13.5
  • General Bug Fix: Mythmaker Garen now has a separate SFX when attacking turrets.
V13.4
  • General New splash artwork for Rugged Garen.
V13.3
  • General Bug Fix: Voice line for killing an enemy Darius now properly triggered again.
  • Judgment Bug Fix: Tooltip for its recast now displays updated information.
V12.19
  • Judgment Critical strike damage increased to 175% from 158%.
V12.10
  • Stats Base health increased to 690 from 620. Health growth increased to 98 from 84. Armor growth increased to 4.2 from 3. Magic resistance growth increased to 1.55 from 0.75.
  • Courage Base shield reduced to 65 / 85 / 105 / 125 / 145 from 70 / 95 / 120 / 145 / 170. Shield health ratio reduced to Champions killed with Comeuppance (R)18% bonus health from 20%.
V11.21
  • Decisive Strike New Effect: Now trigger spell effects when dealing damage.
V11.14
  • Decisive Strike Bonus movement speed increased to 35% from 30%.
  • Demacian Justice Target's health ratio increased to Champions killed with Comeuppance (R)25 / 30 / 35% of target's missing health from 20 / 25 / 30%.
V11.9
  • Courage Maximum stacks increased to 150 from 120. Bonus resistances per stack reduced to 0.2 from 0.25. Maximum bonus resistances unchanged.
V11.6
  • Judgment Undocumented: Global crit damage interpretation reworked, Judgment crit bonus damage increased to +58% from +33%.(note)
V11.2
  • Judgment Bug Fix: Number of spins now properly accounts for the bonus attack speed gained from Trinity Force's Mythic passive.
V11.1
  • Stats Base magic resistance reduced to 32 from 32.1.
V10.23 - November 12th Hotfix
  • Judgment Bug Fix: Fixed a bug where preseason's global crit damage reduction nerfed Judgment crits from +33% to +8%.
V10.18
  • Courage Bug Fix: No longer increases his base armor and magic resist.
V10.7
  • Perseverance Cooldown increased to 8 seconds from 7.
  • Decisive Strike Bonus movement speed duration changed to 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
V10.6
  • General Recommended items updated.
  • Stats Magic resistance growth reduced to 0.75 from 1.25.
  • Judgment Critical strike damage reduced to 33% from 50%.
V10.4
  • Decisive Strike AD ratio increased to Champions stunned with Pyromania (P)50% AD from Champions stunned with Pyromania (P)40% AD.
  • Courage New Effect: Now passively gains an additional 10% bonus armor and Champions that have been made a Vessel by Test of Spirit (E)10% bonus magic resistance after reaching maximum stacks. New Effect: Now has a base shield strength of 70 / 95 / 120 / 145 / 170. Shield health ratio changed to Champions killed with Comeuppance (R)20% bonus health from Champions killed with Comeuppance (R)10% maximum health.
  • Judgment New Effect: Now deals 150% damage against non-epic monsters.
V10.3
  • Decisive Strike Bug Fix: Is now an unstoppable basic attack.
V10.2
  • Decisive Strike Bug Fix: Is no longer blocked by spell-shielded champions.
V9.24b
  • Judgment Base damage per level increased to 0 − 8.2 (based on level) from 0 − 6.6 (based on level).
V9.24
  • Judgment Additional spins per attack speed reduced to 1 spin per Champions hit with Martial Cadence (P)25% bonus attack speed from 1 spin per Champions hit with Martial Cadence (P)20% bonus attack speed. Base damage per level reduced to 0 − 6.6 (based on level) from 0 − 8.2 (based on level).
V9.23
  • Decisive Strike Bug Fix: If the attack is canceled due to losing vision of his target, he's no longer locked out of casting Judgment until the empowered attack window ends.
V9.21
  • Judgment Base damage per spin reduced to 4 / 8 / 12 / 16 / 20 from 8 / 12 / 16 / 20 / 24. Bug Fix: Fixed a bug where he would sometimes get an extra spin.
V9.20
  • Stats Attack speed growth increased to 3.65% from 2.9% Base health increased to 620 from 616.28. Health growth reduced to 84 from 84.25.
  • Perseverance Health regeneration changed to Champions killed with Comeuppance (R)1.5% − 10.1% (based on level) of his maximum health from Damage mitigated by Master-At-Arms (R)2 / 8% (based on level). Removed: Regeneration no longer doubles while below Champions killed with Comeuppance (R)25 / 50% (based on level) of his maximum health. Cooldown changed to 7 seconds at all levels from 9 / 4 (based on level). Removed: Non-epic monsters no longer interrupt regeneration before level 11.
  • Decisive Strike New Effect: No longer has a static delay of 0.5 seconds. Now scales with his attack speed, behaving more similarly to a basic attack reset. Bug Fix: Fixed a bug where when he is slowed, Decisive Strike's lockout time dramatically increased. Undocumented: No longer triggers on-attack effects on jump (i.e Statikk Shiv). Undocumented: Statikk Shiv can now critically strike when used with Decisive Strike.
  • Courage Resistances per stack reduced to 0.25 from 0.33. Resistances cap reduced to 30 from 50. Minion kills to max stacks reduced to 120 from 150. New Active Effect: Grants a Champions killed with Comeuppance (R)10% of maximum health shield for the first 0.75 seconds. Removed: No longer reduces damage by 60% for the first 0.75 seconds.
  • Judgment Number of spins changed to 7 plus 1 per Champions hit with Martial Cadence (P)20% bonus attack speed from 5 − 10 (based on level). Only counts bonus attack speed from items and levels. Base damage per spin reduced to 8 / 12 / 16 / 20 / 24 from 14 / 18 / 22 / 26 / 30. New Effect: Now has an additional base damage per spin of 0 − 8.2 (based on level). AD ratio per spin reduced to Champions stunned with Pyromania (P)32 / 34 / 36 / 38 / 40% AD from Champions stunned with Pyromania (P)36 / 37 / 38 / 39 / 40% AD. Removed: No longer deals 33% bonus damage when hitting a single target. New Effect: Now deals 25% bonus damage per tick to the nearest enemy. Hits needed to shred armor increased to 6 from 4. New Effect: Now grants stacks of Conqueror on each spin.
  • Demacian Justice Removed: No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and Judgment no longer deal Champions killed with Comeuppance (R)1% of the Villain's maximum health as bonus true damage. Demacian Justice's damage is no longer converted to true damage against the Villain. New Effect: Now grants vision of the target for 1 second. Damage type changed to true from magic. Base damage reduced to 150 / 300 / 450 from 175 / 350 / 525. Health ratio reduced to Champions killed with Comeuppance (R)20 / 25 / 30% of the target's missing health from 28.6 / 34.3 / 40%.
V9.7
  • Courage Bonus resistances per kill increased to 0.33 from 0.25. Maximum bonus resistances increased to 50 from 30. Total unit kill required increased to 150 from 120. Cooldown reduced to 23 / 21 / 19 / 17 / 15 seconds from 24 / 23 / 22 / 21 / 20. Active duration reduced to 2 / 2.75 / 3.5 / 4.25 / 5 seconds from 2 / 3 / 4 / 5 / 6.
V9.1
  • Decisive Strike New Effect: Ability icon border now shows the remaining time for the empowered attack and movement speed.
V8.17
  • Decisive Strike Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170.
V8.15
  • God-King Garen Bug Fix: Several missing VO lines have been restored.
V8.13
  • General Adjusted splash artwork for Rogue Admiral Garen.
V8.10
  • Decisive Strike Bug Fix: Now correctly damages Teemo's mushrooms.
V8.9
  • Decisive Strike Base damage increased to 30 / 65 / 100 / 135 / 170 from 30 / 55 / 80 / 105 / 130.
  • Courage Maximum bonus resistances increased to 40 from 30. Total unit kill required increased to 160 from 120.
V8.8
  • Steel Legion Garen Demacian Justice Bug Fix: Villain mark is now at the same height when comparing it to enemy and ally perspectives.
V8.3
  • Stats Base health regeneration increased to 8 from 7.84.
V8.2
  • Demacian Justice New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.22
  • Stats Base attack damage increased to 66 from 57.88. Base armor increased to 36 from 27.536.
V7.14
  • Perseverance Health regeneration increased to Champions killed with Comeuppance (R)2 / 8 (based on level)% maximum health from Champions killed with Comeuppance (R)2 / 4 / 10 (based on level)% maximum health. Out-of-combat timer reduced to 9 / 4 (based on level) seconds from 9 / 6 / 4 (based on level). New Effect: Health regeneration doubles to Champions killed with Comeuppance (R)4 / 16 (based on level)% maximum health while below Champions killed with Comeuppance (R)25 / 50 (based on level)% of his maximum health.
  • Courage New Effect: Now displays how much damage is mitigated. New Effect: Damage reduction is doubled to 60% for the first 0.75 seconds. Drops to 30% thereafter. New Effect: Grants 60% Tenacity for the first 0.75 seconds.
  • Judgment AD ratio increased to Champions stunned with Pyromania (P)36 / 37 / 38 / 39 / 40% AD from 34 / 35 / 36 / 37 / 38%.
V6.24
  • Judgment New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration.
V6.20
  • Perseverance Bug Fix: Fixed a bug where Rift Herald couldn't disable Perseverance after it 'ranked up' at level 11.
V6.8
  • General Splash artwork for Commando Garen updated to the Chinese art.
V6.7
  • General Splash artwork for Sanguine Garen and Desert Trooper Garen updated to the Chinese art.
V5.19
  • General Adjusted splash artwork for Rogue Admiral Garen.
  • Judgment / Demacian Justice Fixed a bug where Judgment was dealing 1% of Garen's maximum health instead of his villainous target's maximum health.
V5.18
  • Demacian Justice Kills against Garen will no longer be considered for determining the villain. Killing champion clones will not longer be considered a kill for determining the villain.
V5.17
  • Stats Movement speed reduced to 340 from 345.
  • Decisive Strike Bonus movement speed reduced to 30% from 35%. Fixed a bug where the attack wasn't triggering against structures
  • Courage (Crystal Scar, Howling Abyss and Twisted Treeline) Resists per kill doubled to 0.25 from 0.125.
  • Judgment Issuing attack commands while spinning will now make Garen path slightly closer to his target.
V5.16
  • General Recommended items updated.
  • Stats Health growth reduced to 84.25 from 96. Attack damage growth increased to 4.5 from 3.5. Armor growth increased to 3 from 2.7. Attack range increased to 175 from 125.
  • Decisive Strike Silence duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5. Movement speed duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5. If the attack is used on champion, it will have a small dash attached to it, similar to Bear Stance, moving Garen 50 units closer to his target than his attack range.
  • Courage Removed: Passive bonus 20% of bonus armor and magic resist. New Passive: Unit kills permanently grant 0.25 armor and magic resist, quadrupled to 1 on large and epic Monsters and champion kills. This bonus is capped at 30. Active no longer grants Tenacity.
  • Judgment New Effect: Damage ticks changed to 5 − 10 (based on level) based on level from 6 at all ranks. Total duration unchanged. Base damage changed to 14 / 18 / 22 / 26 / 30 from 10 / 22.5 / 35 / 47.5 / 60. Attack damage ratio reduced to Champions stunned with Pyromania (P)34 / 35 / 36 / 37 / 38% AD from Champions stunned with Pyromania (P)35 / 40 / 45 / 50 / 55% AD. New Effect: Judgment deals 33% bonus damage when striking only one target. Single target damage: 18.67 / 24 / 29.33 / 34.67 / 40 Champions stunned with Pyromania (P)(+45.33 / 46.67 / 48 / 49.33 / 50.67% AD). Cooldown reduced to 9 seconds at all ranks from 13 / 12 / 11 / 10 / 9. New Effect: Cancelling Judgment early will now refund cooldown equal to the remaining duration. Removed: 25% reduced damage to minions.
  • Demacian Justice Updated ability icon. New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of Judgment deal Champions killed with Comeuppance (R)1% target's maximum health as bonus true damage versus Villains. New Effect: Demacian Justice's Active deals true damage versus Villains.
V5.7
  • Demacian Justice Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
V4.18
  • Demacian Justice Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
V4.17
  • Perseverance Cooldown reduced to 9 / 6 / 4 (based on level) seconds from 9 at all levels. Health regeneration reduced to 0.4 / 0.8 / 2 (based on level)% of max health per second from 0.4% at all levels. At level 11, non-epic monsters will no longer interrupt the effect.
V4.13
  • General Splash artwork for Dreadknight Garen updated to the Chinese art.
V4.12
  • Judgment Garen can now activate Tiamat's and Ravenous Hydra's active effect Crescent while spinning.
V4.5
  • Stats Base armor increased to 23 from 19.
V3.15
  • Judgment No longer deals reduced damage to monsters (still reduced against minions). Fixed a bug where the first tick did not damage units.
V3.12
  • General Visual Update. New models and textures for all skins. New splash artwork for Original Garen. New voice-over.
V3.03
  • Perseverance Heal amount reduced to Champions killed with Comeuppance (R)0.4% of maximum health per second from 0.5%.
  • Decisive Strike Fixed a bug where the cast time was faster than intended.
  • Courage Passive changed to increase bonus armor and magic resist (from items, runes, and/or masteries) by 20% instead of total armor and magic resist by 20%.
  • Demacian Justice Fixed a bug where the cast time was faster than intended.
V1.0.0.152
  • Stats Movement speed increased to 345 from 320.
V1.0.0.145
  • Stats Base health regen per 5 reduced to 8.25 from 9.85. Health regen per 5 per level reduced to 0.75 from 0.85. Base attack damage reduced to 56 from 60.1. Attack damage per level increased to 3.5 from 3.
  • Perseverance Delay increased to 9 seconds from 7. No longer deactivates when damaged by minions. Now displays the health regen gained in the tooltip.
  • Decisive Strike Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8. Movement speed increased to 35% at all ranks from 15 / 20 / 25 / 30 / 35%. Movement speed duration adjusted to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 4 at all ranks. Base damage increased to 30 / 55 / 80 / 105 / 130 from 30 / 45 / 60 / 75 / 90. Silence duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2.5 at all ranks. Now removes slows on activation. Can now critically strike again. Buff duration reduced to 4.5 seconds from 6. Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly. Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking. While performing Decisive Strike, Garen now continues to follow his target if they are moving.
  • Courage Changed to passively increase armor and magic resist by 20% rather than 0 to 25 based on kills. Active damage reduction changed to 30% at all ranks from 20 / 24 / 28 / 32 / 36%. Active now additionally grants 30% crowd control reduction. Duration changed to 2 / 3 / 4 / 5 / 6 seconds from 3 at all ranks. Cooldown changed to 24 / 23 / 22 / 21 / 20 seconds from 30 / 27 / 24 / 21 / 18.
  • Judgment Base damage reduced to 20 / 45 / 70 / 95 / 120 per second from 50 / 90 / 130 / 170 / 210. AD scaling changed to Champions stunned with Pyromania (P)70 / 80 / 90 / 100 / 110% AD per second from Champions stunned with Pyromania (P)140% bonus AD. Damage dealt to minions increased to 75% from 50%. No longer removes slows on activation or reduces the duration of incoming slows while active. Ignores unit collision during Judgment but takes a 20% movement speed penalty when spinning through minions. Fixed: Judgment no longer locks out Garen from taking other actions longer than intended.
  • Demacian Justice Cooldown changed to 160 / 120 / 80 seconds from 140 / 120 / 100.
V1.0.0.143
  • Perseverance Added a buff timer to show when it will reactivate.
V1.0.0.136
  • Demacian Justice Fixed a bug where Demacian Justice would not finish casting if Garen lost vision of the target during the cast.
V1.0.0.125
  • Decisive Strike Attack damage ratio reduced to Champions stunned with Pyromania (P)40% AD from Champions stunned with Pyromania (P)50% AD.
  • Judgment Base damage reduced to 50 / 90 / 130 / 170 / 210 per second from 60 / 100 / 140 / 180 / 220. Bonus attack damage ratio increased to Champions stunned with Pyromania (P)140% bonus AD) per second from Champions stunned with Pyromania (P)120% bonus AD.
V1.0.0.123
  • Decisive Strike Movement speed boost duration increased to 4 seconds from 3.
  • Judgment: Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 14 / 13 / 12 / 11 / 10.
  • Courage: Maximum armor and magic resistance increased to 25 at all ranks from 5 / 10 / 15 / 20 / 25.
V1.0.0.120
  • Perseverance Fixed a bug where Perseverance could sometimes activate immediately after taking damage. Now marks Garen as being in combat even if the damage is shielded. Now shows the particle on Garen even if at 100% health.
V1.0.0.114
  • Stats Movement speed increased to 320 from 315.
  • Courage Damage reduction increased to 20 / 24 / 28 / 32 / 36% from 10 / 15 / 20 / 25 / 30%.
V1.0.0.112
  • Decisive Strike Attack damage ratio increased to Champions stunned with Pyromania (P)50% AD from Champions stunned with Pyromania (P)20% AD. Movement speed boost increased to 3 seconds from 2. Duration reduced to 6 seconds from 7.
  • Judgment Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11.
V1.0.0.109
  • Judgment Bonus attack damage ratio increased to Champions stunned with Pyromania (P)120% bonus AD per second from Champions stunned with Pyromania (P)100% bonus AD.
V1.0.0.108
  • Judgment Base damage increased to 60 / 100 / 140 / 180 / 220 per second from 60 / 90 / 120 / 150 / 180.
V1.0.0.107
  • Decisive Strike Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120. Attack damage ratio increased to Champions stunned with Pyromania (P)20% AD from Champions stunned with Pyromania (P)10% AD.
  • Judgment Damage ticks reduced to one per second from two. Total duration unchanged. Base damage changed to 60 / 90 / 120 / 150 / 180 per second from 30 / 70 / 110 / 150 / 190. Now scales off bonus attack damage rather than 70% of all attack damage.
V1.0.0.105
  • General Reduced Garen's selection size.
V1.0.0.103
  • Judgment Can no longer damage invisible minions or objects like wards.
V1.0.0.102
  • Stats Base movement speed reduced to 315 from 320.
  • Courage Active damage reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks. Active duration changed to 3 seconds at all ranks from 2 / 2.5 / 3 / 3.5 / 4.
V1.0.0.101
  • Perseverance No longer removed by combat dehancing effects such as Blood Scent.
  • Courage Damage reduction reduced to 30% from 35%.
  • Demacian Justice Fixed various bugs that caused Demacian Justice to fizzle sometimes.
V1.0.0.100
  • Courage: Maximum armor and magic resistance reduced to 5 / 10 / 15 / 20 / 25 from 7 / 14 / 21 / 28 / 35.
V1.0.0.99
  • Judgment Now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. Judgment will still completely clear any existing slows when activated.
V1.0.0.98
  • Decisive Strike Now resets Garen's auto attack timer on cast.
V1.0.0.97
  • Judgment Slightly increased the range of Judgment. Garen can now cast all of his spells while using Judgment instead of just Courage.
V1.0.0.96
  • Decisive Strike Fixed a bug with Decisive Strike that would cause the icon cooldown to display improperly.
V1.0.0.94
  • Fixed a bug where Garen will sometimes appear with a different skin after reconnecting.
V1.0.0.85
  • Perseverance Fixed the buff tooltip for Perseverance to show the correct value.
  • Decisive Strike Fixed a bug with Decisive Strike where it was silencing for the incorrect amount of time. Fixed a bug with Decisive Strike so that it can no longer crit.
V1.0.0.83 Added.
  • Perseverance (Innate) Garen gains a large health regeneration boost when he stays out of combat for a few seconds.
  • Decisive Strike (Q) Garen gains a movement speed boost upon activating this ability, and his next melee attack deals increased damage and silences his opponent.
  • Courage (W) Garen permanently increases his armor and magic resistance every time he kills a minion, and he can activate this ability to take reduced damage from all sources for a few seconds.
  • Judgment (E) Garen spins his sword rapidly around his body and moves with it, dealing large amounts of physical damage to all enemies within its radius.
  • Demacian Justice (Ultimate) Garen executes Demacian Justice upon an opponent, dealing a large amount of damage with bonus damage for health that an opponent is missing.

Recommended build

What players actually run on Garen on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Garen's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Garen struggles against the most, and the five it beats most often, on the current patch.

Percentages are Garen's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Garen, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.