Smolder

Smolder Build

the Fiery Fledgling

Role: ADC Pick Rate: 10.8% Win Rate: 50.93%

Recommended Build

Summoner Spells

Flash Flash
Barrier Barrier

Skill Priority

Q W E

Items

Start
Doran's Blade
Health Potion
Core
Essence Reaver Essence Reaver
Gluttonous Greaves Gluttonous Greaves
Black Cleaver Black Cleaver
Late
Spear of Shojin
Rapid Firecannon
Guardian Angel

Runes

Most Played
?
Deathfire Touch
Deathfire Touch 94.1% · 52.2% WR
Nimbus Cloak
Nimbus Cloak 84.7% · 52.5% WR
Celerity
Celerity 84.5% · 52.5% WR
Gathering Storm
Gathering Storm 89.9% · 52.4% WR
Inspiration
Magical Footwear
Magical Footwear 0.1% · 47.6% WR
Jack Of All Trades
Jack Of All Trades 0.2% · 49.8% WR
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
?
Deathfire Touch
Deathfire Touch 94.1% · 52.2% WR
Nimbus Cloak
Nimbus Cloak 84.7% · 52.5% WR
Celerity
Celerity 84.5% · 52.5% WR
Gathering Storm
Gathering Storm 89.9% · 52.4% WR
Inspiration
Jack Of All Trades
Jack Of All Trades 0.2% · 49.8% WR
Magical Footwear
Magical Footwear 0.1% · 47.6% WR
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 44.96%
Bronze Bronze 49.98%
Silver Silver 51.34%
Gold Gold 51.92%
Platinum Platinum 52.15%
Emerald Emerald 52.11%
Diamond Diamond 51.50%
Master Master 51.16%
Grandmaster Grandmaster 55.03%
Challenger Challenger 51.19%
All Elos All Elos 51.86%

Best Counters and Matchups for Smolder

See all counters for Smolder

Top 5 Counters Against Smolder

Fiora
42.6% WR -4.2%
Tahm Kench
Tahm Kench Matchup detail
45.1% WR +1.4%
Xerath
45.9% WR +0.6%
Heimerdinger
Heimerdinger Matchup detail
46.5% WR +1.2%
Karthus
47.2% WR +2.3%

Top 5 Best Matchups for Smolder

Twisted Fate
Twisted Fate Matchup detail
57.6% WR +5.0%
Teemo
56.9% WR +10.8%
Corki
55.8% WR +5.0%
Vayne
55.3% WR +6.7%
Ezreal
55.3% WR +4.7%

Patch History

V14.18
  • Stats Base health reduced to 575 from 605.
  • Super Scorcher Breath Base damage reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60. Removed: Damage no longer scales with 15% AP.
  • Achooo! Base damage reduced to 45 / 75 / 105 / 135 / 165 from 50 / 80 / 110 / 140 / 170.
V14.14
  • Super Scorcher Breath Base damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
V14.12
  • Super Scorcher Breath Bug Fix: Fixed a bug that caused attacks that tag multiple targets to not receive the damage amp from Press the Attack.
V14.11
  • Stats Base attack damage increased to 60 from 57.
  • Dragon Practice Super Scorcher Breath bonus damage increased to 40% − 70% (based on critical strike chance) of inheritDragon Practice stacks from 40% − 52%.
  • Super Scorcher Breath Mana cost changed to 25 at all ranks from 23 / 26 / 29 / 32 / 35. Critical strike chance ratio increased to 0% − 75% (based on critical strike chance) from 0% − 50%.
V14.10 - May 16th Hotfix
  • Stats Base attack damage increased to 57 from 55. Base health increased to 605 from 575. Base health regeneration increased to 4.5 from 3.
V14.9
  • MMOOOMMMM! Bug Fix: No longer displays its mana cost in the HUD if the respective setting has been disabled by the player. Bug Fix: The ultimate ability timer no longer displays as full/that the ability is available at all times including after it has already been cast.
V14.7
  • Stats Base armor increased to 26 from 24.
  • Super Scorcher Breath Critical strike chance ratio increased to 0% − 50% (based on critical strike chance) from 0% − 30%.
  • MMOOOMMMM! Bug Fix: No longer plays the roar SFX twice simultaneously, causing them to layer and thus be louder than intended.
V14.6
  • Super Scorcher Breath New Effect: Execute now only triggers on damage instances originating from Smolder. Tier 3 base execute threshold increased to Champions killed with Comeuppance (R)6.5% of target's maximum health from 1.25%. Removed: Execute threshold no longer increases by Lethal damage prevented with healing from Bountiful Harvest (W)2.5% per 100 Dragon Practice stacks. Bug Fix: Tooltip now considers the intended Dragon Practice stack scaling in its calculations for the tier 3 burn damage (of 0.8% instead of the old 1%).
  • Achooo! Missile width reduced to 115 from 125.
  • Flap, Flap, Flap Bonus movement speed reduced to 75% from 100%. Tooltip now properly clarifies that the number of missiles is rounded down.
V14.5 - March 7th Hotfix
  • Flap, Flap, Flap Number of bolts per 100 Dragon Practice stacks reduced to 0.75 from 2. Bug Fix: Calculation for the number of bolts from Dragon Practice stacks is no longer incorrectly rounded up.
  • MMOOOMMMM! Cooldown increased to 140 / 130 / 120 seconds from 120 / 110 / 100.
V14.5
  • General Adjusted spawn location of basic attack missile VFX in order to more accurately represent him breathing it out.
  • Stats Attack windup reduced to 15.954% from 16.622%.
  • Super Scorcher Breath Removed: At tier 3, no longer deals a base Champions killed with Comeuppance (R)6.5% of target's maximum health Skillshots dodged with Void Surge (Q) true damage. New Effect: Tier 3 true damage now scales with Champions stunned with Pyromania (P)2% per 100 bonus AD. New Effect: Tier 3 true damage now scales with 1% per 100 AP. New Effect: Tier 3 true damage now scales with 0.8% per 100 Dragon Practice stacks.
  • Flap, Flap, Flap Removed: Number of bolts is no longer increased by 1 / 2 / 3 / 4 / 5 (based on critical strike chance). New Effect: Number of bolts now increases by 2 per 100 Dragon Practice stacks. Bug Fix: Now properly ignores terrain collision for Taliyah's Weaver's Wall.
  • MMOOOMMMM! Base damage reduced to 200 / 300 / 400 from 225 / 350 / 475. Sweetspot bonus damage increased to 50% from 30%. Base heal reduced to 100 / 135 / 170 from 110 / 160 / 210. New Effect: Heal now scales with Champions stunned with Pyromania (P)50% bonus AD.
V14.4
  • General Bug Fix: No longer is considered a Void champion for champion voice lines. Bug Fix: No longer is able to become stuck in impassable terrain when he is hit by Rift Herald's charge. Bug Fix: Various clipping animations have been fixed.
  • Super Scorcher Breath New Effect: Now grants Dragon Practice stacks if the target dies while the initial missile is in flight. Tier 2 base missiles reduced to 1 from 2. Tier 2 additional missiles per 100 Dragon Practice stacks increased to 1.5 from 1.
  • Achooo! Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12.5 / 12 / 11.5 / 11. Initial base damage changed to 50 / 80 / 110 / 140 / 170 from 70 / 90 / 110 / 130 / 150. Initial AD ratio reduced to Champions stunned with Pyromania (P)25% bonus AD from Champions stunned with Pyromania (P)25% total AD. Initial AP ratio reduced to 20% AP from 35% AP. New Effect: Explosion damage now scales with Champions stunned with Pyromania (P)25% bonus AD. Explosion AP ratio increased to 80% AP from 65% AP.
  • Flap, Flap, Flap Bug Fix: Now properly ignores the terrain collision for Yorick's Dark Procession.
  • MMOOOMMMM! Bug Fix: Missile no longer fizzles upon caster's death. Cooldown now starts at the end of the cast time. Missile spawn delay changed to 1 second after start of cast time from 0.25 seconds after end of cast time. (Note: its timing is unchanged.) Bug Fix: SFX no longer plays louder than intended in spectator mode. Bug Fix: Can no longer sometimes crash the game under specific circumstances.
  • Heavenscale Smolder Bug Fix: Respawn VFX timing and SFX are no longer incorrectly used during his Recall animation.
V14.3
  • General Bug Fix: His model's shadow now properly snaps back to him upon completing Recall. Bug Fix: His health bar is now properly aligned during his spawn animation. Bug Fix: No longer has multiple clipping issues of his model due to clashing with various other model and spell layers.
  • Super Scorcher Breath Bug Fix: No longer plays the execute VFX repeatedly on every damage check tick against targets that had a health threshold below the execute threshold.
  • Flap, Flap, Flap Bug Fix: No longer grants vision of stealthed units while any missiles are in-flight and at least one has hit them.
  • Stats Undocumented: Base attack damage reduced to 55 from 56. Undocumented: Attack damage growth reduced to 2.3 from 2.5.
V14.2 - Added
  • Dragon Practice - Innate Innate: Smolder generates a stack of inheritDragon Practice each time he hits an enemy champion with an ability, or whenever Super Scorcher Breath kills a minion or monster. His basic abilities deal Damage mitigated with Shifting Sands (E)bonus magic damage based on stacks. Super Scorcher Breath: Deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to Time champions spent slowed by Miasma (W)40% − 52% (based on critical strike chance) of inheritDragon Practice stacks. Achooo!: Deals Damage mitigated with Shifting Sands (E)bonus magic damage equal to 55% of Dragon Practice stacks. Flap, Flap, Flap: Attacks each deal Damage mitigated with Shifting Sands (E)bonus magic damage equal to 20% of Dragon Practice stacks.
  • Super Scorcher Breath - Q Active: Smolder spits a fireball at the target enemy that deals 15 / 25 / 35 / 45 / 55 Champions stunned with Pyromania (P)(+ 100% AD) (+ 15% AP) Champions killed from outside standard Attack rangephysical damage, increased by Time champions spent slowed by Miasma (W)0% − 30% (based on critical strike chance), and applies on-hit and on-attack effects at 100% effectiveness and life steal at 50% effectiveness. Super Scorcher Breath becomes empowered with new effects based on Lethal damage prevented with healing from Bountiful Harvest (W) Dragon Practice stacks: Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same Champions killed from outside standard Attack rangephysical damage to nearby enemies. Tier 2 - 125 stacks: The fireball sends forth 2 Lethal damage prevented with healing from Bountiful Harvest (W)(+ 1 per 100 Dragon Practice stacks) bolts of fire in an arc upon collision that explode at maximum range, dealing 75% of the same Champions killed from outside standard Attack rangephysical damage to enemies hit. Tier 3 - 225 stacks: Enemies hit are set on fire for 3 seconds, causing them to take Skillshots dodged with Void Surge (Q) bonus true damage equal to「 Champions killed with Comeuppance (R)6.5% of their maximum health over the duration, 」「 Champions killed with Comeuppance (R)2.17% of their maximum health each second over the duration, 」 capped at 300 against monsters. Enemy champions are also executed if they are damaged to or while below 2% Lethal damage prevented with healing from Bountiful Harvest (W)(+ 1% per 40 Dragon Practice stacks) Champions killed with Comeuppance (R)of their maximum health. Super Scorcher Breath deals 110% damage against minions and monsters. Mana Cost: 23 / 26 / 29 / 32 / 35. Cooldown: 5.5 / 5 / 4.5 / 4 / 3.5 seconds. Cast Time: 0.25 seconds, Target Range: 550 (+ 100% bonus range), Range: 500, Effect Radius: 285 / 150, Angle: 15°, Speed: 1800 / 900.
  • Achooo! - W Active: Smolder sneezes a fiery glob in the target direction that deals 70 / 90 / 110 / 130 / 150 Champions stunned with Pyromania (P)(+ 25% AD) (+ 35% AP) Champions killed from outside standard Attack rangephysical damage to enemies hit and slows them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals 25 / 40 / 55 / 70 / 85 (+ 65% AP) Champions killed from outside standard Attack rangephysical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage. Achooo! deals 140% damage against minions and monsters. Mana Cost: 60. Cooldown: 13 / 12.5 / 12 / 11.5 / 11 seconds. Cast Time: 0.35 seconds, Range: 1500, Effect Radius: 385, Width: 125, Speed: 2000 / 400.
  • Flap, Flap, Flap - E Active: Smolder takes flight for 1.25 seconds, gaining Champions killed 5s before or after using Chronobreak (R)100% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to Time champions spent slowed by Miasma (W)5 − 10 (based on critical strike chance) bolts at the nearest and most wounded visible enemy, dealing 15 / 20 / 25 / 30 / 35 Champions stunned with Pyromania (P)(+ 10% AD) Champions killed from outside standard Attack rangephysical damage with each hit and prioritizing enemy champions. Flap, Flap, Flap ends immediately if Smolder casts one of his abilities or becomes immobilized. Mana Cost: 65. Cooldown: 24 / 22 / 20 / 18 / 16 seconds. Cast Time: None, Range: 700, Speed: 1800.
  • MMOOOMMMM! - R Active: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heals Smolder for 110 / 160 / 210 (+ 75% AP) and deals 225 / 350 / 475 Champions stunned with Pyromania (P)(+ 110% bonus AD) (+ 100% AP) Champions killed from outside standard Attack rangephysical damage to enemies hit, with those in the center taking 30% increased damage and becoming slowed by 40% for 2 seconds. Mana Cost: 100. Cooldown: 120 / 110 / 100 seconds. Cast Time: 0.75 seconds, Range: 4250 / -600, Effect Radius: 1000, Width: 125, Speed: 1700.

Recommended build

What players actually run on Smolder on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Smolder's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Smolder struggles against the most, and the five it beats most often, on the current patch.

Percentages are Smolder's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Smolder, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.