Teemo

Teemo Build

the Swift Scout

Role: Top Pick Rate: 5.0% Win Rate: 52.43%

Recommended Build

Summoner Spells

Flash Flash
Ignite Ignite

Skill Priority

E Q W

Items

Start
Doran's Ring
Health Potion
Core
Statikk Shiv Statikk Shiv
Sorcerer's Shoes Sorcerer's Shoes
Liandry's Torment Liandry's Torment
Late
Malignance
Shadowflame
Rabadon's Deathcap

Runes

Most Played
Precision
Press the Attack
Press the Attack 76.4% · 52.6% WR
Triumph
Triumph 59.6% · 52.7% WR
Legend: Alacrity
Legend: Alacrity 78.7% · 52.6% WR
Last Stand
Last Stand 46.8% · 53.2% WR
Resolve
Bone Plating
Bone Plating 6.4% · 49.6% WR
Overgrowth
Overgrowth 7% · 49.4% WR
Attack Speed
Attack Speed
Adaptive Force
Adaptive Force
Health Scaling
Health Scaling
Best WR
Precision
Press the Attack
Press the Attack 76.4% · 52.6% WR
Absorb Life
Absorb Life 14.2% · 52.9% WR
Legend: Alacrity
Legend: Alacrity 78.7% · 52.6% WR
Last Stand
Last Stand 46.8% · 53.2% WR
Sorcery
Nimbus Cloak
Nimbus Cloak 1.6% · 49% WR
Celerity
Celerity 2.9% · 50.7% WR
Attack Speed
Attack Speed
Tenacity and Slow Resist
Tenacity and Slow Resist

Skill Order

Q
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
W
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
E
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

Win Rate by Elo

Iron Iron 45.71%
Bronze Bronze 50.48%
Silver Silver 51.81%
Gold Gold 51.85%
Platinum Platinum 52.32%
Emerald Emerald 52.36%
Diamond Diamond 51.83%
Master Master 52.44%
Grandmaster Grandmaster 53.88%
Challenger Challenger 55.36%
All Elos All Elos 52.25%

Best Counters and Matchups for Teemo

See all counters for Teemo

Top 5 Counters Against Teemo

Fiddlesticks
Fiddlesticks Matchup detail
41.9% WR -4.5%
Naafiri
42.0% WR -5.7%
Aurelion Sol
Aurelion Sol Matchup detail
44.8% WR -3.0%
Zed
44.8% WR -1.8%
Zac
46.0% WR -1.5%

Top 5 Best Matchups for Teemo

Smolder
63.4% WR +8.4%
Vayne
62.8% WR +14.0%
Karma
61.4% WR +11.5%
Udyr
60.9% WR +12.3%
Volibear
Volibear Matchup detail
59.3% WR +10.5%

Patch History

V14.20 - Art & Sustainability Update
  • General Updated ability icons. Complete visual update across all skins. New splash artwork for Original Teemo, Happy Elf Teemo, Recon Teemo, Badger Teemo, Astronaut Teemo, Super Teemo, and Panda Teemo. Adjusted splash artwork for Cottontail Teemo, Little Devil Teemo, Beemo, Spirit Blossom Teemo, Prestige Spirit Blossom Teemo, and Firecracker Teemo. New lore. New voice-over. Updated sound effects.
V14.8
  • Toxic Shot Bug Fix: Can now once again trigger Dark Harvest.
V14.3
  • Blinding Dart New Effect: Blind should now immediately apply to targets hit, preventing him from taking damage from a basic attack after the blind has been applied. Blind duration should now also be consistent with the debuff duration in the status indicator above the target's health bar.
V14.2 - January 24th Hotfix
  • Toxic Shot Base on-hit damage increased to 14 / 27 / 40 / 53 / 66 from 14 / 25 / 36 / 47 / 58. On-hit AP ratio increased to 30% AP from 25% AP.
V14.2
  • General Adaptive tiebreaker preference changed to magic from physical.
  • Toxic Shot On-hit base damage AP ratio reduced to 25% AP from 30% AP.
  • Noxious Trap Recharge timer increased to 35 / 30 / 25 seconds from 30 / 25 / 20.
V14.2 - January 24th Hotfix
  • Toxic Shot Base on-hit damage increased to 14 / 27 / 40 / 53 / 66 from 14 / 25 / 36 / 47 / 58. On-hit AP ratio increased to 30% AP from 25% AP.
V14.2
  • General Adaptive type changed to magic from physical.
  • Toxic Shot On-hit base damage AP ratio reduced to 25% AP from 30% AP.
  • Noxious Trap Recharge timer increased to 35 / 30 / 25 seconds from 30 / 25 / 20.
V14.1 - January 12th Hotfix
  • Blinding Dart AP ratio reduced to 70% AP from 80% AP.
  • Noxious Trap Total AP ratio reduced to 50% AP from 55% AP.
V13.22
  • Stats Attack windup reduced to 20% from 21.57434%. Basic attack missile speed increased to 1500 from 1300.
V13.14
  • Guerrilla Warfare Bug Fix: Activation and deactivation VFX now correctly appear.
V13.4
  • Noxious Trap Bug Fix: No longer bounces a short distance a lot of times rapidly if a trap was thrown on top of another at very close range.
V12.16
  • Noxious Trap Bug Fix: Mana cost changes in V12.15 now accurately reflect the tooltip.
V12.14
  • Stats Mana growth increased to 25 from 20.
  • Noxious Trap Target range increased to 600 / 750 / 900 units from 400 / 650 / 900. Total AP ratio increased to 55% AP from 50% AP. Mana cost reduced to 75 / 55 / 35 from 75 at all ranks.
V12.10
  • Stats Base health increased to 598 from 528. Health growth increased to 104 from 90. Armor growth increased to 4.95 from 3.75. Magic resistance growth increased to 1.3 from 0.5.
V12.8
  • Toxic Shot Bug Fix: Ranking up the ability no longer prevents Manamune's Mana Charge from granting stacks.
V11.21
  • Blinding Dart Cooldown reduced to 7 seconds from 8. Blind duration increased to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5. Non-champion blind duration increased to 4 / 4.5 / 5 / 5.5 / 6 seconds from 3 / 3.5 / 4 / 4.5 / 5. Missile speed increased to 2500 from 1500.
V11.17
  • Toxic Shot On-hit base damage increased to 14 / 25 / 36 / 47 / 58 from 11 / 22 / 33 / 44 / 55.
V11.11
  • Move Quick Cooldown reduced to 14 seconds from 17.
V11.7
  • Guerrilla Warfare Bonus attack speed duration increased to 5 seconds from 3.
  • Toxic Shot On-hit base damage increased to 11 / 22 / 33 / 44 / 55 from 10 / 20 / 30 / 40 / 50.
V11.1
  • Stats Base armor reduced to 24 from 24.3.
V10.23 - November 18th Hotfix
  • Guerrilla Warfare Bug Fix: Now properly loses invisibility after 1.5 seconds from holding Duskblade of Draktharr in all situations.
V10.18
  • Noxious Trap Bug Fix: Bouncing shrooms no longer stops his basic attacks.
V10.6
  • Blinding Dart New Effect: Blind duration is doubled against minions and monsters.
  • Toxic Shot New Effect: Now deals 150% damage against monsters.
V10.4
  • Noxious Trap Bug Fix: Attacking a non-revealed Noxious Trap with Umbral Glaive will now properly do triple damage.
V10.3
  • Blinding Dart Bug Fix: Blinded champions now properly cannot apply critical or empowered damage to their opponents.
V9.24
  • Toxic Shot Bug Fix: Now properly procs Dark Harvest.
V9.18
  • Blinding Dart New EFfect: Enemies now have a green tint on their screens when blinded.
  • Move Quick New Effect: Ability icon now has a bar above it to show its active duration.
  • Noxious Trap Mushrooms will now trigger more responsively, especially on enemies dashing through them quickly. Removed: No longer detonates against Rift Scuttlers who aren't in combat. New Effect: Mushrooms can now bounce infinitely off of each, rather than once off of each other. Charges increased to 3 / 4 / 5 from 3 at all ranks.
V9.8
  • Blinding Dart Bug Fix: Fixed a bug where the blind did not correctly display on Battlecast Kog'Maw.
V8.24
  • General Updated sound and visual effects. New basic attack missile and hit VFX.
  • Blinding Dart Missile is more distinct from Teemo's basic attack; hit VFX improved.
  • Move Quick Run trail VFX added with skin-specific effects.
  • Toxic Shot Missile is more distinct from basic attack and Blinding Dart.
  • Noxious Trap Explosion now shows actual area of effect. Skin-specific explosion effects added for Astronaut, Cottontail, Super, and Panda skins.
  • Beemo Bug Fix: Now properly plays his channel animation.
V8.10
  • Beemo Bug Fix: Now flies out of the fountain at game start using Homeguard.
V8.9
  • Stats Base mana increased to 334 from 267.2. Mana growth reduced to 20 from 40. Base mana regeneration increased to 9.6 from 7.206.
  • Noxious Trap Bug Fix: Fixed a bug where mushrooms would trigger repeatedly against intro bots.
V8.7
  • Cottontail Teemo Bug Fix: Seam lines have been minimized.
V8.6
  • Noxious Trap Bug Fix: Traps no longer count as wards for the purpose of placing and destroying them.
  • Astronaut Teemo, Cottontail Teemo and Super Teemo Blinding Dart Bug Fix: VFX have been fully restored.
V8.3
  • Stats Base health regeneration reduced to 5.5 from 5.742.
V8.2
  • Blinding Dart New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24b
  • Stats Health growth reduced to 90 from 94. Base attack damage reduced to 54 from 58.
V7.22
  • Stats Base attack damage increased to 58 from 49.54. Base health increased to 528 from 515.76. Health growth increased to 94 from 82.
V7.16
  • Omega Squad Teemo Blinding Dart Bug Fix: The hand trail VFX during his chroma's Blinding Dart has been restored. Noxious Trap Bug Fix: Chromas now have proper mushroom VFX during the toss and bounce animation of Noxious Trap.
V7.11
  • Blinding Dart Bug Fix: Fixed a bug where, when blinded by Blinding Dart, Draven's critical strikes still dealt the crit portion of their damage.
V7.9
  • Stats Magic resistance growth increased to 0.5 from 0.
V7.7
  • Noxious Trap Bug Fix: Lifesteal no longer applies when hitting traps.
V7.4
  • General Adjusted splash artwork for Recon Teemo, Badger Teemo and Super Teemo.
  • Noxious Trap New Effect: Now shows collision radius. New Effect: Targetable hitbox increased to 125 units from 50.
V7.2
  • General Bug Fix: Fixed a bug causing Omega Squad Teemo's night vision goggles glow while Invisible to be active at all times.
V6.24 December 14th Hotfix
  • Toxic Shot Bug Fix: Fixed a bug causing Toxic Shot's poison to count as ability hits for the purposes of effects like Thunderlord's Decree.
V6.22
  • Guerrilla Warfare Renamed from Camouflage. Stealth reclassified as Invisibility.
  • Noxious Trap For clarity, Noxious Trap is a stealthed trap.
V6.19
  • General New splash artwork for Cottontail Teemo.
V6.18
  • Cottontail Teemo Bug Fix: Chromas using Classic's artwork during loading screen.
V6.12
  • Omega Squad Teemo Bug Fix: Copying Classic's movement voice-over lines when both are in the same game.
V6.9
  • Camouflage New Effect: Entering stealth does not interrupt basic attacks in progress.
  • Blinding Dart Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
  • Noxious Trap Mana cost reduced to 75 at all ranks from 75 / 100 / 125. Per-charge cooldown reduced to 30 / 25 / 20 from 34 / 28 / 22.
V6.8
  • General Splash artwork for Recon Teemo updated to the Chinese art. Adjusted splash artwork for Cottontail Teemo.
V6.1
  • Stats Attack damage increased to 49.54 from 47.54.
  • Camouflage New Effect: Teemo can enter stealth while moving in brush if he is not damaged. Removed: Stealth timer being reduced by 50% while in brush.
  • Noxious Trap Range increased to 400 / 650 / 900 from 300 / 600 / 900.
V5.20
  • Noxious Trap Arming time reduced to 1 second from 1.5 Per-charge cooldown reduced to 34 / 28 / 22 seconds from 35 / 31 / 27.
V5.16
  • Camouflage Bug Fix: Teemo remaining stealth when displaced out of brush.
  • Noxious Trap New Effect: Poison reveals enemies damaged. Removed: Slow decaying over the duration. Tossing and bouncing animations updated.
V5.15
  • General New ability icons.
  • Camouflage Stealth timer reduced to 1.5 seconds from 2. Post-stealth bonus attack speed changed to 20 / 40 / 60 / 80 (based on level)% from 40 at all levels. New Effect: Stealth timer is reduced by 50% while in brush (moving within it does not break stealth).
  • Noxious Trap Duration reduced to 5 minutes from 10. New Effect: Slow decays over the duration. Arming time increased to 1.5 seconds from 1. Per-trap cooldown reduced to 0.25 seconds from 1. New Effect: Traps have 6 maximum health (they take 2 damage from ranged basic attacks and 3 from melee ones). Cast range increased to 300 / 600 / 900 from 230 (thrown from placed at target location). New Effect: Traps that land onto another one will bounce an additional 300 / 400 / 500 units. Can only happen once (even when they land close to yet another trap placed further away).
V4.5
  • Stats Armor increased to 18 from 14.
V4.3
  • Noxious Trap Total AP ratio reduced to (+ 50% AP) from (+ 80% AP).
V4.2
  • Toxic Shot Bug Fix: Applying Spellthief's Edge's Tribute and Spell Weaving.
V3.13
  • Noxious Trap Bug Fix: Enemies gaining experience from destroyed traps.
  • Dominion Move Quick Bug Fix: Tower damage not removing the passive bonus movement speed.
V3.12
  • Noxious Trap Bounty increased to 10 from 0.
V3.11
  • Noxious Trap Duration reduced to 3 minutes from 10.
  • Dominion Noxious Trap Duration reduced to 3 minutes from 10.
V1.0.0.153
  • Toxic Shot Initial damage AP reduced to (+ 30% AP) from (+ 40% AP).
  • Noxious Trap Damage changed to 200 / 325 / 450 from 200 / 400 / 600. Bug Fix: Tooltip displaying incorrect cooldown.
V1.0.0.152
  • Stats Movement speed increased to 330 from 305.
V1.0.0.146
  • Toxic Shot Bug Fix: Poison damage working correctly at high attack speed.
V1.0.0.145
  • Toxic Shot Initial damage increased to 10 / 20 / 30 / 40 / 50 (+ 40% AP) from 9 / 18 / 27 / 36 / 45 (+ 14% AP). Poison AP ratio reduced to (+ 10% AP) from (+ 14% AP). Bug Fix: Poison lasting longer than intended. Bug Fix: Damage values updating incorrectly when Teemo hits a unit affected by poison from previous ranks.
V1.0.0.143
  • Camouflage Bonus attack speed changed to apply instantly after Teemo breaking stealth.
V1.0.0.141
  • General New splash artwork for Original Teemo and Happy Elf Teemo. Splash artwork for Badger Teemo updated to the Chinese art.
V1.0.0.138
  • Move Quick Cooldown reduced to 17 seconds from 22.
  • Toxic Shot Bug Fix: Doing less damage than intended when Teemo has high attack speed.
  • Noxious Trap Bug Fix: Per-charge cooldown not updating on rank-up or with cooldown reduction until reaching maximum charges.
V1.0.0.135
  • Stats Health per level increased to 82 from 77.
  • Move Quick New Effect: Passive bonus movement speed has a cooldown timer.
  • Noxious Trap Arming time reduced to 1 second from 2.
V1.0.0.129
  • Noxious Trap New Effect: Number of charges and cooldown timer are displayed in buff bar.
V1.0.0.125
  • Noxious Trap New Effect: Displays detonation area when cast.
V1.0.0.123
  • Noxious Trap New Effect: Traps are affected by ranking up if they are still active.
V1.0.0.122
  • Move Quick Bug Fix: Not triggering item effects ( Sheen's Spellblade).
V1.0.0.120
  • Move Quick Bug Fix: Passive bonus movement speed not being removed if damage taken is absorbed by shields.
  • Noxious Trap Removed: Traps being affected by summoner spells (except Teleport).
V1.0.0.115
  • Move Quick Cooldown increased to 22 seconds from 13.
  • Noxious Trap Base damage reduced to 200 / 400 / 600 from 250 / 475 / 700. Per-charge cooldown increased to 35 / 31 / 27 seconds from 30 / 26 / 22. Bug Fix: AP ratio being lower than intended.
V1.0.0.110
  • Move Quick Removed: Toggle. New Effect: Teemo passively gains bonus movement speed until he is damaged by an enemy champion or an enemy turret. New Effect: Upon activation, Teemo gains double the passive bonus movement speed for 4 seconds (is not lost when Teemo is damaged). Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35. Cooldown increased to 13 seconds from 6.
V1.0.0.104
  • Noxious Trap Bounty reduced to 0 from 25. New Effect: Selected traps display their remaining duration.
V1.0.0.103
  • General Recommended items updated.
  • Stats Movement speed increased to 305 from 300. Base attack damage reduced to 47.5 from 51.3. Attack damage per level reduced to 3 from 3.3.
  • Camouflage Stealth timer reduced to 2 seconds from 3. Removed: Stealth triggering/persisting while Teemo is invulnerable ( Zhonya's Ring, Guardian Angel) is recalling, or is teleporting.
  • Blinding Dart Blind duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.5 / 2 / 2.5 / 3 / 3.5 Cooldown reduced to 8 seconds from 10. New Effect: Basic attacks in progress will be canceled when blind is applied.
  • Move Quick Bug Fix: Tooltip not updating to account for cooldown reduction.
  • Toxic Shot Initial damage increased to 9 / 18 / 27 / 36 / 45 from 8 / 14 / 21 / 28 / 35. Per-tick damage reduced to 6 / 12 / 18 / 24 / 30 from 8 / 14 / 21 / 28 / 35.
  • Noxious Trap New Effect: Teemo stores a 'mushroom charge' every 30 / 26 / 22 seconds (affected by cooldown reduction) up to 3 (recharge timer stops if Teemo is at maximum capacity) with every trap placed requiring and consuming one. Teemo always respawns with 2 charges ready. Cooldown between traps reduced to 1 second from 20. Damage changed to 250 / 475 / 700 from 350 / 500 / 650.
V1.0.0.98
  • Toxic Shot Bug Fix: Not immediately applying the first tick upon hitting a target.
V1.0.0.94
  • Stats Removed: Dodge chance.
V1.0.0.86
  • Camouflage Stealth timer reduced to 3 seconds from 4. Bug Fix: Teemo sometimes taking too long to enter stealth. New Effect: When Teemo breaks stealth he gains the Element of Surprise, granting him 40% bonus attack speed for 3 seconds.
  • Blinding Dart Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130. Cooldown reduced to 10 seconds from 12. Blind duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 seconds from 1.6 / 2.2 / 2.8 / 3.4 / 4.
  • Move Quick Removed: Bonus movement speed loss when Teemo is damaged by minions or neutral monsters. Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40.
  • Toxic Shot New Effect: First tick is applied upon hitting a target. Poison duration reduced to 4 seconds from 5 (number of ticks unchanged).
  • Noxious Trap Arming time reduced to 1.5 seconds from 2.
V1.0.0.83
  • Noxious Trap Bug Fix: Incorrectly scoring assists when slowing invulnerable targets ( Intervention, Undying Rage).
V1.0.0.74
  • Camouflage Stealth timer reduced to 4 seconds from 4.5.
  • Blinding Dart Bug Fix: Tooltip.
V1.0.0.63
  • Camouflage Stealth timer reduced to 4.5 seconds from 6.
  • Noxious Trap Bug Fix: Granting vision of an area for too long after being detonated by an enemy.
V1.0.0.61
  • Camouflage - New I Teemo gains stealth if he stands still for 6 seconds without taking damage.
  • Blinding Dart AP ratio reduced to (+ 80% AP) from (+ 100% AP). Blind duration reduced to 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds from 1.5 / 2.25 / 3 / 3.75 / 4.5.
  • Noxious Trap Removed: Being affected by Volley, Missile Barrage, and Sow the Wind. Poison duration reduced to 4 seconds from 5. Bug Fix: Several abilities displaying a particle as they passed over the trap.
V1.0.0.58
  • Noxious Trap Bug Fix: Interacting with some abilities but not with others.
V0.9.25.21
  • Stats Attack damage per level increased to 3.3 from 2.8. Attack range increased to 500 from 450.
  • Blinding Dart Range increased to 680 from 600.
  • Move Quick Cooldown reduced to 6 seconds from 8.
V0.9.22.16
  • Stats Mana per level increased to 40 from 30.
  • Noxious Trap New Effect: Explosion particle.
V0.9.22.15
  • Stats Attack damage increased to 48.5 from 47.5.
  • Blinding Dart Base damage increased to 90 / 140 / 190 / 240 / 300 from 60 / 120 / 180 / 240 / 300.
  • Toxic Shot Per-tick damage increased to 8 / 14 / 21 / 28 / 35 from 7 / 14 / 21 / 28 / 35.
V0.9.22.7
  • Noxious Trap Arming time increased to 2.5 seconds from 2. New Effect: Traps have 150 bonus armor while stealthed.
V0.8.22.115
  • Move Quick Removed: Toggle-off cost.
  • Noxious Trap AP ratio reduced to (+ 80% AP) from (+ 100% AP).
V0.8.21.110
  • Move Quick Removed: Casting without sufficient mana.
  • Noxious Trap Slow reduced to 30 / 40 / 50% from 40 / 50 / 60.
  • Noxious Trap Removed: 15 traps limit. New Effect: Traps last for 10 minutes if not detonated.
  • Trailblazer Bug Fix: Leaving dots on the map.
  • Trailblazer Bonus movement speed increased slightly.
  • Blinding Dart Miss duration changed to 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds from 2 / 2.5 / 3 / 3.5 / 4.
  • Toxic Shot New Effect: Has a (+ 70% AP) ratio.
  • Stats Health per level reduced to 74 from 84.
  • Blinding Dart Blind changed to apply 100% miss chance for 2 / 2.5 / 3 / 3.5 / 4 seconds from making target miss their next 1 / 2 / 3 / 4 / 5 basic attacks. Mana cost reduced to 70 / 85 / 100 / 115 / 130 from 65 / 85 / 105 / 125 / 145. Cooldown reduced to 11 seconds from 12.
  • Noxious Trap Base damage reduced to 350 / 500 / 650 from 375 / 550 / 750. New Effect: Detonation particle.
  • Toxic Shot Per-tick damage reduced to 7 / 14 / 21 / 28 / 35 from 10 / 18 / 26 / 34 / 42.
  • Noxious Trap New Effect: Traps are immune to magic damage. Removed: Miscellaneous particle.
  • Trailblazer - New I Teemo leaves a trail as he moves, increasing the movement speed of allies that follow it as well as granting him sight radius of the area for an extended period of time.
  • Blinding Dart Blind changed to make target miss their next 1 / 2 / 3 / 4 / 5 basic attacks from increasing target's miss chance by 10 / 20 / 30 / 40 / 50%.
  • Move Quick Removed: Slowing Teemo upon taking damage (bonus movement speed removal unchanged).
  • Toxic Shot Removed: Toggle. New Effect: Is a passive ability.
  • Noxious Trap - New R Teemo places a trap which, when detonated by an enemy, will poison surrounding units, slowing and damaging them for the duration.
  • General Recommended items updated.
  • Stats Attack damage increased to 41 from 39.
  • Blinding Dart Blind miss chance increased to 10 / 20 / 30 / 40 / 50% from 14 / 22 / 30 / 38 / 44.
  • Toxic Shot Removed: Dealing 2 / 4 / 6 / 8 / 10 damage per stack. New Effect: While active, Teemo's basic attacks deal 8 / 16 / 24 / 32 / 40 bonus magic damage per second, for a maximum 40 / 80 / 120 / 160 / 200 damage over 5 seconds.
  • Scout's Bounty Armor reduction increased to 30 / 45 / 60 from 20 / 40 / 60. Bonus gold increased to 100 / 150 / 200 from 50 / 100 / 150.
  • Move Quick Bug Fix: Incorrectly toggling off after taking damage.
  • Toxic Shot Bug Fix: Not dealing bonus damage while active.
  • General Bug Fix: Basic attack timer.
  • Move Quick Tooltip updated.
  • Toxic Shot Tooltip updated.

Recommended build

What players actually run on Teemo on the current patch: summoner spells, skill priority, starting, core and late items, runes and skill order.

Every entry comes with its pick rate (how often it is chosen) and, where available, its win rate. For runes, Most Played is the page the majority takes and Best WR the variant that wins most among those with enough games: when they differ, the second is usually the sharper choice, the first the safer one.

Win rate by elo

Teemo's win rate in each rank tier, from Iron to Challenger, plus all tiers combined.

A champion that climbs with rank is usually one that rewards mechanics or game knowledge; one that peaks in low elo is often easy to pick up and punished by better players. Read the tier you play in, not the average. Tiers with no data for this patch are hidden.

Counters and matchups

A preview of the counters page: the five opponents Teemo struggles against the most, and the five it beats most often, on the current patch.

Percentages are Teemo's own win rate in each duel, with the gap to its overall win rate. The full lists, with every matchup that has enough games, are on the counters page linked below each table.

Patch history

Balance changes that touched Teemo, patch by patch, most recent first, as published in the official patch notes.

The ten latest patches are shown, the older ones fold out. Use it to read the win rate movements above: a jump right after a patch is usually a buff or a nerf, not a change in how people play the champion.